Editing Dive to the Heart

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*The final pillar, shaded yellow, depicts [[Belle]], [[Beast]], and his servants [[Lumière]], [[Cogsworth]], [[Mrs. Potts]] and [[Chip]]. While Belle and the servants are asleep, the Beast is depicted as awake, signifying his freedom.
*The final pillar, shaded yellow, depicts [[Belle]], [[Beast]], and his servants [[Lumière]], [[Cogsworth]], [[Mrs. Potts]] and [[Chip]]. While Belle and the servants are asleep, the Beast is depicted as awake, signifying his freedom.


All five pillars are known as {{nihongo|'''{{a|Awakening}}'''|めざめの園|Mezame no Sono|lit. "Garden of Awakening"}}. On the first pillar, Sora is asked to walk, then is shown three weapons, the [[Dream Sword]], the [[Dream Shield]], and the [[Dream Rod]]. He is directed to choose one and discard another, and his choice determines his specialty, initial [[stats]], and [[ability]] growth throughout the game. After choosing, the Station shatters and Sora falls to the second pillar, where he first encounters [[Shadow]]s, and is taught about battling and its rewards. The Station then sinks into darkness, and Sora awakens on the third pillar, where he is taught how to examine and interact with objects. By opening a [[treasure chest]], moving a crate, and destroying a barrel, he materializes a door that leads to a dream version of Destiny Islands, where Sora meets facsimiles of his friends, [[Tidus]], [[Wakka]], and [[Selphie]], which ask him enigmatic questions that determine how he gains [[experience]] throughout the game.
All five pillars are known as {{nihongo|'''{{a|Awakening}}'''|めざめの園|Mezame no Sono|lit. "Station of Awakening"}}. On the first pillar, Sora is asked to walk, then is shown three weapons, the [[Dream Sword]], the [[Dream Shield]], and the [[Dream Rod]]. He is directed to choose one and discard another, and his choice determines his specialty, initial [[stats]], and [[ability]] growth throughout the game. After choosing, the Station shatters and Sora falls to the second pillar, where he first encounters [[Shadow]]s, and is taught about battling and its rewards. The Station then sinks into darkness, and Sora awakens on the third pillar, where he is taught how to examine and interact with objects. By opening a [[treasure chest]], moving a crate, and destroying a barrel, he materializes a door that leads to a dream version of Destiny Islands, where Sora meets facsimiles of his friends, [[Tidus]], [[Wakka]], and [[Selphie]], which ask him enigmatic questions that determine how he gains [[experience]] throughout the game.


On the fourth pillar, Sora is again attacked by Shadows, but after defeating them the first [[Save Point]] is revealed, as well as floating steps to the final pillar. However, the steps vanish as he climbs them, trapping him on the fifth pillar. As he approaches a strange light, his shadow grows and becomes his [[Darkside]]; though he fights it, its darkness swallows him, and he reawakens on the Destiny Islands.
On the fourth pillar, Sora is again attacked by Shadows, but after defeating them the first [[Save Point]] is revealed, as well as floating steps to the final pillar. However, the steps vanish as he climbs them, trapping him on the fifth pillar. As he approaches a strange light, his shadow grows and becomes his [[Darkside]]; though he fights it, its darkness swallows him, and he reawakens on the Destiny Islands.

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