Editing Dark Hide

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The second stage of the battle is the same as the first, with the exception of the new attacks in the boss's arsenal. Dark Hide still retains its claw swipes and spin attacks, but can now charge at Aqua, leaving a trail of flames in its wake. Also, the Dark Hide's movements become more erratic, making it hard to land hits. The [[Rhythm Mixer]] [[Command Style]] finisher deals great damage to the boss. After another round of combat, the Heartless unveils the rest of its attacks.
The second stage of the battle is the same as the first, with the exception of the new attacks in the boss's arsenal. Dark Hide still retains its claw swipes and spin attacks, but can now charge at Aqua, leaving a trail of flames in its wake. Also, the Dark Hide's movements become more erratic, making it hard to land hits. The [[Rhythm Mixer]] [[Command Style]] finisher deals great damage to the boss. After another round of combat, the Heartless unveils the rest of its attacks.


In the final stage of the fight, the Dark Hide now uses red, blue, and green afterimages of itself for offensive and defensive purposes. It may spin around Aqua, its afterimages charging at her while it slams the ground, creating a shockwave. Dark Hide can also shoot dark energy orbs that expand after a few seconds, damaging Aqua if she steps to close. It also shoots a large fireball at Aqua. Be sure to heal when necessary.
In the final stage of the fight, the Dark Hide now uses red, blue, and green afterimages of itself for offensive and defensive purposes. It may spin around Aqua, its afterimages charging at her while it slams the ground, creating a shockwave. Dark Hide can also shoot dark energy orbs that expand after a few seconds, damaging Aqua if she steps to close. It also utilizes a variant of [[Mega Flare]], wherein it shoots a large fireball at Aqua. Be sure to heal when necessary.
{{Atk-o|BBS}}
{{Atk-o|BBS}}
{{Atk|''Claw Swipes''  
{{Atk|''Claw Swipes''  

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