Forum:Notes 54 (KHIII, mechanics + backups from Pastebin) - Ultima Spark

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Forums: Index > Ansem's Computer > Notes 54 (KHIII, mechanics + backups from Pastebin) - Ultima Spark

Posting here since Pastebin's "smart" filters have essentially made it useless for the purpose of data storage. Feel free to use for whatever reason you wish (ideally incorporating into the wiki pages…).

Download to text files as originally posted.

Battle characters[edit]

NOTES
* Critical, 1.07 and DLC (ie. Re Mind) changes are tagged like [this]. Also, currently incomplete and haphazard.
* If extended formchange animations are off, the default Formchange Attack is that of Second Form.
* All mentions of buttons assume default EN configuration.
* All magic effects referring to Sora apply to other player characters when applicable.
* All non-Sora PCs have a 360° guard that lasts for 0.83 seconds per use.

https://wikiwiki.jp/kh-3/ - JP wiki with data, must do a thorough check later.

Raw data for techniques (spreadsheet) can be found here (by Zeanoto@GameFAQs). Uses JP names.
 - Sora (techniques, team attacks, attractions, links): https://docs.google.com/spreadsheets/d/18Bwig59FEXFKkxgYSrglab4fbtw6uKo3LP_Q0fzaYdI/edit
 - Sora (magic): https://docs.google.com/spreadsheets/d/1jIbk4e6ok8dahK2QN_hg5Hxk2_k_sHjt6UPsN1uC8zs/edit#gid=0
 - Other PCs and party member: https://docs.google.com/spreadsheets/d/128MpQv3vOgmMEvOJG8wqeKlyqMxQRB8py_A9Udr2em4/edit#gid=0
 - Mini-games: https://docs.google.com/spreadsheets/d/13zn4DC2xwE7DsiA-VrER4NRU49QybMOjOzvofbVSz-I/edit#gid=0
 - Abilities: https://pastebin.com/XL42g8WQ

——————————————————————————————————————————————————————————————————————————————————————————————————————————————————————————————————————————————————————

BATTLE CHARACTERS

今回の冒険でも, Soraをはじめとした大勢のcharacterがbattleに参加する. 場面によってはpartyの顔ぶれが変わることもあるので, ひとりひとりの能力を知っておこう.

1. CHARACTER NAME
2. BATTLE CHARACTERISTICS
3. FACE IMAGE: An image of the face that appears on the lower-right corner of the screen.
4. INITIAL STATS / ABILITIES: Character stats, items, etc. For Sora, Donald and Goofy, their initial data is listed.
5. TECHNIQUES AND MAGIC: Techniques and magic the character can use; see below for an overview.

EXCLUSIVE TO SORA, DONALD AND GOOFY:
6. LEVELS AND STATS: Level upによるstatusの上がりかたと覚えるability.
7. 勝利BONUSなどによる戦力UP: 勝利bonusやworld clear, mini-gameの報酬などによる戦力の上がりかた.
8. LEARNED ABILITIES: そのcharacterが覚えられるabilityの名前, 必要AP, 習得条件. Main menuのabilityと同じ順番で並べている.

EXCLUSIVE TO FULL-FLEDGED TEAMMATES:
9. AVAILABLE TEAM ATTACKS: Team attacks in which the character participates.

EXCLUSIVE TO RIKU, AQUA AND TEMPORARY TEAMMATES
10. AVAILABLE BATTLES: Battles in which the character participates.

TECHNIQUES AND MAGIC OVERVIEW

11. RELATED DATA: Techniqueとmagicに関達するdata. 各項目の意味は以下のとおり. 発動中にcommand menuの上部が変化する場合は, その画像も載せている.
* MAXIMUM COMBO LENGTH: Techniqueやmagicをcomboで出せる回数
* MAGIC: そのときのmagic style (→p. 190)
* INVOCATION: 発動するためのsituation commandが出現している時間の基本値 (特定のsupport ablity / →p. 158)
* DURATION: 発動している時間の基本値 (LinkのみLink Extenderで延ばせる / →p. 158)
12. BEHAVIOUR AND BASIC DATA: Techniqueの動作および基本となるdata. 各項目の意味はp. 56を参照.
13. DETAILED DATA: Techniqueやmagicのくわしいdata. 各項目の意味はp. 56を参照.

EXCLUSIVE TO THE VARIOUS KEYBLADES
14. KEYBLADE NAME
15. FORM AND KEYBLADE CHANGES: そのKeybladeを手にしているときのformchangeやKeyblade変形の流れ.
16. MOBILITY AND SUPPORT ABILITIES: そのKeybladeを手にしているときに効果が発揮されるmobility abilityとsupport ability. Keyblade強化によって追加されるabilityには, 必要な強化回数を強化4回目など形で記している.
17. MAXIMUM LOCK COUNT: そのKeybladeのshotlockによる多重lock-onの回数(lock count)の最大値.

EXCLUSIVE TO TEAM ATTACKS, ATTRACTIONS AND LINKS
18. ATTACK SEQUENCE: Team attack, attraction, linkを発動させているときの行動の仕組み. 発動演出中にとる行動には[発動演出]の文字を添えている.

EXCLUSIVE TO TEAM ATTACKS
19. INVOKED BY: Teammates who can invoke a given team attack (→pp. 192–193). ほかの仲間もteam attackに参加する場合は, その顔illustrationを右側に載せている.

EXCLUSIVE TO MAGIC
20. MAGIC STYLE NAME
21. LINEAGE, ETC. EFFECTS: そのmagic styleにおける系統ごとの効果のちがい. Magicが上位のもの(Fire-line magicの場合は, Firaza → Firaga → Fira → Fireの順で上位になる)になったときの変化も説明している.

BEHAVIOUR AND BASIC DATA OVERVIEW

22. COMBO CLASSIFICATION: x
23. COMBO SEQUENCE: x
24. REQUIREMENT: x
25. NAME: x
26. TECHNIQUEの動作: x
27. POWER MODIFIER: x
28. TYPE: x
29. INVINCIBILITY: Indicates whether you're invincible (ie. immune to enemy attacks) while the technique is in use; Yes means you are, No means you aren't.

DETAILED DATA OVERVIEW

30. NAME: x
31. DATA CLASSIFICATION: x
32. TYPE: x
33. POWER MODIFIER: x
* a + b: x
* a (+ b): x
* a × b hits: x
* a × (b–c hits): x
* a per hit: x
34. RELATED STAT: x
35. FORM VALUE: x
36. REACTION VALUE: x
37. REVENGE VALUE: x
38. GUARD NULLIFICATION: Indicates if it pierces through an enemy's guard; Yes means it can, No means it can't.
39. REPEL LEVEL: x
40. STATUS EFFECTS: x

NAME
-Sub-attack-
Type: Physical/Fire/Blizzard/Thunder/Water/Aero/Dark/Neutral
Stat: Strength/Magic
Power modifier: ×—
Form value: —
Reaction value: —
Revenge value: —
Guard nullification: Yes/No
Repel level: —
Description: —

——————————————————————————————————————————————————————————————————————————————————————————————————————————————————————————————————————————————————————

SORA

THE HERO OF LIGHT WHO USES VARIOUS TECHNIQUES AND MAGIC

The game's main protagonist and the primary player character. In addition to the many techniques and magic available to him, he can also temporarily strengthen himself with formchanges, etc.

INITIAL STATS
-------------
Values in [brackets] take equipment into account.
* Level: 1
* Initial AP: 28
* Maximum HP: 120/90/105 (*1)
* Maximum MP: 100/120/110 (*1)
* Maximum Focus: 100
* Strength: 11
* Magic: 12
* Defense: 8
* Armour slots: 1
* Accessory slots: 1
* Item slots: 3
*1: 目覚めの園で選んだ[求める強さ]によって変わる(左から順に[体力][ふしぎな力][均衡]を選んだときの値)

INITIAL ITEMS
-------------
[E]: Already equipped.
* Weapon: Kingdom Key [E] (*2)
* Armour: —
* Accessories: —
* Items: —
*2: Any weapons obtained as bonuses (→pp. 571–572) are equipped in the second and third slots.

INITIAL ABILITIES
-----------------
[E]: Already equipped.

ACTION
* Block [E]
* Sonic Slash [E]
* Buzz Saw [E]
* Somersault [E]
* Sonic Cleave [E]

MOBILITY
* Dodge Roll [E]
* Air Slide [E]
* Aerial Dodge [E]
* Wall Kick [E]
* Pole Spin [E]
* Pole Swing [E]
* Superslide [E]

SUPPORT
* Zero EXP
* Scan [E]
* Assist Friends [E]
* Magic Lock-On [E]
* Damage Control [E]

-----------------------------------------------------------------------------------------------------------------------------

SORA'S VARIOUS FORMS

Sora can assume seven different forms (which change his appearance) in battle. Formごとに強化される能力が異なる.

* Formが変わったときは, そのformが持つabilityだけでなく, 手にしているKeybladeに対応したabilityも利用できる(→pp. 72–107)

(Note: Patch 1.07 adds Light, Dark and Double Forms for a total of ten.)

****************************************************************************************************

SECOND FORM

A KHII outfit-themed form. It enhances techniques and magic, making it easier to defeat enemies. You can use its Lucky Strike and Master Treasure Magnet abilities to farm synthesis materials.

[Caption: Sora activates Second Form] The Keyblades that activate this form do not change their shape.

ACTIVATING KEYBLADES
--------------------
* Kingdom Key
* Starlight
* Midnight Blue
* Phantom Green
* Dawn Till Dusk

EQUIPPED ABILITIES
------------------
* High Jump
* Combo Master
* Lucky Strike
* Master Treasure Magnet
* MP Haste
* Hidden Potential

****************************************************************************************************

GUARDIAN FORM

A yellow-themed form. Its techniques allow you to block attacks from all directions and withstand damage better. The wide-ranging reprisal Counter Blast is also useful.

[Caption: A Large Body knocks Sora back] The Second Chance and Withstand Combo abilities allow you to survive attacks that would otherwise defeat you.

ACTIVATING KEYBLADES
--------------------
* Hero's Origin
* Hunny Spout
* Classic Tone

EQUIPPED ABILITIES
------------------
* Aerial Recovery
* Barrier
* Counter Blast
* High Jump
* Combo Master
* Second Chance
* Withstand Combo
* Hidden Potential
* Defender

****************************************************************************************************

ELEMENT FORM

A blue-themed form with many magic-related abilities. Its MP Hastega is useful when using links, and its Magic Galvanizer and Magic Treasure Magnet helps when using Magic-based techniques.

[Caption: Sora jumps above a Gigas] It also has Doubleflight, allowing you to double-jump.

ACTIVATING KEYBLADES
--------------------
* Shooting Star
* Ever After

EQUIPPED ABILITIES
------------------
* High Jump
* Doubleflight
* Combo Master
* Leaf Bracer
* Magic Combo Thrift
* Magic Galvanizer
* Magic Treasure Magnet
* MP Hastega
* Hidden Potential

****************************************************************************************************

STRIKE FORM

A red-themed form. Although this ability has fewer inherent abilities (three), Omega Finale (which launches a finisher midway through a combo) is exclusive to this form.

[Caption: Sora activates the Hyper Hammer formchange] Pressing Circle during a combo instantly launches a finisher.

ACTIVATING KEYBLADES
--------------------
* Favorite Deputy
* Happy Gear
* Wheel of Fate

EQUIPPED ABILITIES
------------------
* Combo Master
* Hidden Potential
* Omega Finale

****************************************************************************************************

BLITZ FORM

A green-themed form. Its many abilities allow you to move around swiftly, making it suitable for battles where mobility is of the essence; you can also recover HP and MP while walking or running.

[Caption: Sora Air Slides in San Fransokyo] このformになれば, 移動速度が3段階目に上がったAir Slide Superslideを行なえる.

ACTIVATING KEYBLADES
--------------------
* Crystal Snow
* Nano Gear
* Grand Chef

EQUIPPED ABILITIES
------------------
* Air Slide (×3)
* Glide
* Superslide (×3)
* Combo Master
* HP Walker
* MP Walker
* MP Hastera
* Hidden Potential

****************************************************************************************************

ULTIMATE FORM

A white-themed form called the "ultimate". If you use your basic Attack on a distant target, Teleport triggers and warps you next to it. そのさいは, 少しのあいだSoraが無敵になるのだ.

[Caption: Sora activates Ultimate Form] This form requires the Ultima Weapon (itself crafted from valuable synthesis materials).

ACTIVATING KEYBLADES
--------------------
* Ultima Weapon

EQUIPPED ABILITIES
------------------
* Teleport
* Combo Master
* Leaf Bracer
* Second Chance
* Withstand Combo
* MP Hastera
* Hidden Potential

****************************************************************************************************

RAGE FORM

A form surrounded by an aura of rage. Can be activated when Sora is at low HP (see the column below); it disables magic, etc., but can unleash powerful attacks. In the final battle of the main story, Sora is forced into a special variant of Rage Form with different abilities (→p. 665).

[Caption: Sora empowers himself with Riskcharge] If you have a teammate who can restore HP, use three Riskcharges as soon as possible before entering combat.

ACTIVATING KEYBLADES
--------------------
* All Keyblades

RAGE FORM'S MAIN FEATURES
-------------------------
* When activated, Sora recovers all HP and other situation commands vanish.
* Attack behaviour changes (→p. 71); maximum combo length is 5 and you can continue attacking even if you miss.
* Situation command Riskcharge grants more power at the cost of HP (→p. 71).
* When taking evasive action on the ground or in the air with the left stick, you vanish while dashing in that direction.
* Blocking behaviour changes; 全方向からの攻撃をよろめかずに防げるうえ, guard時には自動的に跳びのいて敵から離れられる
* Certain actions are disabled (see below).

