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{{game|AFP}}
{{game|AFP}}
{{suite|Phantom Aqua}}
{{suite|Phantom Aqua}}
{{Expand|create=Check and fill in Stats, image of the said character}}
{{cleanup|Check and fill in Stats, image of the said character; confirm attack names and stats}}
<div class="tabber goright">
{{Character
<div class="tabbertab" title="Phantom Aqua" style="float: right; background-color:white"; width="350px">
{{Enemy
  |name=Phantom Aqua
  |name=Phantom Aqua
|katakana=ミラージュアクア
|romaji=Mirāju Akua
|jpname=Mirage Aqua
|image=[[File:Phantom Aqua KH0.2.png|350x400px]]
  |tab1=KH0.2
  |tab1=KH0.2
  |game1=Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-
  |game1=Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-
  |type=Entelechy
  |type=Entelechy
  |spec=CharacterBoss
  |spec=CharacterBoss
}}</div></div>
|AFPHP1=200 (1° Round)
'''[[Phantom Aqua]]''' is a boss in ''[[Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-]]'', fought three times in the story. A stronger version of her also appears as a secret boss.
|AFPHP2=200 (2° Round)
|AFPHP3=600 (3° Round)
|AFPHP4=1600 (Secret Boss Rush)
|AFPbattlename=Aqua -Mirror Illusion-
|AFPbattlefile=Aqua -Mirror Illusion- KH0.2.ogg
}}
The '''[[phantom Aqua]]''' is a boss in ''[[Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-]]'', fought three times in the story. A stronger version of her also appears as a secret boss.


==Strategy==
==Strategy==
<!--
{{Atk-o}}
{{Atk|'''Teleport Combo'''
|
|
|
|Blockable
|''"Farewell!"''/''"Come on!"''<br>The phantom Aqua performs a three-hit teleporting combo.
}}
{{Atk|'''Blizzaja'''
|
|
|
|Negatable<br>Blockable
|''"You're done!"''<br>The phantom Aqua summons six ice crystals that home in on Aqua. Can be interrupted with magic. In the secret boss fight, the phantom Aqua can bombard Aqua with combos if not interrupted.
}}
{{Atk|'''Spellweaver Activation'''
|
|
|
|Unblockable
|The phantom Aqua activates Spellweaver.
}}
{{Atk|'''Spellweaver Side Spiral'''
|
|
|
|Blockable
|The phantom Aqua and three clones attack side-to-side.
}}
{{Atk|'''Spellweaver Shot'''
|
|
|
|Blockable
|''"Go!"''/''"Gotcha!"''/''"Fall!"''<br>The phantom Aqua and three clones fire Spellweaver shots that can track Aqua.
}}
{{Atk|'''Spellweaver Finish'''
|
|
|
|Blockable
|The phantom Aqua and three clones surround Aqua while performing the Spellweaver finisher. The attack ends with the clones converging on Aqua and creating a devastating ice attack.
}}
{{Atk|'''Three-step Teleport Combo'''
|
|
|
|Unblockable
|The phantom Aqua attacks with a teleporting strike, then a two-hit combo, and finally, a three hit combo.
}}
{{Atk|'''Teleport Counter'''
|
|
|
|Unblockable
|After the phantom Aqua's retaliation point is reached, she backflips and retaliates with an unblockable lunge forward.
}}
{{Atk|'''Teleport Bait'''
|
|
|
|Unblockable
|The phantom Aqua stands in place, appearing to be vulnerable. If Aqua attempts to hit her in this state, the phantom will strike with a counterattack.
}}
{{Atk|'''Teleport Barrage'''
|
|
|
|Blockable (barrage)<br>Unblockable (finish)
|The phantom Aqua performs a barrage of attacks, ending in a finishing blow.
}}
{{Atk|'''Desperation Move: Spellweaver'''
|
|
|
|Unblockable (shots, activation burst)<br>Blockable (melee attacks, finisher)
|The phantom Aqua activates Spellweaver and assaults Aqua in a lengthy combo of shots and spirals. She ends the attack like Spellweaver Finish.
}}
{{Atk|'''360-Degree Stab'''
|
|
|
|Blockable
|The phantom Aqua and a series of clones surround Aqua and thrust themselves at her. While the clones vanish, only the real one is left vulnerable for a second.
}}
{{Atk-c}}
-->
{{sec-stub}}
===First battle===
===First battle===
The first battle against Phantom Aqua is relatively the easiest fight against her. In this form, she only has few attacks. In one, she can disappear and cast six giant ice crystals that can home in on Aqua, which can be blocked or cancelled with any magic spell, preferably Thundaga due to its instantaneous attack. She can also perform teleporting combos, which can be blocked. Whenever she appears vulnerable, the player should hit her with Keyblade combos and she will soon fall. Mixing up the combos with magic makes it possible to defeat this version in a single move.
The first battle against the phantom Aqua is relatively the easiest fight against her. In this form, she only has few attacks. In one, she can disappear and cast six giant ice crystals that can home in on Aqua, which can be blocked or dodged. When she initiates the attack, it is possible to cancel it with any magic spell, preferably Thundaga due to its instantaneous attack. She can also perform teleporting combos, which can be blocked. Whenever she appears vulnerable, attack her with Keyblade combos and she will soon fall. Mixing up the combos with magic makes it possible to defeat this version in a single move.


