Editing Defender

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{{game|KH1|FM1|COM|REC|KHC|RCO|KHX|UCX|DR|MOM}}
{{game|KH1|FM1|COM|REC|KHC|RCO|KHX|UCX|MOM}}
{{suite}}
{{suite}}
{{about}}
{{move|Defender (Heartless)}}
{{Youmay|the [[Heartless]]|[[Defender (shield)|the shield]] or [[Defender (ability)|the ability]]}}
{{Character
{{Character
  |name=Defender
  |name=Defender
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  |es=Defensor
  |es=Defensor
  |image=[[File:Defender KH.png|300px]]
  |image=[[File:Defender KH.png|300px]]
  |tab2=KHCOM
  |tab2=KHX
  |image2=[[File:Defender KHCOM.png|Field sprite in ''Kingdom Hearts Chain of Memories''.]]
  |image2=[[File:Defender KHX.png|300px]]
|tab3=KHX
|sprite1=[[File:Defender KHCOM.png|Field sprite in ''Kingdom Hearts Chain of Memories''.]]
|image3=[[File:Defender KHX.png|300px]]
  |game1=Kingdom Hearts
  |game1=Kingdom Hearts
  |game2=Kingdom Hearts Chain of Memories
  |game2=Kingdom Hearts Chain of Memories
  |game3=Kingdom Hearts coded
  |game3=Kingdom Hearts coded
  |game4=Kingdom Hearts χ
  |game4=Kingdom Hearts χ
  |game5=Kingdom Hearts Dark Road
  |game5=Kingdom Hearts Melody of Memory
|game6=Kingdom Hearts Melody of Memory
  |type=Emblem Heartless
  |type=Emblem Heartless
  |spec=Heartless
  |spec=Heartless
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  |COMHP1=90
  |COMHP1=90
  |COMAP1=4
  |COMAP1=4
  |COMEXP1=12
  |COMEXP1=13
  |COM7=s
  |COM7=s
  |COMHP7=142
  |COMHP7=144
  |COMAP7=13
  |COMAP7=14
  |COMEXP7=130
  |COMEXP7=130
  |COM8=s
  |COM8=s
  |COMHP8=151
  |COMHP8=153
  |COMAP8=15
  |COMAP8=15
  |COMEXP8=130
  |COMEXP8=150
  |COM9=s
  |COM9=s
  |COMHP9=160
  |COMHP9=162
  |COMAP9=16
  |COMAP9=17
  |COMEXP9=150
  |COMEXP9=169
  |COM10=s
  |COM10=s
  |COMHP10=169
  |COMHP10=171
  |COMAP10=18
  |COMAP10=18
  |COMEXP10=180
  |COMEXP10=189
  |COM12=r
  |COM12=r
  |COMHP12=287
  |COMHP12=288
  |COMAP12=17
  |COMAP12=17
  |COMEXP12=319
  |COMEXP12=371
  |COMHP13=305
  |COMHP13=306
  |COMAP13=18
  |COMAP13=18
  |COMEXP13=403
  |COMEXP13=403
|ReCOM1=r
  |COMphys=x1.0
|ReCOMHP1=75
  |COMfire=x1.0
|ReCOMAP1=5
  |COMbliz=x1.0
|ReCOMEXP1=12
|ReCOM7=s
|ReCOMHP7=117
|ReCOMAP7=13
|ReCOMEXP7=130
|ReCOM8=s
|ReCOMHP8=136
|ReCOMAP8=15
|ReCOMEXP8=130
|ReCOM9=s
|ReCOMHP9=147
|ReCOMAP9=16
|ReCOMEXP9=150
|ReCOM10=s
|ReCOMHP10=149
|ReCOMAP10=18
|ReCOMEXP10=180
|ReCOM12=r
|ReCOMHP12=272
|ReCOMAP12=18
|ReCOMEXP12=219
|ReCOMHP13=290
|ReCOMAP13=19
|ReCOMEXP13=203
  |COMphys=x1.0<ref name="front">x0 when attacking the front.</ref>
  |COMfire=x1.0<ref name="front"/>
  |COMbliz=x1.0<ref name="front"/>
|ReCOMphys=x1.0
|ReCOMfire=x1.0
|ReCOMbliz=x1.0
  |COMthun=x1.0
  |COMthun=x1.0
  |COMneut=x1.0
  |COMneut=x1.0
  |COMgrav=
  |COMgrav=x1.0
  |COMstun=
  |COMstun=x1.0
  |COMstop=
  |COMstop=x1.0
  |COMwarp=
  |COMwarp=x1.0
  |COMbind=
  |COMbind=x1.0
  |COMconf=
  |COMconf=x1.0
  |COMterr=
  |COMterr=x1.0
  |ReCOMmagn=X
  |COMmagn=x0
  |ReCOMfree=
  |COMfree=x1.0
  |ability=Protect
  |ability=Protect
  |desc=Decrease physical damage inflicted by enemies. Magical attacks inflict normal damage.
  |desc=Decrease physical damage inflicted by enemies. Magical attacks inflict normal damage.
