Latest revision |
Your text |
Line 14: |
Line 14: |
|
| |
|
| ==358/2 Days== | | ==358/2 Days== |
| [[Forum:Notes 26, (KHD, Day-by-Day Information/Points) - Xion4ever|Obtainment/list here]]
| |
|
| |
| ===Day 7 (Number XIV)===
| |
| *Basic Controls
| |
| **Obtainment: Grey Area, post "Opening" cutscene
| |
| **Information:<font color=#FFFF00>Use (directional pad image, in yellow)</font> to move around. <font color=#FFFF00>Approach someone</font> and <font color=#FFFF00> press [[File:Button A.png|x20px]] <!--in yellow--></font> to talk to them.
| |
|
| |
| ===Day 8 (The Icing on the Cake)===
| |
| *How to Save
| |
| **Obtainment:Grey Area, start of day
| |
| **Information:<font color=#FFFF00>Press (start button, in yellow)</font> to open the <font color=#FFFF00> main menu.</font> Select <font color=#FFFF00> Save</font> from the menu to record your progress.
| |
|
| |
| *Reaching High Places
| |
| **Obtainment: [[Mission 01]]
| |
| **Information, two pages: <font color=#FFFF00>Press [[File:Button B.png|x20px]] <!--in yellow--></font> to jump. You can also <font color=#FFFF00>grab ledges</font> that are otherwise out of reach. (Page 1) <font color=#FFFF00>Press (directional pad, up, in yellow)</font> while hanging to <font color=#FFFF00>pull yourself up...</font> ...or press [[File:Button B.png|x20px]] again to drop down. (Page 2)
| |
|
| |
| *Adjusting the Camera
| |
| **Obtainment: [[Mission 01]]
| |
| **Information, two pages: <font color=#FFFF00> Press (select button in yellow)</font> to enter <font color=#FFFF00>freelook mode,</font> then <font color=#FFFF00>use (directional pad, in yellow)</font> to adjust the camera. Press any button other than (directional pad image) or (start button) to exit freelook mode. (Page 1) You can also <font color=#FFFF00>slide the stylus on the Touch Screen</font> to adjust the camera <font color=#FFFF00>on the fly.</font> Try it next time you need to look around! (Page 2)
| |
|
| |
| *Blocked Areas
| |
| **Obtainment: [[Mission 01]]
| |
| **Information: Some areas are blocked off by <font color=#FFFF00>barricades.</font> The Organization uses these to close off areas <font color=#FFFF00>unrelated to the mission.</font>
| |
|
| |
| *Treasure Chests
| |
| **Obtainment: [[Mission 01]]
| |
| **Information: <font color=#FFFF00>Press [[File:Button A.png|x20px]] while next to a chest</font> to open it. Chests contain a variety of helpful items. Collect as many as you can!
| |
|
| |
| *The Backpack
| |
| **Obtainment: [[Mission 01]]
| |
| **Information, two pages: Items you collect are stored in your <font color=#FFFF00>backpack.</font> To get your backpack, <font color=#FFFF00>press [[File:Button X.png|x20px]]</font> until the <font color=#FFFF00>Items command</font> is selected, then <font color=#FFFF00>press [[File:Button A.png|x20px]].</font> (Page 1) Items on the list can be <font color=#FFFF00>discarded</font>-or, in the case of recovery items, <font color=#FFFF00>used.</font> Anything you throw away will appear on the screen and can be <font color=#FFFF00>collected again.</font> (Page 2)
| |
|
| |
| *RTC
| |
| **Obtainment: Mission 01
| |
| **Information: After a mission, you must make your way back to the <font color=#FFFF00>dark corridor</font> and <font color=#FFFF00>RTC</font> (return to the castle). The corridor's location is displayed on the <font color=#FFFF00>Touch Screen map.</font>
| |
|
| |
| ===Day 9 (Heartless)===
| |
| *Standard Attacks
| |
| **Obtainment: [[Mission 02]]
| |
| **Information: <font color=#FFFF00>Press [[File:Button A.png|x20px]]</font> to attack with the <font color=#FFFF00>Keyblade.</font> <font color=#FFFF00>Keep pressing [[File:Button A.png|x20px]]</font> with the right timing to perform a devastating <font color=#FFFF00>combo!</font>
| |
|
| |
| *Prizes
| |
| **Obtainment: Mission 02
| |
| **Information: Enemies drop <font color=#FFFF00>prizes</font> when defeated.
| |
|
| |
| <font color=#FFFF00>HP Prize</font>
| |
|
| |
| Restores HP.
| |
|
| |
| <font color=#FFFF00>Munny</font>
| |
|
| |
| Serves as cash.
| |
|
| |
| <font color=#FFFF00>Prize Box</font>
| |
|
| |
| Contains an item.
| |
|
| |
| *Locking On
| |
| **Obtainment: Mission 02
| |
| **Information: <font color=#FFFF00>Rapidly press [[File:Button R.png|x20px]] twice</font> to <font color=#FFFF00>lock on</font> to an enemy. Cycle to the <font color=#FFFF00>next target</font> by <font color=#FFFF00>pressing [[File:Button R.png|x20px]] once.</font> Rapidly press [[File:Button R.png|x20px]] twice to exit lock-on mode.
| |
|
| |
| *Heart Points
| |
| **Obtainment: Mission 02
| |
| **Information: A <font color=#FFFF00>heart</font> appears where you defeat <font color=#FFFF00>certain types of Heartless.</font> You can use these <font color=#FFFF00>heart points</font> at the <font color=#FFFF00>shop.</font>
| |
|
| |
| *Chaining
| |
| **Obtainment: Mission 02
| |
| **Information, three pages: Defeat enemies to start a <font color=#FFFF00>chain.</font> While chaining, a <font color=#FFFF00>ring of light</font> appears around whichever enemy you lock on to. (Page 1) That ring shrinks over time and disappears. <font color=#FFFF00>Keep hitting enemies</font> to make it bigger! Defeating enemies during a chain will earn you <font color=#FFFF00>bonus heart points.</font> (Page 2) What's more, if you <font color=#FFFF00>keep a chain going long enough,</font> your <font color=#FFFF00>heart counter will begin to flash.</font> Your chain becomes <font color=#FFFF00>unbreakable</font> during this time, giving you the chance to collect tons of hearts! (Page 3)
| |
|
| |
| ===Day 10 (Incomplete)===
| |
| *Mission Objectives
| |
| **Obtainment: [[Mission 03]]
| |
| **Information: Missions have a variety of <font color=#FFFF00>objectives.</font> The objective of your current mission is shown on the Touch Screen.
| |
|
| |
| *The Map
| |
| **Obtainment: Mission 03
| |
| **Information: A <font color=#FFFF00>map of your current location</font> can be found on the Touch Screen. <font color=#FFFF00>Enemies in the area</font> also show up on the map. Use it to hunt them down.
| |
|
| |
| *The Mission Gauge
| |
| **Obtainment: Mission 03
| |
| **Information: Make progress toward your objective, and the <font color=#FFFF00>Mission Gauge</font> will fill. Reach the <font color=#FFFF00>goal line...</font> ...and it's <font color=#FFFF00>Mission Complete!</font> But why stop there? Fill the gauge all the way, and it could pay off.
| |
|
| |
| ===Day 11 (Keyblade)===
| |
| *Panels
| |
| **Obtainment: Grey Area
| |
| **Information: You can now select <font color=#FFFF00>Panels</font> from the main menu. Panels allow you to <font color=#FFFF00>customize your abilities.</font> You can only access your panels <font color=#FFFF00>before missions,</font> so make them a part of your daily routine.
| |
|
| |
| *Installing Panels
| |
| **Obtainment: Grey Area
| |
| **Information, three pages: Install <font color=#FFFF00>panels</font> you've obtained in <font color=#FFFF00>slots</font> in order to power yourself up! Move panels from your <font color=#FFFF00>stock</font> on the right side of the screen into the <font color=#FFFF00>slot window</font> on the left. (Page 1) Installed panels give you <font color=#FFFF00>new abilities,</font> or increase your level, HP, and other <font color=#FFFF00>stats.</font> Panels come in all varieties. Find the panel arrangement that works best for you! (Page 2) Having trouble with a mission? Don't be afraid to <font color=#FFFF00>press (Start button)</font> and <font color=#FFFF00>withdraw.</font> you can always try again, and sometimes a simple change to your panels can make all the difference. (Page 3)
| |
|
| |
| *Using Magic on Missions
| |
| **Obtainment: Grey Area
| |
| **Information: Need <font color=#FFFF00>magic panels</font> for a mission? Remember, you must <font color=#FFFF00>install them before you go.</font> Don't forget! Otherwise you'll be stuck without magic.
| |
|
| |
| *Magic
| |
| **Obtainment: Mission 04
| |
| **Information: To access your magic, <font color=#FFFF00>press [[File:Button X.png|x20px]]</font> until the <font color=#FFFF00>Magic command</font> is selected, then <font color=#FFFF00>press [[File:Button A.png|x20px]].</font> You have a <font color=#FFFF00>limited number of magic casts,</font> but you can recover them by using <font color=#FFFF00>Ethers.</font>
| |
|
| |
| *Recovery Items
| |
| **Obtainment: Mission 04
| |
| **Information, two pages: To use a recovery item, <font color=#FFFF00>use [[File:Button X.png|x20px]] to select the <font color=#FFFF00>Items command.</font> Choose an item, then <font color=#FFFF00>press [[File:Button A.png|x20px]].</font> Once you use an item, it's gone.</font> This goes for both installed items and those in your backpack. (Page 1) Items must be <font color=#FFFF00>installed in slots</font> like everything else if you want to take them along on missions. Plan in advance for tougher missions! (Page 2)
| |
|
| |
| *Shortcuts
| |
| **Obtainment: Mission 04
| |
| **Information, two pages: Magic and recovery items can be set to a <font color=#FFFF00>shortcut menu. Hold [[File:Button L.png|x20px]]</font> while selecting an item or magic, then <font color=#FFFF00>press [[File:Button A.png|x20px]] [[File:Button B.png|x20px]] [[File:Button X.png|x20px]] [[File:Button Y.png|x20px]]</font> to assign it to that button. (Page 1) Next, <font color=#FFFF00>close</font> the item or magic menu. <font color=#FFFF00>Hold [[File:Button L.png|x20px]],</font> and you will see your shortcuts. While holding [[File:Button L.png|x20px]], <font color=#FFFF00>press [[File:Button A.png|x20px]] [[File:Button B.png|x20px]] [[File:Button X.png|x20px]] [[File:Button Y.png|x20px]]</font> to use that shortcut. Backpack items cannot be assigned. (Page 2)
| |
|
| |
| ===Day 12 (A Closed World)===
| |
| *Control Types
| |
| **Obtainment: Mission 05
| |
| **Information: <font color=#FFFF00>Type B controls</font> have been added to the <font color=#FFFF00>Config menu.</font> Type B features a <font color=#FFFF00>more flexible camera.</font> So far, you have been using Type A controls. Try both and see what clicks for you!
| |
|
| |
| *Recon Missions
| |
| **Obtainment: Mission 05
| |
| **Information, two pages: For recon missions like this one, <font color=#FFFF00>approach recon points</font> and <font color=#FFFF00>press [[File:Button A.png|x20px]]</font> to examine theme. You must <font color=#FFFF00>defeat any nearby foes first.</font> Recon points you find are <font color=#FFFF00>marked on the map.</font> (Page 1) Find enough clues to make a <font color=#FFFF00>breakthrough,</font> and the <font color=#FFFF00>Mission Gauge will fill.</font> Breakthroughs reveal new recon points, allowing you to proceed with the mission. (Page 2)
| |
|
| |
| ===Day 13 (Deeds to be Done)===
| |
| *Limit Breaks
| |
| **Obtainment: [[Mission 06]]
| |
| **Information: Once your <font color=#FFFF00>HP falls into the yellow range, hold [[File:Button A.png|x20px]]</font> and you can activate your <font color=#FFFF00>Limit Break.</font> Your attacks will deal massive damage <font color=#FFFF00>until the white line reaches the left edge</font> of your HP gauge.
