Template talk:InfoKeyKHX: Difference between revisions

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:::::::::What I mean is, why can't we code those tabs so that they are only triggered by the parameter for their own tab, as we do with Enemy?{{User:KrytenKoro/Sig}} 22:29, 7 November 2015 (UTC)
:::::::::What I mean is, why can't we code those tabs so that they are only triggered by the parameter for their own tab, as we do with Enemy?{{User:KrytenKoro/Sig}} 22:29, 7 November 2015 (UTC)
:::::::::I think I see what you mean, but the whole point of a template is to make the coding easier on the user side. We shouldn't be offloading work to them so that we don't have to code the template as robustly. I've made some changes to the template (and will try to finish them, but the concept is pretty obvious if anyone wants to do it first), is there anything that it breaks that I'm not seeing?{{User:KrytenKoro/Sig}} 22:42, 7 November 2015 (UTC)
:::::::::I think I see what you mean, but the whole point of a template is to make the coding easier on the user side. We shouldn't be offloading work to them so that we don't have to code the template as robustly. I've made some changes to the template (and will try to finish them, but the concept is pretty obvious if anyone wants to do it first), is there anything that it breaks that I'm not seeing?{{User:KrytenKoro/Sig}} 22:42, 7 November 2015 (UTC)
::::::::::The Lady Luck Upgrade 3 is skipped now, the rest seems to be working. It would be great if the upgrades for Level 44-46 could be included as well. --{{User:ShardofTruth/Sig}} 10:08, 8 November 2015 (UTC)

Revision as of 10:08, 8 November 2015

Wait, do you really understand how these Keyblade Bonuses in KHX work? The "Bonuses" are for the position of the three cards when you draw them from the deck. Then if the Type of the card in a slot matches the "slot bonus", that card will have multiplied (by the bonus number) attack power. So, the first slot doesn't need to be "power" and so all the slots. For example, Treasure Trove's Power-type bonus is for the third slot, not the first slot. Please fix that. Pea14733 ---- [土] 11:08, 27 July 2013 (UTC)

Oh, I was really thinking that it was something like that, but wasn't sure. That's why Lady Luck has two Speed bonuses. Then I know how to make it. But the coding will become a little bigger, since I have to make variables for each level of the Keyblade. I will use SlotA/B/C for the type of card that receives the bonus in each Slot, and Bonus/A/B/C for the bonus of each slot.

I'm also cropping some cards, so maybe I will crop the symbols of each type to incorporate them in the template, as well as picking the Keychains of the ones I have. And I think the KHχ Keyblades are different because, as said in the monologue, they are "incomplete versions" that need the Cards to release their powers. "So, now, about that Keyblade, yours is the same because it is in an incomplete state, it needs “something” in order for it to draw its power." Thanks for the tip, Pea!!! - MateusinhoEX 18:50, 27 July 2013 (UTC)

The template should take the item names as input and output the pictures, but linked to the item's page."We're werewolves, not swearwolves." (KrytenKoro) 17:57, 17 January 2014 (UTC)

Needs an update

This template really needs to change a lot to be useful again. I'm really bad with templates so if anyone more versed could look into it that be appreciated:

  1. The Keyblades change their appearances every 10 levels (0-10, 11-20, 21-30, 31-40) so I think we should tab them like this in the Re:coded manner.
  2. The stats would be listed as a table, it's important to note that the initial appearance (without any "+") also has stats, so it would be 11 rows for the first tab and only 10 after that.
  3. The stats are the three attack modifiers (different for every Keyblade, includes "Power", "Speed", "Magic" or is blank, meaning it's just x1.0) and the "Keyblade Bonus" (有効キーブレードボーナス) which is a additional damage output that is added if the current Raid Boss is weak against that Keyblade. And then there is also the "EX Card Bonus" which doesn't change but is different for every Keyblade, it basically just shows the order of Reverse and Upright cards that has to be achieved to get another attack bonus.
  4. I'm not sure how the recipes should be integrated but I think the template is not the right place, they should be probably just listed on the Keyblade's page, maybe even tabbed because there's is one for every level, meaning 40 at the moment.
  5. An overview can be found here, the recipes can be found on the individual pages such as here. --ShardofTruth 09:02, 18 October 2014 (UTC)
IkeIcon%28SSB4-U%29.png
TheSilentHero Prepare yourself! — 19:16, 27 October 2014 (UTC)
I made a draft here (tested here). Is that what you had in mind?


