Editing Combo Boost
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In ''Kingdom Hearts 358/2 Days'', Combo Boost is an {{c|equipment ability|358}} that increases the damage dealt with attacks by 1 + (number of hits - 1) x 0.02. | In ''Kingdom Hearts 358/2 Days'', Combo Boost is an {{c|equipment ability|358}} that increases the damage dealt with attacks by 1 + (number of hits - 1) x 0.02. | ||
In ''Kingdom Hearts III'', Combo Boost is a {{c|support ability|kh3}} that costs 5 AP to equip. From the second hit of a combo on, it increases the damage of each hit in a ground combo by (number of hits) x 5% | In ''Kingdom Hearts III'', Combo Boost is a {{c|support ability|kh3}} that costs 5 AP to equip. From the second hit of a combo on, it increases the damage of each hit in a ground combo by (number of hits) x 5%. The number of hits only goes up when an attack hits. For attacks with multiple hits, the number increases by the amount of hits dealt, even if some miss. Magic increases the number by 1, even if it hits multiple times, but will also count if it misses. Most attacks during [[Drill Punch]], [[Twin Yo-Yos]], and [[Clock Drill]], and some of the attacks during [[Agile Claws]] and [[Blizzard Claws]] only increase the number of hits by 1, even if they hit multiple times. Attacks during [[Berserk Charge]], [[Double Arrowguns]], and [[Hunny Blasters]], [[Magic Launcher]] and [[Hunny Launcher]]'s Artillery, [[Mirage Staff]]'s [[Avatar Barrage]], and Magic during [[Endless Magic]] do not increase the number of hits. | ||
==Learning Combo Boost== | ==Learning Combo Boost== | ||