DISABLED ACTIONS
----------------
* Magic, items, links, shotlocks, airstepping
* Keyblade switching
* Opening the main menu
* Using command menu shortcuts
* Taking photos with the camera
* Using Triangle to interact with things

COLUMN PORTAL: THE RAGE FORM COMMAND IS MORE LIKELY TO APPEAR WHEN YOU'RE IN TROUBLE
------------------------------------------------------------------------------------
The Rage Form command may appear when Sora is at or below 25% HP (chances are dependent on current HP); however, it will not appear in certain situations.

SITUATIONS WHERE THE RAGE FORM COMMAND WON'T APPEAR
* When burned, frozen, or stunned
* During team attacks, attractions, and links
* When you've already entered Rage Form twice in a given battle
* Within 90 seconds of exiting Rage Form (the game keeps track of this timer outside of combat)
* In the final battle against Master Xehanort (→p. 664)

RAGE FORM % CHANCE OF APPEARING

If you haven't entered Rage Form in that battle:
* Chances of the command appearing increases by 1% for each % of HP lost (ie. chances increase the less HP remaining).
* Base probability 10% (at 25% HP remaining).

(Note: Maxes out at 34% probability at 1% HP remaining.)

If you have previously entered Rage Form in that battle:
* The above odds are reduced by 2/3 (~66%).

(Note: Base probability ~3.33% at 25% HP remaining; maxes out at ~11.33% at 1% HP remaining.)

* The command stops appearing in a given battle once you've entered Rage Form twice in that battle.

****************************************************************************************************

LIGHT FORM [1.07]

ACTIVATING KEYBLADES
--------------------
* Oathkeeper

EQUIPPED ABILITIES
------------------
* Quick Slash
* Flash Step
* Radial Blaster
* Aerial Sweep
* Aerial Dive
* Falling Slash
* Rising Spiral
* Groundbreaker
* Combo Master
* Hidden Potential

****************************************************************************************************

DARK FORM [1.07]

ACTIVATING KEYBLADES
--------------------
* Oblivion

EQUIPPED ABILITIES
------------------
* Quick Slash
* Flash Step
* Radial Blaster
* Aerial Sweep
* Aerial Dive
* Falling Slash
* Rising Spiral
* Groundbreaker
* Combo Master
* Dark Syphon
* Hidden Potential

****************************************************************************************************

DOUBLE FORM [1.07]

(Note: The upgrade to Light and Dark Forms; fill the formchange gauge when in either form to potentially trigger it.)

ACTIVATING KEYBLADES
--------------------
* Oathkeeper
* Oblivion

EQUIPPED ABILITIES
------------------
* Aerial Sweep
* Spinning Strike
* Launching Thrust
* Combo Master
* Guardbreaker
* Dark Syphon
* Hidden Potential

-----------------------------------------------------------------------------------------------------------------------------

SHARED KEYBLADE ATTACKS

Formchange前のAttackをはじめ, どのKeybladeでも使えるを紹介しよう.

****************************************************************************************************

STANDARD FORM (NO FORMCHANGE)

Maximum combo length: 4 (*1)
Magic style: Basic

*1: Effects may change if Combo Plus, Air Combo Plus, Berserk Charge etc. are equipped (→p. 179).

BASIC TECHNIQUES
----------------
* Ground combo: A → B → C → D
* Air combo: E → F → G → H (I, J)

GROUND DOWNWARD SWING [A] (*2/*3)
Type: Physical
Stat: Strength
Power modifier: ×0.6
Form value: 6
Reaction value: 0
Revenge value: 1
Guard nullification: No
Repel level:
 - Combo part 1: 1
 - Combo parts 2+: —

GROUND THRUST [B] (*3)
Type: Physical
Stat: Strength
Power modifier: ×0.8
Form value: 7
Reaction value: 0
Revenge value: 1
Guard nullification: No
Repel level:
 - Combo part 1: 1
 - Combo parts 2+: —

GROUND RIGHT SWING [C] (*3)
Type: Physical
Stat: Strength
Power modifier: ×0.8
Form value: 7
Reaction value: 0
Revenge value: 1
Guard nullification: No
Repel level:
 - Combo part 1: 1
 - Combo parts 2+: —

LEAPING DOWNWARD SWING [D]
Type: Physical
Stat: Strength
Power modifier: ×1.2
Form value: 8
Reaction value: 1
Revenge value: 0.5
Guard nullification: No
Repel level: —

AIR DOWNWARD SWING [E] (*4)
Type: Physical
Stat: Strength
Power modifier: ×0.6
Form value: 6
Reaction value: 0
Revenge value: 1
Guard nullification: No
Repel level:
 - Combo part 1: 1
 - Combo parts 2+: —

AIR UPWARD SWING [F]
Type: Physical
Stat: Strength
Power modifier: ×0.8
Form value: 7
Reaction value: 0
Revenge value: 1
Guard nullification: No
Repel level:
 - Combo part 1: 1
 - Combo parts 2+: —

AIR RIGHT SWING [G]
Type: Physical
Stat: Strength
Power modifier: ×0.8
Form value: 7
Reaction value: 0
Revenge value: 1
Guard nullification: No
Repel level:
 - Combo part 1: 1
 - Combo parts 2+: —

AIR VERTICAL 3-PART SPIN SWING [H]
Type: Physical
Stat: Strength
Power modifier: ×0.2 + ×0.2 + ×0.8
Form value: 1 + 1 + 7
Reaction value: 0 + 0 + 1
Revenge value: 0.1 + 0.1 + 0.5
Guard nullification: No
Repel level: —
Total power modifier (combined): ×1.2

IF THE TARGET IS AT MID-TO-LONG RANGE

AIR UPPER RIGHT SWING [I]
Type: Physical
Stat: Strength
Power modifier: ×0.8
Form value: 7
Reaction value: 0
Revenge value: 1
Guard nullification: No
Repel level:
 - Combo part 1: 1
 - Combo parts 2+: —

IF THE TARGET IS AT A LOW ALTITUDE

AIR SPINNING DOWNWARD SWING [J]
Type: Physical
Stat: Strength
Power modifier: ×1
Form value: 8
Reaction value: 0
Revenge value: 1
Guard nullification: No
Repel level:
 - Combo part 1: 1
 - Combo parts 2+: —

PRESS X WHEN FREE RUNNING ALONG A WALL

WALL RUN SPINNING DOWNWARD SWING [K]
Type: Physical
Stat: Strength
Power modifier: ×1.5
Form value: 8
Reaction value: 1
Revenge value: 1
Guard nullification: No
Repel level: —
Description: Normally, K is used, launching struck enemies; if the target is close by and low [to the ground?], L is used instead.

WALL RUN SPINNING UPWARD SWING [L]
Type: Physical
Stat: Strength
Power modifier: ×1.5
Form value: 8
Reaction value: 1
Revenge value: 1
Guard nullification: No
Repel level: —

PRESS X WHILE SLIDING DOWN A SLOPE

KEYBLADE RIDE ATTACK [M]
Type: Physical
Stat: Strength
Power modifier: ×1.5
Form value: 8
Reaction value: 1
Revenge value: 1
Guard nullification: No
Repel level: —
Description: Charges while atop weapon and launches enemies.

PRESS X WHILE FALLING FROM A HEIGHT (ONLY IF THERE'S A VALID TARGET)

DIVE ATTACK [Invincible]
Type: Physical
Stat: Strength
Power modifier: ×1 + ×5
Form value: 8 + 8
Reaction value: 1 + 5
Revenge value: 1 + 1
Guard nullification: No
Repel level: —
Total power modifier (combined): ×6
Description: Swoops and thrusts downward, generating a shock wave (→p. 168).

*2: B if the target is at mid-to-long range; C if surrounded by multiple enemies.
*3: F if the target is located up high (you automatically jump toward it).
*4: F if the target is located up high, or G if surrounded by multiple enemies.

ABILITY TECHNIQUES (REPRISALS)
------------------------------
All ability techniques (except for those triggered by Risk Dodge) can be used by equipping the eponymous ability.

PRESS X DURING AERIAL RECOVERY

PAYBACK STRIKE [Invincible]
Type: Physical
Stat: Strength
Power modifier: ×0.7 + ×0.3 × 3 hits
Form value: 6 + 2 × 3 hits
Reaction value: 5 + 1 × 3 hits
Revenge value: 0
Guard nullification: Yes
Repel level: —
Total power modifier (combined): ×1.6
Description: Attacks the enemy by swinging weapon four times while approaching it. Unlike other reprisals, this one cannot launch enemies.

PRESS X WHILE IN A DEFENSIVE STANCE

COUNTER SLASH [Invincible]
Type: Physical
Stat: Strength
Power modifier: ×1.6
Form value: 8
Reaction value: 5
Revenge value: 0
Guard nullification: Yes
Repel level: —
Description: Dashes and swings weapon upward, launching the attacking enemy. Executes quickly, but has a short invincibility period.

PRESS X WHILE IN A DEFENSIVE STANCE

COUNTER IMPACT [Invincible]
Type: Physical
Stat: Strength
Power modifier: ×1.2
Form value: 8
Reaction value: 5
Revenge value: 0
Guard nullification: Yes
Repel level: —
Description: Swings weapon to the right on the spot, launching surrounding enemies. Has a short reach, but can affect multiple enemies.

PRESS X WHILE IN A DEFENSIVE STANCE

COUNTER KICK [Invincible]
Type: Physical
Stat: Strength
Power modifier: ×0.2 × 4 hits + ×0.8
Form value: 1 × 4 hits + 7
Reaction value: 1 × 4 hits + 5
Revenge value: 0
Guard nullification: Yes
Repel level: —
Total power modifier (combined): ×1.6
Description: Hovers just above, then charges at the attacking enemy and launches it. Has a long range and a long invincibility period.

PRESS X WHEN AN ENEMY IS LAUNCHED BY A REPRISAL

FINAL BLOW [Invincible]
Type: Physical
Stat: Strength
Power modifier: ×0.3 + ×0.3 + ×0.6
Form value: 2 + 2 + 6
Reaction value: 5 × 3 hits
Revenge value: 0
Guard nullification: Yes
Repel level: —
Total power modifier (combined): ×1.2
Description: Warps beside the launched enemy, then swings weapon repeatedly to launch it even further.

PRESS X AFTER MOVING OVERHEAD AN ENEMY WITH RISK DODGE (RISK DODGE REPRISAL)

RISK RAID [Invincible]
Type: Physical
Stat: Strength
Power modifier: ×2
Form value: 8
Reaction value: 1
Revenge value: 0
Guard nullification: Yes
Repel level: —
Description: Throws weapon in the attacking enemy's direction; it pierces through those struck, then warps back to Sora's hand.

PRESS X AFTER MOVING BEHIND AN ENEMY WITH RISK DODGE (RISK DODGE REPRISAL)

BACKLASH [Invincible]
Type: Physical
Stat: Strength
Power modifier: ×0.3 + ×0.3 + ×2
Form value: 2 + 2 + 8
Reaction value: 1 + 1 + 5
Revenge value: 0
Guard nullification: Yes
Repel level: —
Total power modifier (combined): ×2.6
Description: Jumps in the attacking enemy's direction and spins vertically 3 times while swinging weapon.

PRESS X AFTER MOVING UNDERNEATH AN ENEMY WITH RISK DODGE (RISK DODGE REPRISAL)

RISING HOOK [Invincible]
Type: Physical
Stat: Strength
Power modifier: ×0.3 + ×1
Form value: 2 + 4
Reaction value: 1 + 5
Revenge value: 0
Guard nullification: Yes
Repel level: —
Total power modifier (combined): ×1.3
Description: Thrusts weapon into the ground and kicks while spinning around it, then approaches the attacking enemy and swings weapon upward.

PRESS X AFTER MOVING BEHIND AN ENEMY WITH RISK DODGE (RISK DODGE REPRISAL)

TELEPORT SLASH [Invincible]
Type: Physical
Stat: Strength
Power modifier: ×0.4 + ×2
Form value: 3 + 8
Reaction value: 1 + 5
Revenge value: 0
Guard nullification: Yes
Repel level: —
Total power modifier (combined): ×2.4
Description: Swings weapon downward at the attacking enemy while spinning vertically twice. 敵をgroundにたたき落とすことはできない.

ABILITY TECHNIQUES (COMBO MODIFIERS)
------------------------------------
PRESS X WHEN ABOVE A GROUNDED ENEMY

FALLING SLASH
-Attack-
Type: Physical
Stat: Strength
Power modifier: ×1.2
Form value: 8
Reaction value: 0
Revenge value: 1
Guard nullification: No
Repel level: 1
-Shock wave-
Type: Physical
Stat: Strength
Power modifier: ×0.4
Form value: 3
Reaction value: 1
Revenge value: 0.3
Guard nullification: No
Repel level: —
Total power modifier (combined): ×1.2–×1.6
Description: Swoops and swings weapon downward; a shock wave is generated on landing if used as a combo finisher.

PRESS X DURING A COMBO (*1)

SPEED SLASH
Type: Physical
Stat: Strength
Power modifier: ×0.6 + ×0.6 + ×0.8
Form value: 6 + 6 + 7
Reaction value: 0 + 0 + 1
Revenge value: ×0.5 × 3 hits
Guard nullification: No
Repel level: —
Total power modifier (combined): ×2
Description: Used just before a combo finisher. Moves forward and attacks a wide-ranging area by swinging weapon left-and-right.

PRESS X DURING A COMBO

TRIPLE RUSH
Type: Physical
Stat: Strength
Power modifier: ×0.4 + ×0.4 + ×1
Form value: 3 + 3 + 8
Reaction value: 0 + 0 + 1
Revenge value: 0.3 + 0.3 + 0.5
Guard nullification: No
Repel level: —
Total power modifier (combined): ×1.8
Description: Used just before a combo finisher. Assumes a stance, then quickly moves forward and lunges with weapon 3 times.