XMbQaeM.png
ShardofTruth Once you believe, truth and lie are quite the same thing. — 21:53, 27 October 2014 (UTC)
Game Clear Data KHRECOM.png This is exactly what I had in mind, great work:-)

Could you implement the little Ex Card icons I just uploaded somehow? I also have the icons for power/speed/magic if needed or wanted but I think it's fine as it is.

DaysLexaeusHappy.png
TheSilentHero My power has no limits! — 07:21, 28 October 2014 (UTC)
I'm glad you like it. I'd like to see how those icons will look, so could you please upload them for me?

Edit: Implemented the Ex Card Icons. Something like this?


XMbQaeM.png
ShardofTruth Once you believe, truth and lie are quite the same thing. — 18:29, 28 October 2014 (UTC)
Game Clear Data KHRECOM.png This looks great, I think it's ready to go. I uploaded the three attack icons if you'd like to use them too.
IkeIcon%28SSB4-U%29.png
TheSilentHero Prepare yourself! — 18:35, 28 October 2014 (UTC)
Added the icons. I think it looks better with them. What do you think?


XMbQaeM.png
ShardofTruth Once you believe, truth and lie are quite the same thing. — 18:41, 28 October 2014 (UTC)
Game Clear Data KHRECOM.png Man you'e fast and yes it does:-) Just another tiny thing: Could you add a bit space in between the EX Card Bonus cards?
Lexaeus_%28%2B%29_7%E2%98%85_KHUX.png
TheSilentHero Ah well. Can't all be heroes. TheSilentHero 18:44, 28 October 2014 (UTC)
Like that?


XMbQaeM.png
ShardofTruth Once you believe, truth and lie are quite the same thing. — 18:53, 28 October 2014 (UTC)
Game Clear Data KHRECOM.png Yes, now it's perfect.
Lexaeus_%28%2B%29_7%E2%98%85_KHUX.png
TheSilentHero Ah well. Can't all be heroes. — 18:59, 28 October 2014 (UTC)
Can you move it?


XMbQaeM.png
ShardofTruth Once you believe, truth and lie are quite the same thing. — 19:15, 28 October 2014 (UTC)
Game Clear Data KHRECOM.png Moving to an already existing page requires to delete the old page first and I apparently I don't have the rights to merge the histories, maybe Neumannz has.

New placement of japanese

20141123164524%21ShulkIcon%28SSB4-U%29.png
TheSilentHero - Shield! — 17:58, 17 May 2015 (UTC)
So I changed the location of the kana, romaji and japname in the infobox, to make it like Template:Enemy. The reason for this is that the kana is now in the infobox and in the nihongo template, which is double. However, the romaji is only in the nihongo and due to the keychain images, there may not be enough room for it next to the kana. Can I change this in the other Keyblade infoboxes as well, or does someone disagree?

Also, should we create a Keyblade navbox for the Player's Keyblades in KHχ?


209.png
KrytenKoro - Pinocchio with his nose attached to the trigger of a rifle, which points at his face as he says, "I want to live!"
TALK -
Sure. Also, can we modify the KHX infobox so that all the upgrades have "obtained" (see the Re:coded Keyblades for format), and maybe replace the +0 with a blank line on each upgrade so things don't shift around?
RobinIcon%28SSBU%29.png
TheSilentHero Elwind! — 20:33, 17 May 2015 (UTC)
The Recoded userbox has the obtainment for each upgrade. What should we do here: The recipe for the first upgrade (+11, +21, etc.), or the same as the base Keyblade?


209.png
KrytenKoro - "Space Corp Directive 195—In an emergency power situation, a hologrammatic crew member must lay down his life in order that the living crew members might survive."
 "Yes, but Rimmer Directive 271 states just as clearly: 'No chance, you metal bastard.'"

TALK -
Can you upgrade straight from +0 to +11, or so on? If not, it would probably be best to use whatever the blanket term is. "Card synthesis upgrade", or something?

