Editing Air Slide
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{{Game|KH2|FM2|358 | {{Game|KH2|FM2|358|BBS|FMB|RCO|DDD|DHD|KH3}} | ||
[[File:Quick Run KHIIFM.gif|thumb|250px|When using Quick Run, Sora dashes across the battlefield while gliding over the ground.]] | [[File:Quick Run KHIIFM.gif|thumb|right|250px|When using Quick Run, Sora dashes across the battlefield while gliding over the ground.]] | ||
{{nihongo|'''Air Slide'''|エアスライド|Ea Suraido}}, translated as '''Quick Run''' in ''[[Kingdom Hearts II]]'', is an [[ability]] introduced in ''Kingdom Hearts II''. | {{nihongo|'''Air Slide'''|エアスライド|Ea Suraido}}, translated as '''Quick Run''' in ''[[Kingdom Hearts II]]'', is an [[ability]] introduced in ''Kingdom Hearts II''. | ||
==Mechanics== | ==Mechanics== | ||
In ''Kingdom Hearts II'', Quick Run is a [[growth ability]] that costs 2 {{AP}} to equip. It allows Sora to perform an aerial dash at ground level by pressing {{button|s}}. Leveling it up increases the maximum distance covered when {{button|s}} is held down. If [[Guard]] is equipped, Quick Run can only be executed by also tilting the left analog stick, and if [[Dodge Roll]] is equipped, it can only be executed by holding {{button|s}} for the duration of the technique. | In ''Kingdom Hearts II'', Quick Run is a [[growth ability]] that costs 2 {{AP}} to equip. It allows Sora to perform an aerial dash at ground level by pressing {{button|s}}. Leveling it up increases the maximum distance covered when {{button|s}} is held down. If [[Guard]] is equipped, Quick Run can only be executed by also tilting the left analog stick, and if [[Dodge Roll]] is equipped, it can only be executed by holding {{button|s}} for the duration of the technique. | ||
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[[File:Air Slide 2.png|right]][[File:Air Slide 5.png|right]]--> | [[File:Air Slide 2.png|right]][[File:Air Slide 5.png|right]]--> | ||
In ''[[Kingdom Hearts 358/2 Days]]'', Air Slide is an [[ability panel]] that can be leveled up from '''Air Slide LV1''' to '''Air Slide LV2''', '''Air Slide LV3''', '''Air Slide LV4''', and '''Air Slide LV5''' by linking {{nihongo|'''Air Slide LV+ Ⓛ'''|エアアップⓁ|Ea Appu Ⓛ|lit. "Air Up Ⓛ"}} panels. Air Slide allows the user to perform an aerial dash while in midair, and leveling it up increases the number of times Roxas can dash before touching the ground | In ''[[Kingdom Hearts 358/2 Days]]'', Air Slide is an [[ability panel]] that can be leveled up from '''Air Slide LV1''' to '''Air Slide LV2''', '''Air Slide LV3''', '''Air Slide LV4''', and '''Air Slide LV5''' by linking {{nihongo|'''Air Slide LV+ Ⓛ'''|エアアップⓁ|Ea Appu Ⓛ|lit. "Air Up Ⓛ"}} panels. Air Slide allows the user to perform an aerial dash while in midair, and leveling it up increases the number of times Roxas can dash before touching the ground. It is activated by pressing {{button|DSB}} while in midair. | ||
In ''[[Kingdom Hearts Birth by Sleep]]'', Air Slide is a {{c|movement command|BBS}}. The ability is activated by pressing {{button|s}} while in midair, and leveling it up increases the distance covered. However, it must be used with a directional tap if [[Barrier]] is equipped. | In ''[[Kingdom Hearts Birth by Sleep]]'', Air Slide is a {{c|movement command|BBS}}. The ability is activated by pressing {{button|s}} while in midair, and leveling it up increases the distance covered. However, it must be used with a directional tap if [[Barrier]] is equipped. | ||
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In ''[[Kingdom Hearts III]]'', Air Slide is a mobile ability that costs 1 AP to equip. The ability is activated by pressing {{button|square}}/{{button|dsx}} in midair with a directional tap, and stacking multiple copies of the ability increases the distance covered. | In ''[[Kingdom Hearts III]]'', Air Slide is a mobile ability that costs 1 AP to equip. The ability is activated by pressing {{button|square}}/{{button|dsx}} in midair with a directional tap, and stacking multiple copies of the ability increases the distance covered. | ||
==Learning Air Slide== | ==Learning Air Slide== | ||
===''Kingdom Hearts II''=== | ===''Kingdom Hearts II''=== | ||
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===''Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-''=== | ===''Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-''=== | ||
*Aqua learns Air Slide after activating the gear in-between buildings in | *Aqua learns Air Slide after activating the gear in-between buildings in [[Castle Town]]. | ||
===''Kingdom Hearts III''=== | ===''Kingdom Hearts III''=== | ||
*Sora has Air Slide as a default ability. | *Sora has Air Slide as a default ability. | ||
*Sora learns Air Slide after defeating the Heartless at the | *Sora learns Air Slide after defeating the Heartless at the Valley of Ice in [[Arendelle]].<ref name="AirSlide">On [[Critical Mode]], this is instead a default ability.</ref> | ||
*Sora learns Air Slide after defeating the [[Raging Vulture]].<ref name=" | *Sora learns Air Slide after defeating the [[Raging Vulture]] in [[The Caribbean]].<ref name="AirSlide" /> | ||
*[[Blitz Form]] has | *[[Blitz Form]] has 3 Air Slides as form abilities. | ||
*Riku has Air Slide as a default ability. | *Riku has Air Slide as a default ability. | ||
*Aqua has Air Slide as a default ability. | *Aqua has Air Slide as a default ability. | ||
==Recipes== | ==Recipes== | ||
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==Other appearances== | ==Other appearances== | ||
===''Kingdom Hearts Re:Chain of Memories''=== | ===''Kingdom Hearts Re:Chain of Memories''=== | ||
Riku's | In ''Kingdom Hearts Re:Chain of Memories'', Riku's standard Dodge Roll is replaced with a movement skill that aesthetically resembles Quick Run whenever he is in [[Dark Mode]]. The player can use this technique by holding down the analog stick in the desired direction of travel and pressing {{button|s}}. | ||
<gallery> | |||
File:Quick Run (Riku) KHRECOM.gif|Riku using Quick Run in ''Kingdom Hearts Re:Chain of Memories''. | |||
</gallery> | |||
==See also== | ==See also== | ||
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==Notes and references== | ==Notes and references== | ||
{{reflist}} | {{reflist}} | ||
[[fr:Sprint]] | [[fr:Sprint]] | ||
[[de:Luftgrätsche]] | [[de:Luftgrätsche]] |