Editing Chernabog

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Chernabog survived the destruction of his homeworld, [[Symphony of Sorcery]], and wound up at the [[End of the World]].
Chernabog survived the destruction of his homeworld, [[Symphony of Sorcery]], and wound up at the [[End of the World]].


While fighting through legions of Heartless and the World Terminus on their way to confront [[Ansem, Seeker of Darkness]], [[Sora]], [[Donald]], and [[Goofy]] stumble upon Chernabog at the remnants of Bald Mountain. He awakens and promptly attacks the trio, but is defeated in an explosion of fire after a battle, revealing the passageway deeper into the mountain which the three heroes descend into.
While fighting through legions of Heartless and the World Terminus on their way to confront [[Ansem, Seeker of Darkness|Ansem]], [[Sora]], [[Donald]], and [[Goofy]] stumble upon Chernabog at the remnants of Bald Mountain. He awakens and promptly attacks the trio, but is defeated in an explosion of fire after a battle, revealing the passageway deeper into the mountain which the three heroes descend into.


===''Kingdom Hearts II''===
===''Kingdom Hearts II''===
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Chernabog has many frightening powers at his disposal. His main ability is to control fire, and uses it in various ways such as breathing fire or shooting fireballs from his hands. He can also cause the volcano he resides in to erupt with tremendous force, flap his huge wings to create a gale to blow opponents away, and, when in desperate need, summon six orbs of light to attack opponents.
Chernabog has many frightening powers at his disposal. His main ability is to control fire, and uses it in various ways such as breathing fire or shooting fireballs from his hands. He can also cause the volcano he resides in to erupt with tremendous force, flap his huge wings to create a gale to blow opponents away, and, when in desperate need, summon six orbs of light to attack opponents.


==Strategy==
==Battle==
===''Kingdom Hearts''===
===Attacks===
====''Kingdom Hearts 3D: Dream Drop Distance''====
*{{nihongo|'''Magma Geyser'''|マグマ間欠泉|Maguma Kanketsusen}}
*{{nihongo|'''Flame Shot (Front)'''|火焔弾(正面)|Kaendan (Shōmen)}}
*{{nihongo|'''Flame Shot (Diagonal)'''|火焔弾(斜め)|Kaendan (Naname)}}
*{{nihongo|'''Wall of Flame'''|炎の壁|Honō no Kabe}}
<!--*{{nihongo||取りつき|}}-->
 
===Strategy===
====''Kingdom Hearts''====
In this battle, Sora and party can fly around the area, similar to the battle with the [[Phantom]] and the [[World of Chaos]].
In this battle, Sora and party can fly around the area, similar to the battle with the [[Phantom]] and the [[World of Chaos]].


Although his attacks are few, they are very upscale and dangerous to the health bar. The most powerful attack is when he looks as though he is bent over, apparently hurt, but then rises triumphantly, causing the volcano to erupt violently. This attack gets more powerful later in the battle. Another attack would be when he consistently breathes fire, either from left to right, or right to left. When he begins to lose health, he will use variants of [[Aero]] to knock the party far away from him, at which point he will send out beams of light similar to the ones Ansem casts from his World of Chaos form.
Although his attacks are few, they are very upscale and dangerous to the health bar. The most powerful attack is when he looks as though he is bent over, apparently hurt, but then rises triumphantly, causing the volcano to erupt violently. This attack gets more powerful later in the battle. Another attack would be when he consistently breathes fire, either from left to right, or right to left. When he begins to lose health, he will use variants of [[Aero]] to knock the party far away from him, at which point he will send out beams of light similar to the ones Ansem casts from his World of Chaos form.


A good way to avoid the first one is to quickly fly away, and press {{Button|t}} to signal to [[Donald]] and [[Goofy]] to follow [[Sora]], so that they will not perish either. The second can be avoided by simply flying behind his head, and merely waiting for him to stop breathing fire. Also, now would be a good time to attack from the back of his skull. The third cannot be avoided, but the fourth can be difficultly maneuvered past.
A good way to avoid the first one is to quickly fly away, and press {{Button|t}} to signal to [[Donald Duck|Donald]] and [[Goofy]] to follow [[Sora]], so that they will not perish either. The second can be avoided by simply flying behind his head, and merely waiting for him to stop breathing fire. Also, now would be a good time to attack from the back of his skull. The third cannot be avoided, but the fourth can be difficultly maneuvered past.


