User talk:TheFifteenthMember/Workshop: Difference between revisions

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(→‎Table: feedback please!)
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== Table ==
== Table ==


From the "Customise" menu, a party member's AI can be altered to perform actions at different frequencies, creating specialised fighting styles. There are a number of pre-made fighting styles to select: '''Offensive''' focuses on attack, '''Defensive''' concentrates on recovery and defense, '''Conservative''' preserves MP and items, and '''Balanced''' provides a mix between offense and defense. In addition, each party member has a unique '''Personal''' fighting style and the player can choose their own '''Manual''' customisation options.
From the "Customise" menu, a party member's AI can be altered to perform actions at different frequencies, creating specialised fighting styles. There are a number of pre-made fighting styles to select: '''Offensive''' focuses on attack, '''Defensive''' concentrates on recovery and defense, '''Conservative''' preserves MP and items, and '''Balanced''' provides a mix between offense and defense. In addition, each party member has a unique '''Personal''' fighting style and with '''Manual''', the player can create their own fighting style.


There are a number of different options to set frequencies on and each party member has access to a particular set of options. Each option can be set to one of three frequency levels, "Constantly", "Frequently", or "Occasionally", with the exception of the HP Items and MP Items options which instead use "Immediately", "Frequently", and "Only in emergency".
There are a number of different options to set frequencies on and each party member has access to a particular set of options. Each option can be set to one of three frequency levels, "Constantly", "Frequently", or "Occasionally", with the exception of the HP Items and MP Items options which instead use "Immediately", "Frequently", and "Only in emergency".


{|class="wikitable" align="center" width="100%" align="center" style="background-color:#DCDCDC;text-align:center"
{|class="wikitable" align="center" width="100%" style="background-color:#DCDCDC;text-align:left"
|-bgcolor="#436d6d" style="color:white"
|-bgcolor="#436d6d" style="color:white;text-align:center"
|width="100px" rowspan="2" bgcolor="#2F4F4F"|'''Option'''
|width="150px" rowspan="2" bgcolor="#2F4F4F"|'''Option'''
|colspan="4" bgcolor="#2F4F4F"|'''Description'''
|colspan="4" bgcolor="#2F4F4F"|'''Description'''
|rowspan="18" width="2px" bgcolor="#2F4F4F"|  
|rowspan="22" width="2px" bgcolor="#2F4F4F"|  
|'''Donald'''
|'''Donald'''
|'''Goofy'''
|'''Goofy'''
|'''Tarzan'''
|'''Tarzan'''
|'''Aladdin'''
|'''Aladdin'''
|-bgcolor="#436d6d" style="color:white"
|-bgcolor="#436d6d" style="text-align:center;color:white"
|'''Offensive'''
|'''Offensive'''
|'''Defensive'''
|'''Defensive'''
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|Constantly
|Constantly
|Frequently
|Frequently
|-bgcolor="#D3D3D3"
|-bgcolor="#c3c1c1"
|rowspan="2"|'''Special Attacks'''
|rowspan="2"|'''Special Attacks'''
|colspan="4"|Tells how often to use offensive abilities that consume MP.
|colspan="4"|Tells how often to use offensive abilities that consume MP.
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|Constantly
|Constantly
|Constantly
|Constantly
|-bgcolor="#D3D3D3"
|-bgcolor="#c3c1c1"
|Constantly
|Constantly
|Occasionally
|Occasionally
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|Constantly
|Constantly
|-bgcolor="#D3D3D3"
|-bgcolor="#D3D3D3"
|rowspan="2"|'''Special Attacks'''
|rowspan="2"|'''Defensive Moves'''
|colspan="4"|Tells how often to use offensive abilities that consume MP.
|colspan="4"|Tells how often to use restorative and defensive abilities that consume MP.
|N/A
|N/A
|N/A
|Constantly
|Constantly
|Constantly
|N/A
|Constantly
|-bgcolor="#D3D3D3"
|-bgcolor="#D3D3D3"
|Occasionally
|Constantly
|Constantly
|Occasionally
|Occasionally
|Frequently
|Frequently
|Frequently
|N/A
|Constantly
|Constantly
|Constantly
|Frequently
|Constantly
|N/A
|Constantly
|-bgcolor="#c3c1c1"
|-bgcolor="#c3c1c1"
|rowspan="2"|'''Offensive Magic'''
|rowspan="2"|'''Offensive Magic'''
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|N/A
|N/A
|N/A
|N/A
 
