Editing Kingdom Hearts HD 1.5 ReMIX
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==Reported bugs== | ==Reported bugs== | ||
*When summoning [[Simba]], the back of [[Pride Rock]] is missing. This is due to the rendering of objects in 4:3 aspect ratio, as it was never shown in the original [[Kingdom Hearts|''Kingdom Hearts'']]. | |||
* | **In [[Hollow Bastion]] before {{c|Unknown|fm1}} is fought, if [[Sora]] is angled in such a way that he's directed at the entrance to the next room where you will fight him while near a princess, do the Infinite Dodge Roll glitch to trigger the textbox of one of the [[Princesses of Heart|Princesses]] while Sora is [[Dodge Roll]]ing to the loading zone. As a result, the subtitles in the cutscene on the Unknown fight will be finicky. Also, a "Pause" text will randomly float into the screen while the fight is ongoing. The only way to remove this is to pause and unpause the game. | ||
* | **Before you obtain the Navi-Gummi from the Secret Waterway in [[Traverse Town]], perform the Infinite Dodge Roll Glitch on Kairi while directed at the cutscene's loading zone. As a result, Sora's model will perform the action in a wrong position, causing deformation of his model. | ||
* | **In Aladdin's House in Agrabah, position Sora near the merchant but angled towards the Main Street in a way that he's not in the way. Then, with Guard unequipped, Perform the Infinite Dodge Roll glitch to activate the merchant's textbox while Sora rolls towards the Main Street loading zone (the one in the center with the hole) but not load it. Exit the textbox and the glitch similar to the [[End of the World]] glitch in Kingdom Hearts will happen.{{fact}}<!--clarify--> Jumping will cause Sora to rise, but running away from Aladdin's house causes the game to crash. Walking back into the house will cause Sora to clip back in. | ||
*At Destiny Islands Day 2 during Sora's race with Riku, jump in the middle of the cement platform and the bridge near the starting/finish position. As a result, Sora will land with an awkward position where it looks like his right leg is broken. | |||
*The conversation with [[Cloud]] after Sora defeats [[Cerberus]] in [[Olympus Coliseum]], the game will often crash in the Japanese version. | |||
*During the fight where you save [[Aladdin]] in [[Agrabah]], if the player summons Simba and end the fight with him jumping around, the game tends to crash. | *During the fight where you save [[Aladdin]] in [[Agrabah]], if the player summons Simba and end the fight with him jumping around, the game tends to crash. | ||
Due to possible oversights over the transition to the 16:9 resolution, some graphical bugs are present, notably in ''Kingdom Hearts Re:Chain of Memories'', including: | |||
*The display of the player's stacked cards, when used, is offset to the left, instead of being displayed in the very middle of the bottom of the screen. | *The display of the player's stacked cards, when used, is offset to the left, instead of being displayed in the very middle of the bottom of the screen. | ||
*The darkness effect that is supposed to reveal the true form of the Fake Attack Card dropped by {{ns|Game|Zexion}} is offset to the left, instead of appearing on the card's sprite itself. | *The darkness effect that is supposed to reveal the true form of the Fake Attack Card dropped by {{ns|Game|Zexion}} is offset to the left, instead of appearing on the card's sprite itself. | ||