| |
|
| |
| ===Day 14 (Friends)===
| |
| *Holo-Missions
| |
| **Obtainment: Grey Area
| |
| **Information: Saix may stop issuing some missions after a certain date. Don't worry, though! You can always try any mission later. Just select <font color=#FFFF00>Holo-Missions</font> from the main menu.
| |
|
| |
| *The Holo-Mission Menu
| |
| **Obtainment: Grey Area
| |
| **Information: All your missions, <font color=#FFFF00>whether you choose to accept them or not,</font> are stored for you as <font color=#FFFF00>Holo-Missions.</font> See if you can complete them all!
| |
|
| |
| *Equipping a Weapon
| |
| **Obtainment: Grey Area
| |
| **Information: Installing a <font color=#FFFF00>weapon panel</font> transforms your weapon, <font color=#FFFF00>changing its appearance and abilities.</font> You can only install one weapon panel at a time. Each has a different feel, so give them all a try!
| |
|
| |
| *Selecting a Mission
| |
| **Obtainment: Grey Area
| |
| **Information, two pages: Check in with Saix to see a list of <font color=#FFFF00>currently available missions.</font> First, <font color=#FFFF00>select a mission</font> from the list. (Page 1) This will open a <font color=#FFFF00>mission brief.</font> Use (control pad) to review the summary and objectives, then <font color=#FFFF00>press [[File:Button A.png|x20px]]</font> to embark on the mission. (Page 2)
| |
|
| |
| ===Day 15 (Missions)===
| |
| *Mandatory Missions
| |
| **Obtainment: Grey Area
| |
| **Information, two pages: Some of the missions you receive from the Organization are <font color=#FFFF00>mandatory.</font> These missions are <font color=#FFFF00>marked with a key.</font> (Page 1) Once all the mandatory missions are complete, you can <font color=#FFFF00>advance the data...</font> ... or choose to hold back until you've finished the full list of missions. (Page 2)
| |
|
| |
| ===Day 23 (Silent Companion)===
| |
| *Link Panels
| |
| **Obtainment: Grey Area
| |
| **Information, two pages: You may see the work LINK next to the description of certain panels. These are called <font color=#FFFF00>link panels.</font> When you install a link panel in a slot, a <font color=#FFFF00>link zone</font> appears around it. (Page 1) If you install a <font color=#FFFF00>compatible panel</font> inside this zone, it will <font color=#FFFF00>link up.</font> Links are the key to <font color=#FFFF00>maximizing your stats.</font> Some <font color=#FFFF00>abilities</font> can only be unlocked with the <font color=#FFFF00>right link.</font>
| |
|
| |
| ===Day 24 (Silence Broken)===
| |
| *Ring Panels
| |
| **Obtainment: Grey Area
| |
| **Information: Install <font color=#FFFF00>ring panels</font> to bump your stats way up. Some will even unlock <font color=#FFFF00>unique abilities.</font> Unfortunately, ring panels <font color=#FFFF00>can't be linked,</font> and you are <font color=#FFFF00>only allowed to install one.</font>
| |
|
| |
| ===Day 25 (Two Keys)===
| |
| *Unit Panels
| |
| **Obtainment: Grey Area
| |
| **Information: <font color=#FFFF00>Unit panels</font> link to your weapon panels. Some release your weapon's <font color=#FFFF00>innate abilities,</font> while others <font color=#FFFF00>boost Strength, Defense, or other stats.</font>
| |
|
| |
| *Unlocking Slots
| |
| **Obtainment: Grey Area
| |
| **Information: Completing missions <font color=#FFFF00>unlocks additional panel slots.</font> More slots = more panels = more power for you. Who says hard work doesn't pay off?
| |
|
| |
| ===Day 26 (Terminated)===
| |
| *Ranks
| |
| **Obtainment: Grey Area
| |
| **Information: Saix has noted your achievements and awarded you a new <font color=#FFFF00>rank.</font> Rise through the ranks to unlock <font color=#FFFF00>new items in the shop,</font> as well as <font color=#FFFF00>new missions for Mission Mode.</font>
| |
|
| |
| *The Moogle Shop
| |
| **Obtainment: Grey Area
| |
| **Information: Looks like the <font color=#FFFF00>Moogle Shop</font> is open for business! Talk to the <font color=#FFFF00>moogle</font> here in the Grey Area whenever you need the shop's services.
| |
|
| |
| *Shop Services
| |
| **Obtainment: Grey Area
| |
| **Information: At the shop, you can spend <font color=#FFFF00>heart points</font> to <font color=#FFFF00>purchase</font> panels... ... or pay <font color=#FFFF00>munny</font> to <font color=#FFFF00>synthesize</font> new panels by combining the materials you have.
| |
|
| |
| ===Day 51 (Missing)===
| |
| *Unity Badges
| |
| **Obtainment: [[Mission 17]]
| |
| **Information: Find a mission's <font color=#FFFF00>Unity Badge</font> to <font color=#FFFF00>make it playable in Mission Mode.</font> Keep in mind that each mission has a <font color=#FFFF00>minimum rank.</font> You cannot select it unless all players qualify.
| |
|
| |
| *The Bonus Gague
| |
| **Obtainment: [[Mission 17]]
| |
| **Information: Complete missions to fill up the <font color=#FFFF00>Bonus Gauge.</font> The amount varies from mission to mission. Once the gauge is full, completing additional missions will earn you <font color=#FFFF00>more rewards than usual.</font>
| |
|
| |
| ===Day 52 (Solitude)===
| |
| *Organization Emblems
| |
| **Obtainment:
| |
| **Information, two pages: <font color=#FFFF00>Collect the Organization emblems</font> scattered across the map. The emblems have <font color=#FFFF00>rings of light</font> around them which <font color=#FFFF00>get smaller as time elapses,</font> and eventually <font color=#FFFF00>vanish.</font> (Page 1) If you want to <font color=#FFFF00>completely fill the Mission Gauge,</font> you must grab the emblems <font color=#FFFF00>with their rings intact. Recharge</font> the rings by <font color=#FFFF00>grabbing other emblems</font> or <font color=#FFFF00>defeating enemies.</font> (Page 2)
| |
|
| |
| *Level Links
| |
| **Obtainment: Grey Area; given with link panel/any time you obtain a panel with links
| |
| **Information: Some level panels <font color=#FFFF00>don't actually raise your level.</font> Instead, they generate a link zone. <font color=#FFFF00>Link up normal Level Up panels</font> to this zone to <font color=#FFFF00>multiply</font> the number of levels you gain!
| |
|
| |
| ===Day 71 (Reunion)===
| |
| *Challenges & Ordeal Badges
| |
| **Obtainment:
| |
| **Information, two pages: Now you can try your hand at <font color=#FFFF00>Challenges!</font> Find <font color=#FFFF00>Ordeal Badges</font> to unlock these tricky missions. Challenges show up on the Holo-Missions menu once the missions you found them in become available. (Page 1) Challenges feature special <font color=#FFFF00>restrictions,</font> and your performance will be <font color=#FFFF00>judged on different factors.</font> Perform well to earn <font color=#FFFF00>Challenge Sigils</font> you can trade in at shops for all kinds of <font color=#FFFF00>freebies.</font>
| |
|
| |
| *Freebies
| |
| **Obtainment: (same requirement as for Challenges and Ordeal Badges)
| |
| **Information: You can now collect <font color=#FFFF00>freebies</font> at the shop. Rack up <font color=#FFFF00>Challenge Sigils</font> and <font color=#FFFF00>Mission Crowns...</font> ... to earn free stuff based on <font color=#FFFF00>how many you've collected</font> during Challenges and Mission Mode.
| |
|
| |
| ===Day 72 (Change)===
| |
| *Pursuing Targets
| |
| **Obtainment: [[Mission 21]]
| |
| **Information: Pursue the target by <font color=#FFFF00>keeping him inside your blue zone.</font> Careful! If he <font color=#FFFF00>escapes,</font> or <font color=#FFFF00>you enter his red zone,</font> you'll be caught.
| |
|
| |
| ===Day 74 (Trio)===
| |
| *Expanding Your Backpack
| |
| **Obtainment:Grey Area, after obtaining a backpack panel w/ links
| |
| **Information: Install a <font color=#FFFF00>Backpack</font> panel into your slots and you will be able to <font color=#FFFF00>pick up more items</font> during missions. This also means you can carry more stuff home.
| |
|
| |
| ===Day 79===
| |
| *Stay Out of Sight
| |
| **Obtainment: [[Mission 27]]
| |
| **Information: Careful! If you enter Lumiere's line of sight- <font color=#FFFF00>the red zone</font>- you'll be caught. This will force you to return to where you started. Find a way to advance <font color=#FFFF00>without being seen.</font>
| |
|
| |
| ===Day 97 (Transfer)===
| |
| *Storing and Retrieving Decks
| |
| **Obtainment: Grey Area
| |
| **Information: You can <font color=#FFFF00>store</font> your current panel arrangement in a <font color=#FFFF00>deck...</font> ...and then <font color=#FFFF00>retrieve</font> it if you need it again later. (Remember to <font color=#FFFF00>save</font> if you want to keep your decks!)
| |
|
| |
| ===Day 117===
| |
| *News from the Shop
| |
| **Obtainment: Grey Area
| |
| **Information: The <font color=#FFFF00>Moogle Shop</font> has some <font color=#FFFF00>brand new items</font> in stock. Take a look! You can also <font color=#FFFF00>synthesize weapon panels</font> now. Try to create a more powerful weapon!
| |
|
| |
| *Phil's Training
| |
| **Obtainment: [[Mission 36]]
| |
| **Information: <font color=#FFFF00>Break barrels to earn points.</font> Chain-break them for more points! Smack one barrel into another barrel or an enemy for even MORE points!
| |
|
| |
| ===Day 118 (Lazy Day)===
| |
| *Grandstander
| |
| **Obtainment: [[Mission 37]]
| |
| **Information: Hit the <font color=#FFFF00>ball</font> to <font color=#FFFF00>propel it into the air. See how many times you can hit it</font> before it falls to the ground <font color=#FFFF00>five times.</font>
| |
|
| |
| ===Day 153 (Disjointed Days)===
| |
| *Hunting for Heartless
| |
| **Obtainment: [[Mission 45]]
| |
| **Information: Heartless are <font color=#FFFF00>hiding everywhere</font>- not just in Jack's balloons. Examine everything carefully! <font color=#FFFF00>Give Zero a bone</font> and he'll <font color=#FFFF00>show you one of the Heartless's hiding places.</font>
| |
|
| |
| ===Day 173 (Lies)===
| |
| *Powering Up Abilities
| |
| **Obtainment: Grey Area
| |
| **Information: Some ability panels come in multiple sizes. The ones with <font color=#FFFF00>larger link zones</font> can be <font color=#FFFF00>powered up more...</font> ...but that also leaves <font color=#FFFF00>less room for other kinds of panels.</font> Try to find the right balance.
| |
|
| |
| *Auto-Glide
| |
| **Obtainment: [[Mission 53]]
| |
| **Information: You can now use <font color=#FFFF00>Auto-Glide</font> to fly. First, <font color=#FFFF00>press [[File:Button Y.png|x20px]] while jumping</font> to float. <font color=#FFFF00>Pressing [[File:Button Y.png|x20px]]</font> will take you <font color=#FFFF00>higher. Use [[File:Button B.png|x20px]]</font> to <font color=#FFFF00>descend.</font> You can now move freely with <font color=#FFFF00>(directional pad image).</font>
| |
|
| |
| ===Day 225 (Quietude)===
| |
| *Powering Up Limit Breaks
| |
| **Obtainment: Reaching "expert rank;" obtaining Final Limit panel
| |
| **Information: Install a <font color=#FFFF00>Final Limit</font> panel to release your <font color=#FFFF00>Limit Break's true power.</font> This also causes the white line in your HP gauge to rebound, increasing <font color=#FFFF00>how long the Limit Break lasts.</font>
| |
|
| |
| ===Day 300 (Shutdown)===
| |
| *Treasure Hunt
| |
| **Obtainment: [[Mission 77]]
| |
| **Information: Visit <font color=#FFFF00>suspiciously-marked spots</font> on the map and use your Keyblade to dig. Unfortunately, <font color=#FFFF00>the map is torn and you're missing part of it...</font> Where could the rest be?