===Second battle===
===Second battle===
The second battle is nearly identical to the first. Phantom Aqua retains her move set from the first battle, but she uses them more frequently. Still, the same tactics can be used to end her.
The second battle is nearly identical to the first. The phantom Aqua retains her move set from the first battle, but she uses them more frequently. Still, the same tactics can be used to end her.


===Third battle===
===Third battle===
Phantom Aqua drastically changes her move set in the third battle. Not only does she have three health bars, but she now has access to Spellweaver, so be even more cautious.  
The phantom Aqua drastically changes her move set in the third battle. Not only does she have three health bars, but she now has access to Spellweaver, so be even more cautious.  


She immediately begins the battle by activating Spellweaver. Stay away from her when she does this because the burst she creates from the activation can deliver damage. During this period, she can fire orbs that can track Aqua. Occasionally, she will wander the arena with her clones, telling Aqua various insults and intrusive thoughts. The real one is distinguishable from the normal health bar as opposed to the full single health bar the clones have, as well as teleporting away when Aqua get too close rather than vanishing. If Aqua is unable to locate the real phantom in time, or makes all of the clones vanish, the phantom and nine other clones will reappear and immediately fire off magic orbs. Thundaga is sufficient enough to quickly expose the real Phantom Aqua. To finish the Spellweaver attack, the Phantom Aqua and three clones will use the Spellweaver finisher and surround Aqua, shortly before attempting to close in on her and unleash the final ice-based attack, dealing massive damage. This attack has no escape, as the four will also track Aqua so matter how fast she is moving, and all of them unleash Blizzaga spells that prevent Aqua from attempting to jump to avoid the finisher; The player must use Barrier, and the real phantom will be left wide open for a short instance when the attack finishes. From then on out, she will frequently activate Spellweaver.
When the battle begins, the phantom Aqua activates Spellweaver. Stay away from her when she does this because the burst she creates from the activation can deliver damage. During this period, she can fire orbs that can track Aqua. Occasionally, she will wander the arena with her clones, telling Aqua various insults and intrusive thoughts. The real one is distinguishable from the normal health bar as opposed to the full single health bar the clones have, as well as teleporting away when Aqua gets too close rather than vanishing. If Aqua is unable to locate and hit the real phantom in time, or makes all of the clones vanish, the phantom and nine other clones will reappear and immediately fire off magic orbs. Thundaga is sufficient enough to quickly expose the real phantom Aqua. Eventually, the phantom Aqua and three of her clones will use the Spellweaver finisher and surround Aqua, shortly before attempting to close in on her and unleash the final ice-based attack, dealing massive damage. This attack has no escape, as the four will also track Aqua so matter how fast she is moving, and all of them unleash Blizzaga spells that prevent Aqua from attempting to jump to avoid the finisher. Barrier is necessary to survive the attack, and the real phantom will be left wide open for a short instance when the attack finishes. From then on out, she will frequently activate Spellweaver.
 
====Flawless Victory====
This phantom Aqua is given an extra layer of difficulty when there is an Objective that requires that the player not take any damage during this fight. The first and most necessary step is to use the first two versions of the boss as a sort of practice; learning the timing for attacks, learning whether a Barrier or a Cartwheel would be the optimal counters to different attacks, and which attacks can leave the phantom vulnerable. The most difficult part of the battle is learning how to handle Spellweaver without receiving a single hit. Another difficulty is simply applying the strategies learned from the previous forms to the current, more aggressive phantom Aqua. With time and patience, the Objective will naturally be complete.


===Secret boss===
===Secret boss===
The Phantom Aqua reappears as the final, secret boss of the Zodiac boss rush in the World Within. Not only does she boast more health, she has a handful of new attacks. Many of her attacks, old and new, are now unblockable, red variations of the attacks of former forms. This requires that the player rely on carefully-timed Cartwheels to avoid taking damage.
A much more powerful version of the phantom Aqua is the final boss of the Zodiac boss rush in the World Within, and is considered the hardest boss of the game. Not only does she boast more health, she has a handful of new attacks. Many of her attacks cannot be blocked in this phase, indicated by red auras, necessitating timed Cartwheels to avoid them. In general, all of her attacks will deal massive damage capable of finishing Aqua off in one fell swoop if she did not have Second Chance and Once More. The phantom Aqua has very few openings, but when she does leave an opening, make the most out of her vulnerable window with combinations of physical attacks and magic.
 
