Editing Damage Syphon

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==Mechanics==
==Mechanics==
In ''Kingdom Hearts'', MP Rage is a {{c|support ability|KH}} that restores [[MP]] when damage is taken. It costs 2 {{AP}} to equip, 3 {{AP}} in ''[[Kingdom Hearts Final Mix]]''. When damaged, the Charge Gauge increases by half the length of the HP gauge lost in ''Kingdom Hearts'', and 1/5 of the length of the HP gauge lost in ''Kingdom Hearts Final Mix''. Equipping two copies doubles the effect.
In ''Kingdom Hearts'', MP Rage is a {{c|support ability|KH}} that restores [[MP]] when damage is taken. It costs 2 {{AP}} to equip, 3 {{AP}} in ''[[Kingdom Hearts Final Mix]]''. The amount of MP restored is equal to half the damage taken in ''Kingdom Hearts'', and 20% of damage taken in ''Kingdom Hearts Final Mix''. Equipping two copies doubles the effect.


In ''[[Kingdom Hearts II]]'', MP Rage is a {{c|support ability|KH2}} that restores MP when damage is taken, as long as the user is not in MP Charge. The MP recovered is based on the formula (HP damage taken ÷ maximum HP × 100<ref>75 in ''Kingdom Hearts II Final Mix''</ref> × no. equipped). It costs 3 AP to equip.
In ''[[Kingdom Hearts II]]'', MP Rage is a {{c|support ability|KH2}} that restores MP when damage is taken, as long as the user is not in MP Charge. The MP recovered is based on the formula (HP damage taken ÷ maximum HP × 100<ref>75 in ''Kingdom Hearts II Final Mix''</ref> × no. equipped). It costs 3 AP to equip.

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