| |
|
| |
| ===Mission Mode===
| |
| *Gathering Gates
| |
| **Obtainment: [[Mission 00]]
| |
| **Information: You can pass through <font color=#FFFF00>Gathering Gates</font> once <font color=#FFFF00>all players have gathered in front of them.</font> Standing by the gate also <font color=#FFFF00>protects you from other players' attacks.</font>
| |
|
| |
| *Mission Points
| |
| **Obtainment: Mission 00
| |
| **Information: Defeat enemies or collect mission prizes to earn <font color=#FFFF00>Mission Points. The player with the most at the end wins!</font> Keep coming in first, and it might just pay off...
| |
|
| |
| *Mission Mode RTC
| |
| **Obtainment: Mission 00
| |
| **Information: In Mission Mode, a <font color=#FFFF00>countdown</font> will occur once the dark corridor opens at the end of the mission. The mission will end when the timer reaches zero. <font color=#FFFF00>RTC before then</font> to earn bonus points.
| |
|
| |
| ===Player directed tutorials (aka, whenever you [freely] choose something)===
| |
| *The Holo-Mission Menu
| |
| **Obtainment: Whenever you click on Holo-Missions section from menu screen
| |
| **Information: All your missions, <font color=#FFFF00>whether you chose to accept them or not,</font> are stored for you as <font color=#FFFF00>Holo-Missions.</font> See if you can complete them all!
| |
|
| |
|
| ==Birth by Sleep== | | ==Birth by Sleep== |
| {{Q|Learn more about how to play the game|The information give for selecting "Game Help" from the START Menu}}
| |
| ===Opening Tutorial===
| |
| ('''Pause Menu''')
| |
|
| |
| {{button|pspana}} Walk/run {{button|c}} Jump
| |
|
| |
| {{button|shoulderl}}/{{button|shoulderr}} Rotate camera
| |
|
| |
| Tab {{button|shoulderl}} or {{button|shoulderr}} twice to recenter the camera
| |
|
| |
| <font color=#FFFF00>Head for the Summit!</font>
| |
| ----
| |
| <font color=#FFFF00>Press {{button|x}} to attack the ring!</font>
| |
|
| |
| Keep attacking to string together a powerful combo!
| |
|
| |
| ('''Pause Menu''')
| |
|
| |
| Press {{button|x}} to attack in the direction of the<br>yellow attack marker. Keep pressing {{button|x}}<br> to string together a powerful combo!
| |
|
| |
| <font color=#FFFF00>Attack the single hanging ring!</font>
| |
| ----
| |
| You can earn <font color=#FFFF00>prizes</font> by defeating enemies<br>or hitting things in the field. Green prizes<br>restore HP. Yellow ones give you <font color=#FFFF00>munny</font>.
| |
| ----
| |
| Your <font color=#FF0000>Command Deck</font> contains special moves.<br>Use {{button|dpad}}<ref>The Up and Down Directional Buttons are highlighted in red</ref> to select one, then press {{button|t}} to <br>use it once its gauge is filled.
| |
|
| |
| ('''Pause Menu''')
| |
|
| |
| Your <font color=#FF0000>Command Deck</font> contains special moves.<br>{{button|dpad}}<ref>The Up and Down Directional Buttons are highlighted in red</ref> Select a command {{button|t}} Use command<br>You have to wait for its gauge to fill.
| |
| ----
| |
|
| |
| You can lock on to targets so that the camera automatically keeps them in view.
| |
|
| |
| Lock on by tapping {{button|shoulderl}} and {{button|shoulderr}}}<br>at the same time.
| |
| ----
| |
|
| |
| Once you're locked on, you can<br>switch targets using {{button|shoulderl}} or {{button|shoulderr}}, or tap<br>both at once to exit lock-on.
| |
|
| |
| ----
| |
|
| |
| You found the <font color=#FFFF00>Sliding Dash</font> command.<br>Press {{button|START}} to open the main menu, where<br>you can install it in your Command Deck.
| |
|
| |
| ----
| |
|
| |
| This HP Guage represents your health.<br>Run out of HP, and you will be defeated.<ref>There is a red-orange arrow pointing at the HP guage</ref>
| |
|
| |
| ----
| |
|
| |
| Use {{button|s}} to defend yourself!<br>Press it while moving to slide...
| |
|
| |
| Or press {{button|s}} while holding still to block.
| |
|
| |
| ('''Pause Menu''')
| |
|
| |
| Use {{button|s}} to defend yourself.<br>Terra will slide if you press it while moving,<br>and block if you press it while stationary.<br><font color=#FFFF00>Block Ven's attacks!</font>
| |
|
| |
| ----
| |
|
| |
| This Command Gauge fills when your attacks<br>hit enemies. If you go a few seconds without<br>landing an attack, it will start to drain.<ref>There is a red-orange arrow pointing to the Command Gauge</ref>
| |
|
| |
| Once you've filled the gauge all the way,<br>you can devastate opponents with the<br>powerful <font color=#FF0000>Finish</font>command.
| |
|
| |
| ('''Pause Menu''')
| |
|
| |
| Keep hitting enemies without interruption<br>to completely fill up the <font color=#FF0000>Command Guage</font>,<br> then press {{button|x}} to use your <font color=#FF0000>Finish</font> command.<br><font color=#FFFF00>Try it on Ventus now!</font>
| |
|
| |
| ----
| |
|
| |
| Using {{button|t}} commands instead of regular<br>attacks to fill the Command Gauge may cause<br>you to change <font color=#FF0000>Command Styles</font>.
| |
|
| |
| Command Styles make your {{button|x}} attacks<br>much more powerful.
| |
|
| |
| Which Command Style you get depends on<br>the commands you used to fill the gauge.<br>You will unlock more as you progress.
| |
|
| |
| Some Command Styles are tricky to<br>activate. Try all kinds of command<br>combinations!
| |
|
| |
| ----
| |
|
| |
| Use your <font color=#FF0000>Shotlock</font> command to hit<br>lots of enemies at once.
| |
|
| |
| Hold down {{button|shoulderl}}+{{button|shoulderr}} and a big target circle will<br>appear. Use {{button|pspana}} to point the circle at one or<br>more enemies and lock on multiple times.
| |
|
| |
| While still holding {{button|shoulderl}}+{{button|shoulderr}}, press {{button|x}} to<br>use your Shotlock, which hits enemies as many times as you locked on.
| |
|
| |
| ('''Pause Menu''')
| |
|
| |
| Hold down {{button|shoulderl}} + {{button|shoulderr}} to lock on multiple times,<br>then, without letting go, press {{button|x}} to use<br>your <font color=#FF0000>Shotlock</font> command.<br><font color=#FFFF00>Try it on Ventus now!</font>
| |
|
| |
| ----
| |
|
| |
| Shotlock attacks require <font color=#FF0000>Focus</font><ref>There is a red-orange arrow pointing at the Focus Gauge</ref>.<br>This Focus Gauge will drain when you<br>use them.
| |
|
| |
| ----
| |
|
| |
| Move into the circle of light and<br>press {{button|x}} to save your progress.<br>Touching the circle fully restores HP.
| |
|
| |
| ('''Pause Menu''')
| |
|
| |
| Move into the circle of light to restore HP,<br>Then press {{button|x}} to save. Later, these circles<br>will let you move between worlds.<br><font color=#FFFF00>Open the save menu!</font>
| |
|
| |
| ===Command Deck===
| |
|
| |
| ====Installing Commands in Your Deck====
| |
| (Unlocked by selecting "Command Deck" from the START Menu for the first time.)
| |
|
| |
| <font color=#FFD700>Install commands in your deck</font> to use them.
| |
| <br>
| |
|
| |
| Start by choosing <font color=#FFD700>Edit Deck</font>.<br>
| |
| <br>
| |
| There are different types of<br>commands you can install, like<br><font color=#FFD700>battle commands</font> and <font color=#FFD700>action<br>commands</font>.
| |
|
| |
| {{-}}
| |
|
| |
| Get to a command faster by setting a shortcut with {{button|s}}.
| |
| <br><br>
| |
| Your current shortcut<br>is highlighted in yellow.
| |
| <br><br>
| |
| In combat, you can jump<br>right to your shortcut by<br>pressing {{button|dpad}}.<ref name="left">The Left Directional Button is highlighted in red</ref>
| |
|
| |
| ====Shotlock Commands====
| |
| (Available from the Game Help Menu, no unlocking requirement)
| |
|
| |
| Shotlock commands target <font color=#FFD700>many foes at once</font>.
| |
|
| |
| <br><br>
| |
|
| |
| Hold down {{button|shoulderl}}{{button|shoulderr}} to<br><font color=#FFD700>lock on</font>to your targets...
| |
|
| |
| <br><br>
| |
|
| |
| ...then press {{button|x}} to<br>attack them all at once.
| |
|
| |
| {{-}}
| |
|
| |
| You need <font color=#FFD700>Focus</font> to use your Shotlock command.
| |
|
| |
| <br><br>
| |
|
| |
| Refill this Focus<br>Gauge by <font color=#FFD700>landing<br>attacks on foes</font>.
| |
|
| |
| {{-}}
| |
|
| |
| Use a leveled-up Shotlock command and lock on the<br><font color=#FFD700>MAX number of times</font> to perform <font color=#FFD700>extra attacks</font>.
| |
|
| |
| ====Item Command Limitations====
| |
| (Available from the Game Help Menu, no unlocking requirement)
| |
|
| |
| Item commands you use <font color=#FFD700>disappear for food</font>.
| |
|
| |
| <br><br>
| |
|
| |
| Unlike other commands, you can only carry<br>a <font color=#FFD700>finite number</font> of item commands <font color=#FFD700>into each<br>battle</font>. This number is shown in your deck.
| |
|
| |
| If you run out of an item, you can still keep<br>it installed in your deck, but you won't be<br>able to use it.
| |
|
| |
| ====Leveling Up Commands====
| |
| (Unlocked by selecting "Command Deck" from the START Menu for the first time.)
| |
|
| |
| Commands will <font color=#FFD700>level up</font> and <font color=#FFD700>increase in power</font><br> as you collect <font color=#FFD700>CP (command points)</font>.
| |
|
| |
| <br><br>
| |
|
| |
| *Defeat enemies to earn CP.
| |
| *Commands at the maximum level<br>are marked with a crown.
| |
|
| |
| ====Melding Commands====
| |
| (Unlocked by selecting "Meld Commands" from "Command Deck" from the START Menu for the first time.)
| |
|
| |
| You can create a new <font color=#FFD700>new command</font> by melding two existing ones.
| |
|
| |
| <br><br>
| |
|
| |
| The commands you meld have to<br>reach a <font color=#FFD700>high enough level</font> first.
| |
|
| |
| <br><br>
| |
|
| |
| Use a synthesis item while melding<br>to add an <font color=#FFD700>ability</font> to the command.
| |
|
| |
| ====Abilities====
| |
| (Unlocked by selecting "Abilities" from the START Menu for the first time.)
| |
|
| |
| Abilities are <font color=#FFD700>bonus skills</font> tied to commands.
| |
|
| |
| <br><br>
| |
|
| |
| Just <font color=#FFD700>install the command</font> to gain its ability.<br>Abilities boost stats or provide special skills.
| |
|
| |
| {{-}}
| |
|
| |
| Gain a new ability by adding a<br><font color=#FFD700>synthesis item</font>when melding commands.
| |
|
| |
| ====Auto-Abilities====
| |
| (Unlocked by selecting "Abilities" from the START Menu for the first time.)
| |
|
| |
| <font color=#FFD700>Auto-abilities</font> are permanent and <font color=#FFD700>don't have<br>to be installed</font> in your deck.