  |duration=1 reload
  |duration=1 reload
  |CP=25
  |CP=25
  |COMMP=10
  |value=1, 2, 4, 8
|ReCOMMP=20
|COMrate=4%
  |duel=5
  |duel=5
  |time=6
  |time=6
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  |CODDEF=0.38
  |CODDEF=0.38
  |CODEXP=4.00
  |CODEXP=4.00
  |CODloc1=Hollow Bastion Part I
  |CODloc1=Hollow Bastion
  |CODLVL1=41
  |CODLVL1=41
  |CODloc2=Hollow Bastion Part I
  |CODloc2=Hollow Bastion
  |CODenc2=Questploration
  |CODenc2=Questploration
  |CODLVL2=43
  |CODLVL2=43
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  |CODSSLVL1b=71
  |CODSSLVL1b=71
  |CODSScol1b=bug
  |CODSScol1b=bug
  |CODSSloc2=Hollow Bastion Part II
  |CODSSloc2=Hollow Bastion II
  |CODSSsec2=A
  |CODSSsec2=A
  |CODSSLVL2=10
  |CODSSLVL2=10
  |CODSScol2=bug
  |CODSScol2=bug
  |CODSSloc3=Hollow Bastion Part II
  |CODSSloc3=Hollow Bastion II
  |CODSSsec3=B
  |CODSSsec3=B
  |CODSSLVL3=21
  |CODSSLVL3=21
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  |CODreward3=Thunder Raid (1.00%)
  |CODreward3=Thunder Raid (1.00%)
  |CODreward4=Aerora (0.50%)
  |CODreward4=Aerora (0.50%)
  |CODworld=Hollow Bastion Part I, Castle Oblivion
  |CODworld=Hollow Bastion, Castle Oblivion
  |CODSSworld=Agrabah, Hollow Bastion Part II
  |CODSSworld=Agrabah, Hollow Bastion II
|DRw1=Agrabah|DRw1r=2
|DRwrank1=★★★|DRwlv1=37<ref name="LVL">50 prior to August 12, 2020.</ref>|DRwbp1=290<ref name="BP">528 prior to August 12, 2020.</ref>
|DRwrank2=★★★★|DRwlv2=49|DRwbp2=512
|DRe1=Winning Streak
|DRelv1=50|DRebp1=528
|DRt1=21-29
|DRtper1=1, 2, 3, 4, 5
|DRtlv1=37|DRtbp1=290
|DRt2=31-49
|DRtper2=1, 2, 3, 4, 5
|DRtlv2=49|DRtbp2=512
|DRt3=71-89|DRt3r=2
|DRtper3=1, 3, 5
|DRtlv3=49|DRtbp3=512
|DRtlv4=50|DRtbp4=528
|DRt5=91-94
|DRtper5=2, 4
|DRtlv5=49|DRtbp5=512
|DRwind=Resist
|DRlightning=Weak
|DRattack=Physical
|DRpass1=HP +1
|DRpass2=Defense +1
|DRpass3=Strength +1
|DRpass4=Strength +1
|MOMattack=Strong
|MOMground1=Multi-Attack
|MOMstage={{ns|Game|This&nbsp;is&nbsp;Halloween}}, {{ns|Game|Spooks&nbsp;of&nbsp;Halloween&nbsp;Town}}, {{ns|Game|Hollow Bastion (track)|Hollow&nbsp;Bastion}}, {{ns|Game|Scherzo Di Notte|Scherzo&nbsp;Di&nbsp;Notte&nbsp;(KH)}}, {{ns|Game|End of the World (track)|End&nbsp;of&nbsp;the&nbsp;World}}, {{ns|Game|Fragments&nbsp;of&nbsp;Sorrow}}, {{ns|Game|Squirming&nbsp;Evil}}, {{ns|Game|Guardando&nbsp;nel&nbsp;buio}}, {{ns|Game|One-Winged Angel (from FINAL FANTASY VII)|One&#8209;Winged&nbsp;Angel&nbsp;(from&nbsp;FINAL&nbsp;FANTASY&nbsp;VII)}}, {{ns|Game|Another&nbsp;Side}}, {{ns|Game|Castle&nbsp;Oblivion}}, {{ns|Game|Forgotten&nbsp;Challenge}}, {{ns|Game|The&nbsp;Force&nbsp;in&nbsp;You}}, {{ns|Game|Lord&nbsp;of&nbsp;the&nbsp;Castle}}, {{ns|Game|Sanctuary&nbsp;~opening&nbsp;version~}}, {{ns|Game|Another Side|Another&nbsp;Side&nbsp;&#8209;&nbsp;Battle&nbsp;Ver.&nbsp;&#8209;}}, {{ns|Game|Wave&nbsp;of&nbsp;Darkness&nbsp;I}}, {{ns|Game|Medley&nbsp;of&nbsp;Conflict}}
}}
}}
The '''Defender''' is an [[Emblem Heartless]] introduced in ''{{c|Kingdom Hearts|game}}''.
The '''Defender''' is an [[Emblem Heartless]] found in ''{{c|Kingdom Hearts|game}}'', ''[[Kingdom Hearts Chain of Memories]]'', ''[[Kingdom Hearts coded]]'', and ''[[Kingdom Hearts χ]]''.


