Editing Julius

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===Side: Sora===
===Side: Sora===
Sora should be at least level 60 and equipped with every evasive ability he has; [[Dodge Roll]] (instead of [[Slide Roll]] due to the fact Dodge Roll grants more invincibility) and [[Double Impact]] are especially important. The [[End of Pain]] is the best Keyblade to equip, although the [[Counterpoint]], [[Divewing]] and [[Unbound]] Keyblades will work as well. Sora's deck should have two or three Balloon-type commands, as well as either [[Sonic Blade]] or [[Ars Arcanum]]. [[Sliding Block]] is recommended for the player's block command. When Riku drops, purchase the highest Attack Gain, Magic Gain, Defense Gain, and Drop Decelerator bonuses that are affordable to prepare for the fight.
Sora should be at least level 60 and equipped with every evasive ability he has; [[Slide Roll]] and [[Double Impact]] are especially important. The [[End of Pain]] is the best Keyblade to equip, although the [[Counterpoint]], [[Divewing]] and [[Unbound]] Keyblades will work as well. Sora's deck should have two or three Balloon-type commands, as well as either [[Sonic Blade]] or [[Ars Arcanum]]. [[Sliding Block]] is recommended for the player's block command. When Riku drops, purchase the highest Attack Gain, Magic Gain, Defense Gain, and Drop Decelerator bonuses that are affordable to prepare for the fight.


Immediately dodge away from Julius when the battle begins. One can also use Counter Rush against Julius's Continuous Hook, but it must be used at the first opportunity when blocking it, and Sora must stall for time during the combo by backing away a little and blocking when Julius is close enough so that it ends when Sora's counter ends. Once his first combo is over, cast a Balloon-type spell, and then return to dodging. Repeat this technique, and rather than risking it all to fight while at low HP, make sure to immediately find a safe spot and use Curaga or an Elixir. Whenever Julius appears vulnerable, such as after a body slam, use either Sonic Blade or Ars Arcanum to deal large amounts of damage to him. These commands leave Sora open for damage afterward, however, so make sure to dodge out of the way as soon as the attack ends. He can also use Firaga Burst to deal extra damage, it leaves him vulnerable, but the big fireball will stay. If Julius jumps up to the tallest building and jumps off of it, watch his icon on the map to avoid the attack. If it lands, it will do great damage to Sora. A good way to dodge this attack is by using Superglide to fly around the arena. If Sora should get grabbed by Julius and belched upon, he will be affected by up to three different status effects at a time, such as Blind, Poison, and Confuse. However, after a certain number of Sora's attacks hit Julius, he will falter for a few seconds. As such, if Sora is grabbed right after casting a Balloon command and it causes Julius to falter, Sora will be released, allowing for an escape. Julius also can stand still after several attacks in a row, allowing more damage.
Immediately dodge away from Julius when the battle begins. One can also use Counter Rush, but it must be used at the first opportunity and isn't guaranteed to stop Julius's combo. Once his first combo is over, cast a Balloon-type spell, and then return to dodging. Repeat this technique, and rather than risking it all to fight while at low HP, make sure to immediately find a safe spot and use Curaga or an Elixir. Whenever Julius appears vulnerable, such as after a body slam, use either Sonic Blade or Ars Arcanum to deal large amounts of damage to him. These commands leave Sora open for damage afterward, however, so make sure to dodge out of the way as soon as the attack ends. He can also use Firaga Burst to deal extra damage, it leaves him vulnerable, but the big fireball will stay. If Julius jumps up to the tallest building and jumps off of it, watch his icon on the map to avoid the attack. If it lands, it will do great damage to Sora. A good way to dodge this attack is by using Superglide to fly around the arena. If Sora should get grabbed by Julius and belched upon, he will be affected by up to three different status effects at a time, such as Blind, Poison, and Confuse. However, after a certain number of Sora's attacks hit Julius, he will falter for a few seconds. As such, if Sora is grabbed right after casting a Balloon command and it causes Julius to falter, Sora will be released, allowing for an escape. Julius also can stand still after several attacks in a row, allowing more damage.


When Julius begins to summon lightning from the sky, make sure that Sora's health is more than half full, and block the bolts coming down on you. Julius will now have a lot more range to his attacks, so be sure to keep a distance and dodge away, or Block from any lightning that comes in Sora's direction. If he manages to make Julius flinch while he's charging up, the charging effects won't be canceled. If Julius does his jump attack while charged, getting hit will cause the currently selected command on the deck to be disabled and enter a super-slow recharge time or be completely disabled, making it even more important that the player uses Superglide to dodge this attack or have their Attack and Magic Haste abilities maxed out before the fight. Make sure that a healing command is not selected when Julius begins this attack, as losing them often leads to the end of the battle if you are unfortunate to not have any items. Make also sure that Julius doesn't hit a pole once he dives while Sora is gliding, as the currently selected command will be affected by that hit as well.
When Julius begins to summon lightning from the sky, make sure that Sora's health is more than half full, and block the bolts coming down on you. Julius will now have a lot more range to his attacks, so be sure to keep a distance and dodge away, or Block from any lightning that comes in Sora's direction. If he manages to make Julius flinch while he's charging up, the charging effects won't be canceled. If Julius does his jump attack while charged, getting hit will cause the currently selected command on the deck to be disabled and enter a super-slow recharge time or be completely disabled, making it even more important that the player uses Superglide to dodge this attack or have their Attack and Magic Haste abilities maxed out before the fight. Make sure that a healing command is not selected when Julius begins this attack, as losing them often leads to the end of the battle if you are unfortunate to not have any items. Make also sure that Julius doesn't hit a pole once he dives while Sora is gliding, as the currently selected command will be affected by that hit as well.

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