Editing Gauges
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In every game but ''Kingdom Hearts 358/2 Days'', the player character's HP Gauge will increase in length when their maximum HP increases, whether upon gaining a level or receiving a bonus. In ''Kingdom Hearts Chain of Memories'', once the HP Gauge reaches beyond the length corresponding to 280 HP, the green HP bar is overlaid by a second, blue bar, which will be depleted before the green bar when damage is taken. When it comes to party members, in ''Kingdom Hearts'', the HP gauge's length corresponds to their HP stat, while in ''Kingdom Hearts II'', ''Kingdom Hearts 3D: Dream Drop Distance'', and ''Kingdom Hearts III'', the HP gauge always takes half of the circle around their profile sprite, the other half being used for the MP or Link gauge, and in ''Kingdom Hearts Birth by Sleep'', the HP gauge's length is 3/4 of a circle. | In every game but ''Kingdom Hearts 358/2 Days'', the player character's HP Gauge will increase in length when their maximum HP increases, whether upon gaining a level or receiving a bonus. In ''Kingdom Hearts Chain of Memories'', once the HP Gauge reaches beyond the length corresponding to 280 HP, the green HP bar is overlaid by a second, blue bar, which will be depleted before the green bar when damage is taken. When it comes to party members, in ''Kingdom Hearts'', the HP gauge's length corresponds to their HP stat, while in ''Kingdom Hearts II'', ''Kingdom Hearts 3D: Dream Drop Distance'', and ''Kingdom Hearts III'', the HP gauge always takes half of the circle around their profile sprite, the other half being used for the MP or Link gauge, and in ''Kingdom Hearts Birth by Sleep'', the HP gauge's length is 3/4 of a circle. | ||
[[File:Enemy HP Gauge KH.png|right|250px]] | [[File:Enemy HP Gauge KH.png|right|250px]] | ||
[[File:Enemy HP Gauge KHCOM.png|right]] | [[File:Enemy HP Gauge KHCOM.png|right]] | ||