Editing Kingdom Hearts II

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==Development==
==Development==
After the sudden and meteoric success of the original game, a sequel went into official conceptualization immediately after ''[[Kingdom Hearts: Final Mix]]'' wrapped development, and the concept was finalized around July 2003. The [[Another side, Another story...]] secret movie from the original ''{{c|Kingdom Hearts|game}}'' was placed into the title as a reflection of several ideas for a sequel, that were then finalized shortly after released. Before work on a sequel could truly begin however, {{w|Tetsuya Nomura}}, the director of the series, wish to clear several elements with {{w|Disney}}, such as being able to use [[Mickey Mouse]] more throughout the series.<ref>'''''[[Kingdom Hearts Ultimania|Kingdom Hearts II Ultimania]]'''''; ''Tetsuya Nomura'': "In the previous game, I inserted a secret movie in hopes of creating a sequel, but to actually pull it off, KHII had a number of hurdles that I had to clear first. Like our wish "to give Mickey more spotlight", we had to wait until Disney allowed that and once it's settled, then we could finally talk about KHII's development. Most of the original staff returned for this sequel." </ref> The original plan was for this game was to canonically take place one year after the events of the original, with the in-between period left blank. After being convinced to create a title for the {{w|Game Boy Advance}}, Nomura used this opportunity to fill-in that time period and also explain why [[Sora]] was now without all of his abilities, which became ''[[Kingdom Hearts Chain of Memories]]''.
After the sudden and meteoric success of the original game, a sequel went into official conceptualization immediately after ''[[Kingdom Hearts: Final Mix]]'' wrapped development, and the concept was finalized around July 2003. The [[Another side, Another story...|Another Side]] secret movie from the original ''[[Kingdom Hearts (game)|Kingdom Hearts]]'' was placed into the title as a reflection of several ideas for a sequel, that were then finalised shortly after released. Before work on a sequel could truly begin however, {{w|Tetsuya Nomura}}, the director of the series, wish to clear several elements with {{w|Disney}}, such as being able to use [[Mickey Mouse]] more throughout the series.<ref>'''''[[Kingdom Hearts Ultimania|Kingdom Hearts II Ultimania]]'''''; ''Tetsuya Nomura'': "In the previous game, I inserted a secret movie in hopes of creating a sequel, but to actually pull it off, KHII had a number of hurdles that I had to clear first. Like our wish "to give Mickey more spotlight", we had to wait until Disney allowed that and once it's settled, then we could finally talk about KHII's development. Most of the original staff returned for this sequel." </ref> The original plan was for this game was to canonically take place one year after the events of the original, with the in-between period left blank. After being convinced to create a title for the {{w|Game Boy Advance}}, Nomura used this opportunity to fill-in that time period and also explain why [[Sora]] was now without all of his abilities, which became ''[[Kingdom Hearts Chain of Memories]]''.


{{w|Kazushige Nojima}} returned as a scenario writer for this title, who worked to include many of the cryptic statements and quotes from Another side into the scenario, as well as resolve several of the mysteries left over after ''Kingdom Hearts''. <ref> '''''[[Kingdom Hearts Ultimania|Kingdom Hearts II Ultimania]]'''''; ''Kazushige Nojima'': "Nojima: He told me he wanted to resolve the mysteries left over from the previous game. Early on, he gave me a "mystery list" consisting of such conundrums. When I asked him, "So, am I supposed to come up with all the answers?" he replied, "It's okay, I've already taken care of a few of them." I thought, "Just a few? You don't even have answers for everything yet?!" (laughs) There were a lot of keywords that appeared in the secret movie of the last game, so we talked about incorporating them into the scenario as much as possible." </ref> Similar to the previous titles, worlds were chosen as to not overlap with the themes or aesthetics of other worlds, and Nomura in real-time consulted his team as Disney approved and disapproved each option from his teams list. [[Space Paranoids]] was one of the very first worlds chosen for the title<ref> '''''[[Kingdom Hearts Ultimania|Kingdom Hearts Series Ultimania Alpha]]'''''; ''Tetsuya Nomura'': "When I was in Los Angeles developing the international version of the last game, Disney happened to be working on a Tron game. As such, when we started work on KH2, Space Paranoids was the very first new world we decided on."</ref> and [[Pride Lands]] made an appearance after a world based on ''{{W|The Lion King}}'' was cut from the original game.
{{w|Kazushige Nojima}} returned as a scenario writer for this title, who worked to include many of the cryptic statements and quotes from Another side into the scenario, as well as resolve several of the mysteries left over after ''Kingdom Hearts''. <ref> '''''[[Kingdom Hearts Ultimania|Kingdom Hearts II Ultimania]]'''''; ''Kazushige Nojima'': "Nojima: He told me he wanted to resolve the mysteries left over from the previous game. Early on, he gave me a "mystery list" consisting of such conundrums. When I asked him, "So, am I supposed to come up with all the answers?" he replied, "It's okay, I've already taken care of a few of them." I thought, "Just a few? You don't even have answers for everything yet?!" (laughs) There were a lot of keywords that appeared in the secret movie of the last game, so we talked about incorporating them into the scenario as much as possible." </ref> Similar to the previous titles, worlds were chosen as to not overlap with the themes or aesthetics of other worlds, and Nomura in real-time consulted his team as Disney approved and disapproved each option from his teams list. [[Space Paranoids]] was one of the very first worlds chosen for the title<ref> '''''[[Kingdom Hearts Ultimania|Kingdom Hearts Series Ultimania Alpha]]'''''; ''Tetsuya Nomura'': "When I was in Los Angeles developing the international version of the last game, Disney happened to be working on a Tron game. As such, when we started work on KH2, Space Paranoids was the very first new world we decided on."</ref> and [[Pride Lands]] made an appearance after a world based on ''{{W|The Lion King}}'' was cut from the original game.

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