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In ''[[Kingdom Hearts Chain of Memories]]'', Guard is an [[enemy card]] effect that costs 40 CP to equip and lasts for one reload. It blocks all frontal attacks, nullifying damage. | In ''[[Kingdom Hearts Chain of Memories]]'', Guard is an [[enemy card]] effect that costs 40 CP to equip and lasts for one reload. It blocks all frontal attacks, nullifying damage. | ||
In ''[[Kingdom Hearts II]]'', Guard is an [[action ability]] that costs 2 AP to equip. It is triggered by pressing {{button|s}} while standing stationary | In ''[[Kingdom Hearts II]]'', Guard is an [[action ability]] that costs 2 AP to equip. It is triggered by pressing {{button|s}} while standing stationary. Roxas's version of Guard only blocks attacks from the front, while Sora's version can also block some attacks from the rear during activation due to the initial spin. Guard provides invulnerability to damage for applicable attacks during a successful animation, which unlike in ''Kingdom Hearts'' shows the user recoiling in a defensive state as opposed to being staggered. {{nihongo|'''Block'''|ガード|Gādo|lit. "Guard}} also appears as a [[Reaction Command]] that can be used to negate {{ns|Game|Sephiroth}}'s Swift Slash attack. | ||
In ''[[Kingdom Hearts II Final Mix]]'', [[Limit Form]] has Guard as one of its default abilities. Limit Form's version activates quicker, lasts longer, and has a shorter recovery period than the standard version, though lacks the ability to defend from the rear during activation. | In ''[[Kingdom Hearts II Final Mix]]'', [[Limit Form]] has Guard as one of its default abilities. Limit Form's version activates quicker, lasts longer, and has a shorter recovery period than the standard version, though lacks the ability to defend from the rear during activation. | ||