Editing Cerberus Cup
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'''Round 5:''' The Shaman is the strongest enemy in this round. Kill him first and quickly, before it starts to turn into the flying mask. The Icy Cubes and the Fiery Globes are vulnerable to [[Fire]] and [[Blizzard]] respectively, so be sure to use those. | '''Round 5:''' The Shaman is the strongest enemy in this round. Kill him first and quickly, before it starts to turn into the flying mask. The Icy Cubes and the Fiery Globes are vulnerable to [[Fire]] and [[Blizzard]] respectively, so be sure to use those. | ||
'''Round 6:''' Since the Fortunetellers don't flinch if they are hit while firing, remember to block its shots back by Guarding or Reflecting it (while locked on). As for the Aerial Knockers, fight them normally, but remember that its Reaction Commands are unusable if Sora is | '''Round 6:''' Since the Fortunetellers don't flinch if they are hit while firing, remember to block its shots back by Guarding or Reflecting it (while locked on). As for the Aerial Knockers, fight them normally, but remember that its Reaction Commands are unusable if Sora is in Standard Form. | ||
'''Round 7:''' The Toy Soldier has a lot of health and can hit you from a distance. First, attack the Cannon Guns while staying outside of the targets. After that, carefully get rid of the toy soldier. If it turns into a box, watch out for his gun attack. Using | '''Round 7:''' The Toy Soldier has a lot of health and can hit you from a distance. First, attack the Cannon Guns while staying outside of the targets. After that, carefully get rid of the toy soldier. If it turns into a box, watch out for his gun attack. Using magic form a distance is very helpful. Remember that you are timed, so don't take too long. | ||
'''Round 8:''' The remainder of these rounds are in pitch black, and only a small area around Sora is visible. While the Luna Bandits are not difficult, the darkness means that battling them is slightly harder. | '''Round 8:''' The remainder of these rounds are in pitch black, and only a small area around Sora is visible. While the Luna Bandits are not difficult, the darkness means that battling them is slightly harder. | ||
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'''Round 9:''' The Emerald Blues are a major priority here, since their tornado attack is very dangerous. Take care of the Emerald Blues first and then take out the Fat Bandit by going behind him when he breathes fire and guarding his fireball. This will send the ball back to him, leading to a Full Swing Reaction Command. Hitting him with a Finishing Move also leads to a RC. | '''Round 9:''' The Emerald Blues are a major priority here, since their tornado attack is very dangerous. Take care of the Emerald Blues first and then take out the Fat Bandit by going behind him when he breathes fire and guarding his fireball. This will send the ball back to him, leading to a Full Swing Reaction Command. Hitting him with a Finishing Move also leads to a RC. | ||
'''Round 10:''' This one is the most difficult. From a distance, only Cerberus's teeth are visible. MP Rage is essential if Sora has learned it, since its effect means that Sora doesn't need | '''Round 10:''' This one is the most difficult. From a distance, only Cerberus's teeth are visible. MP Rage is essential if Sora has learned it, since its effect means that Sora doesn't need much items. Since its middle head is the most dangerous, attack the side heads.. Attack the two outer heads in between bites. Watch out for his jumping attack. After Cerberus's HP falls to a certain amount, he will start to do an attack using the three heads at the same time. Jump in the middle of the heads in the right time to lead to a series of Reaction Commands, leaving Cerberus open for attacks. Repeat this tactic two or three times to quickly finish him. Wisdom and Master Forms are very useful in this battle | ||
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