Talk:License: Difference between revisions
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(verify that you get Reload-Boost-L and Entrap-L in the Save Room between Layer 15 and 16) |
KrytenKoro (talk | contribs) (→Merge?: new section) |
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In 'Obtained' column, I'm thinking of including where you definitely get them (for example, sometimes between layers, moogles give you a set of licenses) but need to do research first. {{User:TheFifteenthMember/Sig1}} 02:17, 26 December 2012 (UTC) | In 'Obtained' column, I'm thinking of including where you definitely get them (for example, sometimes between layers, moogles give you a set of licenses) but need to do research first. {{User:TheFifteenthMember/Sig1}} 02:17, 26 December 2012 (UTC) | ||
== Merge? == | |||
These seem to be thematically identical to the KH item.{{User:KrytenKoro/Sig}} 15:25, 1 April 2019 (UTC) |
Revision as of 15:25, 1 April 2019
Tables
- Coded
License | Description |
Fire License | Allows you to cast Fire magic. |
Cure License | Allows you to cast Cure magic. |
Guard License | |
Power License | |
Blizzard License | Allows you to cast Blizzard magic. |
Thunder License | Allows you to cast Thunder magic. |
Reraise License |
Coded is a bit hopeless to get more info on.
- Recoded
License | Type | Description | Obtained |
Strength-L | Combat | Doubles the damage all allies deal to enemies for 6 turns. | Layer 2 |
Defense-L | Combat | Halves the damage taken by all allies for 6 turns. | Layer 2 |
Scout-L | Map | Ensures the player is never back-attacked throughout the current layer. | Layer 2 |
Break-L | Map | Destroys all breakable blox in the area. | Layer 2 |
Charge-L | Combat | Lets the player store up power for 1 turn to triple the damage dealt by the next attack. | Save Room between Layer 2 and Layer 3 |
Auto-Block-L | Combat | Causes all allies to automatically block enemy attacks for 6 turns. | Save Room between Layer 2 and Layer 3 |
Regen-L | Combat | Restores 10% of each ally's HP at the end of every turn for 6 turns. | Save Room between Layer 2 and Layer 3 |
Auto-Life-L | Combat | Brings allies back into the fight if they have fallen during that turn. | Save Room between Layer 2 and Layer 3 |
Timing-L | Combat | Loosens up the timing for all allies' combo strikes for 6 turns | Save Room between Layer 5 and Layer 6 |
Reload-L | Combat | Instantly reloads all your commands. | Save Room between Layer 5 and Layer 6 |
Escape-L | Combat | Ensures you escape a battle unharmed. | Save Room between Layer 5 and Layer 6 |
Reload-Boost-L | Combat | Speeds up reloading of all your commands for 6 turns. | Save Room between Layer 15 and Layer 16 |
Entrap-L | Map | Ensures you get a preemptive strike in every battle throughout the current layer. | Save Room between Layer 15 and Layer 16 |
In 'Obtained' column, I'm thinking of including where you definitely get them (for example, sometimes between layers, moogles give you a set of licenses) but need to do research first. TheFifteenthMember 02:17, 26 December 2012 (UTC)
Merge?
These seem to be thematically identical to the KH item."We're werewolves, not swearwolves." (KrytenKoro) 15:25, 1 April 2019 (UTC)