|-bgcolor="#D3D3D3"
|rowspan="2"|'''Shield Techniques'''
|colspan="4"|Tells how often to perform defensive actions with the shield.
|N/A
|Constantly
|N/A
|N/A
|-bgcolor="#D3D3D3"
|Occasionally
|Constantly
|Frequently
|Frequently
|N/A
|N/A
|N/A
|N/A
|-bgcolor="#c3c1c1"
|rowspan="2"|'''Support Actions'''
|colspan="4"|Tells how often to use abilities that support the party and consume MP.
|N/A
|Frequently
|N/A
|N/A
|-bgcolor="#c3c1c1"
|Occasionally
|Constantly
|Frequently
|Frequently
|N/A
|N/A
|N/A
|N/A
|-bgcolor="#D3D3D3"
|rowspan="2"|'''HP Items'''
|colspan="4"|Tells how often to use HP-restoring items.
|Only in emergency
|Frequently
|Frequently
|Frequently
|-bgcolor="#D3D3D3"
|Only in emergency
|Immediately
|Only in emergency
|Immediately
|Only in emergency
|Only in emergency
|Frequently
|Frequently
|-bgcolor="#c3c1c1"
|rowspan="2"|'''MP Items'''
|colspan="4"|Tells how often to use MP-restoring items.
|Frequently
|Only in emergency
|Only in emergency
|Frequently
|-bgcolor="#c3c1c1"
|Immediately
|Immediately
|Only in emergency
|Only in emergency
|Frequently
|Frequently
|Only in emergency
|Only in emergency
|}
|}

Revision as of 21:20, 15 August 2015

To Do!

Research
  • Figure out how Donald and Goofy get item/accessory slots, and find the max. (KHI)
  • Fill in missing KHII parameters: Donald & Goofy item slot (how much they start with, rest in bonus levels), starting equipment
  • Fill in missing KHBSS parameters
  • KH1 Personal options.
Write
  • lead
  • All explanations (prompts: extent to party's abilities, how customisable they are, what happens on death)
    • KH1 AI options
    • KH2 Battle Styles

Discussion

I'm not sure we need to list abilities, since we already have a fairly centralized place to look those up, but otherwise this looks good."We're werewolves, not swearwolves." (KrytenKoro) 14:01, 9 July 2015 (UTC)

Okay then. Also, I changed the weapon column to "weapon type" for the benefit of Donald and Goofy, and also to take out all those icons out of the unused images category. Does anyone know how Donald and Goofy gets more accessory/item slots? TheFifteenthMember 16:09, 9 July 2015 (UTC)

Should the assistant characters be handled on the table as I did? TheFifteenthMember 12:47, 27 July 2015 (UTC)

Just wanted to say that Leon assists you on the first visit to Hollow Bastion as well, when defending the gate from the Nobodies. TheSilentHero 12:51, 27 July 2015 (UTC)

Thanks, I'll fix that. TheFifteenthMember 20:46, 3 August 2015 (UTC)

KH1

Fighting styles:

  • "Manual": "Create your own fighting style."
  • "Personal": "Reflects character's own unique style."
  • "Offensive": "Focuses on attacking."
  • "Defensive": "Focuses on recovery and defense."
  • "Conservative": "Focuses on conserving MP and items."
  • "Balanced": "Good balance of offense and defense."

Parameters. All "Constantly/Frequently/Occasionally" except HP and MP items which are "Immediately/Frequently/Only in emergency"

  • Regular Attacks: "Tells how often to perform melee attacks."
  • Offensive Magic: "Tells how often to use attack magic that consumes MP."
  • Defensive Magic: "Tells how often to use restorative and defensive magic that consumes MP."
  • Advanced Magic: "Tells how often to use special magic that consumes MP."
  • Special Attacks: "Tells how often to use offensive abilities that consume MP."
  • Defensive Moves: "Tells how often to use restorative and defensive abilities that consume MP."
  • Shield Techniques: "Tells how often to perform defensive actions with the shield."
  • Support Actions: "Tells how often to use abilities that support the party and consume MP."
  • HP Items: "Tells how often to use HP-restoring items."
  • MP Items: "Tells how often to use MP-restoring items."
Offensive
  • Regular Attacks: Frq
  • Offensive Magic: Con
  • Defensive Magic: Occ
  • Advanced Magic: Con
  • Special Attacks: Con
  • Defensive Moves: Occ
  • Shield Techniques: Occ
  • Support Actions: Occ
  • HP Items: Emg
  • MP Items: Imm
Defensive
  • Regular Attacks: Frq
  • Offensive Magic: Occ
  • Defensive Magic: Con
  • Advanced Magic: Frq
  • Special Attacks: Occ
  • Defensive Moves: Con
  • Shield Techniques: Con
  • Support Actions: Con
  • HP Items: Imm
  • MP Items: Imm
Conservative
  • Regular Attacks: Con
  • Offensive Magic: Occ
  • Defensive Magic: Frq
  • Advanced Magic: Occ
  • Special Attacks: Occ
  • Defensive Moves: Frq
  • Shield Techniques: Frq
  • Support Actions: Frq
  • HP Items: Emg
  • MP Items: Emg
Balanced
  • Regular Attacks: Frq
  • Offensive Magic: Frq
  • Defensive Magic: Con
  • Advanced Magic: Frq
  • Special Attacks: Frq
  • Defensive Moves: Frq
  • Shield Techniques: Frq
  • Support Actions: Frq
  • HP Items: Imm
  • MP Items: Emg