| |
|
| |
| <br><br>
| |
|
| |
| You gain an auto-ability by raising a command<br>with that ability to the <font color=#FFD700>maximum level</font>.
| |
|
| |
| ====Evolving Your Finish Command====
| |
| (Unlocked by selecting "Finish Command" from "Command Deck" from the START Menu for the first time.)
| |
|
| |
| <font color=#FFD700>Meet certain requirements</font> to power up your finish command.
| |
|
| |
| <br><br>
| |
|
| |
| Your Finish command may <font color=#FFD700>power up<br>in different ways</font> depending on which<br>conditions you fulfill.
| |
|
| |
| You can also power it up by <font color=#FFD700>reuniting<br>with friends you've D-Linked with.</font>
| |
|
| |
| {{-}}
| |
| Use the Finish Commands screen to change your<br>command or give commands new names.
| |
|
| |
| ===Dimension Links===
| |
| ====Borrow Your Friends' Powers!====
| |
| (Unlocked after receiving the Wayfinder from Aqua).
| |
|
| |
| The Wayfinder allows you to <font color=#FFD700>Dimension Link</font><br>with friends to borrow their powers.
| |
|
| |
| <br><br>
| |
|
| |
| You will meet lots of characters throughout<br>the story that you can <font color=#FFD700>D-Link</font> with.
| |
|
| |
| ====How D-Linking Works====
| |
| (Unlocked after leaving Land of Departure)
| |
|
| |
| While D-linked, you can <font color=#FFD700>use the other character's commands</font>.
| |
|
| |
| <br><br>
| |
|
| |
| Press {{button|dpad}}<ref>The Right Directional Button is highlighted in red</ref> to open your list of D-links.
| |
|
| |
| {{-}}
| |
|
| |
| This <font color=#FFD700>D-Link Gauge</font> will drain<br>as long as you remain linked.<br>When the gauge runs out,<br>your link will be <font color=#FFD700>broken</font>.
| |
|
| |
| <br><br>
| |
|
| |
| D-Linking <font color=#FFD700>fully<br>restores your HP</font>.
| |
|
| |
| <br><br>
| |
|
| |
| Refill the gauge by collecting these <font color=#FFD700>D-Link prizes</font>.
| |
|
| |
| {{-}}
| |
|
| |
| <font color=#FFD700>Defeating enemies</font> while<br>D-Linked may cause them<br>to drop special <font color=#FFD700>emblems.</font>
| |
|
| |
| <br><br>
| |
|
| |
| Collect the emblems to <br><font color=#FFD700>power up</font> the D-Link.
| |
| ===Adaptive Combat===
| |
| ====Changing Command Styles====
| |
| (Unlocked after defeating the Orbs of Light)
| |
|
| |
| If you fill the Command Gauge by at least partly using <font color=#FFD700>using<br>{{button|t}} deck commands</font>, you will sometimes change <font color=#FFD700>Command Styles</font>
| |
|
| |
| <br><br>
| |
|
| |
| The Command Style you get depends on <br>how many and which deck commands you used.
| |
|
| |
| ===Command Board===
| |
| Available under "How to Play" in the Command Board.
| |
|
| |
| ====Basics====
| |
|
| |
| =====Power is Born Within the Heart/Getting Started=====
| |
| (Unlocked after ending the spar in the tutorial, later named "Getting Started" in the "How to Play" Menu)
| |
|
| |
| *During your travels, you can<br>find new strength by playing on<br>the <font color=#FFD700>Command Board</font>.
| |
| *In this game, you roll the dice and<br><font color=#FFD700>power up your commands</font>as you<br>make your way along the board.
| |
|
| |
| {{-}}
| |
|
| |
| You can access the Command Board<br>at <font color=#FFD700>save points</font> or on the <font color=#FFD700>World Map</font>.
| |
|
| |
| <br><br>
| |
|
| |
| The commands in your <font color=#FFD700>Command Deck</font><br>become your game pieces, and you<br>can also <font color=#FFD700>obtain new commands</font>.
| |
|
| |
| =====Welcome to the Command Board!=====
| |
| (Unlocked by opening the Command Board for the first time)
| |
|
| |
| On the Command Board, you roll the dice, move along<br>the panels, and try to rack up <font color=#FFD700>GP</font>.
| |
|
| |
| <br><br>
| |
|
| |
| To win, be the first<br>back to Start with<br>enough for the <font color=#FFD700>GP Goal</font>!
| |
|
| |
| {{-}}
| |
|
| |
| Select <font color=#FFD700>New Game</font>, then choose a <font color=#FFD700>game board and GP Goal</font>.
| |
|
| |
| <br><br>
| |
|
| |
| Check the instructions if you need help.
| |
|
| |
| =====Controls=====
| |
| (Unlocked when it's the player's first turn)
| |
|
| |
| When it's your turn, choose<br><font color=#FFD700>what you want to do</font>.
| |
|
| |
| <br><br>
| |
|
| |
| Check the bottom right to<br>see <font color=#FFD700>how you're all doing</font>.
| |
|
| |
| =====Adjusting the Camera=====
| |
| (Unlocked when it's the player's first turn)
| |
|
| |
| {{button|t}}: Toggle Panel View,<br>which lets you move the<br>cursor around the board.<br>Hold {{button|t}} to move faster.
| |
|
| |
| {{button|shoulderl}} {{button|shoulderr}}: Rotate the camera.
| |
|
| |
| {{button|s}}: Switch to an overhead<br>view of the board.
| |
|
| |
| <br><br>
| |
|
| |
| Pres {{button|x}} to toggle the panel info window.
| |
|
| |
| =====Rolling the Dice to Move=====
| |
| (Unlocked when it's the player's first turn)
| |
|
| |
| Start by choosing the <font color=#FFD700>Roll</font> to roll the die.<br>You will move forward the number of spaces you roll.
| |
|
| |
| <br><br>
| |
|
| |
| When you hit a fork in the road, use {{button|dpad}}<ref>All buttons are highlighted in red</ref><br>and press {{button|x}} to choose a new direction.
| |
|
| |
| =====Your Command Deck=====
| |
| (Unlocked when landing on a blank tile)
| |
|
| |
| The <font color=#FFD700>deck commands you own</font> serve as your game pieces.
| |
|
| |
| <br><br>
| |
|
| |
| <font color=#FFD700>Symbols</font> are assigned based on command type.
| |
|
| |
| =====Placing Command Cards on Panels=====
| |
| (Unlocked when landing on a blank tile)
| |
|
| |
| Land on an empty panel, and you can pay GP<br>to <font color=#FFD700>place a command</font> there.
| |
|
| |
| <br><br>
| |
|
| |
| Whenever opponents land on your<br>panel, they must <font color=#FFD700>pay you a toll</font>.
| |
|
| |
| {{-}}
| |
|
| |
| Commands you placed on the board are powered up<br>at the end of the game...
| |
|
| |
| <br><br>
| |
|
| |
| ...based on their value and your final rank.
| |
|
| |
| =====Your GP Wallet and Wealth=====
| |
| (Unlocked when landing on a blank tile)
| |
|
| |
| Each player has both a <font color=#FFD700>GP Wallet</font> and <font color=#FFD700>Wealth</font>.
| |
|
| |
| <br><br>
| |
|
| |
| The <font color=#FFD700>GP Wallet</font> is basically<br>your spending money.
| |
|
| |
| <br><br>
| |
|
| |
| <font color=#FFD700>Wealth</font> is your GP Wallet <font color=#FFD700>plus</font> panels you own.
| |
|
| |
| <br><br>
| |
|
| |
| For you to win, your <font color=#FFD700>Wealth must<br>equal or exceed the GP Goal</font>.
| |
|
| |
| =====Leveling Up Command Panels=====
| |
| (Unlocked when landing on a checkpoint for the first time)
| |
|
| |
| You can spend GP to <font color=#FFD700>raise a panel's level</font>.
| |
|
| |
| <br><br>
| |
|
| |
| This increases the <font color=#FFD700>toll</font> and affects<br>how much the command will <font color=#FFD700>power up</font>.
| |
|
| |
| {{-}}
| |
|
| |
| You can level up any panel if you land on<br>the <font color=#FFD700>Start Panel</font> or a <font color=#FFD700>Checkpoint</font>...
| |
|
| |
| <br><br>
| |
|
| |
| ...or level up a <font color=#FFD700>panel you own</font> if you happen to land on it.
| |
| =====Taking Over Command Panels=====
| |
| (Unlocked when landing on an opponent's panel)
| |
|
| |
| If you land on an opponent's panel, you can<br><font color=#FFD700>pay that opponent GP</font> to take it over.
| |
|
| |
| <br><br>
| |
|
| |
| These commands are also <font color=#FFD700>yours to keep</font> as<br>deck commands.
| |
| =====Checkpoints and the Start Panel=====
| |
| (Unlocked when landing on a checkpoint for the first time)
| |
|
| |
| <font color=#FFD700>Pass through a Checkpoint</font> to earn <font color=#FFD700>bonus GP</font><br>and <font color=#FFD700>collect one command card</font>.
| |
|
| |
| <br><br>
| |
|
| |
| The ones you've been<br>through are <font color=#FFD700>marked</font>.
| |
|
| |
| <br><br>
| |
|
| |
| Check your <font color=#FFD700>nameplate</font> to find out<br>which Checkpoints you've passed.
| |
|
| |
| {{-}}
| |
|
| |
| Pass through all four Checkpoints and <font color=#FFD700>then<br>pass the Start Panel</font> to collect more <font color=#FFD700>bonus GP</font><br>and <font color=#FFD700>restock your command cards</font>.
| |
|
| |
| <br><br>
| |
|
| |
| The bonus changes as<br>you <font color=#FFD700>complete laps</font> and<br><font color=#FFD700>acquire more panels</font>.
| |
|
| |
| =====Prize Cubes and Damage Panels=====
| |
| (Unlocked when landing on a Prize Cube or Damage Panel for the first time)
| |
|
| |
| Land on a Damage Panel and some of your<br><font color=#FFD700>GP</font> will be <font color=#FFD700>absorbed</font> into the Prize Cube.
| |
|
| |
| <br><br>
| |
|
| |
| <font color=#FFD700>Ride the Prize<br>Cube</font> to avoid<br>taking damage.
| |
|
| |
| {{-}}
| |
|
| |
| Ride the Prize Cube the number of spaces shown in the star<br>to earn <font color=#FFD700>bonus GP</font> as well as the <font color=#FFD700>GP absorbed from players</font>.
| |
|
| |
| =====Taking Breaks and Ending the Game=====
| |
| (Unlocked ???)
| |
|
| |
| Choose Options from the menu to take a break from the game.
| |
|
| |
| <br><br>
| |
|
| |
| Choose <font color=#FFD700>Continue</font>to pick up the game later.
| |
|
| |
| {{-}}
| |
|
| |
| If you collect commands from the board and take a break...
| |
|
| |
| <br><br>
| |
|
| |
| ...you are permitted to install<br>them in your Command Deck.
| |
|
| |
| However, you cannot <font color=#FFD700>discard</font><br>them, <font color=#FFD700>sell</font> them, or <font color=#FFD700>meld</font> them<br>into other commands. Affected<br>commands appear in <font color=#FFD700>blue</font>.
| |
|
| |
| <br><br>
| |
|
| |
| All commands in play are<br><font color=#FFD700>marked with a die</font>.
| |
| ====Advanced Tactics====
| |
|
| |
| =====What's a Hand?=====
| |
| (Unlocked when selecting "Hand" in a game for the first time)
| |
|
| |
| You can play hands using different<br><font color=#FFD700>command card combinations</font>
| |
|
| |
| <br><br>
| |
|
| |
| Hands yield various results. With the right cards,<br>you could even <font color=#FFD700>turn the tables</font>on your opponents...
| |
| =====Bonus Panels=====
| |
| (Unlocked when landing on a Bonus Panel for the first time)
| |
|
| |
| *Some commands are placed on the board<br>from the get-go.