Defenders are made up of two parts: the Defender itself wields a shield with a mind of its own. Though Defenders do not do much themselves, their shields use [[Fire]] and [[Blizzard]] [[magic]], [[block]] attacks, and bite approaching targets.
Defenders have two minds; the Defender itself wields a shield, also called the {{c|Defender|shield}}, with a mind of its own. Though Defenders do not do much themselves, their shields use [[Fire]] and [[Blizzard]] [[magic]], [[block]] attacks, and bite approaching targets. There is only a 0.2% chance that a Defender would leave behind its shield, which is equal to a 1 in 500 chance, making the shield extremely rare. It is suggested that one equip as many [[Lucky Strike]] [[abilities]] as possible in order to obtain their shields.


==Design==
==Design==
The Defenders themselves are rather simple in design, resembling a knight clad in purple and blue armor with white trim and yellow buttons; they also have the tell-tale [[Heartless]] zig-zag jawline, with a purple head and a silver jaw. The arms and torso are also proportioned much larger than the head and legs, the arm not holding the Defender's main weapon actually rests ape-like on the ground. They bear the Heartless emblem on their chests.
The Defenders themselves are rather simple in design, resembling a knight clad in purple and blue armor with white trim and yellow buttons; they also have the tell-tale [[Heartless]] zig-zag jawline, with a purple head and a silver jaw. The arms and torso are also proportioned much larger than the head and legs, the arm not holding the Defender's main weapon actually rests ape-like on the ground. They bear the Heartless emblem on their chests.