During the first phase, the phantom Aqua will appear vulnerable like her previous forms, but this is actually a bait. Upon an attempt to hit her, the phantom Aqua will teleport and retaliate with an unblockable melee attack. However, avoiding taking damage and attempting to hit her three times in retaliation as well will force her to leave an opening. Randomly, the phantom may teleport to attempt to hit Aqua with a three-hit unblockable combo with no indication of the attack whatsoever, though the third attack can be parried for an opening. Another similar attack has her run at Aqua before teleporting into the air nearby, then immediately teleporting again and beginning a lengthy barrage of teleporting melee attacks that slowly pick up in speed and end with an unblockable attack. While hitting her during the first teleport will prevent the attack from happening completely, and the initial thrust can be parried, Barrier will protect Aqua from the barrage. Counter Blast is necessary to survive the finisher.
 
The second phase is marked by the phantom Aqua either activating Spellweaver or summoning eight giant ice crystals. The ice crystals can be interrupted with magic, but this time, the phantom instantly teleports away after falling. If not interrupted, the phantom Aqua will strike with her previous moves while the ice crystals fall. During her Spellweaver phase, the phantom Aqua now fires unblockable orbs. Without warning, she will attack in droves of clones, firing orbs or using melee attacks, with no way to make her vulnerable. Her attacks have a set pattern, making them easier to defend against each time if remembered. Like before, she will perform the Spellweaver finisher, however, the final ice burst will be unblockable and a well-timed Counter Blast should be used early in order to strike the phantom with combos.


During the first phase, the Phantom Aqua will attempt to bait the player into attacking her where her previous forms would be vulnerable. Upon an attempt to hit her, the Phantom Aqua will teleport and retaliate with an unblockable melee attack. However, if the player can avoid taking damage and attempt to hit her three times in retaliation as well, the third time will result in the phantom actually opening up and taking damage, leaving room for combos. Randomly, the phantom may teleport to attempt to hit Aqua with a three-hit unblockable combo with no indication of the attack whatsoever. Another, similar attack has her run at Aqua before teleporting into the air nearby, then immediately beginning a lengthy barrage of teleporting melee attacks that slowly pick up in speed and end with an unblockable attack. If timed right, the player can hit the phantom in the short instance she teleports into the air before her attacks, or the player can interrupt the phantom's starting thrust attack with their own, also with proper timing. If the phantom has already begun the attack, then Barrier will lead to Aqua taking damage from the last attack; An anticipating Barrier Blast will protect her.
==Video==
{| class="video"
! Phantom Aqua — '''''KH0.2BBS'''''
! Secret Boss Phantom Aqua — '''''KH0.2BBS'''''
|-
| {{#widget:YouTube|id=wOkdXetH1_Q|width=320|height=240}}
| {{#widget:YouTube|id=xyCpYoaj0k8|width=320|height=240}}
|}


Second phase is marked by Phantom Aqua either activating Spellweaver or summoning eight giant ice crystals. The ice crystals can be interrupted with magic, though the phantom will teleport before she hits the ground and leave no opening for a combo. If successful, instead of disappearing while the crystals attack, she will attack the player after the second set unleashes, possibly increasing the damage of her combo if the remaining ice crystals move in during her attack. Spellweaver has been powered up, with the magic orbs becoming orange in color and therefore unblockable. Without warning, she will attack in droves of clones, firing orbs or using melee attacks, with no way to make her vulnerable. Like before, she will using the finishing spin, however, the final ice burst will be unblockable and a well-timed Barrier Blast should be used early in order to allow the player to catch the phantom with their attacks before she is able to teleport away.
[[Category:Gameplay]]

Latest revision as of 18:10, 24 November 2022

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Phantom Aqua

Phantom Aqua KH0.2.png

Japanese ミラージュアクア
Rōmaji Mirāju Akua
Translation Mirage Aqua
Game Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-
Themes Header.png

KH0.2 tracks
Battle theme - Aqua -Mirror Illusion-

The phantom Aqua is a boss in Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-, fought three times in the story. A stronger version of her also appears as a secret boss.

