Editing Game:Yozora

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There is a variant of this move where Yozora will perform 6 slashes, and then teleport his sword. The sword can be dealt with in the same way as before.
There is a variant of this move where Yozora will perform 6 slashes, and then teleport his sword. The sword can be dealt with in the same way as before.


Yozora can charge a sword strike, telegraphed by him crouching as his blade glows red. When he is about to attack, his sword will flash, and Yozora will begin to slash at Sora. The slashes can inflict [[HP Break]]. He will slash three times, charge his sword again, and perform one more slash. All of these slashes can be guarded, with the flash acting as a cue for the block timing. Attempting to attack Yozora as he is charging his sword for the second time will result in him performing the final slash early before he jumps back, leaving himself open for a few seconds. The player should try to dodge immediately after attacking to prevent getting hurt, then Airstepping to Yozora to combo him.
Yozora can charge a sword strike, telegraphed by him crouching as his blade glows red. When he is about to attack, his sword will flash, and Yozora will begin to slash at Sora. The slashes can inflict [[Leech HP]]. He will slash three times, charge his sword again, and perform one more slash. All of these slashes can be guarded, with the flash acting as a cue for the block timing. Attempting to attack Yozora as he is charging his sword for the second time will result in him performing the final slash early before he jumps back, leaving himself open for a few seconds. The player should try to dodge immediately after attacking to prevent getting hurt, then Airstepping to Yozora to combo him.


[[File:Game Over Yozora KHIIIRM.png|thumb|right|Yozora being revived by a stolen Kupo Coin after his HP is depleted.]]
[[File:Game Over Yozora KHIIIRM.png|thumb|right|Yozora being revived by a stolen Kupo Coin after his HP is depleted.]]

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