In battle, the portion of a Defender that tends to be seen most is its massive and fearsome shield, also called the {{c|Defender|shield}}. The barrier portion of the shield is a simple blue and light blue pattern with gold trim, but far more prominent is the very large and very dangerous blue-black dog head, complete with sharp fangs and spiked collar. The dog also has three glowing yellow eyes arranged in a triangle formation, a feature they oddly share with the far more delicate-looking but equally dangerous [[Angel Star]]s.
In battle, the portion of a Defender that tends to be seen most is its eponymous shield. The barrier portion of the shield is a simple blue and light blue pattern with gold trim, but far more prominent is the very large and very dangerous blue-black dog head, complete with sharp fangs and spiked collar. The dog also has three glowing yellow eyes arranged in a triangle formation, a feature they oddly share with the far more delicate-looking but equally dangerous [[Angel Star]]s.


The Defender's name is a reference to the {{ff|Defender (Tactics Advance)|Defender}} job class from the ''Final Fantasy'' series.
The Defender's name is a reference to the {{ff|Defender (Tactics Advance)|Defender}} job class from the ''Final Fantasy'' series.


==Strategy==
==Abilities==
*Guards against frontal attacks with its dog-faced shield, though [[limit]] attacks can overcome this.
*Guards against frontal attacks with its dog-faced shield, though [[limit]] attacks can overcome this.
*Shoots fireballs at enemies for a mid-range attack.
*Shoots fireballs at enemies for a mid-range attack.
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*Swings its shield around once to knock away nearby enemies.
*Swings its shield around once to knock away nearby enemies.


If timed correctly, Sora can earn [[Tech Points]] for blocking attacks in ''Kingdom Hearts''.<ref>Before Kairi's rescue, 13 Tech Points can be earned for blocking the shield thrust attack in ''Kingdom Hearts''</ref><ref>Before Kairi's rescue, 48 Tech Points can be earned for blocking the fireball attack in ''Kingdom Hearts Final Mix''. An additional 13 Tech Points can be earned if the fireball attack is deflected back at the Defender.</ref><ref>After Kairi's rescue, 12 and 180 Tech Points can be earned for blocking the fireball attack in both ''Kingdom Hearts'' and ''Kingdom Hearts Final Mix'', respectively. An additional 25 and 19 Tech Points can be earned for deflecting the attack back at the Defender in ''Kingdom Hearts'' and ''Kingdom Hearts Final Mix'', respectively.</ref> A Defender has a 0.2% chance, or a 1 in 500 chance, to leave behind its shield, so it is recommended to equip as many [[Lucky Strike]] [[abilities]] as possible to obtain the shield.
If timed correctly, Sora can earn [[Tech Points]] for blocking attacks in ''Kingdom Hearts''.<ref>Before Kairi's rescue, 13 Tech Points can be earned for blocking the shield thrust attack in ''Kingdom Hearts''</ref><ref>Before Kairi's rescue, 48 Tech Points can be earned for blocking the fireball attack in ''Kingdom Hearts Final Mix''. An additional 13 Tech Points can be earned if the fireball attack is deflected back at the Defender.</ref><ref>After Kairi's rescue, 12 and 180 Tech Points can be earned for blocking the fireball attack in both ''Kingdom Hearts'' and ''Kingdom Hearts Final Mix'', respectively. An additional 25 and 19 Tech Points can be earned for deflecting the attack back at the Defender in ''Kingdom Hearts'' and ''Kingdom Hearts Final Mix'', respectively.</ref>


==Notes and references==
==Notes and references==
{{reflist}}
{{reflist}}
{{HeartlessDirectory}}
{{HeartlessDirectory}}

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