Editing Hyper Healing
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In ''Kingdom Hearts'', Second Wind is a {{c|support ability|KH}} that halves the time for the user to recover from being knocked out and fully restores their HP upon recovery. It costs 3 {{AP}} to equip. | In ''Kingdom Hearts'', Second Wind is a {{c|support ability|KH}} that halves the time for the user to recover from being knocked out and fully restores their HP upon recovery. It costs 3 {{AP}} to equip. | ||
In ''[[Kingdom Hearts Chain of Memories]]'', Hyper Healing is an [[enemy card]] effect that costs 40 CP to add to the deck and lasts for three reloads | In ''[[Kingdom Hearts Chain of Memories]]'', Hyper Healing is an [[enemy card]] effect that restores some HP every time the user uses a [[friend card]]. It costs 40 CP to add to the deck and lasts for three reloads. | ||
In ''[[Kingdom Hearts II]]'', Hyper Healing is a {{c|support ability|KH2}} that costs 3 AP to equip. It doubles the speed of the user's recovery when knocked out, quadruples with 2 copies equipped, and doubles the amount of HP recovered. In ''[[Kingdom Hearts II Final Mix]]'', it speeds the user's recovery rate by 33% (78% with 2 copies equipped). | In ''[[Kingdom Hearts II]]'', Hyper Healing is a {{c|support ability|KH2}} that costs 3 AP to equip. It doubles the speed of the user's recovery when knocked out, quadruples with 2 copies equipped, and doubles the amount of HP recovered. In ''[[Kingdom Hearts II Final Mix]]'', it speeds the user's recovery rate by 33% (78% with 2 copies equipped). | ||