| |
| *Land on one of these <font color=#FFD700>Bonus Panels</font> and<br>you can acquire a new <font color=#FFD700>deck command</font>, so<br>long as you pay the GP.
| |
|
| |
| =====Special Panels=====
| |
| (Unlocked ???)
| |
|
| |
| Land on a Special Panel for a unique surprise!
| |
|
| |
| <br><br>
| |
|
| |
| Each board's Special Panel does something different.<br>If you're lucky, you might run into a certain <font color=#FFD700>wannabe hero</font>...
| |
|
| |
| =====GP Booster Panels=====
| |
| (Unlocked ???)
| |
|
| |
| GP Booster Panels <font color=#FFD700>increase the value of all panels</font>.
| |
|
| |
| <br><br>
| |
|
| |
| The stakes increase as players pass through...
| |
|
| |
| <br><br>
| |
|
| |
| ...until someone<br>lands on the<br>panel. Ka-ching!
| |
|
| |
| =====Zone Sweeps and Panel Chains=====
| |
| (Unlocked ???)
| |
|
| |
| Zone Sweeps
| |
|
| |
| <br><br>
| |
|
| |
| *Each zone is indicated by a<br>different color.
| |
|
| |
| *<font color=#FFD700>Place commands on every<br>panel</font> of one color and you<br>can sweep the zone, which<br><font color=#FFD700>boosts all the panels' values</font>.
| |
|
| |
| {{-}}
| |
|
| |
| Panel Chains
| |
|
| |
| *Place two commands of the<br><font color=#FFD700>same symbol</font> next to each<br>other to <font color=#FFD700>boost their values</font>.
| |
|
| |
| *This bonus is <font color=#FFD700>in addition</font> to<br>any Zone Sweep bonuses.
| |
| =====Differences Between Solo and Multiplayer=====
| |
| (Unlocked ???)
| |
|
| |
| In multiplayer, you can take over opponents' panels,<br>but you <font color=#FFD700>cannot keep them as deck commands</font>.
| |
|
| |
| <br><br>
| |
|
| |
| Instead, <font color=#FFD700>medals</font> are<br>awarded for Wealth<br>and where you place.
| |
|
| |
|
| ==Re:coded "Tutorials"== | | ==Re:coded "Tutorials"== |
Line 820: |
Line 26: |
|
| |
|
| ===First, Get Down the Basics=== | | ===First, Get Down the Basics=== |
| ;Controls <small>('''Unlocked:''' Start of Dive to the Heart)</small> | | ;Controls |
| Use {{button|dpad}} to move around.<br>Use {{button|dsb}} to jump. | | Use {{button|dpad}} to move around.<br>Use {{button|dsb}} to jump. |
|
| |
|
| *'''The "Attack" Command''' <small>('''Unlocked: First fight of Dive to the Heart''')</small><br> | | *'''The "Attack" Command'''<br> |
| Press {{button|dsa}} to <font color=blue>attack</font>.<br>Keep pressing to chain together a <font color=blue>combo</font>! | | Press {{button|dsa}} to <font color=blue>attack</font>.<br>Keep pressing to chain together a <font color=blue>combo</font>! |
|
| |
|
| *'''The Command Deck''' <small>('''Unlocked: Third fight of Dive to the Heart''')</small><br> | | *'''The Command Deck'''<br> |
| The blue boxes above the Attack command<br>are called <font color=blue>deck commands</font>. Press {{button|dsx}} to use the<br>command in the middle box. You must wait for<br>deck commands to <font color=blue>reload between uses</font>. | | The blue boxes above the Attack command<br>are called <font color=blue>deck commands</font>. Press {{button|dsx}} to use the<br>command in the middle box. You must wait for<br>deck commands to <font color=blue>reload between uses</font>. |
|
| |
|
| *'''Auto-Jump''' <small>('''Unlocked: After first conversation with Wakka.''')</small><br> | | *'''Auto-Jump'''<br> |
| Keep holding {{button|dpad}} as you approach a ledge<br>and you will <font color=blue>automatically jump up or across</font>,<br>depending on context. | | Keep holding {{button|dpad}} as you approach a ledge<br>and you will <font color=blue>automatically jump up or across</font>,<br>depending on context. |
|
| |
|
| *'''Adjusting the Camera''' <small>('''Unlocked: Start of Dive to the Heart''')</small><br> | | *'''Adjusting the Camera'''<br> |
| Hold {{button|shoulderr}} and press {{button|dpad}}, or just slide<br>along the map on the Touch Screen<br>to adjust the camera. | | Hold {{button|shoulderr}} and press {{button|dpad}}, or just slide<br>along the map on the Touch Screen<br>to adjust the camera. |
|
| |
|
| *'''Locking On''' <small>('''Unlocked: At the start of the second fight of Dive to the Heart''')</small><br> | | *'''Locking On'''<br> |
| Lock on to an enemy to <font color=blue>automatically<br>keep it in your sights</font>.<br>{{button|shoulderl}} + {{button|shoulderr}} (tap): Lock on/ Exit lock-on<br>{{button|shoulderl}} + {{button|shoulderr}} (hold) + {{button|dpad}}<ref>D-Pad icon here has the up and down buttons highlighted here.</ref>: Change targets | | Lock on to an enemy to <font color=blue>automatically<br>keep it in your sights</font>.<br>{{button|shoulderl}} + {{button|shoulderr}} (tap): Lock on/ Exit lock-on<br>{{button|shoulderl}} + {{button|shoulderr}} (hold) + {{button|dpad}}<ref>D-Pad icon here has the up and down buttons highlighted here.</ref>: Change targets |
|
| |
|
| ;The HP Gauge <small>('''Unlocked:First fight of Dive to the Heart''')</small> | | ;The HP Gauge |
| The green gauge in the lower right<br>represents your <font color=blue>HP</font>, or health.<br>If you run out of HP, it's <font color=blue>Game Over</font>. | | The green gauge in the lower right<br>represents your <font color=blue>HP</font>, or health.<br>If you run out of HP, it's <font color=blue>Game Over</font>. |
|
| |
|
| ;The Map <small>('''Unlocked: Start of Destiny Islands''')</small> | | ;The Map |
| On the Touch Screen is a map that shows your<br>position and where to find enemies and exits.<br>Press {{button|select}} to <font color=blue>zoom the map and camera out</font><br>when you are moving through dense areas. | | On the Touch Screen is a map that shows your<br>position and where to find enemies and exits.<br>Press {{button|select}} to <font color=blue>zoom the map and camera out</font><br>when you are moving through dense areas. |
|
| |
|
| ;Save Points <small>('''Unlocked: Reach first save point.''')</small> | | ;Save Points |
| Enter a save point and press {{button|dsa}} to<br>open the <font color=blue>save menu</font>, where you can<br>record and save progress. | | Enter a save point and press {{button|dsa}} to<br>open the <font color=blue>save menu</font>, where you can<br>record and save progress. |
|
| |
|
| ===Keep Those Abilities Flowing=== | | ===Keep Those Abilities Flowing=== |
| ;Overclocks <small>('''Unlocked: After first raising the Clock gauge to level 2''')</small> | | ;Overclocks |
| Attack enemies or certain objects to <font color=blue>fill up<br>the clock gauge</font>. Each time you do, you will rise<br>a <font color=blue>clock level</font>, activating an <font color=blue>ability</font> on the<br><font color=blue>Clock Ability Tree</font> and moving to the next tier. | | Attack enemies or certain objects to <font color=blue>fill up<br>the clock gauge</font>. Each time you do, you will rise<br>a <font color=blue>clock level</font>, activating an <font color=blue>ability</font> on the<br><font color=blue>Clock Ability Tree</font> and moving to the next tier. |
|
| |
|
| ;Finish Commands <small>('''Unlocked: After first raising the Clock gauge to level 2.''')</small> | | ;Finish Commands |
| <small>''Page 1/2''</small><br>
| |
| After you have reached one of the endpoints<br>on the tree, <font color=blue>filling the clock gauge one last<br>time</font> will change the Attack command to <font color=blue>Finish</font>.<br>Press {{button|dsa}} to unleash a <font color=blue>devastating attack</font>! | | After you have reached one of the endpoints<br>on the tree, <font color=blue>filling the clock gauge one last<br>time</font> will change the Attack command to <font color=blue>Finish</font>.<br>Press {{button|dsa}} to unleash a <font color=blue>devastating attack</font>! |
|
| |
|
| <small>''Page 2/2''</small><br>
| | ;The Clock Ability Tree |
| Afterwards, your clock level will<br>return to 1, and <font color=blue>your abilities for clock<br>levels 2 through MAX will deactivate</font>.
| |
| | |
| ;The Clock Ability Tree <small>('''Unlocked: Upgrade a Keyblade.''')</small> | |
| Touch the <font color=blue>TREE icon</font> on the Touch Screen to<br>bring up the Clock Ability Tree at any time. | | Touch the <font color=blue>TREE icon</font> on the Touch Screen to<br>bring up the Clock Ability Tree at any time. |
|
| |
|
| *'''Choosing Abilities''' <small>('''Unlocked: Upgrade a Keyblade.''')</small><br> | | *'''Choosing Abilities'''<br> |
| By <font color=blue>touching your choice</font> on the Clock Ability Tree,<br>you can <font color=blue>control which ability will activate next</font>.<br>Keep in mind that Finish commands are more<br>powerful at higher levels along the tree. | | By <font color=blue>touching your choice</font> on the Clock Ability Tree,<br>you can <font color=blue>control which ability will activate next</font>.<br>Keep in mind that Finish commands are more<br>powerful at higher levels along the tree. |
|
| |
|
| ===Leave No Spoils Unclaimed=== | | ===Leave No Spoils Unclaimed=== |
| ;EXP (Experience) <small>('''Unlocked: After levelling up for the first time''')</small> | | ;EXP (Experience) |
| <small>''Page 1/2''</small><br>
| |
| You receive EXP for defeating enemies.<br>Earn enough EXP and you will receive a<br><font color=blue>Level Up</font> chip. | | You receive EXP for defeating enemies.<br>Earn enough EXP and you will receive a<br><font color=blue>Level Up</font> chip. |
|
| |
|
| <small>''Page 2/2''</small><br>
| | ;Prizes |
| Install <font color=blue>Level Up</font> chips in the main menu's<br><font color=blue>Stat Matrix</font> to <font color=blue>increase your level</font>.