PRESS X DURING A COMBO (*2)

MAGIC FLASH
Type: Neutral
Stat: Magic
Power modifier: ×2.4
Form value: 8
Reaction value: 1
Revenge value: 0.5
Guard nullification: Yes
Repel level: —
Description: Combo finisher. Approaches the target and attacks by releasing magic power in all directions; its attack range is wider than it seems.

PRESS X DURING A COMBO (*3)

RISING SPIRAL
Type: Physical
Stat: Strength
Power modifier: ×0.6
Form value: 6
Reaction value: 0
Revenge value: 1
Guard nullification: No
Repel level: 1
Description: Jumps while swinging weapon, launching struck enemies. Can be used in the air if Groundbreaker isn't equipped.

GROUNDBREAKER
Type: Physical
Stat: Strength
Power modifier: ×0.6
Form value: 6
Reaction value: 0
Revenge value: 1
Guard nullification: No
Repel level: 1
Description: Swings weapon, knocking down struck enemies. Can be used on the ground if Rising Spiral isn't equipped.

*1: If Triple Rush is equipped, it only appears if surrounded by multiple enemies or there's no target.
*2: Combo finishとして出せる. そのときは, 直前に基本techniqueのcombo finishが出る
*3: Speed Slash Triple Rushと, p. 67のDやHのあとには出せない

ABILITY TECHNIQUES (DURING FLOWMOTION)
--------------------------------------
PRESS X DURING A WALL KICK, SUPERSLIDE OR RAIL SLIDE (*4)

SONIC SLASH
Type: Physical
Stat: Strength
Power modifier: ×1 + ×1.5
Form value: 8 + 8
Reaction value: 0 + 1
Revenge value: 1 + 1
Guard nullification: No
Repel level: 1
Total power modifier (combined): ×2.5
Description: Swings weapon while somersaulting backward, launching struck enemies far away.

PRESS X WHILE USING POLE SPIN

BUZZ SAW
Type: Physical
Stat: Strength
Power modifier: ×0.5 + ×0.5 + ×1
Form value: 4 + 4 + 8
Reaction value: 0 + 0 + 1
Revenge value: 0.8 + 0.8 + 1
Guard nullification: Yes
Repel level: —
Total power modifier (combined): ×2
Description: Approaches the target while flying around in a circular trajectory and swings weapon 3 times.

PRESS X WHILE USING POLE SWING

SOMERSAULT
Type: Physical
Stat: Strength
Power modifier: ×0.5 + ×0.5 + ×1
Form value: 4 + 4 + 8
Reaction value: 0 + 0 + 1
Revenge value: 0.8 + 0.8 + 1
Guard nullification: Yes
Repel level: —
Total power modifier (combined): ×2
Description: Somersaults in the target's direction and swings weapon 3 times, launching struck enemies.

PRESS X WHILE USING SUPERJUMP

SONIC CLEAVE
-Attack-
Type: Physical
Stat: Strength
Power modifier: ×1
Form value: 8
Reaction value: 0
Revenge value: 1
Guard nullification: Yes
Repel level: —
-Shock wave-
Type: Physical
Stat: Strength
Power modifier: ×1.5
Form value: 8
Reaction value: 1
Revenge value: 1
Guard nullification: Yes
Repel level: —
Total power modifier (combined): ×2.5
Description: Swoops and swings weapon downward; generates a spreading shock wave on landing.

*4: Can be used during a superjump if the target is at mid-to-long range.

ABILITY TECHNIQUES (DONALD & GOOFY CO-OP COMBO FINISHERS)
---------------------------------------------------------
PRESS X WHEN DONALD IS NEARBY (COMBO FINISHER)

UNISON FIRE [Invincible]
Type: Fire
Stat: Magic
Power modifier: ×1.6
Form value: 8
Reaction value: 1
Revenge value: 0.5
Guard nullification: Yes
Repel level: —
Description: Sora and Donald spin back-to-back and release flames in a wide area around themselves.

UNISON BLIZZARD [Invincible]
Type: Blizzard
Stat: Magic
Power modifier: ×0.6 + ×0.6
Form value: 6 + 6
Reaction value: 1 + 1
Revenge value: 0.5 + 0.5
Guard nullification: Yes
Repel level: —
Total power modifier (combined): ×1.2
Description: Sora and Donald release cold air in all directions, freezing struck enemies.
Status effect: Freeze (100%/10 seconds)

UNISON THUNDER [Invincible]
Type: Thunder
Stat: Magic
Power modifier: ×1.6
Form value: 8
Reaction value: 1
Revenge value: 0.5
Guard nullification: Yes
Repel level: —
Description: Sora and Donald rain down lightning around themselves, damaging and electrifying struck enemies.
Status effect: Electrify (100%/10 seconds)

PRESS X WHEN GOOFY IS NEARBY (COMBO FINISHER)

FUSION SPIN [Invincible]
Type: Physical
Stat: Strength
Power modifier: ×1.8
Form value: 8
Reaction value: 1
Revenge value: 0.5
Guard nullification: Yes
Repel level: —
Description: Sora grabs Goofy's hand and spins around repeatedly, ensnaring enemies and launching them.

FUSION ROCKET [Invincible]
Type: Physical
Stat: Strength
Power modifier: ×2
Form value: 8
Reaction value: 1
Revenge value: 0.5
Guard nullification: Yes
Repel level: —
Description: Sora and Goofy fly in a drilling motion, launching struck enemies.

COLUMN PORTAL: EQUIPPING MULTIPLE UNISON AND FUSION ABILITIES INCREASE THEIR CHANCES OF APPEARING
-------------------------------------------------------------------------------------------------
DonaldかGoofyと協力してくり出すcombo finishは, できるかどうかが右の図の決まる. Equip multiple Unison and Fusion abilites and fight near Donald and Goofy to increase the probability. In addition, these techniques can be used even if a teammate is affected by a negative status condition; when activated, the involved teammate will have all such status conditions removed from them, and Sora will also recover from electrification and cloudiness.

TABLE: TRIGGERING UNISON AND FUSION TECHNIQUES
----------------------------------------------
Combo finish直前までcomboをつづけると, [no. of abilities equipped]と[distance between Sora and teammate]をもとに, 下の表の確率でAttackのcommandがUnison and Fusion abilitiesに変わるかどうかが決まる. なお, commandが変わることが決まるたびに, 次回の確率が半分になる(確率の関係でcommandが変わらなかった場合は表内の確率にもどる)

NO. OF      DISTANCE FROM DONALD AND GOOFY (IN METRES) AND CORRESPONDING PROBABILITY
ABILITIES   <=3.5m   3.6–5.5m   5.6–8m   >8m
1           80%      40%        20%      0%
2           100%     60%        40%      0%
3           120%     80%        60%      0%
4           140%     100%       80%      0%
5           160%     120%       100%     0%

Commandが変わることが決まった場合は, setしているUnison and Fusion abilitiesのなかからrandomで選ばれたtechniqueのcommandが表示され, X buttonで発動できるようになる. ただし, 選ばれたtechniqueが[1–4回前に選ばれたもの]か[遠くにいる仲間のもの]だったときはcommandが変わらない

* Incapacitated teammates are treated as if completely absent.

****************************************************************************************************

RAGE FORM

Maximum combo length: 5
Magic style: N/A
Invocation: 30 seconds
Duration: 30 seconds

MAIN RISKCHARGE-INDUCED CHANGES
-------------------------------
* Sora loses half his current HP (rounded down) per use; cannot be reduced below 1.
* Rage Form's duration is extended by 3 seconds per use.
* Strength is increased by 5 per use (this boost disappears when Rage Form ends).
* Ground comboの1段目で腕を振り上げるときに, 足元から光の柱が突き出る攻撃が追加される(光の柱の出現数はRiskchargeを使った回数と同じ)
* Combo finisher power modifier increases.

BASIC TECHNIQUES
----------------
* Ground combo: A → B → C → D → E
* Air combo: F → G → C → D → E

FORMCHANGE ATTACK
Type: Neutral
Stat: Strength
Power modifier: ×0.5
Form value: 0
Reaction value: 1
Revenge value: 0
Guard nullification: Yes
Repel level: —

DOWNWARD SWING & PULL [A] (*1)
-Attack & claw-
Type: Physical
Stat: Strength
Power modifier: ×0.6 + ×0.6
Form value: 6 + 6
Reaction value: 1 + 1
Revenge value: 0.5 + 0.5
Guard nullification: Yes
Repel level: —
-Light pillar-
Type: Neutral
Stat: Strength
Power modifier: ×0.6
Form value: 6
Reaction value: 1
Revenge value: 0.5
Guard nullification: Yes
Repel level: —
Total power modifier (combined): ×1.2–×3

RUSHING VERTICAL 3-PART SPIN SWING [B]
Type: Physical
Stat: Strength
Power modifier: ×0.4 × 3 hits
Form value: 3 × 3 hits
Reaction value: 1 × 3 hits
Revenge value: ×0.3 × 3 hits
Guard nullification: Yes
Repel level: —
Total power modifier (combined): ×1.2

RUSHING HORIZONTAL 3-PART SPIN KICK [C]
Type: Physical
Stat: Strength
Power modifier: ×0.6 × 3 hits
Form value: 6 × 3 hits
Reaction value: 1 × 3 hits
Revenge value: 0.5 × 3 hits
Guard nullification: Yes
Repel level: —
Total power modifier (combined): ×1.8

COMBO WARP RUSH [D]
Type: Physical
Stat: Strength
Power modifier: ×0.2 × 6 hits
Form value: 1 × 6 hits
Reaction value: 1 × 6 hits
Revenge value: 0.1 × 6 hits
Guard nullification: Yes
Repel level: —
Total power modifier (combined): ×1.2

PULL & SPIRIT RELEASE [E]
-Pull-in-
Type: Physical
Stat: Strength
Power modifier: ×0.2 × 4 hits
Form value: 1 × 4 hits
Reaction value: 1 × 4 hits
Revenge value: 0.05 × 4 hits
Guard nullification: Yes
Repel level: —
Invincibility: No
-Fighting spirit-
Type: Neutral
Stat: Strength
Power modifier:
 - 0 Riskcharges: ×1
 - 1 Riskcharges: ×1.2
 - 2 Riskcharges: ×1.4
 - 3 Riskcharges: ×1.6
Form value: 8
Reaction value: 1
Revenge value: 0.25
Guard nullification: Yes
Repel level: —
Total power modifier (combined): ×1.8

HORIZONTAL SPINNING COMBO SWING [F]
Type: Physical
Stat: Strength
Power modifier: ×0.3 × 4 hits
Form value: 2 × 4 hits
Reaction value: 1 × 4 hits
Revenge value: 0.2 × 4 hits
Guard nullification: Yes
Repel level: —
Total power modifier (combined): ×1.2

VERTICAL SPINNING COMBO SWING [G]
Type: Physical
Stat: Strength
Power modifier: ×0.4 × 3 hits
Form value: 3 × 3 hits
Reaction value: 1 × 3 hits
Revenge value: 0.3 × 3 hits
Guard nullification: Yes
Repel level: —
Total power modifier (combined): ×1.2

PRESS X WHILE IN A DEFENSIVE STANCE [REPRISAL]

RAID [Invincible]
Type: Physical
Stat: Strength
Power modifier: ×0.2 × 7 hits + ×1
Form value: 1 × 7 hits + 8
Reaction value: 0 × 7 hits + 5
Revenge value: 0
Guard nullification: Yes
Repel level: —
Total power modifier (combined): ×2.4
Description: Throws weapon at an attacking enemy; if successful, it spins and strikes the target for a total of eight hits.

PRESS TRIANGLE

RISKCHARGE [Invincible]
Type: Neutral
Stat: Strength
Power modifier: ×1
Form value: 8
Reaction value: 1
Revenge value: 0
Guard nullification: Yes
Repel level: —
Description: Unleashes fighting spirit, consuming HP in the process; this empowers Sora and extends the formchange's duration (see above).

PRESS TRIANGLE AFTER USING RISKCHARGE THREE TIMES

FINISH [Invincible]
-Dark pillars-
Type: Neutral
Stat: Strength
Power modifier: ×0.2 × 2 hits
Form value: 0
Reaction value: 1 × 2 hits
Revenge value: 0
Guard nullification: Yes
Repel level: —
-Explosion-
Type: Neutral
Stat: Strength
Power modifier: ×0.5 × 5 hits
Form value: 0
Reaction value: 1 × 5 hits
Revenge value: 0
Guard nullification: Yes
Repel level: —
Total power modifier (combined): ×2.9
Description: 周囲に黒い球を浮かベ, 触れた敵にdamageを与える. 直後にすベての球が火花を散らし, とても広い範囲に攻撃を行なう.

* Riskcharge enhances A and E (see above).
*1: C if surrounded by multiple enemies.

-----------------------------------------------------------------------------------------------------------------------------

KEYBLADE DATA

Sora's capabilities change with each Keyblade, as detailed below.

****************************************************************************************************

KINGDOM KEY

Sora's default Keyblade. It's easy to handle, and its Treasure Magnet helps you collect prizes.

FORMCHANGES
* Sora: Second Form
* Keyblade: Second Form

BASE STATS
----------
Length: 100
LEVEL   STR   MAG
0         4     3
1         4     4
2         5     4
3         5     5
4         6     5
5         6     6
6         7     6
7         7     7
8         8     7
9         8     8
10        9     8

EQUIPPED ABILITIES
------------------
LEVEL   NAME                  TYPE      EFFECT
0       Treasure Magnet       Support   Draws in prizes within 3 metres (can be stacked to increase effect)
4       Formchange Extender   Support   Extends the availability period of formchange commands by 20% (can be stacked to increase effect)

SHOTLOCK TECHNIQUES
-------------------
KING OF HEARTS [Invincible] (Lock count: 1–23)
Type: Neutral (rapid-fire)
Stat: Magic
Power modifier: ×0.8 × 1–23 hits
Form value: 0
Reaction value: 0
Revenge value: 0.1 × 1–23 hits
Guard nullification: No
Repel level: —
Total power modifier (combined): ×0.8–×18.4
Description: Fires a number of heart-shaped projectiles (corresponding to lock count); each projectile pursues a locked-on target and launches those struck.

