Kingdom Hearts 358/2 Days

Carmin

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Kingdom Hearts 358/2 Days
Carmin
Carmin
"A weapon that boosts your Magic to give it more power."
Japanese カルマン
Rōmaji Karuman
Stats
Strength Magic
Base Unit Ultima Base Unit
+24 +76 +12
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +2 +3
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Obtained
Loaded Gear (Larxene)
Kingdom Hearts 358/2 Days
Carmin+
Carmin
"An upgraded Carmin.
Boosts your Magic to give it more power."
Japanese カルマン+
Rōmaji Karuman+
Stats
Strength Magic
Base Unit Ultima Base Unit
+32 +1 +68 +15 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +2 +1 +5 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Thunder Finish
Obtained
Loaded Gear+ ② (Larxene)

The Carmin is a set of Knives that can be wielded by Larxene in Kingdom Hearts 358/2 Days. It can be upgraded to the Carmin+.

Design[edit]

A Carmin knife is vaguely triangular in shape with concave edges on one side of the blade and handle. The middle of the other side of the knife has a circular cut taken out of it. The Carmin Knives have a red-to-yellow gradient.

Carmin shares its shape with Trancheuse and Indigo.

Carmin, which is French for "carmine", is an acid pigment that is the color crimson.

Gameplay[edit]

Carmin's ground combo begins with a simple slash upward. From there, it branches into a spinning slash downward, and ends with a low, circular sweep, Knives brandished.

The aerial combo can be executed in one move: Larxene spins vertically, Knives brandished, ending in a slash downward with both sets of Knives. During this move, it can be chained once with another push of the A button with another identical spin-and-slash.

Combos
Ground
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Ground) Rush Upswing
Hit 1 0.63 X X X
(Ground) Dual-Wield Upswing
Hit 1 0.5 X X X
Hit 2 0.5 X X X
(Ground) Horizontal Double Spin Swing
Hit 1 0.5 X X
Hit 2 1.0


Air
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Air) Vertical Double Spin Downswing
Hit 1 0.5 X X X
Hit 2 0.5 X X X
Hit 3 0.75 X
(Air) Vertical Double Spin Downswing
Hit 1 0.5 X X
Hit 2 0.5 X X
Hit 3 1.0