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Random Flush: Difference between revisions

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==Mechanics==
==Mechanics==
Random Flush is an [[enemy card]] effect that costs 40 CP to add to the deck. When used, the Card Ability will begin rapidly cycling through different abilities until Sora plays his next card, which stops the cycling on whatever ability was displayed. Though the card's description states that it lasts for one reload, in reality it replaces the duration condition with that belonging to whichever enemy card is selected.
Random Flush is an [[enemy card]] effect that costs 40 CP to add to the deck. In ''Kingdom Hearts Chain of Memories'', when used, the Card Ability will begin rapidly cycling through different abilities until Sora plays his next card, which stops the cycling on whatever ability was displayed. In ''Kingdom Hearts Re:Chain of Memories'', the random ability is selected as soon as the card is used. The card takes the appearance of the card it imitates on top of copying its ability. Though the card's description states that it lasts for one reload, the duration becomes that of the card that is imitated.


==Learning Random Flush==
==Learning Random Flush==

Revision as of 17:56, 8 February 2024

Random Flush (ランダムフラッシュ Randamu Furasshu?) is an ability that appears in Kingdom Hearts Chain of Memories. It activates a random enemy card effect on the user.

Mechanics

Random Flush is an enemy card effect that costs 40 CP to add to the deck. In Kingdom Hearts Chain of Memories, when used, the Card Ability will begin rapidly cycling through different abilities until Sora plays his next card, which stops the cycling on whatever ability was displayed. In Kingdom Hearts Re:Chain of Memories, the random ability is selected as soon as the card is used. The card takes the appearance of the card it imitates on top of copying its ability. Though the card's description states that it lasts for one reload, the duration becomes that of the card that is imitated.

Learning Random Flush

Kingdom Hearts Chain of Memories