RAGNAROK [Invincible] (Lock count: 24)
Type: Neutral (rapid-fire)
Stat: Magic
Power modifier: ×0.9 × 24 hits
Form value: 0
Reaction value: 0
Revenge value: 0.1 × 24 hits
Guard nullification: No
Repel level: —
Total power modifier (combined): ×21.6
Description: Fires 24 light projectiles; each projectile pursues a locked-on target in a spiral motion and launches those struck.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

SECOND FORM

Maximum combo length: 6
Magic style: Basic
Invocation: 30 seconds
Duration: 30 seconds

Maximum combo length is extended, and from the fourth part onward, the Attack command unleashes powerful techniques. Completely filling the form value gauge transforms the finisher, so attack aggressively to accumulate form value. なお, combo finishで与えるdamageは, Magic Galvanizerの効果で1.9×(airなら2.1×)まで増やせる(→p. 157).

[Caption: Sora attacks an enemy with Sonic Blade] You can press X repeatedly for additional attacks when executing higher-level finishers.

MOBILITY AND SUPPORT ABILITIES
------------------------------
NAME                     TYPE       EFFECT
High Jump                Mobility   Increases jump height
Combo Master             Support    Can continue a combo even if you miss
Lucky Strike             Support    Increases the drop rate of prize boxes dropped by enemies (can be stacked to increase effect)
Master Treasure Magnet   Support    Draws in prizes from any distance
MP Haste                 Support    Speeds up MP Charge restoration time by 10% (can be stacked to increase effect)
Hidden Potential         Support    Increases Strength and Magic at higher battle levels

BASIC & ABILITY TECHNIQUES
--------------------------
* Ground combo: A → B → C → Explosion → Lunge 'n' Launch → Ripple Drive
* Air combo: E → F → G → Hurricane Winder → Aerial Finish → Magnet Burst (I, J)

FORMCHANGE ATTACK
Type: Neutral
Stat: Strength
Power modifier: ×0.5
Form value: 0
Reaction value: 1
Revenge value: 0
Guard nullification: Yes
Repel level: —

GROUND DOWNWARD SWING [A]
Type: Physical
Stat: Strength
Power modifier: ×0.6
Form value: 6
Reaction value: 0
Revenge value: 1
Guard nullification: No
Repel level:
 - Combo part 1: 1
 - Combo parts 2+: —

GROUND THRUST [B]
Type: Physical
Stat: Strength
Power modifier: ×0.8
Form value: 7
Reaction value: 0
Revenge value: 1
Guard nullification: No
Repel level:
 - Combo part 1: 1
 - Combo parts 2+: —

GROUND RIGHT SWING [C]
Type: Physical
Stat: Strength
Power modifier: ×0.8
Form value: 7
Reaction value: 0
Revenge value: 1
Guard nullification: No
Repel level:
 - Combo part 1: 1
 - Combo parts 2+: —

AIR DOWNWARD SWING [E]
Type: Physical
Stat: Strength
Power modifier: ×0.6
Form value: 6
Reaction value: 0
Revenge value: 1
Guard nullification: No
Repel level:
 - Combo part 1: 1
 - Combo parts 2+: —

AIR UPWARD SWING [F]
Type: Physical
Stat: Strength
Power modifier: ×0.8
Form value: 7
Reaction value: 0
Revenge value: 1
Guard nullification: No
Repel level:
 - Combo part 1: 1
 - Combo parts 2+: —

AIR RIGHT SWING [G]
Type: Physical
Stat: Strength
Power modifier: ×0.8
Form value: 7
Reaction value: 0
Revenge value: 1
Guard nullification: No
Repel level:
 - Combo part 1: 1
 - Combo parts 2+: —

IF THE TARGET IS AT MID-TO-LONG RANGE

AIR UPPER RIGHT SWING [I]
Type: Physical
Stat: Strength
Power modifier: ×0.8
Form value: 7
Reaction value: 0
Revenge value: 1
Guard nullification: No
Repel level:
 - Combo part 1: 1
 - Combo parts 2+: —

IF THE TARGET IS AT A LOW ALTITUDE

AIR SPINNING DOWNWARD SWING [J]
Type: Physical
Stat: Strength
Power modifier: ×1
Form value: 8
Reaction value: 0
Revenge value: 1
Guard nullification: No
Repel level:
 - Combo part 1: 1
 - Combo parts 2+: —

EXPLOSION
Type: Neutral
Stat: Magic
Power modifier: ×0.4 × 3 hits + 0.8
Form value: 4 × 3 hits + 10
Reaction value: 1 × 4 hits
Revenge value: ×0.15 × 3 hits + 0.25
Guard nullification: Yes
Repel level: —
Total power modifier (combined): ×2

LUNGE 'N' LAUNCH
Type: Physical
Stat: Strength
Power modifier: ×1 + ×1
Form value: 12 + 12
Reaction value: 1 + 1
Revenge value: 0.25 + 0.25
Guard nullification: Yes
Repel level: —
Total power modifier (combined): ×2

RIPPLE DRIVE
Type: Neutral
Stat: Magic
Power modifier: ×2.4
Form value: 12
Reaction value: 1
Revenge value: 0.25
Guard nullification: Yes
Repel level: —

HURRICANE WINDER
Type: Physical
Stat: Strength
Power modifier: ×0.4 × 3 hits + ×1
Form value: 4 × 3 hits + 12
Reaction value: 1 × 4 hits
Revenge value: 0.15 × 3 hits + 0.25
Guard nullification: Yes
Repel level: —
Total power modifier (combined): ×2.2

AERIAL FINISH
Type: Physical
Stat: Strength
Power modifier: ×0.4 × 3 hits + ×1
Form value: 4 × 3 hits + 12
Reaction value: 1 × 4 hits
Revenge value: 0.15 × 3 hits + 0.25
Guard nullification: Yes
Repel level: —
Total power modifier (combined): ×2.2

MAGNET BURST
-Pull-in-
Type: Neutral
Stat: Magic
Power modifier: ×0.2
Form value: 2
Reaction value: 1
Revenge value: 0.05
Guard nullification: No
Repel level: —
-Shock wave-
Type: Neutral
Stat: Magic
Power modifier: ×2.4
Form value: 12
Reaction value: 1
Revenge value: 0.25
Guard nullification: Yes
Repel level: —
Total power modifier (combined): ×2.6

PRESS TRIANGLE

STUN IMPACT [Invincible]
Type: Neutral
Stat: Magic
Power modifier: ×2
Form value: 0
Reaction value: 5
Revenge value: 0
Guard nullification: Yes
Repel level: —
Description: Releases a shock wave around Sora; it has a wide range and stuns struck enemies for 8 seconds.
Status effect: Stun (100%/8 seconds)

PRESS TRIANGLE AFTER COMPLETELY FILLING THE FORM VALUE GAUGE ONCE DURING A FORMCHANGE

SONIC BLADE [Invincible]
-Sonic Blade-
Type: Physical
Stat: Strength
Power modifier: ×1.2
Form value: 0
Reaction value: 1
Revenge value: 0
Guard nullification: Yes
Repel level: —
-Parts 2–6: Rave-
Type: Physical
Stat: Strength
Power modifier: ×1.2
Form value: 0
Reaction value: 1
Revenge value: 0
Guard nullification: Yes
Repel level: —
-Part 7: Finish-
Type: Physical
Stat: Strength
Power modifier: ×1.5
Form value: 0
Reaction value: 5
Revenge value: 0
Guard nullification: Yes
Repel level: —
Total power modifier (combined): ×8.7
Description: Charges and lunges with weapon. Pressing X repeatedly allows you to unleash up to 5 Raves and a Finish.

PRESS TRIANGLE AFTER COMPLETELY FILLING THE FORM VALUE GAUGE TWICE DURING A FORMCHANGE

ARS ARCANUM [Invincible]
-Ars Arcanum-
Type: Physical
Stat: Strength
Power modifier: ×0.8 × 6 hits + ×1.2
Form value: 0
Reaction value: 1 × 7 hits
Revenge value: 0
Guard nullification: Yes
Repel level: —
-Parts 2–6: Bash-
Type: Physical
Stat: Strength
Power modifier: ×0.8
Form value: 0
Reaction value: 1
Revenge value: 0
Guard nullification: Yes
Repel level: —
-Part 7: Finish-
Type: Physical
Stat: Strength
Power modifier: ×0.1 × 6 hits + ×1.5
Form value: 0
Reaction value: 1 × 6 hits + 5
Revenge value: 0
Guard nullification: Yes
Repel level: —
Total power modifier (combined): ×12.1
Description: Repeatedly attacks while moving forward. Pressing X repeatedly allows you to unleash up to 5 Bashes and a Finish.

****************************************************************************************************

HERO'S ORIGIN

A Keyblade obtained in Olympus. It has high Strength and a long reach, and its formchange grants various defensive effects.

FORMCHANGES
* Sora: Guardian Form
* Keyblade: Counter Shield

BASE STATS
----------
Length: 130
LEVEL   STR   MAG
0         5     2
1         6     2
2         6     3
3         7     3
4         7     4
5         8     4
6         8     5
7         9     5
8         9     6
9        10     6
10       10     7

EQUIPPED ABILITIES
------------------
LEVEL   NAME                  TYPE      EFFECT
0       Defender              Support   Increases Defense by 2 when at or below 25% HP (can be stacked to increase HP threshold)
4       Formchange Extender   Support   Extends the availability period of formchange commands by 20% (can be stacked to increase effect)

SHOTLOCK TECHNIQUES
-------------------
DRAIN SHOCK [Invincible] (Lock count: 1–15)
-Area attack-
Type: Neutral
Stat: Magic
Power modifier: ×0.5
Form value: 0
Reaction value: 1
Revenge value: 0
Guard nullification: No
Repel level: —
-Focused attack-
Type: Neutral
Stat: Magic
Power modifier: ×0.4 × 1–15 hits
Form value: 0
Reaction value: 0
Revenge value: 0.1 × 1–15 hits
Guard nullification: No
Repel level: —
Total power modifier (combined): ×0.9–×6.5
Description: Attacks enemies in the area once, then uses a focused attack on locked-on enemies that hits once per lock count; Sora recovers 6 HP per hit.

ATOMIC DELUGE [Invincible] (Lock count: 16)
-Area attack-
Type: Neutral (rapid-fire)
Stat: Magic
Power modifier: ×0.5
Form value: 0
Reaction value: 1
Revenge value: 0
Guard nullification: No
Repel level: —
-Focused attack-
Type: Neutral
Stat: Magic
Power modifier: ×0.8 × 16 hits
Form value: 0
Reaction value: 0
Revenge value: 0.1 × 16 hits
Guard nullification: No
Repel level: —
Total power modifier (combined): ×13.3
Description: Catches a falling lightning orb in the shield and scatters its sparks; it attacks surrounding enemies once, then uses a focused attack on locked-on enemies that hits once per lock count.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

COUNTER SHIELD

Maximum combo length: 5
Magic style: Basic
Invocation: 30 seconds
Duration: 30 seconds

The Keyblade takes the form of a shield, and defensive capabilities (including blocking) are enhanced; successful blocks grant access to powerful counterattack techniques. The finisher provides invincibility for 14 seconds, which can help you buy time when in MP Charge.

[Caption 1: Sora throws his Keyblade-shield at an enemy] If targeting a distant enemy, the first part of the combo has Sora throw his weapon at it. 回避などで動作を中断すると, 投げた武器が当たる前でも手元にもどってしまうので注意. 
[Caption 2: Sora and Pegasus attack enemies] Use the finisher in a large, spacious area to prevent obstacles from changing your path; remember to press X to rain down lightning.

MOBILITY AND SUPPORT ABILITIES
------------------------------
NAME               TYPE       EFFECT
High Jump          Mobility   Increases jump height
Combo Master       Support    Can continue a combo even if you miss
Second Chance      Support    Survives a fatal hit with 1 HP, as long as you had at least 2 HP remaining beforehand
Withstand Combo    Support    Survives a fatal combo with 1 HP, as long as you had at least 2 HP remaining beforehand
Hidden Potential   Support    Increases Strength and Magic at higher battle levels
Defender           Support    Increases Defense by 2 when at or below 25% HP (can be stacked to increase HP threshold)

BASIC & ABILITY TECHNIQUES
--------------------------
Aerial Recovery is available in addition to the following.

* Ground & air combos: A → B → C → Shield Spin → Lightning Circle

FORMCHANGE ATTACK
Type: Thunder
Stat: Strength
Power modifier: ×0.5
Form value: 0
Reaction value: 1
Revenge value: 0
Guard nullification: Yes
Repel level: —

SHIELD RIGHT SWING [A] (*1)
Type: Physical
Stat: Strength
Power modifier: ×1
Form value: 0
Reaction value: 1
Revenge value: 0
Guard nullification: No
Repel level: —

SHIELD STANCE RUSH [B]
Type: Thunder
Stat: Strength
Power modifier: ×0.4 × 5 hits
Form value: 3 × 5 hits
Reaction value: 1 × 5 hits
Revenge value: 0.3 × 5 hits
Guard nullification: No
Repel level: —
Total power modifier (combined): ×2

SHIELD FORWARD THROW [C]
Type: Thunder
Stat: Strength
Power modifier: ×1
Form value: 8
Reaction value: 1
Revenge value: 0.5
Guard nullification: No
Repel level: —

SHIELD SPIN
Type: Physical
Stat: Strength
Power modifier: ×0.7 × 3 hits
Form value: 6 × 3 hits
Reaction value: 1 × 3 hits
Revenge value: 0.25 × 3 hits
Guard nullification: Yes
Repel level: —
Total power modifier (combined): ×2.1

LIGHTNING CIRCLE
-Flash-
Type: Thunder
Stat: Strength
Power modifier: ×0.1
Form value: 1
Reaction value: 1
Revenge value: 0.05
Guard nullification: Yes
Repel level: —
-Thunderbolt-
Type: Thunder
Stat: Strength
Power modifier: ×2.2
Form value: 8
Reaction value: 1
Revenge value: 0.25
Guard nullification: Yes
Repel level: —
Total power modifier (combined): ×2.3
Description: —
Status effect: Electrify (100%/5 seconds; thunderbolt)

PRESS SQUARE WITHOUT MOVING THE LEFT STICK

SHIELD CHARGE
Type: —
Stat: —
Power modifier: —
Form value: —
Reaction value: —
Revenge value: —
Guard nullification: —
Repel level: —
Description: Defends self with shield, blocking attacks from all directions and preventing staggering (see Table 1 for other properties).

