Editing Kingdom Hearts (game)

From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 28: Line 28:
While Square was given a surprising amount of freedom on what Disney properties are used and how, they still tried their hardest to make sure nothing felt jarring or out of character. A conflict did arise when deciding on a protagonist. The Square developers wanted [[Donald Duck]] while Disney wanted [[Mickey Mouse]]. Nomura decided to create a compromise by having the protagonist be an original character, which eventually became [[Sora]]. All parties agreed to these terms, with Disney's only stipulation that they own the copyright to all characters, settings, and assets original to the series.
While Square was given a surprising amount of freedom on what Disney properties are used and how, they still tried their hardest to make sure nothing felt jarring or out of character. A conflict did arise when deciding on a protagonist. The Square developers wanted [[Donald Duck]] while Disney wanted [[Mickey Mouse]]. Nomura decided to create a compromise by having the protagonist be an original character, which eventually became [[Sora]]. All parties agreed to these terms, with Disney's only stipulation that they own the copyright to all characters, settings, and assets original to the series.


The storyline and narrative would be helmed by Nomura as his first director and lead writer credit, and Disney gave him a surprising amount of freedom in the storyline as well. The story was originally planned to be a simple narrative of a hero saving the damsel in distress from a big villain, a common format meant to appeal to Disney's core audience. However, Sakaguchi intervened and thought the story would be too simple for the average ''Final Fantasy'' fan, who would make up a significant amount of the player base by virtue of its crossover premise. Nomura took this advice and decided to elevate the storyline to better appeal to these fans.  
The storyline and narrative would be helmed by Nomura as his first director and lead writer credit, and Disney gave him a surprising amount of freedom in the storyline as well. The story was originally planned to be a simple narrative of a hero saving the damsel in distress from a big villain, a common format meant to appeal to Disney's core audience. However, Sakaguchi intervened and thought the story would be too simple for the average ''Final Fantasy'' fan, who would make up a significant amount of the player base by virtue of its crossover premise. Nomura took this advice and decided elevated the storyline to better appeal to these fans.  


The game eventually released in Japan for the PlayStation 2 on March 28, 2002. The game then released in North America on September 17 of that year, and is notable for containing extra content cut from the initial release due to time constraints. This content includes new optional bosses – one of which, [[Kurt Zisa]], was named after the winner of the official website's "Name-In-Game" sweepstakes – an extra difficulty level, and a teaser of ''[[Kingdom Hearts II]]'' accessible by meeting certain criteria. This version of the game was re-released in Japan with even more content added in as ''[[Kingdom Hearts Final Mix]]'', which has been used for every subsequent re-release.
The game eventually released in Japan for the PlayStation 2 on March 28, 2002. The game then released in North America on September 17 of that year, and is notable for containing extra content cut from the initial release due to time constraints. This content includes new optional bosses – one of which, [[Kurt Zisa]], was named after the winner of the official website's "Name-In-Game" sweepstakes – an extra difficulty level, and a teaser of ''[[Kingdom Hearts II]]'' accessible by meeting certain criteria. This version of the game was re-released in Japan with even more content added in as ''[[Kingdom Hearts Final Mix]]'', which has been used for every subsequent re-release.

Please note that all contributions to the Kingdom Hearts Wiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see KHWiki:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)