Editing Game:Riku

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Riku does not flinch from any form of attack. He can be damaged with the Reaction Command provided by the [[Rapid Thruster]]s that surround him. If enough Ethers are stocked, a good way to damage Riku is by using Trinity Limit or using Limits from Limit Form in ''Kingdom Hearts II Final Mix''. The battle ends when Sora deals enough damage to Riku. If Sora is struggling, just battle the Rapid Thrusters since they are endless and try to level up.
Riku does not flinch from any form of attack. He can be damaged with the Reaction Command provided by the [[Rapid Thruster]]s that surround him. If enough Ethers are stocked, a good way to damage Riku is by using Trinity Limit or using Limits from Limit Form in ''Kingdom Hearts II Final Mix''. The battle ends when Sora deals enough damage to Riku. If Sora is struggling, just battle the Rapid Thrusters since they are endless and try to level up.
{{Atk-o|KH2}}
{{Atk-o|KH2}}
{{Atk|col=3|{{nihongo|'''Continuous Slash'''|連続斬り|<br>Renzoku Kiri}}
{{Atk|{{nihongo|'''Continuous Slash'''|連続斬り|<br>Renzoku Kiri}}
|Physical
|Physical
|—
|1.0<br>0.25 (2nd hit+)
|1.0<br>0.25 (2nd hit+)
|△
|△
|Slashes three times in succession.
|Slashes three times in succession.
}}
}}
{{Atk|col=3|{{nihongo|'''Dash Slash'''|ダッシュ斬り|<br>Dasshu Kiri}}
{{Atk|{{nihongo|'''Dash Slash'''|ダッシュ斬り|<br>Dasshu Kiri}}
|Physical
|Physical
|—
|1.0
|1.0
|△
|△
|Slashes while nimbly stepping close to Sora.
|Slashes while nimbly stepping close to Sora.
}}
}}
{{Atk-m|col=3|{{nihongo|'''Helm Split'''|兜割り|<br>Kabuto-wari}}
{{Atk-m|{{nihongo|'''Helm Split'''|兜割り|<br>Kabuto-wari}}
|(sword)
|(sword)
|Physical
|Physical
|—
|1.0
|1.0
|△
|△
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|(shockwave)
|(shockwave)
|Dark
|Dark
|—
|0.25
|0.25
|X
|X
}}
}}
{{Atk-m|col=3|{{nihongo|'''Dark Firaga'''|ダークファイガ|<br>Dāku Faiga|lit. "Dark Figa"}}
{{Atk-m|{{nihongo|'''Dark Firaga'''|ダークファイガ|<br>Dāku Faiga|lit. "Dark Figa"}}
|(sword)
|(sword)
|Physical
|Physical
|—
|1.0 (sword)<br>0.25 (2nd hit+)
|1.0 (sword)<br>0.25 (2nd hit+)
|△
|△
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|(dark aura)
|(dark aura)
|Dark
|Dark
|—
|0.25
|0.25
|X
|X
|(shot)
|(shot)
|Dark
|Dark
|—
|0.5
|0.5
|△
|△

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