PRESS X WHEN YOU'VE SUCCESSFULLY BLOCKED AND GATHERED ENERGY ONCE

WRATHFUL FIST [Invincible]
Type: Thunder
Stat: Strength
Power modifier: ×6
Form value: 8
Reaction value: 50
Revenge value: 0
Guard nullification: Yes
Repel level: —
Description: Converts energy into the form of a giant fist which lunges out from shield. Can knock down enemies and cause them to stumble.

PRESS X WHEN YOU'VE SUCCESSFULLY BLOCKED AND GATHERED ENERGY TWICE

WRATHFUL FLURRY [Invincible]
Type: Thunder
Stat: Strength
Power modifier: ×1 × 14 hits + ×8
Form value: 8 × 15 hits
Reaction value: 1 × 14 hits + 50
Revenge value: 0
Guard nullification: Yes
Repel level: —
Total power modifier (combined): ×22
Description: Converts stored energy into the form of a fist which lunges out repeatedly. It is very powerful and wide-ranging.

PRESS TRIANGLE

FINISH [Invincible]
-Charge-
Type: Thunder
Stat: Strength
Power modifier: ×1.5 per hit
Form value: 0
Reaction value: 1 per hit
Revenge value: 0
Guard nullification: Yes
Repel level: —
-Thunder-
Type: Thunder
Stat: Magic
Power modifier: ×1
Form value: 0
Reaction value: 1
Revenge value: 0
Guard nullification: Yes
Repel level: —
Total power modifier (combined): ×7.5 (approx.)
Description: Rides in a chariot pulled through the air by Pegasus; can ram into enemies or rain down thunderbolts while active.

*1: C if the target is at mid-to-long range.

TABLE 1: SPECIAL PROPERTIES OF SHIELD CHARGE BLOCKS
---------------------------------------------------
* Press and hold Square to raise the shield for 3 seconds; you can walk around freely during this time.
* A successful guard fills the shield with energy and changes Attack to Wrathful Fist; another successful guard while the shield is so charged changes it to Wrathful Flurry. Unlike reprisals, the Wrathful techniques don't need to be unleashed immediately after guarding.
* When a Wrathful technique is used or the formchange ends, all gathered energy dissipates and the command reverts to Attack.

TABLE 2: COUNTER SHIELD'S FINISH MECHANICS
------------------------------------------
* Pegasus flies around the target, damaging enemies he makes contact with; he can't be controlled, but may change course if he hits obstacles.
* Press X to have Sora rain down thunderbolts in the surrounding area.
* Cannot be cancelled with L1; automatically ends after about 10 seconds or when no more enemies remain.

****************************************************************************************************

SHOOTING STAR

A Keyblade obtained after clearing Twilight Town. Has two formchanges; both focus on projectile-shooting techniques.

FORMCHANGES
* Sora: Element Form
* Keyblade:
  - 1st: Double Arrowguns
  - 2nd: Magic Launcher

BASE STATS
----------
Length: 130
LEVEL   STR   MAG
0         3     5
1         3     6
2         4     6
3         4     7
4         5     7
5         5     8
6         6     8
7         6     9
8         7     9
9         7    10
10        8    10

EQUIPPED ABILITIES
------------------
LEVEL   NAME                    TYPE      EFFECT
0       Magic Treasure Magnet   Support   Draws in prizes dropped by enemies defeated with magic and Magic-dependent techniques from any distance
4       Formchange Extender     Support   Extends the availability period of formchange commands by 20% (can be stacked to increase effect)

SHOTLOCK TECHNIQUES
-------------------
METEOR SHOWER [Invincible] (Lock count: 1–17)
Type: Neutral (rapid-fire)
Stat: Magic
Power modifier: ×0.8 × 1–17 hits
Form value: 0
Reaction value: 0
Revenge value: 1 × 1–17 hits
Guard nullification: No
Repel level: —
Total power modifier (combined): ×0.8–×13.6
Description: Fires a number of meteor-like projectiles simultaneously (corresponding to lock count); each projectile pursues a locked-on target and launches those struck.

DIVING BARRAGE [Invincible] (Lock count: 18; 1–2 targets locked-on/*1)
Type: Neutral (rapid-fire)
Stat: Magic
Power modifier: ×1 × 18 hits
Form value: 0
Reaction value: 0
Revenge value: 0.1 × 18 hits
Guard nullification: No
Repel level: —
Total power modifier (combined): ×18
Description: Transforms weapons into Double Arrowguns, jumps overhead a locked-on target, and rapidly fires 18 arrows directly downward.

CLUSTER CANNONADE [Invincible] (Lock count: 18; 3+ targets locked-on)
Type: Neutral (rapid-fire)
Stat: Magic
Power modifier: ×1 × 18 hits
Form value: 0
Reaction value: 0
Revenge value: 0.1 × 18 hits
Guard nullification: No
Repel level: —
Total power modifier (combined): ×18
Description: Fires a projectile with the transformed Magic Launcher; it splits into 18 homing projectiles, launching those struck.

*1: Becomes Cluster Cannonade if terrain, etc. prevents you from jumping above the target.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

DOUBLE ARROWGUNS

Maximum combo length: 4
Magic style: Dual
Invocation: 30 seconds
Duration: 20 seconds

Wields bowgun-like Arrowguns in each hand. It enhances mobility, so take advantage of this by using ranged techniques and magic while avoiding enemies. In cases where mobility isn't needed, you can switch to shooting mode (see below) and rapidly reduce enemies' HP.

TABLE: SHOOTING MODE'S MECHANICS
--------------------------------
* Hold R2 for 0.3 seconds while using Shooting Star or Hunny Spout's formchanges to enter shooting mode.
* In shooting mode, you see things in front of Sora from a first-person view and can fire projectiles (in various ways depending on the formchange) for as long as R2 is held; you cannot move around, but you can change viewing direction, and mid-air falling speed is slowed.
* This mode ends under any of the following conditions: R2 is released, you jump or take an evasive action, Sora flinches or is knocked back, or the formchange ends.

[Caption 1: Sora shoots projectiles at a Turtletoad] You can move around freely when using Attack or magic (except during a combo finisher).
[Caption 2: Sora shoots projectiles at an Earth Core (Tower)] In shooting mode, you can quickly defeat enemies with a barrage of projectiles, and form value is accumulated more easily.

MOBILITY AND SUPPORT ABILITIES
------------------------------
NAME                    TYPE       EFFECT
High Jump               Mobility   Increases jump height
Doubleflight            Mobility   When in the air, can jump again by pressing Circle
Backslide               Mobility   Can quickly leap away by pressing Square without moving the left stick
Combo Master            Support    Can continue a combo even if you miss
Leaf Bracer             Support    Renders self invincible while using Cure-line magic
Magic Combo Thrift      Support    Reduces MP consumption of magic from the second part of a combo onward
Magic Galvanizer        Support    Increases the damage dealt by magic and Magic-dependent techniques from the second part of a combo onward (can be stacked to increase effect)
Magic Treasure Magnet   Support    Draws in prizes dropped by enemies defeated with magic and Magic-dependent techniques from any distance
MP Hastega              Support    Speeds up MP Charge restoration time by 30% (can be stacked to increase effect)
Hidden Potential        Support    Increases Strength and Magic at higher battle levels
Multilock               Support    Can target up to 6 enemies at once (doesn't work when using the R1 button's lock-on)
* Backslideは, main menuの[そうび]の画面には表示されない

BASIC & ABILITY TECHNIQUES
--------------------------
* Ground & air combos: A → B → C → Burst Shot (D)

FORMCHANGE ATTACK
Type: Neutral
Stat: Magic
Power modifier: ×0.5
Form value: 0
Reaction value: 1
Revenge value: 0
Guard nullification: Yes
Repel level: —

SIX CONSECUTIVE SHOTS [A] (*2)
Type: Neutral (rapid-fire)
Stat: Magic
Power modifier: ×0.15 × 6 hits
Form value: 3 × 6 hits
Reaction value: 0
Revenge value: 0.1 × 6 hits
Guard nullification: No
Repel level: —
Total power modifier (combined): ×0.9

EIGHT SIMULTANOUS SHOTS [B]
Type: Neutral (rapid-fire)
Stat: Magic
Power modifier: ×0.15 × 8 hits
Form value: 3 × 8 hits
Reaction value: 0
Revenge value: 0.1 × 8 hits
Guard nullification: No
Repel level: —
Total power modifier (combined): ×1.2

EIGHT SCATTERED SHOTS [C]
Type: Neutral (rapid-fire)
Stat: Magic
Power modifier: ×0.15 × 8 hits
Form value: 3 × 8 hits
Reaction value: 0
Revenge value: 0.1 × 8 hits
Guard nullification: No
Repel level: —
Total power modifier (combined): ×1.2

BURST SHOT
Type: Neutral (rapid-fire)
Stat: Magic
Power modifier: ×0.2 × 16 hits
Form value: 1 × 16 hits
Reaction value: 0
Revenge value: 0.05 × 16 hits
Guard nullification: Yes
Repel level: —
Total power modifier (combined): ×3.2

WHEN ABOVE A TARGET

SIX CONSECUTIVE SHOTS DESCENT [D]
Type: Neutral (rapid-fire)
Stat: Magic
Power modifier: ×0.15 × 6 hits
Form value: 3 × 6 hits
Reaction value: 0
Revenge value: 0.1 × 6 hits
Guard nullification: No
Repel level: —
Total power modifier (combined): ×0.9

PRESS SQUARE IN BATTLE

SLIDING SHOT [Invincible]
Type: Neutral (rapid-fire)
Stat: Magic
Power modifier: ×0.15 × 4 hits
Form value: 3 × 4 hits
Reaction value: 0
Revenge value: 0.1 × 4 hits
Guard nullification: No
Repel level: —
Total power modifier (combined): ×0.6
Description: Moves straight backward (or in the direction of the left stick) and fires a total of 4 homing projectiles from both weapons while evading attacks.

HOLD R2 WHILE IN SHOOTING MODE

AUTO-SHOT
Type: Neutral (rapid-fire)
Stat: Magic
Power modifier: ×0.2 per hit
Form value: 3 per hit
Reaction value: 0
Revenge value: 0.1 per hit
Guard nullification: No
Repel level: —
Description: Fires a barrage of projectiles from both weapons alternately for as long as R2 is held; the projectiles fly straight ahead and have a very long range.

*2: C if surrounded by multiple enemies.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

MAGIC LAUNCHER

Maximum combo length: 3
Magic style: Artillery
Invocation: 30 seconds
Duration: 20 seconds

Unlike Double Arrowguns (which rapidly fires multiple projectiles), this formchange shoots a single explosive projectile. Stay a safe distance away from enemies when using techniques and magic, as each attack stops you in place. That said, the close-range combo is very powerful, so you may want to use it against a launched enemy.

MOBILITY AND SUPPORT ABILITIES
------------------------------
NAME                    TYPE       EFFECT
High Jump               Mobility   Increases jump height
Doubleflight            Mobility   When in the air, can jump again by pressing Circle
Backslide               Mobility   Can quickly leap away by pressing Square without moving the left stick
Combo Master            Support    Can continue a combo even if you miss
Leaf Bracer             Support    Renders self invincible while using Cure-line magic
Magic Combo Thrift      Support    Reduces MP consumption of magic from the second part of a combo onward
Magic Galvanizer        Support    Increases the damage dealt by magic and Magic-dependent techniques from the second part of a combo onward (can be stacked to increase effect)
Magic Treasure Magnet   Support    Draws in prizes dropped by enemies defeated with magic and Magic-dependent techniques from any distance
MP Hastega              Support    Speeds up MP Charge restoration time by 30% (can be stacked to increase effect)
Hidden Potential        Support    Increases Strength and Magic at higher battle levels

BASIC & ABILITY TECHNIQUES
--------------------------
* Ground & air combos (standard): A → B → Rising Blast
* Ground & air combos (if the target is at mid-to-long range): C → C → Final Impact

FORMCHANGE ATTACK
Type: Neutral
Stat: Strength
Power modifier: ×0.5
Form value: 0
Reaction value: 1
Revenge value: 0
Guard nullification: Yes
Repel level: —

UPPER LEFT SWING [A]
Type: Physical
Stat: Strength
Power modifier: ×1
Form value: 8
Reaction value: 1
Revenge value: 0.5
Guard nullification: No
Repel level: —

RIGHT SWING [B]
Type: Physical
Stat: Strength
Power modifier: ×1
Form value: 8
Reaction value: 1
Revenge value: 0.5
Guard nullification: No
Repel level: —

RISING BLAST
-Upward swing-
Type: Physical
Stat: Strength
Power modifier: ×0.75
Form value: 6
Reaction value: 1
Revenge value: 0.25
Guard nullification: No
Repel level: —
-Artillery-
Type: Neutral
Stat: Magic
Power modifier: ×3
Form value: 8
Reaction value: 1
Revenge value: 0.25
Guard nullification: Yes
Repel level: —
Total power modifier (combined): ×3.75

ARTILLERY [C]
Type: Neutral
Stat: Magic
Power modifier: ×1
Form value: 8
Reaction value: 1
Revenge value: 0.5
Guard nullification: No
Repel level: —

FINAL IMPACT
Type: Neutral
Stat: Magic
Power modifier: ×1.5
Form value: 8
Reaction value: 1
Revenge value: 0.25
Guard nullification: Yes
Repel level: —

HOLD R2 WHILE IN SHOOTING MODE

CHARGED SHOT
Type: Neutral
Stat: Magic
Power modifier:
 - Partial charge: ×1.5
 - Full charge: ×3.5
Form value: 8
Reaction value: 1
Revenge value: 0.25
Guard nullification: Yes
Repel level: —
Description: Shoots an explosive projectile after just under 1 second of charging. Releasing R2 before a full charge results in the projectile's damage and blast radius being smaller.

