Editing Kingdom Hearts Birth by Sleep

From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 48: Line 48:


Game Informer 207 answers a lot of the relevant questions, so if you have it you can start on this.-->
Game Informer 207 answers a lot of the relevant questions, so if you have it you can start on this.-->
==Conception and design==
Development of the game began in June 2005 and was originally intended for the PlayStation 2 with Sora as the prototype protagonist of the game. Birth by Sleep was developed by Square Enix's fifth Product Development Division, based in Osaka, the same team behind ''[[Kingdom Hearts Re:Chain of Memories]]'', and uses the same graphical engine as ''Crisis Core: Final Fantasy VII''. During development of ''[[Kingdom Hearts II]]'', the Osaka-based team had requested to be involved in a spin-off if one were to be made.
Development of the game began before the release of ''[[Kingdom Hearts II Final Mix]]''. The plot was completed, but development was halted six months after it began due to development of ''Kingdom Hearts Re:Chain of Memories''. The development team changed the platform to the PlayStation Portable so as to make use of the PSP's functions such as co-operative and competitive multiplayer gameplay. The title of the game is based on ''Kingdom Hearts II<nowiki>'</nowiki>''s and ''Kingdom Hearts II Final Mix<nowiki>'</nowiki>''s secret ending, "Birth by Sleep", a title which Nomura developed as he wanted a phrase having "by" as well as to use an English title like previous games.
''Kingdom Hearts Birth by Sleep'' was directed by Tetsuya Nomura and co-directed by Tai Yasue. In 2007, Nomura mentioned a desire to create a spin-off ''Kingdom Hearts'' game on a mobile platform and for it to feature gameplay slightly different than other titles in the series. It was announced alongside ''[[Kingdom Hearts 358/2 Days]]'' and ''[[Kingdom Hearts coded]]'' at the Tokyo Game Show on September 20, 2007, where a trailer was shown in a photo-prohibited theater. New trailers were shown at the 2008 Jump Festa in December 2007 and the DKΣ3713 Private party in August 2008—a playable demo was also available at DKΣ3713.
The June 5, 2009 issue of Famitsu covered an interview with Tetsuya Nomura, where he said that the game was, at the time, at the voice recording stage.
In August 2009, new Famitsu scans revealed a revamped User Interface (having been revamped twice before) as well as new worlds after a lack of news for close to a year. It was also revealed that the official names for the new enemies were the Unversed. Nomura also confirmed in an interview that ''Kingdom Hearts Birth by Sleep'' would contain a secret ending like in ''Kingdom Hearts'' and ''Kingdom Hearts II'' for the next game in the Kingdom Hearts series which he confirmed a main game and the one which Nomura stated would link up ''Kingdom Hearts Birth by Sleep'', ''Kingdom Hearts 358/2 Days'', and ''Kingdom Hearts coded''. He also confirmed that a ''Kingdom Hearts Birth by Sleep'' demo would indeed be playable at the 2009 Tokyo Games Show together with a new trailer.
In early October 2009, Square Enix released their Tokyo Game Show 2009 trailer to the public on the official website. Nomura revealed that the concept of the [[Command Board]] originated from when he was in elementary school as at that time he was very fascinated with board games and even made his own; hence he wanted to incorporate a fun board game into the game.
He also revealed that the name Master Eraqus came from an anagram of Square, and said that both Master Eraqus and Vanitas would be voiced by voice actors who are very difficult to hire (Makio Inoue and Miyu Irino). He also reveals that they are still currently working on Aqua's outfit which has been revamped three times so as to find a balance between too conservative or revealing. The official release date was also confirmed as being January 9, 2010.
In late October 2009, Nomura updated the official Kingdom Hearts blog, "Message from the Kingdom", with a status report about ''Kingdom Hearts Birth by Sleep''. He revealed that he was currently designing the cover art for ''Kingdom Hearts Birth by Sleep'' as well as editing the staff rolls due to there being three main characters in ''Kingdom Hearts Birth by Sleep''. He also revealed that they were editing the new opening movie for the game, though he did not mention if a new opening song would be used or a previous one would be re-used like with ''Kingdom Hearts 358/2 Days''. He also noted that they were also editing the promotional video and commercials for the game at the time.
In December 2009, the game made its final public appearance before its Japanese release at Jump Festa 2010 on December 19, 2009 where a playable demo as well as new footage from the game were present and shown. The trailer shown during the event was finally unveiled to the public on December 28, 2009 as part of an update to the official site. Like previous console titles in the series, the game contains a secret movie at the end, which had been described as being more like a "true ending" rather than a teaser for the future like previous ones.
It is also a departure from previous movies, which had been concepts for the next game they conveyed, whereas this one plays an integral role in the story of the series. The teaser is approximately thirteen minutes long, and is not pre-rendered like the previous movies. The movie features dialogue and shows characters that are present only during the movie. Development of the movie began in October where Nomura noted in the blog that the game would contain a teaser to the next major ''Kingdom Hearts'' game similar to the teasers Deep Dive and Birth by Sleep.<!--Use interviews to explain why Nomura decided to make the game, why he made decisions like which worlds to use, why 3 characters, etc.
Game Informer 207 answers a lot of the relevant questions, so if you have it you can start on this. I'll work on it some later.-->


==Story==
==Story==

Please note that all contributions to the Kingdom Hearts Wiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see KHWiki:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

This page is a member of 1 meta category: