Forum:Dream Eater journal entries
Many (though not all) Dream Eaters have two descriptions, one in the reports (presumably for nightmares), and another when you opt to create its spirit counterpart. (eg. Keeba Tiger's report entry talks about its aura attack, whereas its spirit creation entry says "you're striped if you do, and striped if you don't") How should these be arranged and noted? Ultima Spark (talk) 06:07, 7 August 2012 (UTC)
- Sum2k3 mentioned the same thing here, I think we should include them, even if not all Spirits have one. --ShardofTruth (talk) 11:03, 7 August 2012 (UTC)
- Use the same format as we did for "first entry/second entry" or the KH Days Org members, I think. "Journal entry" and "Recipe entry", I guess. Let's also keep a list here of which ones are the same and which are different, so we know whether a page is missing its Recipe entry or simply doesn't have any differences.188.8.131.52 13:27, 7 August 2012 (UTC)
Entries for all Dream Eaters in Kingdom Hearts 3D. "J" indicates entry in the Reports section (its normal entry), "R" indicates entry in "Create Spirits" section ("R" being "recipe"). All wild Nightmares have a Spirit counterpart, and therefore the description shown when creating said Spirit may differ from its normal journal entry. Those without differing entries are marked "As above" in the "R" section. Shortened entries are listed as is. *** SPIRITS/NIGHTMARES Meow Wow J: Cat or dog? Boy or girl? Friend or fiend? One thing's for sure: this Dream Eater is adorable. Warning: fire freaks it out. R: As above. Tama Sheep J: This roly-poly Dream Eater loves to sleep, and so will opponents it gets its lamb chops on. At least its defenses are, uh, "mutton" to worry about... R: This roly-poly Dream Eater loves to sleep, and so will opponents it gets its lamb chops on. Its defenses, however, may leave "ewe" waiting... Yoggy Ram J: What do rams do? They ram you. Real talk: nobody rams like a ram does. Better wait for an opening! R: What do rams do? They ram things. Real talk: nobody rams like a ram does. Komory Bat J: These noctilionine nuisances boast quite the repertoire. Supersonic confusion waves? Yep. Vampiric drain attack? Just vunderful... R: These noctilionine nuisances boast quite the repertoire. Supersonic confusion waves? Check. Vampiric drain attack? Vunderful. Pricklemane J: These bouncy pincushions take "stick and move" to a whole new level. Look out when they turn red with rage! R: As above. Hebby Repp J: Hyperactive and a real handful, these reptiles rock it hard when they roll. Dodge their attacks and then counter! R: Hyperactive and a real handful, these reptiles rock it hard when they roll. Sir Kyroo J: Count on these little guys to stand by your side. They've got the swords and sorcery down, but a dose of fire will melt their courage. R: These little guys stand by their comrades. They've got the swords and sorcery down, but a dose of fire will melt their courage. Toximander J: These easygoing Dream Eaters still know how to play hardball. While you're snoozin', it's poison and confusion they're oozin'. Approach with caution! R: These easygoing Dream Eaters still know how to play hardball. While you're snoozin', it's poison and confusion they're oozin'. Fin Fatale J: Who ordered fish with lasers? Before you get blasted, bring the thunder, and you might just shock their gills off. R: Who ordered fish with lasers? They attack relentlessly, but a jolt of thunder will make them jump right out of their scales. Tatsu Steed J: These bubble-blowers are deadeyes at long range and punching bags up close. Now where would you rather be? R: These bubble-blowers are deadeyes at long range and punching bags up close. You'll need to keep them safe. Necho Cat J: This feline knows it's better than you. It doesn't walk—it "dances." It doesn't use magic—it "hits you with magical awesome." Close the distance and put this can on the mat. R: This feline knows it's better than you. It doesn't walk—it "dances." It doesn't use magic—it "hits you with magical awesome." Thunderaffe J: You know how fast lightning is? Well, these Dream Eaters don't... because they leave it in the dust every time. They move in straight lines, though, so just make sure you stay out of their way. R: You know how fast lightning is? Well, these Dream Eaters don't... because they leave it in the dust every time. Kooma Panda J: They bigger they are, the harder they claw... It'll take more than a few punches to the paunch to make this lumbering panda see stars. R: As above. Pegaslick J: While this winged, gale-force menace is trying to tether the weather, you should be taking it down before it's too late. R: This winged, gale-force menace knows how to tether the weather, but it's wide open while it gathers power. Iceguin Ace J: These chill customers will slip in for the attack and slide out to hit opponents with a blast of cold. To them, fire is most dire. R: As above. Peepsta Hoo J: This wise guy uses Scan to find weaknesses and attacks accordingly. But completing the Scan takes time... Isn't that a weakness, too? R: As above. Escarglow J: Homebodies who like to hide in invincible shells. Only problem: too many attacks will cause the shell to pop right off, leading to blushing and potential bruises. R: As above. KO Kabuto J: With a cannon for a horn and an ironclad frontal defense, this sharpshooting beetle battler will be tough to dent unless you can get behind it. R: With a cannon for a horn and an ironclad frontal defense, this sharpshooting beetle battler is a must for any roster. Wheeflower J: These Dream Eaters stick by their friends, dishing out flower power to keep their HP in the green. R: As above. Ghostabocky J: A wight that can blink out of sight and fight with sprite-height frights is tight... but smite it with light and it's nighty-nite, aight? R: As above. Zolephant J: Throw this titan into a tizzy and you had better take cover! But once the tantrum tapers off, it's wide open. R: Enemies who enrage this epic elephant had better take cover! But once the tantrum tapers off, it's wide open. Juggle Pup J: Their poker faces are hard to read, and every attack is a gamble, but on a good day these Dream Eaters will "seal" the deal. R: As above. Halbird J: Hit-and-run air strikers that pester their prey. While their tactics are sound, why do they stop to gloat every time they land a hit? R: As above. Staggerceps J: This distance fighter has a chest-mounted cannon and ammo that can lock down movement and commands. R: As above. Fishboné J: When this fish falls apart, it's only just getting started. It can disassemble itself to dodge and launch lasers from afar. R: As above. Flowbermeow J: It's fast... it's floral... and unlike Meow Wow, fire won't faze it! Only problem: along with being part dog and cat, this one seems to be part chicken. Beat it and luck might favor you! R: It's fast... it's floral... and unlike Meow Wow, fire won't faze it! Only problem: along with being part dog and cat, this one seems to be part chicken. Cyber Yog J: Here's a hircine hazard that shoots lasers from its horns. Once the blast-a-thon subsides, though, it's open season. R: As above. Chef Kyroo J: Frogs' legs are definitely not on this foodmeister's menu. He's skilled with a skillet and ready to serve up all kinds of surprises. R: As above. Lord Kyroo J: Master of the sword and sorcerer with the most, this brave little smartypants makes for a staunch companion... unless he catches fire. R: As above. Tatsu Blaze J: Prepare for burnination and other horrible punishments at the hands of this fireball-spouting multitalent. R: As above. Electricorn J: Do electric unicorns dream of androids? More importantly, can you stop this thunderslinger before it's done gathering juice? R: Do electric unicorns dream of androids? If this thunderslinger finishes gathering juice before someone gets the drop on it, its enemies will be in for a shock. Woeflower J: This Dream Eater is a total downer, inflicting negative status effects left and right and getting pouty when companions leave it behind. R: As above. Jestabocky J: When this spoofy spook isn't pretending to be prizes, it's trying to nab the real ones...and there's your opportunity to strike. R: When this spoofy spook isn't pretending to be prizes, it's trying to nab the real ones. Eaglider J: A total natural in the sky, this super-sniper has the very unfortunate habit of gloating when it lands a shot. R: As above. Me Me Bunny J: This cutie may play the darling, but watch out: it knows "bun fu." Back away and pick these fluffy pests off from a distance. R: This cutie may play the darling, but watch out: it knows "bun fu." Drill Sye J: Once upon a time, there was powerful rhino that could transform into a ball of spikes but hated magic... Well, you probably know where this is going. R: Once upon a time, there was powerful rhino that could transform into a ball of spikes but hated magic... This is his story. Tyranto Rex J: The second-or-possibly-first most vicious Dream Eater out there. Put it on ice before it puts you in a tough spot. R: The second-or-possibly-first most vicious Dream Eater out there. A must-have, but keep it away from ice! Magik Lapin J: Whoever pulled this rabbit out of a hat taught it a few spells of its own. Fun fact: its left ear and right ear each fire off their own magic! Cera Terror J: This Dream Eater has two modes, high defense, and a mastery of melee. But magic is enough to mire it, and it's prone to negative status effects. R: As above. Skelterwild J: This skelly's head and body are like two pesky Dream Eaters in one, but fire will send it back to the grave. R: As above. Ducky Goose J: After a few rounds of Duck Duck Goose with this cracker-packing loon, just about anyone would want to shove him into his own jack-in-the-box. R: After a few rounds of Duck Duck Goose with this cracker-packing loon, just about anyone would want to shove him into his own jack-in-the-box. Aura Lion J: Self-styled king of the dream jungle—and he does look pretty regal when he's firing off that aura. But bow not to this king; it's your turn to dodge and deliver. R: Self-styled king of the dream jungle—and he does look pretty regal when he's firing off that aura. Ryu Dragon J: Land and air are two separate play-grounds for this mythical monstrosity. But even a big, smart, fast contender like this can be put on ice (literally). R: As above. Drak Quack J: This quack likes to toy around, dancing maddeningly out of reach and blasting you with fireworks. Close the distance and shut this clown down. R: This quack likes to toy around, dancing maddeningly out of reach and blasting the other guys with fireworks. Keeba Tiger J: What's there to say about this aura wielding speed demon? It doesn't fire its aura that often, so look for your chance and take it! R: What's there to say about this aura-wielding speed demon? You're striped if you do, and striped if you don't. *** RARE SPIRITS Meowjesty J: The crown says it all. Get this Meow Wow mammoth bouncing, and you've got yourself a battlefield full of royal pancakes. R: As above. Frootz Cat J: Punishably pink and sinister levels of sweet, this Necho Cat snipes opponents with magic and heals buddies with fancy footwork. R: As above. Ursa Circus J: This big-top buffoon version of Kooma Panda might seem tame, but if the other guys let their guard down, they'll be the ones jumping through hoops. R: As above. Kab Kannon J: Who wouldn't want a KO Kabuto with a fiercer horn, adaptive ammo switching, and rock-hard defense? Its enemies, that's who. R: As above. R & R Seal J: When this siesta-loving Juggle Pup rolls the dice, it might pay off big, or it might just backfire. Hope it bought traveler's insurance... R: As above. Sudo Neku J: A Hebby Repp with stylin' threads and a serious 'tude. Whatever's piped through those phones has turned its "inner emo" into "outer aggro". R: As above. *** NIGHTMARE BOSSES Spellican J: A magically malicious opponent that summons crystal puppet-brooms and monstrous meteors to make life generally less pleasant. Commantis J: A persistent customer that attacks by firing discs and light ribbons. You can wear it down, but it will get right back up as soon as it's done recharging. Char Clawbster J: A fire-slinging, tail-spinning speed demon that will cling to the ceiling one moment and dance circles around you the next. Chill Clawbster J: A feisty fighter that's packing pincers, lasers, bombs, and all kinds of nastiness. Watch out when it overheats; that's when it pulls out the real heavy artillery. Hockomonkey J: A wild opponent with two personalities and three types of arms. The "Brute" switches between beefy bruisers and sproingy jack-in-the-boxers, while the "Mage" summons magic hands that float around, blasting magic and bashing heroes. Holey Moley J: A hit-and-run menace that pokes out of the ceiling and walls, flinging stray objects your way or taking swipes with its claws. Wargoyle J: Float like a butterfly, sting like a gargoyle. This fiend can do serious damage from a distance, or swoop in for a one-two wallop with its twin hammers. Brawlamari J: A six-armed arsenal with twin sword-acles, four laser-cles, and a million ways to use 'em. Queen Buzzerfly J: Queen (as it turns out!) of the Buzzerflies. They fight as a swarm: she pummels with stingers and pollen while her drones take a more direct approach. Anti Black Coat J: A mysterious menace clad in a black coat. He can teleport and attack from all ranges to get the drop on you. Don't be too tenacious: just look for an opening and strike when you can.