Editing Chimera
From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search
READ BEFORE EDITING:
|
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
| Latest revision | Your text | ||
| Line 46: | Line 46: | ||
The Chimera appears at the [[Manor Ruins]], but will not always spawn when [[Sora]] enters the area; if it does, it will appear after a few waves of [[Wight Knight]]s are defeated. Whether or not it has been activated already, the nearby Red [[Trinity]] serves as a visual indicator of the Chimera's presence, as it disappears if the room is set to spawn the Chimera, though this only applies if the Red Trinity has been claimed already. Another way to know that the Chimera may spawn is if a Wight Knight appears under the archway near the river. | The Chimera appears at the [[Manor Ruins]], but will not always spawn when [[Sora]] enters the area; if it does, it will appear after a few waves of [[Wight Knight]]s are defeated. Whether or not it has been activated already, the nearby Red [[Trinity]] serves as a visual indicator of the Chimera's presence, as it disappears if the room is set to spawn the Chimera, though this only applies if the Red Trinity has been claimed already. Another way to know that the Chimera may spawn is if a Wight Knight appears under the archway near the river. | ||
A strong physical defense build | A strong physical defense build when preparing to fight the Chimera is essential, along with the highest strength Keyblade on hand. The Chimera has tactics to explode and cause wide-area damage, and can create four new enemies ([[Gargoyle]]s). Having party members cast support spells such as [[Aero]] and [[Cure]] can be useful. [[Thunder]] and [[Blizzard]] are also handy for offense. | ||
The Chimera has two different sets of HP: one when first encountered and a second, longer set when the three heads fly out of the jar it carries (which causes Sora to lose his current lock-on and thus he has to target the Chimera again whenever this happens). Depleting the second HP bar ends the fight, but its defenses are extremely high at this stage; the trick is to repeatedly strike the colored heads that bounce around, knocking them back at the main body and dealing much higher damage than regular attacks are capable of. If the second HP bar hasn't been depleted after a set time, the heads will fly back into the jar and Sora must take out the first HP bar again. | The Chimera has two different sets of HP: one when first encountered and a second, longer set when the three heads fly out of the jar it carries (which causes Sora to lose his current lock-on and thus he has to target the Chimera again whenever this happens). Depleting the second HP bar ends the fight, but its defenses are extremely high at this stage; the trick is to repeatedly strike the colored heads that bounce around, knocking them back at the main body and dealing much higher damage than regular attacks are capable of. If the second HP bar hasn't been depleted after a set time, the heads will fly back into the jar and Sora must take out the first HP bar again. | ||