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==Mechanics== | ==Mechanics== | ||
In ''Kingdom Hearts'', Guard is an [[combat ability]] that costs 2 {{AP}} to equip. It is a single blocking swing triggered by pressing {{button|s}} while standing stationary or walking, making it easier to meet with incoming attacks without needing Sora to deflect/clash with it via an attack of his own. Just like with attacking the incoming move, if the recoil value of Sora's Keyblade is greater than that of the blocked attack, Sora will recover quickly and will be able to use [[Counterattack]] or deflect a projectile. If the recoil of the blocked attack is greater, Sora will suffer a longer period of recoil | In ''Kingdom Hearts'', Guard is an [[combat ability]] that costs 2 {{AP}} to equip. It is a single blocking swing triggered by pressing {{button|s}} while standing stationary or walking, making it easier to meet with incoming attacks without needing Sora to deflect/clash with it via an attack of his own. Just like with attacking the incoming move, if the recoil value of Sora's Keyblade is greater than that of the blocked attack, Sora will recover quickly and will be able to use [[Counterattack]] or deflect a projectile. If the recoil of the blocked attack is greater, Sora will suffer a longer period of recoil. | ||
In ''[[Kingdom Hearts Chain of Memories]]'', Guard is an [[enemy card]] effect that costs 40 CP to equip and lasts for one reload. It blocks all frontal attacks, nullifying damage. | In ''[[Kingdom Hearts Chain of Memories]]'', Guard is an [[enemy card]] effect that costs 40 CP to equip and lasts for one reload. It blocks all frontal attacks, nullifying damage. | ||