Editing Cera Terror
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==Strategy== | ==Strategy== | ||
The Cera Terror is one of the tougher Nightmares to beat, as it switches between getting up close and personal with its horns and turning into a ball to try and flatten [[Sora]] and Riku. However, any magic, preferably ranged magic, will make short work of this frenzied fossil | The Cera Terror is one of the tougher Nightmares to beat, as it switches between getting up close and personal with its horns and turning into a ball to try and flatten [[Sora]] and Riku. However, any magic, preferably ranged magic, will make short work of this frenzied fossil. | ||
The Spirit Cera Terror places a heavier emphasis on attacking than magic, with commands like [[Dark Break]], [[Zantetsuken]], and [[Sonic Blade]], as well as abilities like [[Attack Haste]] and [[Attack Boost]]. | The Spirit Cera Terror places a heavier emphasis on attacking than magic, with commands like [[Dark Break]], [[Zantetsuken]], and [[Sonic Blade]], as well as abilities like [[Attack Haste]] and [[Attack Boost]]. | ||