Editing Light Form
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==Mechanics== | ==Mechanics== | ||
[[File:FC Sprite Light Form KHIII.png|left|200px]] | [[File:FC Sprite Light Form KHIII.png|left|200px]] | ||
In ''Kingdom Hearts III'', Light Form is the first Formchange of the Oathkeeper Keyblade. Its fighting style allows Sora to harness the power of light. With the exceptions of Black Hole in place of Dark Break and the lack of Dark Syphon, Light Form's mechanics are identical to [[Dark Form]]. Light Form's attacks utilize cross-shaped {{w|Halo_(optical_phenomenon)|halos}} as well as gold, white, and pale green particle effects to symbolize the light element, in addition to summoning angelic feathers to evoke Oathkeeper. | In ''Kingdom Hearts III'', Light Form is the first Formchange of the Oathkeeper Keyblade. Its fighting style allows Sora to harness the power of light. With the exceptions of Black Hole in place of Dark Break and the lack of Dark Syphon, Light Form's mechanics are identical to [[Dark Form]]. Light Form's attacks utilize cross-shaped {{w|Halo_(optical_phenomenon)|halos}} as well as gold, white, and pale green particle effects to symbolize the light element, in addition to summoning angelic feathers to evoke Oathkeeper. Light Form can further Formchange into [[Double Form]] OKP after inflicting enough damage with the Oathkeeper. | ||
While the Formchange is active in combat, Sora will always use [[Sonic Dodge]] on the ground, even when no evasive ability such as [[Dodge Roll]] is equipped. Outside of combat, Sonic Dodge will always replace [[Dodge Roll]] as long as Sora has not dismissed his weapon, and can only be used if the latter ability is equipped. | While the Formchange is active in combat, Sora will always use [[Sonic Dodge]] on the ground, even when no evasive ability such as [[Dodge Roll]] is equipped. Outside of combat, Sonic Dodge will always replace [[Dodge Roll]] as long as Sora has not dismissed his weapon, and can only be used if the latter ability is equipped. | ||