Editing Game:Captain Hook
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|BBSworldV=Never Land | |BBSworldV=Never Land | ||
|BBSbattlename=The Encounter | |BBSbattlename=The Encounter | ||
|BBSbattlefile=The Encounter | |BBSbattlefile=The Encounter KHII.ogg | ||
|KHbattlename=Squirming Evil | |KHbattlename=Squirming Evil | ||
|KHbattlefile=Squirming Evil | |KHbattlefile=Squirming Evil KH.ogg | ||
|COMbattlename=The Fight for my Friends | |COMbattlename=The Fight for my Friends | ||
|COMbattlefile=The Fight for my Friends KHRECOM.ogg | |COMbattlefile=The Fight for my Friends KHRECOM.ogg | ||
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Also, if Sora uses a combo on him and knocks him into the air, he has a chance of falling into the water—after which, he will jump up back up and run away. He lets his guard down at this point, so attack him immediately. Be sure not to use [[Thunder]] as he can guard against it. Be sure to keep up Aero and heal when necessary. If Sora gets too far for Hook to reach, he will throw present-bombs. Sometimes, Hook will turn red and follow Sora around for a short time. If he gets close, he'll unleash a quick and aggressive flurry of attacks. Eventually, he'll tire and breathe heavily, giving Sora a chance to strike. Before he starts to go into this "berserk" mode, a whistle sound will be heard. | Also, if Sora uses a combo on him and knocks him into the air, he has a chance of falling into the water—after which, he will jump up back up and run away. He lets his guard down at this point, so attack him immediately. Be sure not to use [[Thunder]] as he can guard against it. Be sure to keep up Aero and heal when necessary. If Sora gets too far for Hook to reach, he will throw present-bombs. Sometimes, Hook will turn red and follow Sora around for a short time. If he gets close, he'll unleash a quick and aggressive flurry of attacks. Eventually, he'll tire and breathe heavily, giving Sora a chance to strike. Before he starts to go into this "berserk" mode, a whistle sound will be heard. | ||
If | If having difficulty, a good trick to recognize is that Sora can leave the boss battle at anytime by walking into one of the two doors on the ship. Upon returning, Hook will not restore his HP. This can give Sora the chance to heal and restock any used [[item]]s before going back to the battle. The rewards for winning are [[Ansem's Report 9]] and the [[Ars Arcanum]] ability. | ||
{{atk-o|kh1}} | {{atk-o|kh1}} | ||
{{atk|{{nihongo|'''Letter x Swing'''|×の字振り|<br>x no Ji Furi}}|None|x0.02{{KH}}<br>x0.005{{FM}}|4|Repellable<br>(Recoil: 40)|Hook swings his sword in the shape of the letter x.}} | {{atk|{{nihongo|'''Letter x Swing'''|×の字振り|<br>x no Ji Furi}}|None|x0.02{{KH}}<br>x0.005{{FM}}|4|Repellable<br>(Recoil: 40)|Hook swings his sword in the shape of the letter x.}} | ||
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{{atk|{{nihongo|'''Rising Thrust'''|上昇突き|<br>Jōshō Tsuki}}|None|x0|4|Repellable<br>(Recoil: 100)|Hook swings his sword while jumping up.}} | {{atk|{{nihongo|'''Rising Thrust'''|上昇突き|<br>Jōshō Tsuki}}|None|x0|4|Repellable<br>(Recoil: 100)|Hook swings his sword while jumping up.}} | ||
{{atk|{{nihongo|'''Aerial Rush'''|空中突進|<br>Kūchū Tosshin}}|None|x0|6|Repellable<br>(Recoil: 100)|Hook runs through the air in a panic when his rear is on fire.}} | {{atk|{{nihongo|'''Aerial Rush'''|空中突進|<br>Kūchū Tosshin}}|None|x0|6|Repellable<br>(Recoil: 100)|Hook runs through the air in a panic when his rear is on fire.}} | ||