| |
| | |
| ;Prizes <small>('''Unlocked: After first fight of Dive to the Heart''')</small> | |
| Defeating enemies may cause them to<br>drop <font color=blue>prizes</font>. Collect the green ones<br>to <font color=blue>restore HP</font>. | | Defeating enemies may cause them to<br>drop <font color=blue>prizes</font>. Collect the green ones<br>to <font color=blue>restore HP</font>. |
|
| |
|
Line 878: |
Line 76: |
| If you want to shop, you will need<br>munny first. Take out enemies or break<br>prize blox to keep your wallet happy! | | If you want to shop, you will need<br>munny first. Take out enemies or break<br>prize blox to keep your wallet happy! |
|
| |
|
| *'''Stat Chips''' <small>('''Unlocked: Report back to Wakka after breaking your first rare prize blox.''')</small><br> | | *'''Stat Chips'''<br> |
| <font color=blue>Install</font> any <font color=blue>stat chips</font> you find in the<br><font color=blue>Stat Matrix</font> to increase your HP, strength,<br>or other attributes. | | <font color=blue>Install</font> any <font color=blue>stat chips</font> you find in the<br><font color=blue>Stat Matrix</font> to increase your HP, strength,<br>or other attributes. |
|
| |
|
Line 885: |
Line 83: |
|
| |
|
| ===Use the Stat Matrix to Power Up=== | | ===Use the Stat Matrix to Power Up=== |
| ;The Stat Matrix <small>('''Unlocked: Open the Stat Matrix''')</small> | | ;The Stat Matrix |
| Install <font color=blue>chips</font> into the <font color=blue>slots</font> on the<br>board to gain new powers. | | Install <font color=blue>chips</font> into the <font color=blue>slots</font> on the<br>board to gain new powers. |
|
| |
|
| *'''Installing Chips''' <small>('''Unlocked: Open the Stat Matrix''')</small><br> | | *'''Installing Chips'''<br> |
| Start by pointing to an empty, adjacent<br> slot and pressing {{button|dsa}} to select a chip. | | Start by pointing to an empty, adjacent<br> slot and pressing {{button|dsa}} to select a chip. |
|
| |
|
Line 897: |
Line 95: |
| A <font color=blue>new section</font> of the Stat Matrix is<br>unlocked whenever you complete a world.<br><font color=blue>Each section has its own CPU</font> you can use<br>as a starting point. | | A <font color=blue>new section</font> of the Stat Matrix is<br>unlocked whenever you complete a world.<br><font color=blue>Each section has its own CPU</font> you can use<br>as a starting point. |
|
| |
|
| *'''Bonus Boosters/Support Abilities''' <small>('''Unlocked: Access a Bonus Booster.''')</small><br> | | *'''Bonus Boosters/Support Abilities'''<br> |
| Use chips to fill in the slots between<br>these pink objects and a <font color=blue>CPU</font> to unlock<br>useful <font color=blue>support abilities</font>. | | Use chips to fill in the slots between<br>these pink objects and a <font color=blue>CPU</font> to unlock<br>useful <font color=blue>support abilities</font>. |
|
| |
|
Line 909: |
Line 107: |
| Each command uses up a certain amount of<br><font color=blue>system memory</font>. You cannot install a command<br>if it will cause the <font color=blue>MEMORY</font> indicator at the<br>bottom of the Touch Screen to <font color=blue>exceed 100%</font>. | | Each command uses up a certain amount of<br><font color=blue>system memory</font>. You cannot install a command<br>if it will cause the <font color=blue>MEMORY</font> indicator at the<br>bottom of the Touch Screen to <font color=blue>exceed 100%</font>. |
|
| |
|
| *'''CPUs''' <small>('''Unlocked: Open the Stat Matrix''')</small><br> | | *'''CPUs'''<br> |
| All chips are powered by <font color=blue>CPUs</font>.<br>Install your first chip next to a CPU, then<br>build outward to complete the Stat Matrix. | | All chips are powered by <font color=blue>CPUs</font>.<br>Install your first chip next to a CPU, then<br>build outward to complete the Stat Matrix. |
|
| |
|
Line 944: |
Line 142: |
|
| |
|
| ===Upgrade Commands with Conversion=== | | ===Upgrade Commands with Conversion=== |
| ;The Command Matrix <small>('''Unlocked: View the Command Matrix.''')</small> | | ;The Command Matrix |
| In this game, every action you can take<br>is represented by a <font color=blue>command</font>. Use this board<br>to <font color=blue>install</font> the commands you use in combat. | | In this game, every action you can take<br>is represented by a <font color=blue>command</font>. Use this board<br>to <font color=blue>install</font> the commands you use in combat. |
|
| |
|
| *'''Installing Commands''' <small>('''Unlocked: View an empty command panel.''')</small><br> | | *'''Installing Commands'''<br> |
| When you obtain a <font color=blue>new command</font>, try<br>installing it into an <font color=blue>empty blue slot</font>. | | When you obtain a <font color=blue>new command</font>, try<br>installing it into an <font color=blue>empty blue slot</font>. |
|
| |
|
| *'''CP (Command Points)''' <small>('''Unlocked: Insert a new command into the Command Matrix.''')</small><br> | | *'''CP (Command Points)'''<br> |
| <small>''Page 1/2''</small>
| |
| Defeat enemies and your installed commands<br>will gain <font color=blue>CP</font>. Once a command gains enough CP,<br>it will be marked with an <font color=blue>exclamation point</font>. | | Defeat enemies and your installed commands<br>will gain <font color=blue>CP</font>. Once a command gains enough CP,<br>it will be marked with an <font color=blue>exclamation point</font>. |
|
| |
| <small>''Page 2/2''</small>
| |
| Install new commands with a <font color=blue>[!]</font> in two adjacent<br>blue slots, and you can then <font color=blue>convert</font> them into<br>a powerful new command.
| |
|
| |
|
| *'''Converting Commands'''<br> | | *'''Converting Commands'''<br> |
| Once the two commands in adjacent blue<br>slots have absorbed as much CP as they can,<br>you should <font color=blue>convert</font> them into a single, <font color=blue>more<br>powerful command</font>. | | Once the two commands in adjacent blue<br>slots have absorbed as much CP as they can,<br>you should <font color=blue>convert</font> them into a single, <font color=blue>more<br>powerful command</font>. |
|
| |
|
| *'''Test-Converting Commands''' <small>('''Unlocked: Test-convert a command.''')</small><br> | | *'''Test-Converting Commands'''<br> |
| If you install commands in two adjacent blue slots,<br>they will <font color=blue>temporarily transform into a new command</font><br>which appears in the red slot. This red command is<br>the one you will take into battle. | | If you install commands in two adjacent blue slots,<br>they will <font color=blue>temporarily transform into a new command</font><br>which appears in the red slot. This red command is<br>the one you will take into battle. |
|
| |
|
Line 973: |
Line 167: |
| :<font color=blue><small><code>LV.</code></small></font> = have a greater effect at higher levels. | | :<font color=blue><small><code>LV.</code></small></font> = have a greater effect at higher levels. |
|
| |
|
| *'''Item Commands''' <small>('''Unlocked: Obtain an item command.''')</small><br> | | *'''Item Commands'''<br> |
| <font color=blue>Item commands</font> like Potions are marked with a<br>numeral, and do not reload until after combat.<br>In the heat of battle, <font color=blue>you can only use the<br>quantity shown</font>. However, you can use them in<br><font color=blue>rapid succession</font>. | | <font color=blue>Item commands</font> like Potions are marked with a<br>numeral, and do not reload until after combat.<br>In the heat of battle, <font color=blue>you can only use the<br>quantity shown</font>. However, you can use them in<br><font color=blue>rapid succession</font>. |
|
| |
|
Line 980: |
Line 174: |
|
| |
|
| ===Arm Yourself and Accessorize=== | | ===Arm Yourself and Accessorize=== |
| ;The Gear Matrix <small>('''Unlocked: Visit the Gear Matrix.''')</small> | | ;The Gear Matrix |
| Arm yourself with a <font color=blue>Keyblade</font>, <font color=blue>accessories</font>,<br>and a devastating <font color=blue>Finish command</font> by installing<br>them in this board. | | Arm yourself with a <font color=blue>Keyblade</font>, <font color=blue>accessories</font>,<br>and a devastating <font color=blue>Finish command</font> by installing<br>them in this board. |
|
| |
|
| *'''Keyblade Chips''' <small>('''Unlocked: Select the Keyblade slot in the Gear Matrix.''')</small><br> | | *'''Keyblade Chips'''<br> |
| The <font color=blue>Clock Ability Tree</font> on the top screen<br>lists special abilities unique to each <font color=blue>Keyblade</font>.<br>You can unlock <font color=blue>secret abilities</font> (???) by<br>defeating enemies and upgrading the Keyblade. | | The <font color=blue>Clock Ability Tree</font> on the top screen<br>lists special abilities unique to each <font color=blue>Keyblade</font>.<br>You can unlock <font color=blue>secret abilities</font> (???) by<br>defeating enemies and upgrading the Keyblade. |
|
| |
|
| *'''Finish Command Chips''' <small>('''Unlocked: Select the Finish Command slot in the Gear Matrix.''')</small><br> | | *'''Finish Command Chips'''<br> |
| <font color=blue>Finish commands</font> are the most powerful attacks<br>in your arsenal. You can use the one you've<br>installed once the <font color=blue>clock gauge</font> reaches MAX. | | <font color=blue>Finish commands</font> are the most powerful attacks<br>in your arsenal. You can use the one you've<br>installed once the <font color=blue>clock gauge</font> reaches MAX. |
|
| |
|
| *'''Accessory Chips''' <small>('''Unlocked: Select the Accessory Chip slot in the Gear Matrix.''')</small><br> | | *'''Accessory Chips'''<br> |
| Install accessory chips to gain a wide<br>variety of <font color=blue>new abilities</font>. | | Install accessory chips to gain a wide<br>variety of <font color=blue>new abilities</font>. |
|
| |
|
| ===Revisit Worlds to Uncover Secrets=== | | ===Revisit Worlds to Uncover Secrets=== |
| ;Selecting a World | | ;Selecting a World |
| Choose <font color=blue>Select a World</font> from t<small>('''Unlocked:''')</small>savehe save menu to<br><font color=blue>replay episodes</font> you have completed, challenge<br>world bosses in <font color=blue>Score Attack</font>, or just head in<br>to explore. | | Choose <font color=blue>Select a World</font> from the save menu to<br><font color=blue>replay episodes</font> you have completed, challenge<br>world bosses in <font color=blue>Score Attack</font>, or just head in<br>to explore. |
|
| |
|
| *'''Replaying Episodes'''<br> | | *'''Replaying Episodes'''<br> |
Line 1,009: |
Line 203: |
|
| |
|
| ===Smash Bugs in the System Sectors=== | | ===Smash Bugs in the System Sectors=== |
| ;System Sectors <small>('''Unlocked: Enter a System Sector.''')</small> | | ;System Sectors |
| The datascape created from Jiminy's journal<br>requires code to run. This code is housed in<br>special areas called <font color=blue>system sectors</font>. | | The datascape created from Jiminy's journal<br>requires code to run. This code is housed in<br>special areas called <font color=blue>system sectors</font>. |
|
| |
|
| *'''Locating Backdoors''' <small>('''Unlocked: Come into contact with a backdoor.''')</small><br> | | *'''Locating Backdoors'''<br> |
| <small>''Page 1/2</small><br> | | <small>''Page 1/2</small><br> |
| To fix glitches, you will first need to<br>find a <font color=blue>backdoor</font> into the <font color=blue>system sector</font>.<br> | | To fix glitches, you will first need to<br>find a <font color=blue>backdoor</font> into the <font color=blue>system sector</font>.<br> |
Line 1,022: |
Line 216: |
| As you unlock higher levels of the <font color=blue>Scan</font> ability,<br>your <font color=blue>sensor will power up</font>, revealing new<br><font color=blue>backdoors</font> that lead to <font color=blue>previously inaccessible<br>system sectors</font>. | | As you unlock higher levels of the <font color=blue>Scan</font> ability,<br>your <font color=blue>sensor will power up</font>, revealing new<br><font color=blue>backdoors</font> that lead to <font color=blue>previously inaccessible<br>system sectors</font>. |
|
| |
|
| *'''Sector Debug''' <small>('''Unlocked: Enter a System Sector.''')</small><br> | | *'''Sector Debug'''<br> |
| Glitches in the datascape are caused by<br>abnormal enemies inside the system sector.<br>Defeat these <font color=blue>bug baddies</font> and <font color=blue>debug the sector</font><br>to return the world to normal. | | Glitches in the datascape are caused by<br>abnormal enemies inside the system sector.<br>Defeat these <font color=blue>bug baddies</font> and <font color=blue>debug the sector</font><br>to return the world to normal. |
|
| |
|
| *'''SP (Sector Points)''' <small>('''Unlocked: Obtain SP''')</small><br> | | *'''SP (Sector Points)'''<br> |
| While inside a system sector, you will<br>rack up <font color=blue>SP</font> that can be redeemed for EXP,<br>munny, or other <font color=blue>rewards</font> once you have<br>completely debugged the sector. | | While inside a system sector, you will<br>rack up <font color=blue>SP</font> that can be redeemed for EXP,<br>munny, or other <font color=blue>rewards</font> once you have<br>completely debugged the sector. |
|
| |
|
| *'''Terminals''' <small>('''Unlocked: Find a terminal.''')</small><br> | | *'''Terminals'''<br> |
| Defeat the last of the <font color=blue>bug baddies</font> inside<br>a system sector to reveal a <font color=blue>terminal</font> some-<br>where on the floor. This is your <font color=blue>way out</font>. | | Defeat the last of the <font color=blue>bug baddies</font> inside<br>a system sector to reveal a <font color=blue>terminal</font> some-<br>where on the floor. This is your <font color=blue>way out</font>. |
|
| |
|
| *'''Links''' <small>('''Unlocked: Find a link.''')</small><br> | | *'''Links'''<br> |
| Some system sectors contain <font color=blue>multiple floors</font>.<br>Defeat all the <font color=blue>bug baddies</font> on one floor to<br>reveal a <font color=blue>link</font> to the next. | | Some system sectors contain <font color=blue>multiple floors</font>.<br>Defeat all the <font color=blue>bug baddies</font> on one floor to<br>reveal a <font color=blue>link</font> to the next. |
|
| |
|
Line 1,041: |
Line 235: |
|
| |
|
| ===Know Each World's Wacky Workings=== | | ===Know Each World's Wacky Workings=== |
| ;Boss Stage Scoring <small>('''Unlocked: Before battling the Darkside.''')</small> | | ;Boss Stage Scoring |
| ''<small>Page 1/2</small><br>'' | | ''<small>Page 1/2</small><br>'' |
| Defeat enemies or bash blox to release<br>prizes that increase your score. You will be<br>awarded items based on your performance.<br> | | Defeat enemies or bash blox to release<br>prizes that increase your score. You will be<br>awarded items based on your performance.<br> |
Line 1,240: |
Line 434: |
|
| |
|
| ===Becoming a Blox Expert=== | | ===Becoming a Blox Expert=== |
| ;Blox <small>('''Unlocked: After first conversation with Selphie''')</small>
| |
| Bugs in the journal data have caused <font color=blue>blox</font><br>to pop up all over the world. You can <font color=blue>break<br>them with the Keyblade</font> to reveal prizes,<br>or use them as <font color=blue>stepping stones</font>.