Is there an official name for that? TheSilentHero 15:01, 18 May 2015 (UTC)

It's called キーブレード強化, the red button that does the trick is labeled 強化する. You can't skip (or combine) upgrades but there is also no other restriction if you have all materials, then you simply have to click the button 43 times to get to the maximum level. --ShardofTruth 16:41, 18 May 2015 (UTC)
"Keyblade Enhancement" (or poss. "Keyblade Reinforcement", but I get a slightly clunky vibe off that one. I dunno, maybe the aesthetic of how they do it makes more sense for it to be reinforcement). Shard, which of those feels more accurate to you?"We're werewolves, not swearwolves." (KrytenKoro) 18:04, 18 May 2015 (UTC)
Maybe "Keyblade Strengthening"? TheSilentHero 18:05, 18 May 2015 (UTC)
Nah, that one sounds even worse to me."We're werewolves, not swearwolves." (KrytenKoro) 18:58, 18 May 2015 (UTC)
Enhancement does sound less clunky than strengthening and reinforcement, lets go with this. --ShardofTruth 19:16, 18 May 2015 (UTC)
Okay. Also, to clarify, I disliked "Strengthening" and "Reinforcement" because those two words have connotations of "Strength" and "Defense", when to my understanding the upgrading improvess all stats of the Keyblade, not just one."We're werewolves, not swearwolves." (KrytenKoro) 19:33, 18 May 2015 (UTC)

I made a draft here. What do you think? TheSilentHero 17:29, 19 May 2015 (UTC)

I like it:D I also just rembered that sometimes KHX uses English phrases, like when leveling up a card ("Exp Up!!), drawing a card ("Card Get!!) and even enhancing the Keyblade ("Grade Up!!"), that's why I named the images upgrades in the first place. --ShardofTruth 18:06, 20 May 2015 (UTC)

Divine Rose

None of the stat conditions apply to Divine Rose, would it be possible to check the "Keyblade Bonus" instead, this one changes more often. I would do it myself but I probably would break something important in the process. --ShardofTruth 18:34, 7 November 2015 (UTC)

I'm afraid I don't understand what you mean. What stat conditions? TheSilentHero 18:39, 7 November 2015 (UTC)
I'm not really sure how the template decides when to display stats and when not because even though I filled in all details for Divine Rose nothing is displayed. --ShardofTruth 19:15, 7 November 2015 (UTC)
Could you save it to the page, so I can see why it isn't showing? TheSilentHero 19:17, 7 November 2015 (UTC)
I already did;-) --ShardofTruth 19:24, 7 November 2015 (UTC)
For some reason, I missed that. Anyways, as you can read in the Notes on the template page, the 11th, 21st and 31st parameters always need to be present, as well as all parameters form +41 and above. TheSilentHero 19:28, 7 November 2015 (UTC)
What's our reasoning for that?"We're werewolves, not swearwolves." (KrytenKoro) 19:52, 7 November 2015 (UTC)
The 11, 21, and 31 work as a switch for which tab to show and also save coding, so the template doesn't have to check all previous parameters. The 41 and up thing was added because the data for these levels was unknown at the time, but we could change it now. TheSilentHero 20:20, 7 November 2015 (UTC)
Sorry, I totally missed the instruction. --ShardofTruth 22:18, 7 November 2015 (UTC)
What I mean is, why can't we code those tabs so that they are only triggered by the parameter for their own tab, as we do with Enemy?"We're werewolves, not swearwolves." (KrytenKoro) 22:29, 7 November 2015 (UTC)
I think I see what you mean, but the whole point of a template is to make the coding easier on the user side. We shouldn't be offloading work to them so that we don't have to code the template as robustly. I've made some changes to the template (and will try to finish them, but the concept is pretty obvious if anyone wants to do it first), is there anything that it breaks that I'm not seeing?"We're werewolves, not swearwolves." (KrytenKoro) 22:42, 7 November 2015 (UTC)
The Lady Luck Upgrade 3 is skipped now, the rest seems to be working. It would be great if the upgrades for Level 44-46 could be included as well. --ShardofTruth 10:08, 8 November 2015 (UTC)