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===Item slots=== | ===Item slots=== | ||
In ''Kingdom Hearts'', ''Kingdom Hearts II'' and ''Kingdom Hearts III'', only a certain amount of battle items can be taken into combat at once, as each party member is restricted to the amount of item slots that they have. Each character begins with a certain amount of item slots, while [[Sora]], [[Donald]], and [[Goofy]] can gain more by progressing through the game. | In ''Kingdom Hearts'', ''Kingdom Hearts II'' and ''Kingdom Hearts III'', only a certain amount of battle items can be taken into combat at once, as each party member is restricted to the amount of item slots that they have. Each character begins with a certain amount of item slots, while [[Sora]], [[Donald]], and [[Goofy]] can gain more by progressing through the game. | ||
'''Auto-Reload''' is a customization option available in ''Kingdom Hearts II'' and ''Kingdom Hearts III''. The battle item in an item slot set to Auto-Reload is automatically restocked after each battle if it has been consumed. Auto-Reload can be toggled on or off for each item slot from the Items menu. | '''Auto-Reload''' is a customization option available in ''Kingdom Hearts II'' and ''Kingdom Hearts III''. The battle item in an item slot set to Auto-Reload is automatically restocked after each battle if it has been consumed. Auto-Reload can be toggled on or off for each item slot from the Items menu. | ||
====''Kingdom Hearts''==== | ====''Kingdom Hearts''==== | ||
All | All character start the game with a certain number of item slots. [[Sora]], [[Donald]], and [[Goofy]] get more item slots by levelling up, with Sora's maximum number of slots depending on which of the Dream weapons gets chosen at the [[Dive to the Heart]]. World-specific characters keep the initial amount of slots regardless of level. | ||
{|border="1" cellspacing="0" cellpadding="2" style="width:60%" | {|border="1" cellspacing="0" cellpadding="2" style="width:60%" | ||
|-style="{{style|kh1|a}}" | |-style="{{style|kh1|a}}" | ||
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====''Kingdom Hearts II''==== | ====''Kingdom Hearts II''==== | ||
All | All character start the game with a certain number of item slots. [[Sora]], [[Donald]], and [[Goofy]] get more item slots by completing certain events, while world-specific characters and [[Roxas]] keep the initial amount of slots throughout the game. | ||
{|border="1" cellspacing="0" cellpadding="2" style="width:60%" | {|border="1" cellspacing="0" cellpadding="2" style="width:60%" | ||
|-style="{{style|kh2|a}}" | |-style="{{style|kh2|a}}" | ||
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|3 | |3 | ||
|5{{KHII}}<br>6{{FMII}} | |5{{KHII}}<br>6{{FMII}} | ||
|Defeat the [[Dark Thorn]] at the | |Defeat the [[Dark Thorn]] at the [[Ballroom]]<br>Defeat [[Saïx]] at the [[Havoc's Divide]]<br>Defeat [[Lexaeus]]'s [[Absent Silhouette]]{{FMII}} | ||
|- | |- | ||
|[[Mulan]] | |[[Mulan]] | ||
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|— | |— | ||
|} | |} | ||
====''Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-''==== | |||
Unlike other ''Kingdom Hearts'' games, ''Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-'' has a unique system of handling item slots. The item menu instead holds all seven types of battle items (Potions, Hi-Potions, Mega-Potions, Ethers, Mega-Ethers, Elixirs, and Megalixirs), and next to each item type is a counter listing how many of that item Aqua has. Because there is a limited number of items per playthrough, the current items Aqua has on a completed save file transfer on New Game Plus. | |||
====''Kingdom Hearts III''==== | ====''Kingdom Hearts III''==== | ||
All | All character start the game with a certain number of item slots. [[Sora]], [[Donald]], and [[Goofy]] get more item slots by completing certain events, while world-specific characters keep the initial amount of slots throughout the game. | ||
{|border="1" cellspacing="0" cellpadding="2" style="width:60%" | {|border="1" cellspacing="0" cellpadding="2" style="width:60%" | ||
|-style="{{style|kh3|a}}" | |-style="{{style|kh3|a}}" | ||
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|— | |— | ||
|} | |} | ||
[[Riku]] and [[Aqua]] have access to specific items during the playable segments. | |||
===Item Cards=== | ===Item Cards=== | ||
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|Permanently raises Defense by 1. Use this item from the menu. | |Permanently raises Defense by 1. Use this item from the menu. | ||
|- | |- | ||
|[[File:AP Boost KHII.png | |[[File:AP Boost KHII.png]] | ||
|{{nihongo|'''[[AP Boost]]'''|APアップ|<br>AP Appu|lit. "AP Up"}} | |{{nihongo|'''[[AP Boost]]'''|APアップ|<br>AP Appu|lit. "AP Up"}} | ||
|Permanently raises Maximum AP by 1. Use this item from the menu. | |Permanently raises Maximum AP by 1. Use this item from the menu. | ||
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==Materials== | ==Materials== | ||
{{Main|Synthesis | {{Main|List of Synthesis Materials}} | ||
Materials are used as ingredients in the [[synthesis]] of various items, commands, and consumables. They are typically dropped by enemies, but can also be obtained from shops, chests, and event rewards. | Materials are used as ingredients in the [[synthesis]] of various items, commands, and consumables. They are typically dropped by enemies, but can also be obtained from shops, chests, and event rewards. | ||
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===Material panels=== | ===Material panels=== | ||
[[File:Bronze KHD.png|right|40px]] | [[File:Bronze KHD.png|right|40px]] | ||
{{main|Material panel}} | |||
Material panels are used for [[panel synthesis]] in ''Kingdom Hearts 358/2 Days''. They cannot be installed into the [[Panel System]]. | |||
===Flavors=== | |||
[[File:Icon Flavors KHBBS.png|right|40px]] | |||
{{main|Flavors}} | |||
Flavors are used to make [[Ice Cream]] in ''Kingdom Hearts Birth by Sleep Final Mix''. They are dropped by [[Prize Pod]]s. Flavors have their own tab in the "Items" menu and are represented by the icon of a blue pot. They are always deposited from the inventory to to the Ice Cream Shop whenever it is visited in return for the appropriate Ice Cream commands. | |||
===Dream Pieces=== | ===Dream Pieces=== | ||
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'''Dream Pieces''' take the place of synthesis materials in ''Kingdom Hearts 3D: Dream Drop Distance'' and are used for [[Spirit creation]]. They are represented in the "Items" menu by a unique icon<!--describe?-->. | '''Dream Pieces''' take the place of synthesis materials in ''Kingdom Hearts 3D: Dream Drop Distance'' and are used for [[Spirit creation]]. They are represented in the "Items" menu by a unique icon<!--describe?-->. | ||
== | ===Ingredients=== | ||
== | |||
[[File:Icon Ingredient KHIII.png|right|40px]] | [[File:Icon Ingredient KHIII.png|right|40px]] | ||
{{main|Ingredients}} | {{main|Ingredients}} | ||
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*[[Prizes]] | *[[Prizes]] | ||
{{mechanics}} | {{mechanics}} | ||
[[Category:Game elements]] | [[Category:Game elements]] |