| |
|
| |
| *'''Blox Types''' <small>('''Unlocked: Destroy a rare prize blox.''')</small><br>
| |
| The blox marked with a star ★<ref>In the game, the star isn't filled in; the icon is just an outline of a star.</ref> are called<br><font color=blue>prize blox</font>. Smash these with your Keyblade<br>to reveal the <font color=blue>treasures</font> inside.<br>Grey <font color=blue>metal blox</font> cannot be destroyed.
| |
|
| |
| *'''Rare Prize Blox''' <small>('''Unlocked: Destroy a rare prize blox.''')</small><br>
| |
| Blox marked with silver stars ★<br>contain valuable items. It takes three<br>hits to break one.
| |
|
| |
| *'''Bounce Blox'''<br>
| |
| The blue blox with bubbles on them will<br>push you back if you try to approach from<br>the side. However, if you jump on them<br>from above...
| |
|
| |
| *'''Ghost Blox'''<br>
| |
| The green blox will pop in and out of<br>existence at regular intervals. While fully<br>visible, they can be used as stepping stones.<br>While they are transparent, you will walk or<br>fall right through them.
| |
|
| |
| *'''Slider Blox'''<br>
| |
| You can move the blue blox with the<br>turquoise pattern someplace more useful<br>by hitting them with your Keyblade.
| |
|
| |
| *'''Pair Blox'''<br>
| |
| ''<small>Page 1/2</small>''<br>
| |
| Each blue blox with a star ★ has a<br>corresponding light green blox with a star ★<br>somewhere in the area. Both of these <font color=blue>pair blox</font><br>will move if you hit them.<br>
| |
|
| |
| ''<small>Page 2/2</small>''<br>
| |
| <font color=blue>Slide the blox up next to each other</font><br>to turn them into a <font color=blue>prize blox</font>.
| |
|
| |
| *'''Blast Blox'''<br>
| |
| Red blox with a cracked pattern will explode<br>not long after you touch them, or immediately<br>if they are hit with too much force.
| |
|
| |
| *'''Magnet Blox'''<br>
| |
| Blox marked with a red and blue swirl are<br>called <font color=blue>magnet blox</font>. The glowing sides of<br>these blox will pull you toward them, but the<br>darkened sides have no effect.
| |
|
| |
|
| ===Connect with Friends in Tag Mode=== | | ===Connect with Friends in Tag Mode=== |
| ;The Avatar Menu
| |
| Return to the Title Screen to access this<br>special menu for connecting with other players<br>via <font color=blue>Tag Mode</font>. You will receive a <font color=blue>floor challenge</font><br>and <font color=blue>scratch card</font> from each person you meet.
| |
|
| |
| ;Your Avatar
| |
| Why settle for an average avatar when<br>you can have the <font color=blue>avatar of your dreams</font>?<br>Use <font color=blue>Tag Mode</font> to unlock a huge assortment<br>of <font color=blue>parts</font> that add pizzazz and personality.
| |
|
| |
| ;Tag Mode Settings <small>('''Unlocked: Enter the "Tag Mode" menu in the Avatar Menu.''')</small>
| |
| <font color=blue>Customize</font> the type of floor you send to<br>other players you meet by choosing a<br><font color=blue>Floor Code</font> (floor layout and behavior)<br>and <font color=blue>Floor Challenge</font>.
| |
|
| |
|
| ==Dream Drop Distance== | | ==Dream Drop Distance== |
Line 1,335: |
Line 491: |
|
| |
|
| ====Flowmotion Basics==== | | ====Flowmotion Basics==== |
| <font color=magenta>Flowmotion</font> lets you use your environment to the fullest.
| |
| <br>
| |
| Use {{button|3dsana}} + {{button|dsy}} to slide into a wall or pole, and you will enter <font color=magenta>Flowmotion</font>.
| |
| <br>
| |
| While in Flowmotion, you can press {{button|dsb}} to jump or {{button|dsy}} to gain a burst of speed. This makes getting around much easier.
| |
| <br>
| |
| <font color=#f3c503>Slide toward that lamppost to gain a burst of speed!</font>
| |
| <br>
| |
| You don't always have to slide into Flowmotion. You can use some objects, like hand rails and ropes, <font color=magenta>just by landing on them</font>.
| |
| <br>
| |
| <font color=#f3c503>Jump onto the rail to kick into Flowmotion!</font>
| |
| <br>
| |
| That's just the tip of the iceberg. Not sure where to go? Go with the Flow!
| |
| <br>
| |
| <font color=#f3c503>Flowmotion Basics</font> tutorial complete!
| |
|
| |
| ====Reality Shift==== | | ====Reality Shift==== |
| Use <font color=magenta> Reality Shift</font> to bend the rules of the world around you.
| |
| <br>
| |
| Reality Shift works differently in each world.
| |
| ;Reality Shifts
| |
| If this pink symbol appears over a target, it's time for a <font color=magenta> Reality Shift</font>!
| |
| <br>
| |
| Press {{button|dsa}} + {{button|dsx}} to trigger Reality Shift. Action will move down to the Touch Screen.
| |
| ;Reality Shift<nowiki>:</nowiki> Slingshot
| |
| Touch the <font color=#f3c503>object you were targeting</font> on the Touch Screen, then slide back and aim!
| |
| <br>
| |
| Let go to launch the target in the trajectory shown and blast any enemies it hits.
| |
| <br>
| |
| <br>
| |
| <font color=#f3c503>Use Reality Shift to launch the barrels!</font>
| |
| <br>
| |
| Depending on your lock-on target, you may need to meet different requirements to get the pink Reality Shift marker to appear. For most foes, this means <font color=magenta>dealing a certain amount of continual damage</font>.
| |
| <br>
| |
| Try Reality Shift on everything! You never know what might happen.
| |
| <br>
| |
| <font color=#f3c503>Reality Shift</font> tutorial complete!
| |
|
| |
| ====Flowmotion Combat==== | | ====Flowmotion Combat==== |
| Flowmotion isn't just for getting around. You can also use it in combat.
| |
| ;Flowmotion Attacks
| |
| Press {{button|dsa}} while in Flowmotion to perform a powerful <font color=magenta>Flowmotion Attack</font>.
| |
| <br>
| |
| Your basic <font color=teal>Attack</font> command will change automatically when a Flowmotion Attack is possible.
| |
| <br>
| |
| Different Flowmotions will trigger different attacks, so give everything a try!
| |
| <br>
| |
| <br>
| |
| <font color=#f3c503>Slide toward walls and poles, and use Flowmotion to defeat the enemies!</font>
| |
| <br>
| |
| Sometimes <font color=magenta>sliding into enemies</font> will trigger Flowmotion.
| |
| ;Flowmotion Throws
| |
| Press {{button|3dsana}} + {{button|dsy}} to slide into a large enemy, and you will swing around that enemy.
| |
| <br>
| |
| While swinging around, press {{button|dsa}} and you can send the enemy flying.
| |
| <br>
| |
| <br>
| |
| <font color=#f3c503>Take out the enemies by sending them flying!</font>
| |
| <br>
| |
| Use Flowmotion to weave together a dynamic offense, and you'll dominate the battlefield in no time.
| |
| <br>
| |
| <font color=#f3c503>Flowmotion Combat</font> tutorial complete!
| |
|
| |
| ====Linking With Spirits==== | | ====Linking With Spirits==== |
| Sora and Riku each <font color=magenta>link with spirits</font> in their unique way.
| |
| ;Linking with Spirits
| |
| Completely fill up a Spirit's <font color=magenta>Link Gauge</font>, and it will briefly lend you its power.
| |
| <br>
| |
| Sora uses <font color=magenta>Link Attacks</font> to team up with his Spirits and take on the enemy.
| |
| <br>
| |
| Riku changes <font color=magenta>Link Styles</font>, absorbing his Spirits to power up his combos for a period of time.
| |
| <br>
| |
| The Link Gauge will refill as a Spirit's attacks connect with the enemy.
| |
| <br>
| |
| To link, touch Spirit icons on the Touch Screen, or hold {{button|shoulderl}} + {{button|shoulderr}} and press either {{button|dsx}}, {{button|dsb}}, or {{button|dsa}}.
| |
| <br>
| |
| You can link with both your Spirits at once to perform a devastating <font color=magenta>Dual Link</font>.
| |
| <br>
| |
| <br>
| |
| <font color=#f3c503>Link with your Spirit to defeat the enemies!</font>
| |
| <br>
| |
| Fill up the Link Gauge of both Spirits in your party, and you can team up with both at once to perform a powerful <font color=magenta>Dual Link</font>.
| |
| <br>
| |
| To perform a Dual Link, <font color=magenta>touch the Spirit icon</font> on the Touch Screen. You can also hold down {{button|shoulderl}} + {{button|shoulderr}} and press {{button|dsa}}.
| |
| <br>
| |
| Naturally, Dual Links are much more powerful than linking with a single Spirit. Collect as many Spirits as you can, and you never know what new tricks you might unlock!
| |
| <br>
| |
| <font color=#f3c503>Linking with Spirits</font> tutorial complete!
| |
|
| |
| ===Game Help=== | | ===Game Help=== |
| ====Gameplay Basics==== | | ====Gameplay Basics==== |
| ;Mementos
| |
| <font color=magenta>Mementos</font> are optional tutorials and flashbacks. When you see the cue on the top screen...
| |
| <br>
| |
| ...you can access the Memento by selecting <font color=#f3c503>Play Now</font> or <font color=#f3c503>View Now</font>. Mementos are also available from the main menu at any time.
| |
| ;Save Points
| |
| Glowing circles on the ground are <font color=magenta>save points</font>. Touch the light to recover your HP.
| |
| <br>
| |
| Press {{button|dsa}} while at a save point to open the <font color=magenta>save menu</font>, where you can do the following:
| |
| <br>
| |
| Save your progress.<ref name="box">This text is displayed in a yellow text box next to an image.</ref>
| |
| <br>
| |
| Return to the World Map.<ref name="box" />
| |
| <br>
| |
| Switch between playable characters.<ref name="box" />
| |
| ;The World Map
| |
| Use the <font color=magenta>World Map</font> to move between worlds. You can choose your entry point as well.
| |
| <br>
| |
| World data will appear on the Touch Screen. Each time you drop, the world's Dream Eaters and <font color=magenta>Lucky Item</font> may change.
