Editing Dark Mode
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==Abilities== | ==Abilities== | ||
In ''Kingdom Hearts Chain of Memories'' and ''[[Kingdom Hearts Re:Chain of Memories]]'', since Riku is a playable character, he has a specific moveset while in Dark Mode. Dark Mode is only triggered when the player manages to fill up the Dark Points gauge up to 30 by either breaking cards or taking damage and while having any card(s) in use at that time. If Riku takes a Card Break, he loses DP and cannot enter Dark Mode, even if the gauge was at 30. Once Riku enters Dark Mode, his cards get automatically reloaded (adding 1 reload if an Enemy Card is in use), and the [[Potion]] and [[Hi-Potion]] cards that he eventually had in his deck depending on the World he's in are removed until the next reload after he reverts to normal. Once in this form, he can stay in that state for as long as he has Dark Points remaining. He loses a certain amount of Dark Points if his card is broken, with the number of Dark Points lost equal to the difference between the enemy's card and the broken card. For example, if an enemy breaks Riku's 2 card with a 9 card, Riku loses 7 DP. Riku also loses DP when taking damage, in ''Kingdom Hearts Chain of Memories'', the amount of DP he loses is proportional to the damage taken, while in ''Kingdom Hearts Re:Chain of Memories'', Riku loses 5 DP from each hit taken, regardless of damage, making attacks or situations that deal continuous damage deplete a lot of points and end the form very quickly. When his Dark Points reach zero, Riku reverts to his normal form. Dark Mode is permanent during the fight against [[Game:Zexion|Zexion]] where Riku starts immediatly in Dark Mode and never loses any DP. | In ''Kingdom Hearts Chain of Memories'' and ''[[Kingdom Hearts Re:Chain of Memories]]'', since Riku is a playable character, he has a specific moveset while in Dark Mode. Dark Mode is only triggered when the player manages to fill up the Dark Points gauge up to 30 by either breaking cards or taking damage and while having any card(s) in use at that time. If Riku takes a Card Break, he loses DP and cannot enter Dark Mode, even if the gauge was at 30. Once Riku enters Dark Mode, his cards get automatically reloaded (adding 1 reload if an Enemy Card is in use), and the [[Potion]] and [[Hi-Potion]] cards that he eventually had in his deck depending on the World he's in are removed until the next reload after he reverts to normal. Once in this form, he can stay in that state for as long as he has Dark Points remaining. He loses a certain amount of Dark Points if his card is broken, with the number of Dark Points lost equal to the difference between the enemy's card and the broken card. For example, if an enemy breaks Riku's 2 card with a 9 card, Riku loses 7 DP. Riku also loses DP when taking damage, in ''Kingdom Hearts Chain of Memories'', the amount of DP he loses is proportional to the damage taken, while in ''Kingdom Hearts Re:Chain of Memories'', Riku loses 5 DP from each hit taken, regardless of damage, making attacks or situations that deal continuous damage deplete a lot of points and end the form very quickly. When his Dark Points reach zero, Riku reverts to his normal form. Dark Mode is permanent during the fight against [[Game:Zexion|Zexion]] where Riku starts immediatly in Dark Mode and never loses any DP. | ||
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|-bgcolor="#e6e6fa" | |-bgcolor="#e6e6fa" | ||
|'''[[Dark Aura]]''' | |'''[[Dark Aura]]''' | ||
|Rush enemies repeatedly with blade in hand. Finish off by stabbing Soul Eater into the ground for a column of light that confuses the enemy. Only available in Dark Mode. | |Rush enemies repeatedly with blade in hand. Finish off by stabbing the Soul Eater into the ground for a column of light that confuses the enemy. Only available in Dark Mode. | ||
|{{sleight|Soul Eater|Soul Eater|Soul Eater|27}} | |{{sleight|Soul Eater|Soul Eater|Soul Eater|27}} | ||
|} | |} |