As Chernabog is fought while in flight, summons are not available to the party, which can be a serious hindrance. However Sora can get around this by landing on his shoulder or the summit of the mountain. Summoning [[Tinker Bell]] can be a tide turning advantage. Also, using Aeroga can help a great deal, as it helps decrease the damage dealt. The reward for victory is the [[Superglide]] ability.
As Chernabog is fought while in flight, summons are not available to the party, which can be a serious hindrance. However Sora can get around this by landing on his shoulder or the summit of the mountain. Summoning [[Tinker Bell]] can be a tide turning advantage. Also, using Aeroga can help a great deal, as it helps decrease the damage dealt. The reward for victory is the [[Superglide]] ability.
{{atk-o|kh1}}
{{atk|{{nihongo|'''Firaga Breath LV1'''|ファイガブレスLV1|<br>Faiga Buresu LV1|lit. "Figa Breath LV1"}}|Fire|—|6|—|Breathes out flames, sweeping from left to right.}}
{{atk|{{nihongo|'''Firaga Breath LV2'''|ファイガブレスLV2|<br>Faiga Buresu LV2|lit. "Figa Breath LV2"}}|Fire|—|8|—|Breathes out flames, sweeping violently from right to left.}}
{{atk|{{nihongo|'''Body-wrapping Flame LV1'''|全身を包む炎LV1|<br>Zenshin o Tsutsumu Honō LV1}}|Fire|—|8|—|Makes flames erupt from its feet.}}
{{atk|{{nihongo|'''Body-wrapping Flame LV2'''|全身を包む炎LV2|<br>Zenshin o Tsutsumu Honō LV2}}|Fire|—|10|—|Makes flames erupt in a wide area around itself.}}
{{atk|{{nihongo|'''Soul Missile'''|ソウルミサイル|<br>Souru Musairu}}|None|x0|10|Returnable<br>(Recoil: 0)|Fires 12 light bullets that chase Sora.}}
{{atk|{{nihongo|'''7-colored Flame'''|7色の炎|<br>7-shoku no Honō}}|Fire|x0.01|10|Returnable<br>(Recoil: 0)|Fires a total of 6 flames of different colors from both hands.}}
{{atk-c|kh1}}


===''Kingdom Hearts 3D: Dream Drop Distance''===
====''Kingdom Hearts 3D: Dream Drop Distance''====
Instead of maneuvering around Chernabog, the fight uses the format of Dive Mode. Riku must use the Diving Strike ability to attack Chernabog a total of three times to defeat him, however reaching him is not easy. Riku must avoid the fireballs the demon throws and the pillars of fire that erupt from below. These can be avoided by either flying around them or using Dodging Deflect, the latter technique grants temporary invincibility. Each time Riku successfully damages Chernabog, the demon will knock him back further down the valley and it will take longer to reach him.
Instead of maneuvering around Chernabog, the fight uses the format of Dive Mode. Riku must use the Diving Strike ability to attack Chernabog a total of three times to defeat him, however reaching him is not easy. Riku must avoid the fireballs the demon throws and the pillars of fire that erupt from below. These can be avoided by either flying around them or using Dodging Deflect, the latter technique grants temporary invincibility. Each time Riku successfully damages Chernabog, the demon will knock him back further down the valley and it will take longer to reach him.


Chernabog's most dangerous attack is to summon Fiends that will attempt to grab Riku. These Fiends slowly drain Riku's health and must be shaken off by performing a Dodging Deflect. There are two varieties of Fiends, the blue versions take longer to shake off. A risky but effective method of removing the Fiends is to perform a Dodging Deflect into a fire pillar. If timed successfully, Riku will remove the Fiends but not take damage. Another method is to use the Dive Charge right as Riku is about to pass the Fiends, aiming to an area where there are less of them. If a few fiends manage to hang onto Riku, simply use dodging Deflect to shake them off.
Chernabog's most dangerous attack is to summon Fiends that will attempt to grab Riku. These Fiends slowly drain Riku's health and must be shaken off by performing a Dodging Deflect. There are two varieties of Fiends, the blue versions take longer to shake off. A risky but effective method of removing the Fiends is to perform a Dodging Deflect into a fire pillar. If timed successfully, Riku will remove the Fiends but not take damage. Another method is to use the Dive Charge right as Riku is about to pass the Fiends, aiming to an area where there are less of them. If a few fiends manage to hang onto Riku, simply use dodging Deflect to shake them off.
{{atk-o|ddd}}
{{atk|{{nihongo|'''Magma Geyser'''|マグマ間欠泉|<br>Maguma Kanketsusen}}|—|—|10|△|Raises his left arm, making a large number of fire pillars rise up.}}
{{atk|{{nihongo|'''Flame Shot (Front)'''|火焔弾(正面)|<br>Kaendan (Shōmen)}}|—|—|10|△|Waves its arms repeatedly to fire a series of fireballs flying straight forward while spiraling.}}
{{atk|{{nihongo|'''Flame Shot (Diagonal)'''|火焔弾(斜め)|<br>Kaendan (Naname)}}|—|—|10|△|Raises both arms, causing a large number of fireballs to rain down from the sky. Some fireballs slightly follow opponents.}}
{{atk|{{nihongo|'''Wall of Flame'''|炎の壁|<br>Honō no Kabe}}|—|—|10|△|Spreads its arms, causing a V-shaped or +-shaped flame to appear in front of the opponent. 1 HP prize will appear in the center of the V-shaped flame, or in both the upper left and upper right of the +-shaped flame.}}
{{atk-m|{{nihongo|'''Haunt'''|取りつき|<br>Toritsuku}}|Black Fiend|—|—|1 every 0.4 seconds|X|Raises both arms and summons multiple Fiends. The Fiends fly straight and follow the opponent, and when coming into contact, cling to the opponent, gradually lowering their HP and slowing their movement speed. When using "Dodging Deflect", there is a high chance one Fiend will be shaken off.|The number of Fiends attached does not increase the damage received. Fiends cannot lower Riku's HP below 1.|Blue Fiend|—|—|1 every 0.2 seconds|X}}
{{atk-c|ddd}}


==Origin==
==Origin==

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