Editing Battle Card
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==Mechanics== | ==Mechanics== | ||
===In battle=== | ===In battle=== | ||
When [[Sora]] or [[Riku]] enters a battle, they gain the use of the cards in their equipped deck. Pressing {{button|dsa}} ({{button|x}} and {{button|c}} in the English and Japanese releases of ''[[Kingdom Hearts Re:Chain of Memories]]'', respectively) plays the currently selected card from the deck, immediately activating its effect. The cards in the deck can be cycled by pressing {{button|shoulderl}} or {{button|shoulderr}} ({{button|l1}} or {{button|r1}} in ''Kingdom Hearts Re:Chain of Memories''), even upon using a card to switch mid-action. | When [[Sora]] or [[Riku]] enters a battle, they gain the use of the cards in their equipped deck. Pressing {{button|dsa}} ({{button|x}} and {{button|c}} in the English and Japanese releases of ''[[Kingdom Hearts Re:Chain of Memories]]'', respectively) plays the currently selected card from the deck, immediately activating its effect. The cards in the deck can be cycled by pressing {{button|shoulderl}} or {{button|shoulderr}} ({{button|l1}} or {{button|r1}} in ''Kingdom Hearts Re:Chain of Memories''), even upon using a card to switch mid-action. | ||
Cards that have been played become temporarily unavailable, until the {{nihongo|'''[[Reload Card]]'''|リロードカード|Rirōdo kādo}} is used. Sora must charge the reload card in order to restore his cards to the deck to be played again. Each time the deck is reloaded, the reload card must be charged an additional time, up to a maximum of three times, although certain item cards can reset the reload counter to 1. Sora cannot charge the reload card while moving, except when the [[Reload Kinesis]] ability is in effect. Riku does not have to charge his reload card; it activates immediately. The reload card is not a card that needs to be added to a deck, but in ''Kingdom Hearts Re:Chain of Memories'', Sora can lose his reload card while battling [[Marluxia]]'s third form. | |||
For enemies, the type of enemy present affects the value of cards that can be used against Sora or Riku. While regular enemies have the potential to use cards valued between 1 to 8, only bosses can wield the card values of 0 and 9. Because one side each has only one card to play at a time, multiple enemies unlike in other games cannot attack at once and can only play their own cards one at a time. | For enemies, the type of enemy present affects the value of cards that can be used against Sora or Riku. While regular enemies have the potential to use cards valued between 1 to 8, only bosses can wield the card values of 0 and 9. Because one side each has only one card to play at a time, multiple enemies unlike in other games cannot attack at once and can only play their own cards one at a time. | ||
The Feeble Darkness and Almighty Darkness Map Cards can be used to synthesize rooms that can either respectively lower or raise the value of the cards wielded by non-boss enemies by a value of 2 from the original ratio, with the lowest reduced number being at the value of 1. The same raises can be done to Sora and Riku's cards in the rooms synthesized by either the Martial Waking, Sorcerous Waking or Alchemic Waking Map Cards for their Attack, Magic or Item Cards respectively. [[Premium Cards]] have their value colored yellow, and cards with a value that is modified by either a [[Map Card]] or an [[Enemy Card]] have their value colored light blue. | The Feeble Darkness and Almighty Darkness Map Cards can be used to synthesize rooms that can either respectively lower or raise the value of the cards wielded by non-boss enemies by a value of 2 from the original ratio, with the lowest reduced number being at the value of 1. The same raises can be done to Sora and Riku's cards in the rooms synthesized by either the Martial Waking, Sorcerous Waking or Alchemic Waking Map Cards for their Attack, Magic or Item Cards respectively. [[Premium Cards]] have their value colored yellow, and cards with a value that is modified by either a [[Map Card]] or an [[Enemy Card]] have their value colored light blue. | ||
====Card breaks==== | ====Card breaks==== | ||
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Riku's deck is predetermined by the world he is currently exploring and cannot be altered. | Riku's deck is predetermined by the world he is currently exploring and cannot be altered. | ||
==Card types== | ==Card types== | ||
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{{nihongo|'''[[Gimmick Card]]s'''|ギミックカード|Gimikku Kādo}} appear randomly during Boss Battles. These cards are colored green, like item and friend cards, and have the Mickey Mouse insignia on their faces. When used, a special, temporary condition will appear on the field that assists Sora or Riku in attacking the enemy. For example, playing a gimmick card against the [[Parasite Cage]] will clear the acid from the field, making it easier to approach the boss. | {{nihongo|'''[[Gimmick Card]]s'''|ギミックカード|Gimikku Kādo}} appear randomly during Boss Battles. These cards are colored green, like item and friend cards, and have the Mickey Mouse insignia on their faces. When used, a special, temporary condition will appear on the field that assists Sora or Riku in attacking the enemy. For example, playing a gimmick card against the [[Parasite Cage]] will clear the acid from the field, making it easier to approach the boss. | ||
Most types of cards will be returned to the deck when the '''Reload Card''' is activated. Temporary cards, including Friend Cards and Gimmick Cards, will not be reloaded. Enemy Cards, Special Cards, and any other battle card that has been turned into a Premium Card are also not reusable. | |||
{{COM}} | {{COM}} | ||
{{Mechanics}} | {{Mechanics}} | ||
{{Equipment}} | {{Equipment}} | ||
[[Category:Kingdom Hearts Chain of Memories]] | [[Category:Kingdom Hearts Chain of Memories]] |