Talk:Lingering Will: Difference between revisions

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2-there's anoption at the end of final mix that lets you returrn to the game after Xemnas is defeated. -[[User:Xnaminex|xNaminéx]]
2-there's anoption at the end of final mix that lets you returrn to the game after Xemnas is defeated. -[[User:Xnaminex|xNaminéx]]
:Technically they're not keyholes, they're loopholes in the Gummi shield around each world...or something like that.—[[User:Urutapu|Urutapu]] 23:55, 24 March 2009 (UTC)
:Technically they're not keyholes, they're loopholes in the Gummi shield around each world...or something like that.—[[User:Urutapu|Urutapu]] 23:55, 24 March 2009 (UTC)
::Find me a single place in the game where it says Keyholes.  Besides, the animation for the "opening" occurs in several worlds that have already had their Keyholes sealed, like Atlantica, Hollow Bastion, and Agrabah.  Why would the Keyhole unlock itself and transfer to another object?  They aren't Keyholes.  [[Special:Contributions/69.207.151.166|69.207.151.166]] 03:38, 26 March 2009 (UTC)
{{KrytenKoro|I've never understood that - it's so incredibly important in KH to seal those keyholes to save the universe, while in KH2 they're all "Open them up! What's the worst that could happen?"
{{KrytenKoro|I've never understood that - it's so incredibly important in KH to seal those keyholes to save the universe, while in KH2 they're all "Open them up! What's the worst that could happen?"
::Find me a single place in the game where it says Keyholes.  Besides, the animation for the "opening" occurs in several worlds that5 have already had their Keyholes sealed, like Atlantica, Hollow Bastion, and Agrabah.  Why would the Keyhole unlock itself and transfer to another object?  They aren't Keyholes.  [[Special:Contributions/69.207.151.166|69.207.151.166]] 03:38, 26 March 2009 (UTC)
 
If I understand correctly, the game lets you save the fact that you ''have'' beaten Xemnas, though it still places you, story-line wise, right before the boss, like in Chain of Memories.}}
If I understand correctly, the game lets you save the fact that you ''have'' beaten Xemnas, though it still places you, story-line wise, right before the boss, like in Chain of Memories.}}

Revision as of 03:40, 26 March 2009

How is it possible that he can only be fought after sealing Keyholes and defeating Xemnas? There are no keyholes in KHII, and killing Xemnas ends the game.

  • sigh!*..... Ok, 1-Yes, there are Keyholes. I'm not sure how else to explain it to you.

2-there's anoption at the end of final mix that lets you returrn to the game after Xemnas is defeated. -xNaminéx

Technically they're not keyholes, they're loopholes in the Gummi shield around each world...or something like that.—Urutapu 23:55, 24 March 2009 (UTC)
Find me a single place in the game where it says Keyholes. Besides, the animation for the "opening" occurs in several worlds that have already had their Keyholes sealed, like Atlantica, Hollow Bastion, and Agrabah. Why would the Keyhole unlock itself and transfer to another object? They aren't Keyholes. 69.207.151.166 03:38, 26 March 2009 (UTC)
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KrytenKoro - "I'm the doctor, I'm the patient. Don't forget that - it's important! If you love me like I love me, everybody will be sorry."
TALK -
I've never understood that - it's so incredibly important in KH to seal those keyholes to save the universe, while in KH2 they're all "Open them up! What's the worst that could happen?"

If I understand correctly, the game lets you save the fact that you have beaten Xemnas, though it still places you, story-line wise, right before the boss, like in Chain of Memories.