Editing Cure
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===''Kingdom Hearts II''=== | ===''Kingdom Hearts II''=== | ||
In ''[[Kingdom Hearts II]]'', Cure magic heals the user and | In ''[[Kingdom Hearts II]]'', Cure magic heals the user, and unlike in the first game, it can also heal nearby party members. Upgrading the spell increases the range of the healing field. | ||
Due to the new formula, the amount of HP recovered depends on the user's Magic stat. It will heal more in comparison to the first game, but all of the user's remaining MP will be lost in the process, starting MP Charge. | |||
In ''[[Kingdom Hearts II Final Mix]]'', [[Damage Control]] halves the power of the spell when equipped to the recipient.<!--Confirmed; multiple copies of Damage Control do not reduce it further--> | In ''[[Kingdom Hearts II Final Mix]]'', [[Damage Control]] halves the power of the spell when equipped to the recipient.<!--Confirmed; multiple copies of Damage Control do not reduce it further--> | ||
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===''Kingdom Hearts III''=== | ===''Kingdom Hearts III''=== | ||
In ''[[Kingdom Hearts III]]'', Cure | In ''[[Kingdom Hearts III]]'', Cure magic behaves similarly to its ''Kingdom Hearts II'' counterpart. | ||
Curaza is a Grand Magic [[Situation Command]] that heals everyone in the vicinity to maximum health. | Curaza is a Grand Magic [[Situation Command]] that heals everyone in the vicinity to maximum health. | ||