Editing Kraken
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{{Game|KH3}} | {{Game|KH3}} | ||
{{ | {{Under Construction}} | ||
{{Character | {{Character | ||
|name=Kraken | |name=Kraken | ||
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|KH3battlename=Titanic Clash | |KH3battlename=Titanic Clash | ||
|KH3battlefile=Titanic Clash KHIII.ogg | |KH3battlefile=Titanic Clash KHIII.ogg | ||
}} | }} | ||
The '''Kraken''' is a legendary, monstrous {{w|cephalopod}}-like sea monster in ''[[Kingdom Hearts III]]''. It originated from Disney's ''{{w|Pirates of the Caribbean: Dead Man's Chest}}''. | The '''Kraken''' is a legendary, monstrous {{w|cephalopod}}-like sea monster in ''[[Kingdom Hearts III]]''. It originated from Disney's ''{{w|Pirates of the Caribbean: Dead Man's Chest}}''. | ||
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== | ==Gameplay== | ||
Only the Kraken's tentacles holding the ''Pearl'' are very vulnerable. The ones being used as barriers are much tougher, and requite a lot of time to wear down; this however, is a very poor choice, as it will allow the Kraken to crush the ''Pearl'' uninterrupted. The ''Flying Dutchman'' also assists the Kraken by firing on the ''Leviathan'' from different angles. | Only the Kraken's tentacles holding the ''Pearl'' are very vulnerable. The ones being used as barriers are much tougher, and requite a lot of time to wear down; this however, is a very poor choice, as it will allow the Kraken to crush the ''Pearl'' uninterrupted. The ''Flying Dutchman'' also assists the Kraken by firing on the ''Leviathan'' from different angles. | ||
The best method is to fire at the gaps in the Kraken's tentacles to damage it. Take out the ''Dutchman'' by firing on its orbs, powering up the ship's bombarding attacks and use them on the Kraken to deal a huge amount of damage at once. Make use of the barrier to hold off fire from the ''Dutchman'', and then retaliate with cannon fire to allow time to fire at the Kraken. | The best method is to fire at the gaps in the Kraken's tentacles to damage it. Take out the ''Dutchman'' by firing on its orbs, powering up the ship's bombarding attacks and use them on the Kraken to deal a huge amount of damage at once. Make use of the barrier to hold off fire from the ''Dutchman'', and then retaliate with cannon fire to allow time to fire at the Kraken. | ||
==Origin== | ==Origin== |