Editing Gauges

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[[File:Drop Gauge KH3D.png|right|200px]]
[[File:Drop Gauge KH3D.png|right|200px]]
{{main|Drop System}}
{{main|Drop System}}
The '''Drop Gauge''' appears in ''[[Kingdom Hearts 3D: Dream Drop Distance]]''. Its shape resembles a rounded [[Drive Gauge]], and it is located to the left of the character's portrait on the bottom right-hand corner of the screen. It has a sequence of three colored bars, cyan, yellow, and magenta, which decrease over time while the player is on the field. It is underlined with a magenta-to-cream gradient. The Drop Gauge also has a multiplier which represents the speed at which the gauge depletes; certain negative [[status effect]]s, such as {{c|Sleep|status}}, will increase the gauge depletion speed. The player can restore the gauge and reset the drop rate by using commands like [[Drop-Me-Not]], [[Drop-Me-Never]], [[Megalixir]], or [[Break Time]], and the [[Drop Decelerator]] bonus slows the gauge down, as does guarding with [[Wake-up Block]].
The '''Drop Gauge''' appears in ''[[Kingdom Hearts 3D: Dream Drop Distance]]''. Its shape resembles a rounded [[Drive Gauge]], and it is located to the left of the character's portrait on the bottom right-hand corner of the screen. It has a sequence of three colored bars, cyan, yellow, and magenta, which decrease over time while the player is on the field. It is underlined with a magenta-to-cream gradient. The Drop Gauge also has a multiplier which represents the speed at which the gauge depletes; certain negative [[status effect]]s, such as {{c|Sleep|status}}, will increase the gauge depletion speed. The player can restore the gauge and reset the drop rate by using items like [[Drop-Me-Not]], [[Drop-Me-Never]], or [[Megalixir]], commands like [[Break Time]] and the [[Drop Decelerator]] bonus slows the gauge down, as does guarding with [[Wake-up Block]].


Once the gauge's magenta bar empties, the player enters '''Bonus Time''', and the multiplier is replaced with a 30-second timer. During Bonus Time, [[Droplet]]s are dropped more frequently by enemies, and these drop [[Prizes]] when they are hit by normal attacks. Once the countdown ends, the player character automatically drops into the next character.
Once the gauge's magenta bar empties, the player enters '''Bonus Time''', and the multiplier is replaced with a 30-second timer. During Bonus Time, [[Droplet]]s are dropped more frequently by enemies, and these drop [[Prizes]] when they are hit by normal attacks. Once the countdown ends, the player character automatically drops into the next character.

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