PRESS TRIANGLE

FINISH [Invincible]
Type: Neutral
Stat: Magic
Power modifier: ×4
Form value: 0
Reaction value: 5
Revenge value: 0
Guard nullification: Yes
Repel level: —
Description: Shoots a projectile that moves in a curved arc and explodes on contact with something. The explosion has a wide radius, dealing damage and tripping struck enemies (airborne enemies are knocked down).

****************************************************************************************************

FAVORITE DEPUTY

A Keyblade obtained in the Toy Box. Though short in reach, it has Lucky Strike attached to it, and its formchanges greatly enhance its offensive potential.

FORMCHANGES
* Sora: Strike Form
* Keyblade:
  - 1st: Hyper Hammer
  - 2nd: Drill Punch

BASE STATS
----------
Length: 115
LEVEL   STR   MAG
0         5     3
1         6     3
2         6     4
3         7     4
4         7     5
5         8     5
6         8     6
7         9     6
8         9     7
9        10     7
10       10     8

EQUIPPED ABILITIES
------------------
LEVEL   NAME                  TYPE      EFFECT
0       Lucky Strike          Support   Increases the drop rate of prize boxes dropped by enemies (can be stacked to increase effect)
4       Formchange Extender   Support   Extends the availability period of formchange commands by 20% (can be stacked to increase effect)

SHOTLOCK TECHNIQUES
-------------------
GHOST HORDE [Invincible] (Lock count: 1–11)
Type: Neutral
Stat: Magic
Power modifier: ×0.8 × 1–11 hits
Form value: 0
Reaction value: 1 × 1–11 hits
Revenge value: 0.1 × 1–11 hits
Guard nullification: No
Repel level: —
Total power modifier (combined): ×0.8–×8.8
Description: Translucent clones of Sora fly around, dealing damage to locked-on enemies (corresponding to lock count).

DRILL DIVE [Invincible] (Lock count: 12)
Type: Neutral
Stat: Magic
Power modifier: ×1.2 × 12 hits
Form value: 0
Reaction value: 1 × 12 hits
Revenge value: 0.1 × 12 hits
Guard nullification: Yes
Repel level: —
Total power modifier (combined): ×14.4
Description: Sora charges through locked-on enemies 12 times; this shotlock can also damage nearby enemies.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

HYPER HAMMER

Maximum combo length: 5
Magic style: Proximity
Invocation: 30 seconds
Duration: 30 seconds

The Keyblade transforms into a giant hammer that utilises powerful guard-piercing attacks. The attacks themselves are generally large sweeping swings, combo finish以外であれば, 攻撃が出た瞬間からSquare buttonによる行動に移れる. 敵の反撃を受けそうなときは, 無理に攻めこまずにAir Slideなどで離れよう.

[Caption 1: Sora attacks a Shadow in San Fransokyo] Comboは, 敵の頭上から仕掛けるのが基本. 急降下攻撃をくり出し, 比較的安全に攻めこめる.
[Caption 2: Sora dodges a Parasol Beauty's projectiles] 本来ならair専用のAir Slideを, Hyper Hammerではbattle中に地上での回避手段として利用できる.

MOBILITY AND SUPPORT ABILITIES
------------------------------
NAME               TYPE      EFFECT
Combo Master       Support   Can continue a combo even if you miss
Hidden Potential   Support   Increases Strength and Magic at higher battle levels
Omega Finale       Support   Can use a finisher mid-combo by pressing Circle
Guardbreaker       Support   Ignores enemies' guard

BASIC & ABILITY TECHNIQUES
--------------------------
* Ground combo: A → B → C → D → Ground Wallop
* Air combo: E → F → E → G → Aerial Wallop

FORMCHANGE ATTACK
-Shock wave-
Type: Neutral
Stat: Strength
Power modifier: ×0.5
Form value: 0
Reaction value: 1
Revenge value: 0
Guard nullification: Yes
Repel level: —
-Hammer-
Type: Physical
Stat: Strength
Power modifier: ×1
Form value: 0
Reaction value: 1
Revenge value: 0
Guard nullification: Yes
Repel level: —
Total power modifier (combined): ×1.5

LEAPING DOWNWARD SWING [A] (*1)
Type: Physical
Stat: Strength
Power modifier: ×1 + ×1
Form value: 8 + 8
Reaction value: 1 + 1
Revenge value: 0.5 + 0.5
Guard nullification: Yes
Repel level: —
Total power modifier (combined): ×2

GROUND LEFT 3-PART SPIN SWING [B]
Type: Physical
Stat: Strength
Power modifier: ×0.5 × 3 hits
Form value: 4 × 3 hits
Reaction value: 1 × 3 hits
Revenge value: 0.4 × 3 hits
Guard nullification: Yes
Repel level: —
Total power modifier (combined): ×1.5

GROUND BACK-AND-FORTH DOWNWARD SWING [C]
Type: Physical
Stat: Strength
Power modifier: ×1 × 2 hits
Form value: 8 × 2 hits
Reaction value: 1 × 2 hits
Revenge value: 0.5 × 2 hits
Guard nullification: Yes
Repel level: —
Total power modifier (combined): ×2

GROUND DASH UPWARD SWING [D]
Type: Physical
Stat: Strength
Power modifier: ×1.5
Form value: 8
Reaction value: 1
Revenge value: 0.5
Guard nullification: Yes
Repel level: —

GROUND WALLOP
Type: Physical
Stat: Strength
Power modifier: ×2
Form value: 8
Reaction value: 5
Revenge value: 0.25
Guard nullification: Yes
Repel level: —

AIR VERTICAL 3-PART SPIN SWING [E]
Type: Physical
Stat: Strength
Power modifier: ×0.5 × 3 hits
Form value: 4 × 3 hits
Reaction value: 1 × 3 hits
Revenge value: 0.4 × 3 hits
Guard nullification: Yes
Repel level: —
Total power modifier (combined): ×1.5

AIR LEFT 3-PART SPIN SWING [F]
Type: Physical
Stat: Strength
Power modifier: ×0.5 × 3 hits
Form value: 4 × 3 hits
Reaction value: 1 × 3 hits
Revenge value: 0.4 × 3 hits
Guard nullification: Yes
Repel level: —
Total power modifier (combined): ×1.5

AIR DASH UPWARD SWING [G]
Type: Physical
Stat: Strength
Power modifier: ×1.5
Form value: 8
Reaction value: 1
Revenge value: 0.5
Guard nullification: Yes
Repel level: —

AERIAL WALLOP
Type: Physical
Stat: Strength
Power modifier: ×2
Form value: 8
Reaction value: 5
Revenge value: 0.25
Guard nullification: Yes
Repel level: —

PRESS X DURING A SUPERJUMP (*2) OR WHEN ABOVE A TARGET

FLYING CLOBBER
-Hammer-
Type: Physical
Stat: Strength
Power modifier: ×1
Form value: 8
Reaction value: 1
Revenge value: 0.5
Guard nullification: Yes
Repel level: —
-Fissure-
Type: Physical
Stat: Strength
Power modifier: ×1.2
Form value: 8
Reaction value: 5
Revenge value: 0.5
Guard nullification: Yes
Repel level: —
Total power modifier (combined): ×2.2
Description: Swoops down and swings hammer, forming small fissures and launching enemies.

*1: D if the target is at mid-to-long range or in the air; B if surrounded by multiple enemies.
*2: Sonic Slash if the target is at mid-to-long range.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

DRILL PUNCH

Maximum combo length: 5
Magic style: Artillery
Invocation: 30 seconds
Duration: 25 seconds

The Keyblade transforms into a drill equipped with a rocket engine; while so transformed, you can leap and thrust out with the drill, and drive it at the ground to open fissures. Another advantage is that if surrounded by multiple enemies, the Attack technique changes to one (of several) that strikes in all directions. Hyper Hammerと同じく, Attackの動作を回避などで早めに中断できることを活かし, hit & awayで戦うといい.

MOBILITY AND SUPPORT ABILITIES
------------------------------
NAME               TYPE      EFFECT
Combo Master       Support   Can continue a combo even if you miss
Hidden Potential   Support   Increases Strength and Magic at higher battle levels
Omega Finale       Support   Can use a finisher mid-combo by pressing Circle
Guardbreaker       Support   Ignores enemies' guard

BASIC & ABILITY TECHNIQUES
--------------------------
* Ground combo: A → B → C → D → Corkscrew Uppercut (E, F, G, Drill Pillars)
* Air combo: A → C → A → C → Dire Drill

FORMCHANGE ATTACK
Type: Neutral
Stat: Strength
Power modifier: ×0.5
Form value: 0
Reaction value: 1
Revenge value: 0
Guard nullification: Yes
Repel level: —

DRILL FORWARD RUSH [A]
Type: Physical
Stat: Strength
Power modifier: ×0.2 × 9 hits
Form value: 1 × 9 hits
Reaction value: 1 × 9 hits
Revenge value: 0.1 × 9 hits
Guard nullification: Yes
Repel level: —
Total power modifier (combined): ×1.8

DRILL UNDER RUSH [B]
Type: Physical
Stat: Strength
Power modifier: ×0.4 × 4 hits
Form value: 3 × 4 hits
Reaction value: 1 × 4 hits
Revenge value: 0.3 × 4 hits
Guard nullification: Yes
Repel level: —
Total power modifier (combined): ×1.6

DRILL RUSH UPPER [C]
Type: Physical
Stat: Strength
Power modifier: ×0.3 × 3 hits + ×0.5
Form value: 2 × 3 hits + 4
Reaction value: 1 × 4 hits
Revenge value: 0.2 × 3 hits + 0.4
Guard nullification: Yes
Repel level: —
Total power modifier (combined): ×1.4

DRILL FALLING THRUST [D]
Type: Physical
Stat: Strength
Power modifier: ×1.2 + ×1.2
Form value: 8 + 8
Reaction value: 1 + 1
Revenge value: 0.5 + 0.5
Guard nullification: Yes
Repel level: —
Total power modifier (combined): ×2.4

CORKSCREW UPPERCUT
Type: Physical
Stat: Strength
Power modifier: ×0.6 × 6 hits
Form value: 6 × 6 hits
Reaction value: 1 × 6 hits
Revenge value: 0.25 × 6 hits
Guard nullification: Yes
Repel level: —
Total power modifier (combined): ×3.6

IF THE TARGET IS IN THE AIR

DRILL RISING THRUST [E]
Type: Physical
Stat: Strength
Power modifier: ×0.4 + ×0.4
Form value: 3 + 3
Reaction value: 1 + 1
Revenge value: 0.3 + 0.3
Guard nullification: Yes
Repel level: —
Total power modifier (combined): ×0.8

IF SURROUNDED BY MULTIPLE ENEMIES (COMBO PART 1)

DRILL LEAPING GROUND THRUST [F]
Type: Physical
Stat: Strength
Power modifier: ×1.6
Form value: 8
Reaction value: 1
Revenge value: 0.5
Guard nullification: Yes
Repel level: —

IF SURROUNDED BY MULTIPLE ENEMIES (COMBO PARTS 2–4)

DRILL GROUND THRUST [G]
Type: Physical
Stat: Strength
Power modifier: ×0.6
Form value: 6
Reaction value: 1
Revenge value: 0.5
Guard nullification: Yes
Repel level: —

IF SURROUNDED BY MULTIPLE ENEMIES (COMBO FINISHER)

DRILL PILLARS
Type: Physical
Stat: Strength
Power modifier: ×0.6 × 7 hits
Form value: 6 × 7 hits
Reaction value: 1 × 7 hits
Revenge value: 0.25 × 7 hits
Guard nullification: Yes
Repel level: —
Total power modifier (combined): ×4.2

DIRE DRILL
Type: Physical
Stat: Strength
Power modifier: ×0.3 × 10 hits
Form value: 2 × 10 hits
Reaction value: 1 × 10 hits
Revenge value: 0.1 × 10 hits
Guard nullification: Yes
Repel level: —
Total power modifier (combined): ×3

PRESS X DURING A SUPERJUMP (*3) OR WHEN ABOVE A TARGET

DRILL SWOOPING RUSH [H]
Type: Physical
Stat: Strength
Power modifier: ×1.2 + ×1.2
Form value: 8 + 8
Reaction value: 1 + 1
Revenge value: 0.5 + 0.5
Guard nullification: Yes
Repel level: —
Total power modifier (combined): ×2.4

PRESS THE LEFT STICK + SQUARE WHEN ON THE GROUND IN BATTLE

DIVING DODGE [Invincible]
Type: Physical
Stat: Strength
Power modifier: ×1
Form value: 8
Reaction value: 1
Revenge value: 0.5
Guard nullification: Yes
Repel level: —
Description: Moves in the direction of the left stick and attacks while leaping from underground.

PRESS TRIANGLE

FINISH [Invincible]
Type: Physical
Stat: Strength
Power modifier: ×0.1 + ×0.25 × 4 hits + ×6
Form value: 0
Reaction value: 1 × 5 hits + 5
Revenge value: 0
Guard nullification: Yes
Repel level: —
Total power modifier (combined): ×7.1
Description: Transforms weapon into an arm-like model, grabs the target with it, and throws them violently around 5 times. This technique can also strike surrounding enemies.