Strategy[edit]

First battle[edit]

The first battle against the phantom Aqua is relatively the easiest fight against her. In this form, she only has few attacks. In one, she can disappear and cast six giant ice crystals that can home in on Aqua, which can be blocked or dodged. When she initiates the attack, it is possible to cancel it with any magic spell, preferably Thundaga due to its instantaneous attack. She can also perform teleporting combos, which can be blocked. Whenever she appears vulnerable, attack her with Keyblade combos and she will soon fall. Mixing up the combos with magic makes it possible to defeat this version in a single move.

Second battle[edit]

The second battle is nearly identical to the first. The phantom Aqua retains her move set from the first battle, but she uses them more frequently. Still, the same tactics can be used to end her.

Third battle[edit]

The phantom Aqua drastically changes her move set in the third battle. Not only does she have three health bars, but she now has access to Spellweaver, so be even more cautious.

When the battle begins, the phantom Aqua activates Spellweaver. Stay away from her when she does this because the burst she creates from the activation can deliver damage. During this period, she can fire orbs that can track Aqua. Occasionally, she will wander the arena with her clones, telling Aqua various insults and intrusive thoughts. The real one is distinguishable from the normal health bar as opposed to the full single health bar the clones have, as well as teleporting away when Aqua gets too close rather than vanishing. If Aqua is unable to locate and hit the real phantom in time, or makes all of the clones vanish, the phantom and nine other clones will reappear and immediately fire off magic orbs. Thundaga is sufficient enough to quickly expose the real phantom Aqua. Eventually, the phantom Aqua and three of her clones will use the Spellweaver finisher and surround Aqua, shortly before attempting to close in on her and unleash the final ice-based attack, dealing massive damage. This attack has no escape, as the four will also track Aqua so matter how fast she is moving, and all of them unleash Blizzaga spells that prevent Aqua from attempting to jump to avoid the finisher. Barrier is necessary to survive the attack, and the real phantom will be left wide open for a short instance when the attack finishes. From then on out, she will frequently activate Spellweaver.

Flawless Victory[edit]

This phantom Aqua is given an extra layer of difficulty when there is an Objective that requires that the player not take any damage during this fight. The first and most necessary step is to use the first two versions of the boss as a sort of practice; learning the timing for attacks, learning whether a Barrier or a Cartwheel would be the optimal counters to different attacks, and which attacks can leave the phantom vulnerable. The most difficult part of the battle is learning how to handle Spellweaver without receiving a single hit. Another difficulty is simply applying the strategies learned from the previous forms to the current, more aggressive phantom Aqua. With time and patience, the Objective will naturally be complete.

Secret boss[edit]

A much more powerful version of the phantom Aqua is the final boss of the Zodiac boss rush in the World Within, and is considered the hardest boss of the game. Not only does she boast more health, she has a handful of new attacks. Many of her attacks cannot be blocked in this phase, indicated by red auras, necessitating timed Cartwheels to avoid them. In general, all of her attacks will deal massive damage capable of finishing Aqua off in one fell swoop if she did not have Second Chance and Once More. The phantom Aqua has very few openings, but when she does leave an opening, make the most out of her vulnerable window with combinations of physical attacks and magic.

During the first phase, the phantom Aqua will appear vulnerable like her previous forms, but this is actually a bait. Upon an attempt to hit her, the phantom Aqua will teleport and retaliate with an unblockable melee attack. However, avoiding taking damage and attempting to hit her three times in retaliation as well will force her to leave an opening. Randomly, the phantom may teleport to attempt to hit Aqua with a three-hit unblockable combo with no indication of the attack whatsoever, though the third attack can be parried for an opening. Another similar attack has her run at Aqua before teleporting into the air nearby, then immediately teleporting again and beginning a lengthy barrage of teleporting melee attacks that slowly pick up in speed and end with an unblockable attack. While hitting her during the first teleport will prevent the attack from happening completely, and the initial thrust can be parried, Barrier will protect Aqua from the barrage. Counter Blast is necessary to survive the finisher.

The second phase is marked by the phantom Aqua either activating Spellweaver or summoning eight giant ice crystals. The ice crystals can be interrupted with magic, but this time, the phantom instantly teleports away after falling. If not interrupted, the phantom Aqua will strike with her previous moves while the ice crystals fall. During her Spellweaver phase, the phantom Aqua now fires unblockable orbs. Without warning, she will attack in droves of clones, firing orbs or using melee attacks, with no way to make her vulnerable. Her attacks have a set pattern, making them easier to defend against each time if remembered. Like before, she will perform the Spellweaver finisher, however, the final ice burst will be unblockable and a well-timed Counter Blast should be used early in order to strike the phantom with combos.

Video[edit]

Phantom Aqua — KH0.2BBS Secret Boss Phantom Aqua — KH0.2BBS