Drive Gauge: Difference between revisions

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[[Image:Drivebar.PNG|thumb|247px|The Drive Gauge]]
#REDIRECT [[Gauges#Drive Gauge]]
The Drive Gauge is a new bar in [[Kingdom Hearts II]] like that of [[Health Points|HP]] and [[Magic|MP]].  It is used above the MP gauge. It is used for [[Drive Form|Drive Forms]] and [[Summon|Summons]] in Kingdom Hearts II which will deplete the gauge.  You can replenish the Drive Gauge by picking up [[Drive Orb|Drive Orbs]] or from the [[Drive Recovery]] or [[High Drive Recovery]] items.  In Kingdom Hearts II, you can get your Drive Gauge up to 7. In Kingdom Hearts II: Final Mix+, you can get it up to 9. When a Drive Form is triggered, the Drive Gauge's function changes. The Drive Gauge becomes gray and the gauge starts depleting, this means it has a time limit. The same thing happens when you use a summon.
 
==Drive Gauge Upgrades==
[[Image:Kh2_184.jpg|thumb|157px|Drive Gauge while in a Form]]
===Kingdom Hearts II===
* Defeat [[Barbossa]] in [[Port Royal]].
* Defeat the [[Hostile Program]] in [[Space Paranoids]].
* Defeat [[Saix]] in [[The World That Never Was]].
* Defeat [[Sephiroth]] in [[Radiant Garden]].
 
===[[Kingdom Hearts II: Final Mix+]]===
* Defeat [[Marluxia|Marluxia]] in [[Beast's Castle|Beast's Castle]].
** You won't get an upgrade from [[Saix|Saix]].
* Defeat [[Xemnas|Xemnas's]] Final Battle in the game.
* Defeat the Enigmatic Soldier.
 
==Abilities that affect the Drive Gauge==
[[Image:Kh2_197.jpg|thumb|159px|Drive Gauge while using a Summon]]
 
* [[Kingdom Hearts II Abilities|Damage Drive]] - Drive Gauge is refilled when damage is taken.
* [[Kingdom Hearts II Abilities#Keyblade Abilities|Drive Boost]] - Drive Gauge restoration increased faster during MP Charge
** [[Oblivion]] has this ability.
* [[Kingdom Hearts II Abilities#Keyblade Abilities|Form Boost]] - Form Gauge depletes at 80% normal speed.
** [[Oathkeeper]] has this ability.
* [[Kingdom Hearts II Abilities|Summon Boost]] - Summon Gauge depletes at 80% normal speed.
* [[Kingdom Hearts II Abilities|Auto Summon]] - Set Summon to [[Reaction Command]] when an ally is down.
* [[Kingdom Hearts II Abilities|Auto Valor]] - Set Valor Form to Reaction Command when HP is down.
* [[Kingdom Hearts II Abilities|Auto Wisdom]] - Set Wisdom Form to Reaction Command when HP is down.
* [[Kingdom Hearts II Abilities|Auto Master]] - Set Master Form to Reaction Command when HP is down.
* [[Kingdom Hearts II Abilities|Auto Final]] - Set Final Form to Reaction Command when HP is down.
* [[Kingdom Hearts II Abilities#Keyblade Abilities|Light & Dark]] - From [[Two Across]] keyblade. Increases the chance of getting Anti-Form which means  a higher chance to obtain Final Form for the first time.
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{{Form}}
[[Category:Drive Forms]]
[[Category:Game elements]]
[[Category:Summons]]

Latest revision as of 02:03, 25 February 2013

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