*3: Sonic Slash if the target is at mid-to-long range.

****************************************************************************************************

EVER AFTER

A Keyblade obtained in the Kingdom of Corona. It has many magic-related abilities, and it can create clones to aid in attacking.

FORMCHANGES
* Sora: Element Form
* Keyblade: Mirage Staff

BASE STATS
----------
Length: 130
LEVEL   STR   MAG
0         2     6
1         2     7
2         3     7
3         3     8
4         4     8
5         4     9
6         5     9
7         5    10
8         6    10
9         6    11
10        7    11

EQUIPPED ABILITIES
------------------
LEVEL   NAME          TYPE      EFFECT
0       Leaf Bracer   Support   Renders self invincible while using Cure-line magic
4       Aeroza        Support   Makes the situation command Aeroza more likely to appear
10      Aero Boost    Support   Increases Aero-type attack damage by 20% (can be stacked to increase effect)

SHOTLOCK TECHNIQUES
-------------------
SHIMMERING DROPS [Invincible] (Lock count: 1–27)
-Area attack-
Type: Neutral
Stat: Magic
Power modifier: ×0.5
Form value: 0
Reaction value: 1
Revenge value: 0
Guard nullification: No
Repel level: —
-Focused attack-
Type: Neutral
Stat: Magic
Power modifier: ×0.4 × 1–27 hits
Form value: 0
Reaction value: 0
Revenge value: 0.1 × 1–27 hits
Guard nullification: No
Repel level: —
Total power modifier (combined): ×0.9–×11.3
Description: Attacks enemies in the area once, then uses a focused attack on locked-on enemies that hits once per lock count; Sora recovers 6 HP per hit.

SPECTRAL RAYS [Invincible] (Lock count: 28)
-Area attack-
Type: Neutral
Stat: Magic
Power modifier: ×0.5
Form value: 0
Reaction value: 1
Revenge value: 0
Guard nullification: No
Repel level: —
-Focused attack-
Type: Neutral
Stat: Magic
Power modifier: ×0.8 × 28 hits
Form value: 0
Reaction value: 1 × 28 hits
Revenge value: 0.1 × 28 hits
Guard nullification: No
Repel level: —
Total power modifier (combined): ×22.9
Description: Attacks enemies in the area once by reflecting magical light off mirrors repeatedly, then uses a focused attack on locked-on enemies that hits 28 times.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

MIRAGE STAFF

Maximum combo length: 5 (10 with clones)
Magic style: Basic
Invocation: 30 seconds
Duration: 20 seconds

Glides along the ground and attacks by firing magical light from the staff-shaped Keyblade. 敵から離れるようにAvatar Shiftを4回使っては, 出現した分身4体と一緒に弾の連射をくり返すといい. Furthermore, maximum combo length increases to 10 while the clones are active, so you can choose to attack solely with magic combos. With both Magic Combo Thrift and Magic Galvanizer, you can increase damage dealt with magic while reducing MP cost.

MOBILITY AND SUPPORT ABILITIES
------------------------------
NAME                    TYPE       EFFECT
High Jump               Mobility   Increases jump height
Doubleflight            Mobility   When in the air, can jump again by pressing Circle
Avatar Shift            Mobility   Pressing Square in battle produces a clone and causes Sora to warp backward (or in the direction of the left stick); he is invincible while warping
Hover                   Mobility   Glides along the ground
Combo Master            Support    Can continue a combo even if you miss
Magic Combo Thrift      Support    Reduces MP consumption of magic from the second part of a combo onward
Magic Galvanizer        Support    Increases the damage dealt by magic and Magic-dependent techniques from the second part of a combo onward (can be stacked to increase effect)
Magic Treasure Magnet   Support    Draws in prizes dropped by enemies defeated with magic and Magic-dependent techniques from any distance
MP Hastega              Support    Speeds up MP Charge restoration time by 30% (can be stacked to increase effect)
Hidden Potential        Support    Increases Strength and Magic at higher battle levels

TRAITS OF AVATAR SHIFT AND SORA'S CLONES
----------------------------------------
* Sora's clones remain in place for 10 seconds.
* Maximum combo length is extended to 10 when the clones are active. また, Attackの攻撃方法[Soraと出現中のclones全員が同時に弾を撃つ]に変わる(下のAvatar Barrageを参照)
* Up to four clones can be produced by Avatar Shift at once (the oldest clone vanishes when a fifth is made).
* All clones disappear when a combo finisher or the Finish command is used, as well as when the formchange expires.

BASIC & ABILITY TECHNIQUES
--------------------------
* Ground & air combo: A → B → C → Golden Rays → Revolving Rays (D)

FORMCHANGE ATTACK
Type: Neutral
Stat: Strength
Power modifier: ×0.5
Form value: 0
Reaction value: 1
Revenge value: 0
Guard nullification: Yes
Repel level: —

FRONTAL MAGIC BEAM [A]
Type: Neutral
Stat: Magic
Power modifier: ×1.2
Form value: 8
Reaction value: 1
Revenge value: 0.5
Guard nullification: No
Repel level: —

LEAPING MAGIC EFFUSION [B]
Type: Neutral
Stat: Magic
Power modifier: ×1.2
Form value: 8
Reaction value: 1
Revenge value: 0.5
Guard nullification: No
Repel level: —

RUSHING MAGIC HORIZONTAL SPIN [C]
Type: Neutral
Stat: Magic
Power modifier: ×0.6 × 4 hits
Form value: 6 × 4 hits
Reaction value: 1 × 4 hits
Revenge value: 0.5 × 4 hits
Guard nullification: No
Repel level: —
Total power modifier (combined): ×2.4

GOLDEN RAYS
Type: Neutral
Stat: Magic
Power modifier: ×1.6
Form value: 8
Reaction value: 1
Revenge value: 0.25
Guard nullification: Yes
Repel level: —

REVOLVING RAYS
Type: Neutral
Stat: Magic
Power modifier: ×1.2 + ×1.2
Form value: 8 + 8
Reaction value: 1 + 1
Revenge value: 0.25 + 0.25
Guard nullification: Yes
Repel level: —
Total power modifier (combined): ×2.4

WHEN ABOVE A TARGET

SWOOPING MAGIC EFFUSION [D]
Type: Neutral
Stat: Magic
Power modifier: ×1.5
Form value: 8
Reaction value: 1
Revenge value: 0.5
Guard nullification: No
Repel level: —

PRESS X WHEN SORA'S CLONES ARE ACTIVE (*2)

AVATAR BARRAGE
-Avatar Barrage-
Type: Neutral (rapid-fire)
Stat: Magic
Power modifier: ×0.1
Form value: 3
Reaction value: 0
Revenge value: 0.1
Guard nullification: No
Repel level: —
-Combo finisher-
Type: Neutral (rapid-fire)
Stat: Magic
Power modifier: ×0.3
Form value: 2
Reaction value: 0
Revenge value: 0.2
Guard nullification: Yes
Repel level: —
Total power modifier (combined): ×1.2 (*3)
Description: Sora and his clones fire projectiles at the target. Comboで10回攻撃でき, combo finisherは威力が大きめ.

PRESS TRIANGLE

FINISH
Type: Neutral
Stat: Magic
Power modifier: ×0.5 × 3 hits + ×2
Form value: 0
Reaction value: 1 × 3 hits + 5
Revenge value: 0
Guard nullification: Yes
Repel level: —
Total power modifier (combined): ×3.5
Description: A giant tower emerges underneath Sora; standing atop it, he and two clones release a magical light that generates explosions around a very wide area.

*1: C if the target is above you or at mid-to-long range.
*2: Differs from normal combos in that holding down X will execute the entire combo (including the finisher).
*3: Soraの攻撃をcombo finisherまでhitさせた場合の値(clonesの攻撃も当たったときは, その数だけ威力が大きくなる)

****************************************************************************************************

HAPPY GEAR

A Keyblade obtained in Monstropolis. It has two formchanges (both of which dual-wield their weapons) which specialise in quick combo attacks.

FORMCHANGES
* Sora: Strike Form
* Keyblade:
  - 1st: Agile Claws
  - 2nd: Twin Yo-Yos

BASE STATS
----------
Length: 115
LEVEL   STR   MAG
0         6     2
1         7     2
2         7     3
3         8     3
4         8     4
5         9     4
6         9     5
7        10     5
8        10     6
9        11     6
10       11     7

EQUIPPED ABILITIES
------------------
LEVEL   NAME              TYPE      EFFECT
0       Focus Converter   Support   Converts small Focus prizes into large Focus prizes
6       Full MP Blast     Support   Increases damage dealt by magic by 50% when at full MP (can be stacked to increase effect)

SHOTLOCK TECHNIQUES
-------------------
SNAKEBITE [Invincible] (Lock count: 1–17)
Type: Neutral (rapid-fire)
Stat: Magic
Power modifier: ×0.8 × 1–17 hits
Form value: 0
Reaction value: 0
Revenge value: 0.1 × 1–17 hits
Guard nullification: No
Repel level: —
Total power modifier (combined): ×0.8–×13.6
Description: Fires a number of projectiles simultaneously (corresponding to lock count); each projectile pursues a locked-on target in a zig-zag motion and launches those struck.

WARP TRICK [Invincible] (Lock count: 18)
Type: Neutral
Stat: Magic
Power modifier: ×0.9 × 18 hits
Form value: 0
Reaction value: 1 × 18 hits
Revenge value: 0.1 × 18 hits
Guard nullification: Yes
Repel level: —
Total power modifier (combined): ×16.2
Description: Transforms weapon into Twin Yo-Yos and flings them into a dimensional gate, whereupon they strike locked-on enemies from 18 places at once.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

AGILE CLAWS

Maximum combo length: 5
Magic style: Proximity
Invocation: 30 seconds
Duration: 30 seconds

Equips robot arm-like weapons in both hands. Square buttonの動作中に攻撃をくり出せるので, 回避をしながら敵をひるませ, そのスキにAttackを仕掛けよう. Note that the third and fourth parts of the combo have high revenge value, so when facing a strong enemy, it's safer to press Circle to unleash a finisher beforehand.

MOBILITY AND SUPPORT ABILITIES
------------------------------
NAME               TYPE      EFFECT
Combo Master       Support   Can continue a combo even if you miss
Hidden Potential   Support   Increases Strength and Magic at higher battle levels
Omega Finale       Support   Can use a finisher mid-combo by pressing Circle

BASIC & ABILITY TECHNIQUES
--------------------------
* Ground & air combos: A → B → C → D → Gear Maelstorm (E, F)

FORMCHANGE ATTACK
Type: Physical
Stat: Strength
Power modifier: ×0.3 × 11 hits
Form value: 0
Reaction value: 1 × 11 hits
Revenge value: 0
Guard nullification: Yes
Repel level: —
Total power modifier (combined): ×3.3

FORWARD INTERSECTING SWING [A]
Type: Physical
Stat: Strength
Power modifier: ×0.4 + ×0.4
Form value: 3 + 3
Reaction value: 1 + 1
Revenge value: 0.3 + 0.3
Guard nullification: No
Repel level: —
Total power modifier (combined): ×0.8

FORWARD RIGHT SPIN SWING [B]
Type: Physical
Stat: Strength
Power modifier: ×0.3 × 3 hits
Form value: 2 × 3 hits
Reaction value: 1 × 3 hits
Revenge value: 0.2 × 3 hits
Guard nullification: No
Repel level: —
Total power modifier (combined): ×0.9

FORWARD 2-PART COMBO DIAGONAL SWING [C]
Type: Physical
Stat: Strength
Power modifier: ×0.8 + ×0.8
Form value: 7 + 7
Reaction value: 1 + 1
Revenge value: 0.5 + 0.5
Guard nullification: No
Repel level: —
Total power modifier (combined): ×1.6

FORWARD 4-PART COMBO DIAGONAL SWING [D]
Type: Physical
Stat: Strength
Power modifier: ×0.6 × 4 hits
Form value: 6 × 4 hits
Reaction value: 1 × 4 hits
Revenge value: 0.5 × 4 hits
Guard nullification: No
Repel level: —
Total power modifier (combined): ×2.4

GEAR MAELSTROM
Type: Physical
Stat: Strength
Power modifier: ×0.3 × 10 hits
Form value: 2 × 10 hits
Reaction value: 1 × 10 hits
Revenge value: 0.1 × 10 hits
Guard nullification: Yes
Repel level: —
Total power modifier (combined): ×3

IF THE TARGET IS ABOVE YOU

2-PART RISING UPWARD SWING [E]
Type: Physical
Stat: Strength
Power modifier: ×0.8 + ×0.8
Form value: 7 + 7
Reaction value: 1 + 1
Revenge value: 0.5 + 0.5
Guard nullification: No
Repel level: —
Total power modifier (combined): ×1.6

WHEN ABOVE A TARGET

FALLING INTERSECTING SWING [F]
Type: Physical
Stat: Strength
Power modifier: ×0.8 + ×0.8
Form value: 7 + 7
Reaction value: 1 + 1
Revenge value: 0.5 + 0.5
Guard nullification: No
Repel level: —
Total power modifier (combined): ×1.6

PRESS SQUARE DURING A WALL KICK

OFFENSIVE SLIDE
Type: Physical
Stat: Strength
Power modifier: ×0.5
Form value: 4
Reaction value: 1
Revenge value: 0.4
Guard nullification: No
Repel level: —
Description: Superslides with right-hand weapon outstretched, damaging struck enemies.

PRESS X DURING A WALL KICK, RAIL SLIDE OR SUPERSLIDE (*1)

WINDING STRIKE
Type: Physical
Stat: Strength
Power modifier: ×0.8 × 4 hits
Form value: 7 × 4 hits
Reaction value: 1 × 4 hits
Revenge value: 0.5 × 4 hits
Guard nullification: Yes
Repel level: —
Total power modifier (combined): ×3.2
Description: Rushes at target in a drilling motion with both claws outstretched. The closer you are, the more hits you're likely to land.