Personal

Donald
  • Regular Attacks: Frq
  • Offensive Magic: Con
  • Defensive Magic: Frq
  • Advanced Magic: Frq
  • HP Items: Emg
  • MP Items: Frq
Goofy
  • Regular Attacks: Frq
  • Special Attacks: Con
  • Shield Techniques: Con
  • Support Actions: Frq
  • HP Items: Frq
  • MP Items: Emg
Tarzan
  • Regular Attacks: Frq
  • Special Attacks: Con
  • Defensive Moves: Con
  • HP Items: Frq
  • MP Items: Emg
Aladdin
  • Regular Attacks: Frq
  • Special Attacks: Con
  • HP Items: Frq
  • MP Items: Frq
Jack
  • Regular Attacks: Frq
  • Special Attacks: Con
  • HP Items: Emg
  • MP Items: Frq
Ariel
  • Regular Attacks: Frq
  • Special Attacks: Con
  • Defensive Moves: Con
  • HP Items: Emg
  • MP Items: Frq
Peter Pan
  • Regular Attacks: Con
  • Special Attacks: Con
  • Defensive Moves: Frq
  • HP Items: Frq
  • MP Items: Emg
Beast
  • Regular Attacks: Frq
  • Special Attacks: Con
  • HP Items: Frq
  • MP Items: Emg

Table

From the "Customise" menu, a party member's AI can be altered to perform actions at different frequencies, creating specialised fighting styles. There are a number of pre-made fighting styles to select: Offensive focuses on attack, Defensive concentrates on recovery and defense, Conservative preserves MP and items, and Balanced provides a mix between offense and defense. In addition, each party member has a unique Personal fighting style and with Manual, the player can create their own fighting style.

There are a number of different options to set frequencies on and each party member has access to a particular set of options. Each option can be set to one of three frequency levels, "Constantly", "Frequently", or "Occasionally", with the exception of the HP Items and MP Items options which instead use "Immediately", "Frequently", and "Only in emergency".

Option Description Donald Goofy Tarzan Aladdin
Offensive Defensive Conservative Balanced Jack Ariel Peter Pan Beast
Regular Attacks Tells how often to perform melee attacks. Frequently Frequently Frequently Frequently
Frequently Frequently Constantly Frequently Frequently Frequently Constantly Frequently
Special Attacks Tells how often to use offensive abilities that consume MP. N/A Constantly Constantly Constantly
Constantly Occasionally Occasionally Frequently Constantly Constantly Constantly Constantly
Defensive Moves Tells how often to use restorative and defensive abilities that consume MP. N/A N/A Constantly N/A
Occasionally Constantly Frequently Frequently N/A Constantly Frequently N/A
Offensive Magic Tells how often to use attack magic that consumes MP. Constantly N/A N/A N/A
Constantly Occasionally Occasionally Frequently N/A N/A N/A N/A
Defensive Magic Tells how often to use restorative and defensive magic that consumes MP. Frequently N/A N/A N/A
Occasionally Constantly Frequently Constantly N/A N/A N/A N/A
Advanced Magic Tells how often to use special magic that consumes MP. Frequently N/A N/A N/A
Constantly Frequently Occasionally Frequently N/A N/A N/A N/A
Shield Techniques Tells how often to perform defensive actions with the shield. N/A Constantly N/A N/A
Occasionally Constantly Frequently Frequently N/A N/A N/A N/A
Support Actions Tells how often to use abilities that support the party and consume MP. N/A Frequently N/A N/A
Occasionally Constantly Frequently Frequently N/A N/A N/A N/A
HP Items Tells how often to use HP-restoring items. Only in emergency Frequently Frequently Frequently
Only in emergency Immediately Only in emergency Immediately Only in emergency Only in emergency Frequently Frequently
MP Items Tells how often to use MP-restoring items. Frequently Only in emergency Only in emergency Frequently
Immediately Immediately Only in emergency Only in emergency Frequently Frequently Only in emergency Only in emergency