Editing Gauges

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[[File:Drop Gauge KH3D.png|right|200px]]
[[File:Drop Gauge KH3D.png|right|200px]]
{{main|Drop System}}
{{main|Drop System}}
The '''Drop Gauge''' appears in ''[[Kingdom Hearts 3D: Dream Drop Distance]]''. Its shape resembles a rounded [[Drive Gauge]], and it is located to the left of the character's portrait on the bottom right-hand corner of the screen. It has a sequence of three colored bars, cyan, yellow, and magenta, which decrease over time while the player is on the field. It is underlined with a magenta-to-cream gradient. The Drop Gauge also has a multiplier which represents the speed at which the gauge depletes. Its base speed is affected by the current [[Forecast]] and [[Drop Decelerator]] bonus. Being inflicted with {{c|Sleep|status}} will increase the drop speed, while guarding with [[Wake-up Block]] will reduce the drop speed up to the base speed. Commands like [[Drop-Me-Not]], [[Drop-Me-Never]], [[Megalixir]], or [[Break Time]] restore the Drop Gauge and reset the drop speed to the base speed.
The '''Drop Gauge''' appears in ''[[Kingdom Hearts 3D: Dream Drop Distance]]''. Its shape resembles a rounded [[Drive Gauge]], and it is located to the left of the character's portrait on the bottom right-hand corner of the screen. It has a sequence of three colored bars, cyan, yellow, and magenta, which decrease over time while the player is on the field. It is underlined with a magenta-to-cream gradient. The Drop Gauge also has a multiplier which represents the speed at which the gauge depletes. Its base speed is affected by the current [[Forecast]], and the [[Drop Decelerator]] bonus decreases that speed. The {{c|Sleep|status}} will increase the drop speed, which can be reset to the base by guarding with [[Wake-up Block]]. Commands like [[Drop-Me-Not]], [[Drop-Me-Never]], [[Megalixir]], or [[Break Time]] also restore the Drop Gauge on top of resetting its speed to the base speed.


Once the gauge's magenta bar empties, the player enters '''Bonus Time''', and the multiplier is replaced with a 30-second timer. During Bonus Time, [[Droplet]]s are dropped more frequently by enemies, and these drop [[Prizes]] when they are hit by normal attacks. Once the countdown ends, the player character automatically drops into the next character.
Once the gauge's magenta bar empties, the player enters '''Bonus Time''', and the multiplier is replaced with a 30-second timer. During Bonus Time, [[Droplet]]s are dropped more frequently by enemies, and these drop [[Prizes]] when they are hit by normal attacks. Once the countdown ends, the player character automatically drops into the next character.

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