Editing Heart Point

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{{game|358}}
{{game|358}}
{{cleanup|Japanese names}}
{{images|chaining}}
{{images|chaining}}
[[File:Heart KHD.png|thumb|A heart.]]
[[File:Heart KHD.png|thumb|A heart.]]
{{nihongo|'''Heart Points'''|ハートポイント|Hāto Pointo}} are a form of currency found in ''[[Kingdom Hearts 358/2 Days]]''. Heart Points can be obtained by defeating [[Emblem Heartless]], and can be used to buy items at the [[Moogle Shop]].
'''Heart Points''' are a form of currency found in ''[[Kingdom Hearts 358/2 Days]]''.


==Mechanics==
Heart Points can be obtained by defeating [[Emblem Heartless]]. When Emblem Heartless are defeated, a [[heart]] appears, which is automatically collected as Heart Points. The points can be used to buy items at the [[Moogle Shop]] inside the [[Grey Area]] or at the [[Station Plaza]].
When an Emblem Heartless is defeated, they release a [[heart]], which is automatically collected as Heart Points. The amount of Heart Points collected during a mission is shown in the {{nihongo|'''Heart Counter'''|ハートカウンター|Hāto Kauntā}} on the top left of the screen. After defeating an enemy, regardless of the type, or collecting an [[Organization Emblem]], a {{nihongo|'''Chain'''|チェーン|Chēn}} starts. A chain is indicated by the word "CHAIN!" shown underneath the Heart Counter, and by a ring of light around the target. When an Emblem Heartless is defeated during a chain, a higher amount of Hearts Points will be obtained, indicated by the word "BONUS" appearing above the collected heart.


The duration of the chain can be determined by the size of the ring of light. It gradually shrinks in size, and when it disappeard, the chain ends. A chain starts for 5 seconds, increases by 2 seconds for every attack landed (3 seconds with [[Chain Time]]), and further increases by 5 seconds when defeating an enemy (6 seconds with Chain Time). However, a chain's duration can't be extended past 10 seconds. For each Emblem Heartless defeated, the amount of bonus Heart Points increases.
==Chaining==
'''Chaining''' is a technique that increases the amount of Heart Points collected when defeating Heartless in succession. The more Emblem Heartless defeated in a chain, the greater the increase in Heart Points. When the maximum chain has been reached, the increase will be the equivalent of the number of hearts the Heartless releases normally. Chaining is often necessary to gather enough Heart Points to complete a mission fully with all rewards.


{|border="1" cellspacing="0" cellpadding="2"
To start a chain, an Emblem Heartless must be defeated. The time left to continue a chain is shown by a yellow circle around all enemies in sight. The circle will gradually become smaller as the chaining time starts to run out. Chains can be continued by defeating more Heartless, and the [[Chain Time]] ability will increase the time window for chaining enemies. Defeating a boss Emblem Heartless will give a significant increase compared to ordinary Heartless. While a chain cannot be started with a Pureblood Heartless, defeating one can hold the chain and keep it going.
|-style="{{style|khd|a}}"
!Enemies defeated||Heart Point Bonus
|-
|1||0%
|-
|2||5%
|-
|3||10%
|-
|4||15%
|-
|5||20%
|-
|6||25%
|-
|7||30%
|-
|8||35%
|-
|9||40%
|-
|10||45%
|-
|11||100%
|}
 
Upon reaching a bonus of 100%, it will be fixed at 100% for 10 seconds, regardless of the remaining chain time. Once the 10 seconds pass, the chain will end.
 
Enemies defeated by status effects or party members do give Heart Points, but don't count towards a chain, or give bonus Heart Points from a chain.


{{Mechanics}}
{{Mechanics}}

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