| |
| ;Dropping Between Characters
| |
| In this game, you will <font color=teal>alternate</font> between Sora and Riku to progress through the story.
| |
| <br>
| |
| To <font color=magenta>drop</font>, or switch, between characters, just touch the <font color=#f3c503>DROP</font> button on the pauses screen or the main menu.
| |
| ;Earn Bonuses with Drop Points
| |
| When you drop, a screen will appear where you can spend <font color=magenta>Drop Points (DP)</font> to give the next character a bonus.
| |
| <br>
| |
| There are three ways to earn DP:
| |
| <br>
| |
| Collect these Droplets.<ref name="box" />
| |
| <br>
| |
| Find and complete this Link Portal.<ref name="box" />
| |
| <br>
| |
| Collect this Lucky Item.<ref name="box" />
| |
| ;The Drop Gauge
| |
| The <font color=magenta>Drop Gauge</font> continues to decrease as you explore the field.
| |
| <br>
| |
| <font color=teal>Sleep</font> and other <font color=teal>negative statuses</font> will cause your <font color=magenta>Drop Gauge</font> to drain more quickly.
| |
| <br>
| |
| When the gauge runs out, you will enter <font color=magenta>Bonus Time</font>, and Droplets will appear more often.
| |
| <br>
| |
| After Bonus Time ends, you will drop into the next character.
| |
| ;The Command Deck
| |
| You must <font color=magenta>install</font> commands to use them, In the main menu, choose <font color=#f3c503>Command Deck {{button|r}}<ref>In the game, this is a white arrow pointing to the right</ref> Edit Deck</font>.
| |
| <br>
| |
| You can assign one <font color=magenta>shortcut command</font> by highlighting it and pressing {{button|dsx}}.
| |
| <br>
| |
| To easily jump to this shortcut command in combat, just press {{button|dpad}}<ref name="left" />.
| |
| ;Item Commands
| |
| <font color=magenta>Item command</font> let you use items in your stock.
| |
| <br>
| |
| You can only use a limited number of each item per battle. This number is shown in your deck.
| |
| <br>
| |
| If you are out of an item, you cannot use it, even if you leave it installed in your deck.
| |
| ;Abilities
| |
| Special <font color=magenta>abilities</font> can be learned and activated which boost your stats or unlock new moves.
| |
| <br>
| |
| Abilities are obtained from Spirits.
| |
| <br>
| |
| Most abilities you obtain can be activated at any time, but <font color=teal>stat-boosting abilities</font> require that the Spirits you obtained them from stay in your party.
| |
| ;Link Critical
| |
| If your basic <font color=teal>Attack</font> and a Spirit's attack connect at the same time, both attacks will power up and send opponents flying.
| |
| <br>
| |
| Performing this <font colot=magenta>link critical</font> will give your <font color=magenta>Link Gauge</font> a huge boost.
| |
| ====Action Commands==== | | ====Action Commands==== |
| ;Link Block
| |
| Press {{button|dsy}} to block just as your Spirit is attacked to warp in front of the Spirit and protect it.
| |
| <br>
| |
| Successful <font color=magenta>link blocks</font> will charge up the <font color=magenta>Link Gauge</font>.
| |
| ;Air Slide / Sonic Impact
| |
| Press {{button|dsy}} while jumping to <font color=magenta>air slide</font> and move through the air at high speed.
| |
| <br>
| |
| If you have <font color=magenta>Sonic Impact</font> installed, you can press {{button|dsy}} while air sliding to gain a second burst of speed.
| |
| ;Glide / Superglide
| |
| While controlling Sora, hold {{button|dsb}} while jumping to fly through the air.
| |
| <br>
| |
| Once you obtain <font color=magenta>Superglide</font>, you will be able to fly at even faster speeds.
| |
| ;Shadow Slide / Shadow Strike
| |
| While controlling Riku, you can <font color=magenta>shadow slide</font> to warp behind your opponent.
| |
| <br>
| |
| <font color=magenta>Shadow Strike</font> lets you follow up with a downward slash after you reappear.
| |
| <br>
| |
| Shadow Strike must be installed <font color=#f3c503>underneath Shadow Slide</font>.
| |
| ;Doubleflight
| |
| Use this ability to jump a second time while in midair.
| |
| <br>
| |
| Press {{button|dsb}} in midair to perform a second jump.
| |
| ;Payback Raid / Payback Blast
| |
| <font color=magenta>Payback Raid</font> and <font color=magenta>Payback Blast</font> are counterattacks you can use after an enemy's attack sends you flying.
| |
| <br>
| |
| After you are sent flying, press {{button|dsy}} to strike back.
| |
| ;Counter Rush / Counter Aura
| |
| <font color=magenta>Counter Rush</font> and <font color=magenta>Counter Aura</font> are counterattacks used after blocking an enemy attack.
| |
| <br>
| |
| Press {{button|dsa}} right after a successful block to strike back.
| |
| <br>
| |
| Counter Rush and Counter Aura must be installed <font color=#f3c503>underneath a block command</font>.
| |
| ;Aerial Recovery
| |
| If an enemy attack sends you flying, you can get back in the action with an <font color=magenta>aerial recovery</font>.
| |
| <br>
| |
| After you are sent flying, press {{button|dsy}} to get yourself upright again.
| |
| ;Steep Climb / Rapid Descent
| |
| Use <font color=magenta>Steep Climb</font> and <font color=magenta>Rapid Descent</font> to continue attacking enemies drifting in midair.
| |
| <br>
| |
| Just approach the drifting enemy and press {{button|dsa}} to attack.
| |
| ;Sliding Sidewinder / Sliding Crescent
| |
| These commands let you transition from slide commands preformed with {{button|dsy}} into combo attacks.
| |
| <br>
| |
| Press {{button|dsa}} while sliding to attack.
| |
| <br>
| |
| <font color=magenta>Sliding Sidewinder</font> and <font color=magenta>Sliding Crescent</font> must be installed <font color=#f3c503>underneath a sliding command</font>.
| |
|
| |
| ====Reality Shifts==== | | ====Reality Shifts==== |
| ;Reality Shift<nowiki>:</nowiki> Code Break
| |
| Touch the <font color=#f3c503>glowing letters</font> on the Touch Screen to piece together the code!
| |
| <br>
| |
| Each code has a different effect.
| |
| ;Reality Shift<nowiki>:</nowiki> Faithline
| |
| Slide the stylus to <font color=#f3c503>connect the glowing dots</font> on the Touch Screen.
| |
| <br>
| |
| You will slide along the line you draw, dealing damage to any enemies you hit.
| |
| <br>
| |
| Complete the loop and you can continue the slide for several laps.
| |
| ;Reality Shift<nowiki>:</nowiki> Bubble Burst
| |
| Hit the enemies with bubbles to trap them.
| |
| <br>
| |
| The distance between the <font color=#f3c503>center globe</font> and where you touch determines the range and power.
| |
| <br>
| |
| You can ride trapped enemies and use them against other foes.
| |
| <br>
| |
| Press {{button|dsa}} to burst the bubble and damage surrounding foes.
| |
| <br>
| |
| Press {{button|dsb}} to burst the bubble and perform a <font color=magenta>super jump</font>.
| |
|
| |
| ;Reality Shift<nowiki>:</nowiki> Wonder Comic
| |
| Trap enemies in a comic-book world where their ending will not be a happy one.
| |
| <br>
| |
| Use the Touch Screen and <font color=#f3c503>follow all the directions correctly</font> to blast all nearby foes.
| |
| ;Reality Shift<nowiki>:</nowiki> Melody Catcher
| |
| Use the Touch Screen to <font color=#f3c503>interact with the notes and conduct</font> along with the rhythm.
| |
| <br>
| |
| In some areas, <font color=magenta>Melody Catcher</font> will change the environment and open new routes.
| |
| ;Reality Shift<nowiki>:</nowiki> Nightmare's End
| |
| Slide the stylus on the Touch Screen to <font color=#f3c503>cut through the white links</font> in the chains.
| |
| <br>
| |
| Cut through all the white links to deal major damage to enemies.
| |
| ;Reality Shift<nowiki>:</nowiki> Mirage Split
| |
| Slide the stylus on the Touch Screen to <font color=#f3c503>cut through the white links</font> in the chains.
| |
| <br>
| |
| Cut through all the white links to deal major damage to enemies.
| |
|
| |
| ====Spirits==== | | ====Spirits==== |
| ;Creating Spirits
| |
| You can create new Spirits in two ways: from <font color=teal>recipes</font>, and from <font color=teal>scratch</font>.
| |
| <br>
| |
| To create a Spirit using a recipe, you'll need to collect the materials in advance.
| |
| <br>
| |
| Starting from scratch may allow you to create Spirits in unexpected ways.
| |
| <br>
| |
| Once you've settled on what Spirit you want to create, you can sacrifice one of your <font color=teal>deck commands</font> to give your creation a stat boost.
| |
| <br>
| |
| Your new Spirit is part of the family.
| |
| <br>
| |
| Be sure to give it a meaningful name and lots of TLC.
| |
| ;Bonding with your Spirits
| |
| Touch a Spirit's <font color=#f3c503>silhouette</font> on the Touch Screen and you can pet that Spirit.
| |
| <br>
| |
| This might change a Spirit's disposition, increase your Affinity, or earn it some EXP.
| |
| <br>
| |
| Use <font color=magenta>Training Toys</font> to play with Spirits and you can help them grow.
| |
| <br>
| |
| Fighting alongside Spirits or bonding with them will earn them <font color=magenta>Link Points (LP)</font>.
| |
| <br>
| |
| LP can be spent on the <font color=magenta>Ability Link</font> board to unlock new commands and abilities for you.
| |
| <br>
| |
| Point the camera at the <font color=magenta>AR Card</font> included with this game to bond with that Spirit in AR!
| |
| <br>
| |
| You can pet Spirits in this mode, or give them certain items.
| |
| ;Rescuing Spirits
| |
| If a Spirit runs out of HP, a countdown will begin. Once the timer hits zero, the Spirit will <font color=red>turn back into Dream Pieces</font>.
| |
| <br>
| |
| Don't let that happen! Get close to your Spirit and rescue it by tapping {{button|dsa}} until you fill up the gauge.
| |
|
| |
| ====Link Portals==== | | ====Link Portals==== |
| ;Link Portals
| |
| Access a <font color=magenta>Link Portal</font> to face-off against -or team up with- Spirits from other worlds.
| |
| <br>
| |
| To begin, touch a <font color=#f3c503>Portal</font> on the Touch Screen. You must be zoomed in to see it.
| |
| <br>
| |
| Each portal is marked with a difficulty level, so don't bite off more than you can chew.
| |
| ;StreetPass
| |
| Use <font color=magenta>StreetPass</font> to exchange Link Portals with other players.
| |
| <br>
| |
| Touch the <font color=#f3c503>Portal button</font> on the Touch Screen to place Portals or manage the Portals you have received.
| |
|
| |
| ====Dive Mode==== | | ====Dive Mode==== |
| ;Dive Mode
| |
| In this mini-game, you take down enemies and collect prizes as you fall at high speed.
| |
| <br>
| |
| Your objective is to pass through the <font color=magenta>goal ring</font> that lights up once you've met certain goals.
| |
| <br>
| |
| Those goals vary from dive to dive.
| |
| <br>
| |
| Press {{button|dsa}} to attack enemies.
| |
| <br>
| |
| To defeat bosses, you will need to target their flashing weak points.
| |
| <br>
| |
| Press {{button|dsb}} to reduce speed.<ref name="box" />
| |
| <br>
| |
| Press {{button|dsy}} to quickly dodge.<ref name="box" />
| |
| <br>
| |
| Don't forget to decelerate and dodge to make it safely through the dive!
| |
| <br>
| |
| If you pick up a <font color=magenta>magic prize</font>, you can use {{button|dsx}} to perform a special <font color=magenta>magic attack</font>.
| |
|
| |
|
| ==References== | | ==References== |
| {{reflist}} | | {{reflist}} |