Editing Dark Corridor Trials

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==Story==
==Story==
Having returned from [[Beast's Castle]], [[Chirithy]] comes to {{c|Player|khx}} with a new assignment from the Foreteller: they must hunt down [[Heartless]] within the [[Corridors of Darkness]] themselves, with only a [[Bracelet of Light]] to survive the exposure to the darkness.{{storylink|Quest 491: Corridor of Darkness Pt. 1}}
Having returned from [[Beast's Castle]], [[Chirithy]] comes to the {{c|Player|khx}} with a new assignment from the Foreteller: they must hunt down [[Heartless]] within the [[Corridors of Darkness]] themselves, with only a [[Bracelet of Light]] to survive the exposure to the darkness.{{storylink|Quest 491: Corridor of Darkness Pt. 1}}


After Player successfully completes this task, Chirithy reports back to the Foreteller, but questions the wisdom of assigning such a dangerous mission. The Foreteller explains that the darkness continues to spread, unabated, and that the Unions must grow as much as possible and develop a resistance to the darkness in order to survive.{{storylink|Quest 500: Corridor of Darkness Pt. 10}}
After the Player successfully completes this task, Chirithy reports back to the Foreteller, but questions the wisdom of assigning such a dangerous mission. The Foreteller explains that the darkness continues to spread, unabated, and that the Unions must grow as much as possible and develop a resistance to the darkness in order to survive.{{storylink|Quest 500: Corridor of Darkness Pt. 10}}


==Mechanics==
==Mechanics==
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In contrast to the main portion of the game, the Dark Corridor Trials don't use '''AP''', Action Points, but a similar yet completely unrelated point system called '''ActCount'''. Every action like attacking a Heartless or opening a [[chest]] consumes a single ActCount and when the initial amount of 20 ActCounts bestowed by the Bracelet of Light is depleted, the trials end then and there. The only way to re-fill ActCounts is to use a [[Cape of Light]].
In contrast to the main portion of the game, the Dark Corridor Trials don't use '''AP''', Action Points, but a similar yet completely unrelated point system called '''ActCount'''. Every action like attacking a Heartless or opening a [[chest]] consumes a single ActCount and when the initial amount of 20 ActCounts bestowed by the Bracelet of Light is depleted, the trials end then and there. The only way to re-fill ActCounts is to use a [[Cape of Light]].


Every action is also rewarded with a '''Score''', the higher the level of the attacked Heartless, the less turns required to defeat it and the rarer the opened chests are, the more Score will Player accumulate.
Every action is also rewarded with a '''Score''', the higher the level of the attacked Heartless, the less turns required to defeat it and the rarer the opened chests are, the more Score will the Player accumulate.
The final Score determines Player's rank, the amount of '''TP''', Trial Points, and other prizes like cards, items and costumes that will be awarded.
The final Score determines the Player's rank, the amount of '''TP''', Trial Points, and other prizes like cards, items and costumes that will be awarded.


TP are collected throughout all runs of the trials and can be exchanged for damage and defense boosts that will only last for a single trial.
TP are collected throughout all runs of the trials and can be exchanged for damage and defense boosts that will only last for a single trial.

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