Sleight: Difference between revisions

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(New page: ''Sleight'' is the term used to refer to three-card combinations in Kingdom Hearts: Chain of Memories. Sleights may be learned upon level-up, or they may be acquired through story ...)
 
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''Sleight'' is the term used to refer to three-card combinations in [[Kingdom Hearts: Chain of Memories]]. Sleights may be learned upon [[level-up]], or they may be acquired through story events (as in the case of [[Trinity Limit]]). More powerful than single-card attacks, [[magic]], or [[summons]], sleights are most often used in [[boss]] battles.
''Sleight'' is the term used to refer to three-card combinations in [[Kingdom Hearts: Chain of Memories]]. Sleights may be learned upon [[level-up]], or they may be acquired through story events (as in the case of [[Trinity Limit]]). More powerful than single-card attacks, [[magic]], or [[summons]], sleights are most often used in [[boss]] battles.
[[:Category: Kingdom Hearts: Chain of Memories]]

Revision as of 04:08, 11 November 2007

Sleight is the term used to refer to three-card combinations in Kingdom Hearts: Chain of Memories. Sleights may be learned upon level-up, or they may be acquired through story events (as in the case of Trinity Limit). More powerful than single-card attacks, magic, or summons, sleights are most often used in boss battles.

Category: Kingdom Hearts: Chain of Memories