Editing Chimera
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In ''Kingdom Hearts HD 1.5 ReMIX'', deflecting the heads can be done with [[Combo Master]], if Aeroga hasn't been learned yet. Make sure no Air Combo Plus abilities are equipped, and Hurricane Blast is. When the Chimera's second HP phase is active, you can then use Hurricane Blast at a set distance, while targeting the Chimera. Since Hurricane Blast has a lingering hitbox, it can deflect multiple heads at once if lined up correctly, but Sora must take care to distance himself and his party members to not have the heads hit either of them when Sora lands (must move away and re-position to go into Hurricane Blast again). | In ''Kingdom Hearts HD 1.5 ReMIX'', deflecting the heads can be done with [[Combo Master]], if Aeroga hasn't been learned yet. Make sure no Air Combo Plus abilities are equipped, and Hurricane Blast is. When the Chimera's second HP phase is active, you can then use Hurricane Blast at a set distance, while targeting the Chimera. Since Hurricane Blast has a lingering hitbox, it can deflect multiple heads at once if lined up correctly, but Sora must take care to distance himself and his party members to not have the heads hit either of them when Sora lands (must move away and re-position to go into Hurricane Blast again). | ||
If the party members get in the way too much, try using a summon to make them vanish from the field; Bambi can be recommended to keep on replenishing MP for Aeroga casts and/or ranged spells if needed. Ranged spells help a lot due to the fact that should you have Aeroga active, you can simply stand a certain far-to-mid-ranged distance away from the Chimera once the heads bounce around in order to deflect them with complete ease. | If the party members get in the way too much, try using a summon to make them vanish from the field; Bambi can be recommended to keep on replenishing MP for Aeroga casts and/or ranged spells if needed. Ranged spells help a lot due to the fact that should you have Aeroga active, you can simply stand a certain far-to-mid-ranged distance away from the Chimera once the heads bounce around in order to deflect them with complete ease. HOWEVER, should you stand too close as well as move in a direction not towards it with Aeroga active (regardless if locked-on or not), it is possible to accidentally deflect a head to make it fly in an erratic curve around the Chimera and fail to be properly deflected back at it. Thus, when having an Aeroga set-up, positioning is very important, and sometimes casting a ranged spell to completely empty the Chimera's initial HP bar is vital for achieving said positioning. | ||
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{{atk|{{nihongo|'''Punch Attack'''|パンチ攻撃|<br>Panchi Kōgeki}}|None|x0.2|4|Repellable<br>(Recoil: 1)|Hits with left hand.}} | {{atk|{{nihongo|'''Punch Attack'''|パンチ攻撃|<br>Panchi Kōgeki}}|None|x0.2|4|Repellable<br>(Recoil: 1)|Hits with left hand.}} | ||