{{atk|{{nihongo|'''Present Bomb'''|プレゼント爆弾|<br>Purezento Bakudan}}|Fire|x0|6| | {{atk|{{nihongo|'''Present Bomb'''|プレゼント爆弾|<br>Purezento Bakudan}}|Fire|x0|6|Cancellable<br>(Recoil: 0)|Hook throws an exploding present.}} | ||
{{atk-c|kh1}} | {{atk-c|kh1}} | ||
===''Kingdom Hearts Chain of Memories''=== | ===''Kingdom Hearts Chain of Memories''=== | ||
;Deck | ;Deck | ||
{{CoMDeck | {{CoMDeck | ||
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{{atk|{{nihongo|'''Rush Thrust'''|突進突き|<br>Tosshin Tsuki}}|Physical|—|x1.5|{{sleight|Captain Hook - A3|com=*}}|Hook thrusts while stepping forward.}} | {{atk|{{nihongo|'''Rush Thrust'''|突進突き|<br>Tosshin Tsuki}}|Physical|—|x1.5|{{sleight|Captain Hook - A3|com=*}}|Hook thrusts while stepping forward.}} | ||
{{atk|{{nihongo|'''Present Bomb'''|プレゼント爆弾|<br>Purezento Bakudan}}|Fire|—|x3.0|{{sleight|Captain Hook - M|com=*}}|Hook throws a bomb shaped like a present. The bomb bounces toward the opponent, and explodes when it gets close.}} | {{atk|{{nihongo|'''Present Bomb'''|プレゼント爆弾|<br>Purezento Bakudan}}|Fire|—|x3.0|{{sleight|Captain Hook - M|com=*}}|Hook throws a bomb shaped like a present. The bomb bounces toward the opponent, and explodes when it gets close.}} | ||
{{atk|{{nihongo|'''Combo&Present'''|コンボ&プレゼント|<br>Konbo&Purezento}}|Weapon: Physical<br>Present: Fire|—|Hit 1-7: x0.3<br>Hit 8: x2.0<br>Present: x3.0|{{sleight|Captain Hook - A1|Captain Hook - A1|Captain Hook - A3|com=*}}|Hook attacks 8 times, before throwing 3 randomly bouncing present bombs | {{atk|{{nihongo|'''Combo&Present'''|コンボ&プレゼント|<br>Konbo&Purezento}}|Weapon: Physical<br>Present: Fire|—|Hit 1-7: x0.3<br>Hit 8: x2.0<br>Present: x3.0|{{sleight|Captain Hook - A1|Captain Hook - A1|Captain Hook - A3|com=*}}|Hook attacks 8 times, before throwing 3 randomly bouncing present bombs.}} | ||
{{atk|{{nihongo|'''Rush&Present'''|ラッシュ&プレゼント|<br>Rasshu&Purezento}}|Fire|—|x3.0|{{sleight|Captain Hook - A2|Captain Hook - A2|Captain Hook - A3|com=*}}|Hook throws 6 present bombs, one at a time, which explode immediately.}} | {{atk|{{nihongo|'''Rush&Present'''|ラッシュ&プレゼント|<br>Rasshu&Purezento}}|Fire|—|x3.0|{{sleight|Captain Hook - A2|Captain Hook - A2|Captain Hook - A3|com=*}}|Hook throws 6 present bombs, one at a time, which explode immediately.}} | ||
{{atk-c|com}} | {{atk-c|com}} | ||
===''Kingdom Hearts Re:Chain of Memories''=== | ===''Kingdom Hearts Re:Chain of Memories''=== | ||
Captain Hook uses almost the same moves as he does in ''Kingdom Hearts''. He can no longer summon any Heartless. When his HP bar is depleted by half, he has a tendency to go towards the hold of the ship and kick barrels of gunpowder towards Sora/[[Riku]]. These barrels are best evaded. He normally attacks from a short distance, with several slashes, and if not broken with a 0 or a [[Sleight]], these attacks can badly damage Sora/Riku. | |||
While playing as Sora, be sure to have enough Card Points, 0 {{c|card|com}}s and [[Cure]] cards stocked in the deck. If using Friend cards, only use the [[Goofy]] card when Hook is in close range. Like all other boss battles, heal when necessary. He is immune to lightning spells, so do not use them against him. However, he is vulnerable to fire. In the original game, it is possible to use the [[Fire Raid]] sleight from a certain distance to land several hits on him, dealing heavy damage in the process. | |||
The same strategy can be used while playing as Riku in Reverse/Rebirth. Keep the Mickey card for emergency, or if intending to use [[Holy Burst]]/[[Inverse Burst]], do so only when Hook is within close range. | |||
;Deck | ;Deck | ||
{{CoMDeck | {{CoMDeck |