Editing Hyper Healing

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In ''[[Kingdom Hearts Chain of Memories]]'', Hyper Healing is an [[enemy card]] effect that costs 40 CP to add to the deck and lasts for three reloads. It restores 25% of the user's maximum HP when using a [[Friend Card]].
In ''[[Kingdom Hearts Chain of Memories]]'', Hyper Healing is an [[enemy card]] effect that costs 40 CP to add to the deck and lasts for three reloads. It restores 25% of the user's maximum HP when using a [[Friend Card]].


In ''[[Kingdom Hearts II]]'', Hyper Healing is a {{c|support ability|KH2}} that costs 3 AP to equip. It doubles the speed of the user's recovery when knocked out, quadruples with 2 copies equipped, and doubles the amount of HP recovered. In ''[[Kingdom Hearts II Final Mix]]'', it speeds the user's recovery rate by 33% (78% with 2 copies equipped).
In ''[[Kingdom Hearts II]]'', Hyper Healing is a {{c|support ability|KH2}} that costs 3 AP to equip. It doubles the speed of the user's recovery when knocked out, quadruples with 2 copies equipped, and doubles the amount of HP recovered.


In ''[[Kingdom Hearts III]]'', Hyper Healing is a {{c|support ability|KH3}} that costs 3 AP to equip. It speeds the user's recovery from being knocked out by 50% and restores them to 50% HP with one ability equipped, and with two abilities it increases the speed to a 66% faster recovery and restores 75% HP.
In ''[[Kingdom Hearts III]]'', Hyper Healing is a {{c|support ability|KH3}} that costs 3 AP to equip. It speeds the user's recovery from being knocked out by 50% and restores them to 50% HP with one ability equipped, and with two abilities it increases the speed to a 66% faster recovery and restores 75% HP.

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