MOVE THE LEFT STICK WHILE PRESSING SQUARE

OFFENSIVE DODGE [Invincible]
Type: Physical
Stat: Strength
Power modifier: ×0.8
Form value: 7
Reaction value: 5
Revenge value: 0.5
Guard nullification: No
Repel level: —
Description: Rolls and swings in the direction of the left stick; can damage enemies while evading.

PRESS SQUARE WITHOUT MOVING THE LEFT STICK

OFFENSIVE BACKSLIDE [Invincible]
Type: Physical
Stat: Strength
Power modifier: ×0.8
Form value: 7
Reaction value: 5
Revenge value: 0.5
Guard nullification: No
Repel level: —
Description: Quickly jumps away and dodges attacks, then swings claws sideways. Hitting an enemy is difficult as you attack after moving.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

TWIN YO-YOS

Maximum combo length: 6
Magic style: Dual
Invocation: 30 seconds
Duration: 25 seconds

Attacks by throwing and swinging weapons in the form of yo-yos. Its long reach is its main feature, but its combos generally bring you closer to the enemy; if it's resistant to staggering, move away and avoid it. Unlike Agile Claws, it lacks an Offensive Dodge.

MOBILITY AND SUPPORT ABILITIES
------------------------------
NAME               TYPE       EFFECT
Backslide          Mobility   Can quickly leap away by pressing Square without moving the left stick
Combo Master       Support    Can continue a combo even if you miss
Hidden Potential   Support    Increases Strength and Magic at higher battle levels
Omega Finale       Support    Can use a finisher mid-combo by pressing Circle

BASIC & ABILITY TECHNIQUES
--------------------------
* Ground & air combos: A → B → C → D → Backspin → Walk the Dog (Anchor Shot, E)

FORMCHANGE ATTACK
Type: Physical
Stat: Strength
Power modifier: ×0.5 × 10 hits
Form value: 0
Reaction value: 1 × 10 hits
Revenge value: 0
Guard nullification: Yes
Repel level: —
Total power modifier (combined): ×5

FORWARD 2-PART COMBO THROW [A]
Type: Physical
Stat: Strength
Power modifier: ×0.4 × 4 hits
Form value: 3 × 4 hits
Reaction value: 1 × 4 hits
Revenge value: 0.3 × 4 hits
Guard nullification: No
Repel level: —
Total power modifier (combined): ×1.6

SIMULTANEOUS INTERSECTING THROW [B]
Type: Physical
Stat: Strength
Power modifier: ×0.8 + ×0.8
Form value: 7 + 7
Reaction value: 1 + 1
Revenge value: 0.5 + 0.5
Guard nullification: No
Repel level: —
Total power modifier (combined): ×1.6

LEFT-AND-RIGHT COMBO UPWARD SWING [C]
Type: Physical
Stat: Strength
Power modifier: ×0.4 × 4 hits
Form value: 3 × 4 hits
Reaction value: 1 × 4 hits
Revenge value: 0.3 × 4 hits
Guard nullification: No
Repel level: —
Total power modifier (combined): ×1.6

LEFT COMBO SPIN SWING [D]
Type: Physical
Stat: Strength
Power modifier: ×0.3 × 8 hits
Form value: 2 × 8 hits
Reaction value: 1 × 8 hits
Revenge value: 0.2 × 8 hits
Guard nullification: No
Repel level: —
Total power modifier (combined): ×2.4

BACKSPIN
Type: Physical
Stat: Strength
Power modifier: ×0.3 × 8 hits
Form value: 2 × 8 hits
Reaction value: 1 × 8 hits
Revenge value: 0.1 × 8 hits
Guard nullification: Yes
Repel level: —
Total power modifier (combined): ×2.4

WALK THE DOG
Type: Physical
Stat: Strength
Power modifier: ×1.5 + ×1.5
Form value: 8 + 8
Reaction value: 1 + 1
Revenge value: 0.25 + 0.25
Guard nullification: Yes
Repel level: —
Total power modifier (combined): ×3

IF THE TARGET IS AT MID-TO-LONG RANGE

ANCHOR SHOT
Type: Physical
Stat: Strength
Power modifier: ×1 [+ ×1]
Form value: 8 [+ 8]
Reaction value: 1 [+ 1]
Revenge value: 0.5 [+ 0.5]
Guard nullification: No
Repel level: —
Total power modifier (combined): ×2

WHEN ABOVE OR BELOW A TARGET

RIGHT COMBO SPIN SWING [E]
Type: Physical
Stat: Strength
Power modifier: ×0.4 × 4 hits
Form value: 3 × 4 hits
Reaction value: 1 × 4 hits
Revenge value: 0.3 × 4 hits
Guard nullification: No
Repel level: —
Total power modifier (combined): ×1.6

PRESS TRIANGLE

FINISH
Type: Physical
Stat: Strength
Power modifier: ×0.5 + ×0.25 × 8 hits + ×1 × 3 hits
Form value: 0
Reaction value: 1 × 13 hits
Revenge value: 0
Guard nullification: Yes
Repel level: —
Total power modifier (combined): ×5.5
Description: Transforms yo-yos into the form of a monster's head, and moves slightly forward while the head bites down. Damages enemies repeatedly.

****************************************************************************************************

CRYSTAL SNOW

A Keyblade obtained in Arendelle. Most formchange techniques are Blizzard-type, and upgrading the Keyblade unlocks Blizzard Boost.

FORMCHANGES
* Sora: Blitz Form
* Keyblade:
  - 1st: Blizzard Claws
  - 2nd: Blizzard Blades

BASE STATS
----------
Length: 130
LEVEL   STR   MAG
0         3     6
1         3     7
2         4     7
3         4     8
4         5     8
5         5     9
6         6     9
7         6    10
8         7    10
9         7    11
10        8    11

EQUIPPED ABILITIES
------------------
LEVEL   NAME                TYPE      EFFECT
0       Freeze Protection   Support   Nullifies the freeze status
9       Blizzard Boost      Support   Increases Blizzard-type attack damage by 20% (can be stacked to increase effect)

SHOTLOCK TECHNIQUES
-------------------
DIAMOND DUST [Invincible] (Lock count: 1–23)
Type: Neutral (rapid-fire)
Stat: Magic
Power modifier: ×0.8 × 1–23 hits
Form value: 0
Reaction value: 0
Revenge value: 0.1 × 1–23 hits
Guard nullification: No
Repel level: —
Total power modifier (combined): ×0.8–×18.4
Description: Fires a number of ice blades (corresponding to lock count); each ice blade pursues a locked-on target and launches those struck.

FROZEN CRESCENTS [Invincible] (Lock count: 24)
Type: Neutral
Stat: Magic
Power modifier: ×0.8 × 24 hits
Form value: 0
Reaction value: 1 × 24 hits
Revenge value: 0.1 × 24 hits
Guard nullification: Yes
Repel level: —
Total power modifier (combined): ×19.2
Description: Deals damage to locked-on enemies 24 times. Instantly reaches its targets regardless of distance.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

BLIZZARD CLAWS

Maximum combo length: 5
Magic style: Proximity
Invocation: 30 seconds
Duration: 30 seconds

Wields giant ice claws in each hand and attacks repeatedly with quick movements. This formchange is intended for close-range combat, as its techniques have a short reach and it uses Proximity-style magic; use Offensive Dodge or Attack at mid-range to approach enemies, then damage them with combos.

[Caption: Sora moves away from a group of Gamblers] Offensive Dodgeは, airよりもgroundで行なったほうが移動後のスキが小さく, 敵の攻撃を受けにくい.

MOBILITY AND SUPPORT ABILITIES
------------------------------
NAME               TYPE       EFFECT
Air Slide (×3)     Mobility   Can quickly move straight in the direction of the left stick by pressing it and Square simultaneously (can be stacked to increase effect)
Glide              Mobility   Can glide and move around by pressing Circle while in the air
Superslide (×3)    Mobility   Can move straight ahead at high speed for a time by pressing Square during a flowmotion action (can be stacked to increase effect)
Combo Master       Support    Can continue a combo even if you miss
HP Walker          Support    Gradually recovers HP while moving on the ground
MP Walker          Support    Gradually recovers MP while moving on the ground
MP Hastera         Support    Speeds up MP Charge restoration time by 20% (can be stacked to increase effect)
Hidden Potential   Support    Increases Strength and Magic at higher battle levels

BASIC & ABILITY TECHNIQUES
--------------------------
* Ground & air combos: A → B → C → D → Ice Vortex (E, F)

FORMCHANGE ATTACK
Type: Blizzard
Stat: Strength
Power modifier: ×0.5
Form value: 0
Reaction value: 1
Revenge value: 0
Guard nullification: Yes
Repel level: —

FORWARD INTERSECTING DOWNWARD SWING [A] (*1)
Type: Blizzard
Stat: Strength
Power modifier: ×0.4 + ×0.4
Form value: 3 + 3
Reaction value: 1 + 1
Revenge value: 0.3 + 0.3
Guard nullification: No
Repel level: —
Total power modifier (combined): ×0.8

FORWARD RIGHT SPIN SWING [B]
Type: Blizzard
Stat: Strength
Power modifier: ×0.3 × 6 hits
Form value: 2 × 6 hits
Reaction value: 1 × 6 hits
Revenge value: 0.2 × 6 hits
Guard nullification: No
Repel level: —
Total power modifier (combined): ×1.8

FORWARD DIAGONAL UPWARD SWING [C]
Type: Blizzard
Stat: Strength
Power modifier: ×0.8 × 2 hits
Form value: 7 × 2 hits
Reaction value: 1 × 2 hits
Revenge value: 0.5 × 2 hits
Guard nullification: No
Repel level: —
Total power modifier (combined): ×1.6

FORWARD 4-PART DIAGONAL SWING [D]
Type: Blizzard
Stat: Strength
Power modifier: ×0.6 × 4 hits
Form value: 6 × 4 hits
Reaction value: 1 × 4 hits
Revenge value: 0.5 × 4 hits
Guard nullification: No
Repel level: —
Total power modifier (combined): ×2.4

ICE VORTEX
Type: Blizzard
Stat: Strength
Power modifier: ×0.3 × 10 hits
Form value: 2 × 10 hits
Reaction value: 1 × 10 hits
Revenge value: 0.1 × 10 hits
Guard nullification: Yes
Repel level: —
Total power modifier (combined): ×3

IF THE TARGET IS ABOVE YOU

RISING 2-PART UPWARD SWING [E]
Type: Blizzard
Stat: Strength
Power modifier: ×0.8 + ×0.8
Form value: 7 + 7
Reaction value: 1 + 1
Revenge value: 0.5 + 0.5
Guard nullification: No
Repel level: —
Total power modifier (combined): ×1.6

IF THE TARGET IS DIRECTLY BENEATH YOU

FALLING 2-PART DOWNWARD SWING [F]
Type: Blizzard
Stat: Strength
Power modifier: ×0.8 + ×0.8
Form value: 7 + 7
Reaction value: 1 + 1
Revenge value: 0.5 + 0.5
Guard nullification: No
Repel level: —
Total power modifier (combined): ×1.6

PRESS X DURING A WALL KICK

OFFENSIVE SLIDE
Type: Blizzard
Stat: Strength
Power modifier: ×0.5
Form value: 4
Reaction value: 1
Revenge value: 0.4
Guard nullification: No
Repel level: —
Description: Superslides with claws outstretched, damaging struck enemies.

PRESS X DURING A WALL KICK, SUPERSLIDE OR RAIL SLIDE (*2)

WINDING STRIKE
Type: Blizzard
Stat: Strength
Power modifier: ×0.8 × 4 hits
Form value: 7 × 4 hits
Reaction value: 1 × 4 hits
Revenge value: 0.5 × 4 hits
Guard nullification: Yes
Repel level: —
Total power modifier (combined): ×3.2
Description: Rushes at target in a drilling motion with both claws outstretched. The closer you are, the more hits you're likely to land.

MOVE THE LEFT STICK WHILE PRESSING SQUARE IN BATTLE

OFFENSIVE DODGE [Invincible]
Type: Blizzard
Stat: Strength
Power modifier: ×0.8
Form value: 7
Reaction value: 5
Revenge value: 0.5
Guard nullification: No
Repel level: —
Description:
 - Ground: Swings claws downward while rolling in the direction of the left stick.
 - Air: Swings claws to the right while moving straight ahead.

PRESS SQUARE WITHOUT MOVING THE LEFT STICK

OFFENSIVE BACKSLIDE [Invincible]
Type: Blizzard
Stat: Strength
Power modifier: ×0.8
Form value: 7
Reaction value: 5
Revenge value: 0.5
Guard nullification: No
Repel level: —
Description: Jumps, then swings claws sideways. Hitting an enemy is more difficult than with Offensive Slash as you attack after moving.

*1: C if the target is at mid-to-long range; B if surrounded by multiple enemies.
*2: Can be used during a superjump if Sonic Slash is equipped and the target is at mid-to-long range.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

BLIZZARD BLADES

Maximum combo length: 5 (4 if using Attack air combos)
Magic style: Proximity
Invocation: 30 seconds
Duration: 30 seconds

Attacks with physical movements while skating along the ground in skating shoes and bangles adorned with ice blades. This form is best suited to close-range combat, so you should approach enemies with Offensive Dodges and Attacks; another option is to swoop at enemies from above with a Dive Attack.

[Caption: Sora attacks Mechanitaurs and Soldiers] The ground combo finisher freezes enemies and knocks them back, and can also ensnare surrounding enemies.

MOBILITY AND SUPPORT ABILITIES
------------------------------
NAME        TYPE       EFFECT
Ice Slide   Mobility   Glides along the ground
* Same as Blizzard Claws, with the addition of Ice Slide.

BASIC & ABILITY TECHNIQUES
--------------------------
* Ground combo: A → B → C → Winter Breeze → Absolute Zero (D)
* Air combo: