Editing Difficulty Level

From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 3: Line 3:
The {{nihongo|'''Difficulty Level'''|ゲームモード|Gēmu Mōdo|lit. "Game Mode"}} of a game in the ''Kingdom Hearts'' series determines enemy strength and limitations the player will be presented with during gameplay. In most ''Kingdom Hearts'' games, players choose a difficulty level when starting a new game, and they cannot change the level once they have started.
The {{nihongo|'''Difficulty Level'''|ゲームモード|Gēmu Mōdo|lit. "Game Mode"}} of a game in the ''Kingdom Hearts'' series determines enemy strength and limitations the player will be presented with during gameplay. In most ''Kingdom Hearts'' games, players choose a difficulty level when starting a new game, and they cannot change the level once they have started.


The original Japanese version of ''{{c|Kingdom Hearts|game}}'' had only one difficulty level, while the international version added Expert Mode. Difficulty levels and their names were standardized in later titles.
In ''[[Kingdom Hearts Re:coded]]'', the difficulty level is instead handled by the [[Difficulty Cheat]], which is set to Standard by default but can be changed to "Beginner", "Proud", and "Critical" at any time.
 
In ''[[Kingdom Hearts 3D: Dream Drop Distance]]'' and ''[[Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-]]'', Critical Mode is only available after completing the main game first instead of right away like before. ''[[Kingdom Hearts III]]'' originally lacked Critical Mode, but it eventually became available in Version 1.04-1.05 update.


The highest level of difficulty is {{nihongo|'''Critical Mode'''|クリティカルモード|Kuritikaru Mōdo}}, followed by {{nihongo|'''Proud Mode'''|プラウドモード|Puraudo Mōdo}}, {{nihongo|'''Standard Mode'''|スタンダードモード|Sutandādo Mōdo}}, and {{nihongo|'''Beginner Mode'''|ビギナーモード|Biginā Mōdo}}.
The highest level of difficulty is {{nihongo|'''Critical Mode'''|クリティカルモード|Kuritikaru Mōdo}}, followed by {{nihongo|'''Proud Mode'''|プラウドモード|Puraudo Mōdo}}, {{nihongo|'''Standard Mode'''|スタンダードモード|Sutandādo Mōdo}}, and {{nihongo|'''Beginner Mode'''|ビギナーモード|Biginā Mōdo}}.


In ''[[Kingdom Hearts Re:coded]]'', the difficulty level is instead handled by the [[Difficulty Cheat]], which is set to Standard by default but can be changed to "Beginner", "Proud", and "Critical" at any time.
In ''[[Kingdom Hearts 3D: Dream Drop Distance]]'' and ''[[Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-]]'', Critical Mode is only available after completing the main game first instead of right away like before. ''[[Kingdom Hearts III]]'' originally lacked Critical Mode, but it eventually became available in the Version 1.04-1.05 update.
{{TOClimit|2}}
==List of difficulties in each game==
==List of difficulties in each game==
{|border="1" cellpadding="2" cellspacing="0" width="100%" style="text-align:center"
{|class="wikitable" width="100%" style="text-align:center"
|-style="{{style||a}}"
|-bgcolor="#87ceeb"
!width="25%" rowspan="2"|Game
|width="25%" rowspan="2"|'''Game'''
!width="75%" colspan="4"|Available Difficulty Levels
|width="75%" colspan="9"|'''Available Difficulty Levels'''
|-style="{{style||b}}"
|-
|-bgcolor="#87ceeb"
|
|
!Normal Mode
|'''Normal Mode'''
!Expert Mode
|'''Expert Mode'''
|
|
|-
|-
|-bgcolor="#e6e6fa"
|''{{c|Kingdom Hearts|game}}''
|''{{c|Kingdom Hearts|game}}''
|
|
|{{Yes}}
|{{Yes}}
|{{Yes}}<ref>International version only.</ref>
|{{Yes}}
|
|
|-style="{{style||b}}"
|
!Beginner Mode
!Standard Mode
!Proud Mode
!Critical Mode
|-
|-
|-bgcolor="#87ceeb"
|'''Game'''
|'''Beginner Mode'''
|'''Standard Mode'''
|'''Proud Mode'''
|'''Critical Mode'''
|-
|-bgcolor="#e6e6fa"
|''[[Kingdom Hearts Final Mix]]''
|''[[Kingdom Hearts Final Mix]]''
|{{Yes}}<ref>Named "Final Mix: Beginner".</ref>
|{{Yes}}<ref>Named "Final Mix: Beginner".</ref>
Line 40: Line 41:
|{{Yes}}<ref>Named "Final Mix: Proud".</ref>
|{{Yes}}<ref>Named "Final Mix: Proud".</ref>
|{{No}}
|{{No}}
|-
|-bgcolor="#e6e6fa"
|''[[Kingdom Hearts Re:Chain of Memories]]''
|''[[Kingdom Hearts Re:Chain of Memories]]''
|{{Yes}}
|{{Yes}}
Line 46: Line 47:
|{{Yes}}
|{{Yes}}
|{{No}}
|{{No}}
|-
|-bgcolor="#e6e6fa"
|''[[Kingdom Hearts II]]''
|''[[Kingdom Hearts II]]''
|{{Yes}}
|{{Yes}}
Line 52: Line 53:
|{{Yes}}
|{{Yes}}
|{{No}}
|{{No}}
|-
|-bgcolor="#e6e6fa"
|''[[Kingdom Hearts II Final Mix]]''
|''[[Kingdom Hearts II Final Mix]]''
|{{Yes}}
|{{Yes}}
Line 58: Line 59:
|{{Yes}}
|{{Yes}}
|{{Yes}}
|{{Yes}}
|-
|-bgcolor="#e6e6fa"
|''[[Kingdom Hearts 358/2 Days]]''
|''[[Kingdom Hearts 358/2 Days]]''
|{{Yes}}
|{{Yes}}
Line 64: Line 65:
|{{Yes}}
|{{Yes}}
|{{No}}
|{{No}}
|-
|-bgcolor="#e6e6fa"
|''[[Kingdom Hearts Birth by Sleep]]''
|''[[Kingdom Hearts Birth by Sleep]]''
|{{Yes}}
|{{Yes}}
Line 70: Line 71:
|{{Yes}}
|{{Yes}}
|{{Yes}}<ref>International version only.</ref>
|{{Yes}}<ref>International version only.</ref>
|-
|-bgcolor="#e6e6fa"
|''[[Kingdom Hearts Birth by Sleep Final Mix]]''
|''[[Kingdom Hearts Birth by Sleep Final Mix]]''
|{{Yes}}
|{{Yes}}
Line 76: Line 77:
|{{Yes}}
|{{Yes}}
|{{Yes}}
|{{Yes}}
|-
|-bgcolor="#e6e6fa"
|''[[Kingdom Hearts coded]]''
|''[[Kingdom Hearts coded]]''
|{{Yes}}
|{{Yes}}
Line 82: Line 83:
|{{Yes}}
|{{Yes}}
|{{Yes}}
|{{Yes}}
|-
|-bgcolor="#e6e6fa"
|''[[Kingdom Hearts Re:coded]]''
|''[[Kingdom Hearts Re:coded]]''
|{{Yes}}
|{{Yes}}
Line 88: Line 89:
|{{Yes}}
|{{Yes}}
|{{Yes}}
|{{Yes}}
|-
|-bgcolor="#e6e6fa"
|''[[Kingdom Hearts 3D: Dream Drop Distance]]''
|''[[Kingdom Hearts 3D: Dream Drop Distance]]''
|{{Yes}}
|{{Yes}}
Line 94: Line 95:
|{{Yes}}
|{{Yes}}
|{{Yes}}<ref name="unlock">Unlocks after beating the game once.</ref>
|{{Yes}}<ref name="unlock">Unlocks after beating the game once.</ref>
|-
|-bgcolor="#e6e6fa"
|''[[Kingdom Hearts Union χ]]''
|{{No}}
|{{Yes}}
|{{Yes}}
|{{Yes}}<ref>Only available for the Summer Adventure quests.</ref>
|-
|''[[Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-]]''
|''[[Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-]]''
|{{Yes}}
|{{Yes}}
Line 106: Line 101:
|{{Yes}}
|{{Yes}}
|{{Yes}}<ref name="unlock"/>
|{{Yes}}<ref name="unlock"/>
|-
|-bgcolor="#e6e6fa"
|''[[Kingdom Hearts III]]''
|''[[Kingdom Hearts III]]''
|{{Yes}}
|{{Yes}}
Line 112: Line 107:
|{{Yes}}
|{{Yes}}
|{{Yes}}<ref>Added in the 1.04 update.</ref>
|{{Yes}}<ref>Added in the 1.04 update.</ref>
|-
|-bgcolor="#e6e6fa"
|''[[Kingdom Hearts Melody of Memory]]''
|''[[Kingdom Hearts Melody of Memory]]''
|{{Yes}}
|{{Yes}}
Line 150: Line 145:
*Compared to the original game, enemies inflict twice the damage.
*Compared to the original game, enemies inflict twice the damage.
*The Gummi Ship's attack deals half the damage.
*The Gummi Ship's attack deals half the damage.
*Attacks against the Gummi Ship deal four times the damage.
*"FMPR" is written on the top right of the save file.
*"FMPR" is written on the top right of the save file.
*A Battle Report is shown after the epilogue, showing statistics from your journey.
*A Battle Report is shown after the epilogue, showing statistics from your journey.
Line 172: Line 166:
*Compared to Standard, enemies deal 1.2x the damage.
*Compared to Standard, enemies deal 1.2x the damage.
*Sora and Riku have a 0.7% chance of getting a Random Joker after a fight.
*Sora and Riku have a 0.7% chance of getting a Random Joker after a fight.
*Save file will display "Proud Mode"


==''Kingdom Hearts II''==
==''Kingdom Hearts II''==
Line 196: Line 189:
*Compared to Standard, damage to enemies is increased to 1.5x.
*Compared to Standard, damage to enemies is increased to 1.5x.
*Compared to Standard, damage received is halved.
*Compared to Standard, damage received is halved.
*Sora starts with a [[Ribbon]] as his default armor.
*''{{c|Birth by Sleep|video}}'' cannot be unlocked.
*''{{c|Birth by Sleep|video}}'' cannot be unlocked.


Line 214: Line 208:
*MP from Bonus Levels raises in +5 increments instead of +10 increments. (Maximum MP: 120 MP)
*MP from Bonus Levels raises in +5 increments instead of +10 increments. (Maximum MP: 120 MP)
*Compared to Standard, EXP gained is 75% of the normal amount.
*Compared to Standard, EXP gained is 75% of the normal amount.
*Roxas learns [[Reaction Boost]], [[Finishing Plus]], [[Draw]], 2x [[Lucky Lucky]], [[MP Hastera]] and [[No Experience]] on the Third Day.  
*Roxas learns Reaction Boost, Finishing Plus, Draw, 2x Lucky Lucky, MP Hastera and No Experience on the Third Day.  
*Roxas begins the game with 50 AP.
*Roxas begins the game with 50 AP.
*AP increases by increments of 3 instead of 2.
*AP increases by increments of 3 instead of 2.
Line 229: Line 223:
*Roxas takes normal damage.
*Roxas takes normal damage.
*HP prize recovery is normal.
*HP prize recovery is normal.
*The {{nihongo|'''Decrease Challenge Difficulty'''|やさしくなってコンティニュー|Yasashiku Natte Kontinyū|lit. "Be Gentle and Continue"}} option becomes available after going down 5 times. It temporarily sets the difficulty to Beginner Mode until the mission is completed or a regular Continue is used.


===Proud Mode===
===Proud Mode===
Line 236: Line 229:


===Mission Mode===
===Mission Mode===
Though not a difficulty level in itself, [[Mission Mode]] boasts a difficulty level of its own that surpasses even Proud Mode. Regardless of what difficulty you play on in Story Mode, Mission Mode's difficulty stays consistent. Due to its intended multiplayer purpose, designed for two or more players to cooperate, players deal far less damage than usual.
Though not a difficulty level in itself, [[Mission Mode]] boasts a difficulty level of its own that surpasses even Proud Mode . Regardless of what difficulty you play on in Story Mode, Mission Mode's difficulty stays consistent. Due to its intended multiplayer purpose, designed for two or more players to cooperate, players deal far less damage than usual.
 
With the bonus defense from automatic higher levels for enemies in Mission Mode, players only deal 0.5x damage, and take normal damage.
With the bonus defense from automatic higher levels for enemies in Mission Mode, players only deal 0.5x damage, and take normal damage.
{{sec-stub}}
{{sec-stub}}
Line 261: Line 253:


===Critical Mode===
===Critical Mode===
*Player deals normal damage.
*Player deals 0.5x damage compared to Standard.
*Player receives 2x damage compared to Standard.
*Player receives 2x damage compared to Standard.
*Compared to Standard, EXP gained is 75% of the normal amount.
*HP quantities from Bonus Levels are halved compared to Standard.
*HP quantities from Bonus Levels are halved compared to Standard.
*Game begins with five command slots.
*Game begins with five command slots.
Line 300: Line 291:
*Compared to Standard, Sora and Riku take 0.5x the damage.
*Compared to Standard, Sora and Riku take 0.5x the damage.
*Compared to Standard, Spirits take 0.5x the damage.
*Compared to Standard, Spirits take 0.5x the damage.
*One or two enemies will attack at a time.
*Risky Winds ''[[Forecast]]'' is not available.
*The Risky Winds [[Forecast]] is not available.
*Thirteen or more [[Trophies]] are required to unlock [[Another Guardian of Light]].
*Thirteen or more [[Trophies]] are required to unlock [[Another Guardian of Light]].


Line 308: Line 298:
*Sora and Riku take normal damage.
*Sora and Riku take normal damage.
*Spirits take normal damage.
*Spirits take normal damage.
*One or two enemies will attack at a time.
*Seven or more Trophies are required to unlock [[Another Guardian of Light]].
*Seven or more Trophies are required to unlock [[Another Guardian of Light]].


Line 316: Line 305:
*Compared to Standard, Sora and Riku take 1.5x the damage.
*Compared to Standard, Sora and Riku take 1.5x the damage.
*Spirits take normal damage.
*Spirits take normal damage.
*Two or three enemies will attack at a time.
*Bosses are less likely to cheer or taunt after landing an attack.
*Enemies are more likely to use powerful attacks or action patterns.
*Five or more Trophies are required to unlock [[Another Guardian of Light]].
*Five or more Trophies are required to unlock [[Another Guardian of Light]].


Line 324: Line 310:
*EXP Zero is available as an ability.
*EXP Zero is available as an ability.
*Compared to Standard, enemies take 0.5x the damage.
*Compared to Standard, enemies take 0.5x the damage.
*Compared to Standard, Sora and Riku take 3.0x the damage, x2.0 in [[Dive Mode]].
*Compared to Standard, Sora and Riku take 3.0x the damage.
*Compared to Standard, Spirits take 1.5x the damage.
*Compared to Standard, Spirits take 1.5x the damage.
*Compared to Standard, Risky Winds has a 2.5x chance of appearing.
*Compared to Standard, Risky Winds has a 2.5x chance of appearing.
*All enemies will attack simultaneously.
*Bosses attack in quicker succession. During Risky Winds, bosses attack almost constantly.
*Bosses are less likely to cheer or taunt after landing an attack.
*Enemies are more likely to use powerful attacks or action patterns.
**{{ns|Game|Young Xehanort}}'s Wild Arcanum attack includes an air combo that is exclusive to this difficulty level.
*Certain enemies will use attacks that are normally performed at low HP when they have a lot of HP remaining.
*Enemies do not flinch as much as in other difficulties.
*Enemies do not flinch as much as in other difficulties.
*Bosses activate their desperation moves much earlier than normal.
**[[Game:Young Xehanort|Young Xehanort]] has an air combo that is exclusive to this difficulty level.
*No Trophies are required to unlock [[Another Guardian of Light]].
*No Trophies are required to unlock [[Another Guardian of Light]].


Line 350: Line 332:


===Critical Mode===
===Critical Mode===
*Starting MP and HP are halved, rounded down, compared to all other difficulties.
*Compared to Standard, Aqua deals 1.5× damage.
*HP and MP from Bonus Levels are halved, rounded down, compared to all other difficulties.
*Compared to Standard, Aqua deals 50% more damage.
*Compared to Standard, enemies deal double damage.
*Compared to Standard, enemies deal double damage.
*Aqua's Attack combo chains are now reset by missed hits, and she can now get interrupted during the use of Curaga.
*The effects of Combo Master and Leaf Bracer are removed.
*Aqua won't survive a fatal attack if not at critical health when it lands.
*Second Chance does not take effect if Aqua is not at critical health when a fatal attack lands.
*Enemies and destructible items no longer drop HP, MP, and Focus prizes.
*Enemies and destructible items no longer drop HP, MP, and Focus prizes.
==''Kingdom Hearts Union χ''==
{{main|khux:Proud Mode|l1=Proud Mode}}
Each [[Story Quest]] in ''[[Kingdom Hearts Union χ]]'' has a default difficulty and an optional Proud Mode. The Summer Adventure line of quests also has an additional Critical mode.
===Standard Mode===
*Enemy levels are normal.
*All Keyblades, {{c|Medal|ucx}}s, and [[Special Attack]]s are available.
===Proud Mode===
*Enemy levels are higher.
*Must use a certain Keyblade.
*Conditions are set on which Medals and Special Attacks are available.
*Continues and Friend Medals are inaccessible.
*New Keyblades and rare Synthesis materials are available as rewards.
*For Quest 800 onward, and certain event quests, all objectives must be completed simultaneously.
===Critical Mode===
*Enemy levels are even higher.
*Must use a certain Keyblade.
*Continues and Friend Medals are inaccessible.
*All objectives must be completed simultaneously.
*Rarer rewards are available.


==''Kingdom Hearts III''==
==''Kingdom Hearts III''==
Line 385: Line 342:
===Beginner Mode===
===Beginner Mode===
*Compared to Standard, EXP gain is increased by 1.25x.
*Compared to Standard, EXP gain is increased by 1.25x.
*Sora deals 1.25x as much damage to enemies and takes 0.5x damage from enemies, compared to Standard.
*Sora deals 1.25x more damage to enemies and takes 0.5x damage from enemies, compared to Standard.
*Must collect all 90 [[Lucky Emblem]]s to view "{{c|Yozora|video}}".
*Must collect all 90 [[Lucky Emblem]]s to view "{{c|Yozora|video}}".


Line 394: Line 351:
===Proud Mode===
===Proud Mode===
*Damage dealt to enemies is normal.  
*Damage dealt to enemies is normal.  
*Sora takes 1.5x times as much damage from enemies, compared to Standard.
*Sora takes 1.5x times more damage from enemies, compared to Standard.
*Must collect 30 Lucky Emblems to view "Yozora".
*Must collect 30 Lucky Emblems to view "Yozora".


===Critical Mode===
===Critical Mode===
*Starting MP and HP are halved, rounded down, compared to all other difficulties.
*MP and HP are halved compared to all other difficulties.
*HP and MP from [[Bonus Level]]s are halved, rounded down (10 to 5, 5 to 2, 3 to 1), compared to all other difficulties.
*HP from [[Bonus Level]]s is gained in +5 increments, instead of +10 increments in all other difficulties. (Maximum HP: 135 if Sora chooses Vitality in [[Dive to the Heart]].)
*MP from Bonus Levels is gained in +2 increments, instead of +5 increments in all other difficulties.
*Sora begins the game with 58 AP (64 with pre-equipped Soldier's Earring).
*Sora begins the game with 58 AP (64 with pre-equipped Soldier's Earring).
*[[Situation Command]]s take twice as long to build up.
*[[Situation Command]]s take twice as long to build up.
*Sora receives 2.0x + 10 damage (calculated before attack multiplier) as compared to Standard.
*Sora receives 2.33x the damage from enemies and deals the same damage to enemies compared to Standard.
*MP Charge times have been increased to 70 seconds.
*Compared to Standard or Proud, EXP gained is three-quarters of the normal amount.
*Compared to Standard, EXP gained is 75% of the normal amount.
*Sora learns 3 default abilities exclusive to Critical Mode: [[Critical Counter]], [[Critical Recharge]], and [[Critical Converter]].
*Sora has three default abilities exclusive to Critical Mode: [[Critical Counter]], [[Critical Recharge]], and [[Critical Converter]]. As playable characters, [[Riku]], [[Aqua]], [[Roxas]]{{RM}}, and [[Kairi]]{{RM}} also have Critical Counter by default.
*Sora learns [[Aerial Recovery]], [[Counter Slash]], [[Counter Impact]], [[Counter Kick]], [[Final Blow]], [[Risk Dodge]], [[Rising Spiral]], [[Groundbreaker]], 3 instances of both [[Air Slide]] and [[Superslide]], and [[Combo Master]] by default.
*Sora learns [[Aerial Recovery]], [[Counter Slash]], [[Counter Impact]], [[Counter Kick]], [[Final Blow]], [[Risk Dodge]], [[Rising Spiral]], [[Groundbreaker]], two additional instances of both [[Air Slide]] and [[Superslide]], and [[Combo Master]] by default.
*The [[Soldier's Earring]] accessory is pre-equipped to Sora before fighting [[Darkside]] and the [[Shadow]]s.
*The [[Soldier's Earring]] accessory is pre-equipped to Sora before fighting [[Darkside]] and the [[Shadow]]s.
*[[Link]]s restore half of Sora's maximum HP, as opposed to all of his HP in other difficulties.
*[[Link]]s restore half of Sora's maximum HP, as opposed to all of his HP in other difficulties.
*No Lucky Emblems are needed to view "Yozora".
*Clearing the story on Critical Mode rewards the player with the [[Proof of Times Past]], which can be exchanged for the [[Oblivion]] Keyblade.
*Clearing the story on Critical Mode rewards the player with the [[Proof of Times Past]], which can be exchanged for the [[Oblivion]] Keyblade.
*[[Cuisine]] Full Course Bonus is two thirds as long.
*No Lucky Emblems are needed to view "Yozora".
==''Kingdom Hearts Melody of Memory''==
In ''[[Kingdom Hearts Melody of Memory]]'', the difficulty is handled on a level-by-level basis, as opposed to choosing one setting for the whole game. The difficulty level affects the general charting of the tracks, such as the number of notes and the pattern in which they need to be hit.
However, certain songs are locked to Beginner Mode, and thus only have one charting:
* "{{ns|game|Simple and Clean}}" (intro version)
* "{{ns|game|Dive into the Heart -Destati-}}" (tutorial)
* "{{ns|game|Stranded Beyond}}" (in the last area)
* "{{ns|game|Kairi III}}" (in the last area)
* "{{ns|game|March Caprice for 'Melody of Memory'}}" (credits)


==Related trophies==
==Related trophies==
Line 468: Line 414:
====''Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-''====
====''Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-''====
{{Trophy|img=[[File:Proud Player Critical Competitor Trophy KH0.2.png|63px]]|title=Proud Player/Critical Competitor|desc=Complete the game in Proud or Critical Mode.}}
{{Trophy|img=[[File:Proud Player Critical Competitor Trophy KH0.2.png|63px]]|title=Proud Player/Critical Competitor|desc=Complete the game in Proud or Critical Mode.}}
====''Kingdom Hearts Melody of Memory''====
{|border="0" align="left" style="border-collapse:collapse;"
|width="300px"|{{Trophy|img=[[File:Beginner Player Trophy KHMOM.png|63px]]|title=Beginner Player|desc=Clear 50 songs on Beginner.}}
|width="300px"|{{Trophy|img=[[File:Standard Player Trophy KHMOM.png|63px]]|title=Standard Player|desc=Clear 50 songs on Standard.}}
|width="300px"|{{Trophy|img=[[File:Proud Player Trophy KHMOM.png|63px]]|title=Proud Player|desc=Clear 50 songs on Proud.}}
|-
|{{Trophy|img=[[File:Beginner Chain Master Trophy KHMOM.png|63px]]|title=Beginner Chain Master|desc=Clear 50 songs with a Full Chain on Beginner.}}
|{{Trophy|img=[[File:Standard Chain Master Trophy KHMOM.png|63px]]|title=Standard Chain Master|desc=Clear 50 songs with a Full Chain on Standard.}}
|{{Trophy|img=[[File:Proud Chain Master Trophy KHMOM.png|63px]]|title=Proud Chain Master|desc=Clear 50 songs with a Full Chain on Proud.}}
|-
|{{Trophy|img=[[File:Beginner Maestro Trophy KHMOM.png|63px]]|title=Beginner Maestro|desc=Clear all songs on Beginner.}}
|{{Trophy|img=[[File:Standard Maestro Trophy KHMOM.png|63px]]|title=Standard Maestro|desc=Clear all songs on Standard.}}
|{{Trophy|img=[[File:Proud Maestro Trophy KHMOM.png|63px]]|title=Proud Maestro|desc=Clear all songs on Proud.}}
|}
{{-}}
==Notes and references==
==Notes and references==
{{reflist}}
{{reflist}}
{{Mechanics}}
[[Category:Game elements]]
[[Category:Game elements]]

Please note that all contributions to the Kingdom Hearts Wiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see KHWiki:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)