Editing Dark Mode

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In ''Kingdom Hearts Chain of Memories'', Riku has a specific moveset while in Dark Mode, along with additional sleights.  
In ''Kingdom Hearts Chain of Memories'', Riku has a specific moveset while in Dark Mode, along with additional sleights.  
===Mechanics===
===Mechanics===
Riku can enter Dark Mode by accumulating DP (Dark Points). He gains DP by breaking enemies' cards, equal to the difference between the value of Riku's card or sleight and the card broken, up to 9 DP. In ''Kingdom Hearts Re:Chain of Memories'', quickly breaking the enemy's card after it is played results in a Rapid Break, rewarding Riku with an additional 5 DP. In ''Kingdom Hearts Chain of Memories'', Riku also gains 1 DP when taking damage. Riku can lose DP by getting his card broken, with the amount of DP lost equal to the difference in value between the enemy's card and Riku's, up to 9 DP. Once Riku has a total of 30 DP, the next card or sleight played will instead trigger his Dark Mode tranformation. When triggering in the air, Riku will quickly drop to the ground before transforming.
Riku can enter Dark Mode by accumulating DP (Dark Points). He gains DP by breaking enemies' cards, equal to the difference between the value of Riku's card or sleight and the card broken, up to 9 DP. In ''Kingdom Hearts Re:Chain of Memories'', quickly breaking the enemy's card after it is played results in a "rapid break", rewarding Riku with an additional 5 DP. In ''Kingdom Hearts Chain of Memories'', Riku also gains 1 DP when taking damage. Riku can lose DP by getting his card broken, with the amount of DP lost equal to the difference in value between the enemy's card and Riku's, up to 9 DP. Once Riku has a total of 30 DP, the next card or sleight played will instead trigger his Dark Mode tranformation. When triggering in the air, Riku will quickly drop to the ground before transforming.


Upon entering Dark Mode, Riku's cards will get automatically reloaded (counting as 1 reload for an Enemy Card with a reload duration in use), and any Item cards in his deck are removed until the next reload after he reverts to normal. Riku will remain in Dark Mode for as long as he has DP left, with the initial amount of DP depending on the Dark Point stat. Riku loses DP when his card gets broken, equal to the difference in values between the enemy's card or sleight and Riku's card or sleight, up to 9 DP. When taking damage, Riku loses 5 DP per hit. Once his DP reaches 0, Riku will revert to his normal form. In ''Kingdom Hearts Re:Chain of Memories'', if Riku's DP drop to 0 during an enemy's combo, he must wait until the combo ends to revert, and is unable to play any cards until he does. During the fight against {{ns|Game|Zexion}} in ''Kingdom Hearts Re:Chain of Memories'', Riku is permanently in Dark Mode, and cannot lose DP.
Upon entering Dark Mode, Riku's cards will get automatically reloaded (counting as 1 reload for an Enemy Card with a reload duration in use), and any Item cards in his deck are removed until the next reload after he reverts to normal. Riku will remain in Dark Mode for as long as he has DP left, with the initial amount of DP depending on the Dark Point stat. Riku loses DP when his card gets broken, equal to the difference in values between the enemy's card or sleight and Riku's card or sleight, up to 9 DP. When taking damage, Riku loses 5 DP per hit. Once his DP reaches 0, Riku will revert to his normal form. In ''Kingdom Hearts Re:Chain of Memories'', if Riku's DP drop to 0 during an enemy's combo, he must wait until the combo ends to revert, and is unable to play any cards until he does. During the fight against {{ns|Game|Zexion}} in ''Kingdom Hearts Re:Chain of Memories'', Riku is permanently in Dark Mode, and cannot lose DP.

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