Abilities (KH)

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Abilities are special skills that can be learned through the use of AP. They teach Sora and his allies various Spells, special attacks, and other useful strengths. They also appear in Kingdom Hearts II. Sleights are similar in nature, and appear in Kingdom Hearts: Chain of Memories.

Abilities

Combat

Ability Description
Aerial Sweep When near an enemy within height of a jump, Sora leaps into the air and swings his Keyblade in a circular rising motion, damaging enemies and pulling near to them.(air combo starter)
Blitz A combo finisher more powerful than the standard sweep. Sora leaps and delivers a downward slam.
Counter attack When Sora's ground attack is deflected, pressing X again will make him instantly slash forward to start another combo. A successful Counter attack will increase MP Charge.
Guard Sora raises his Keyblade and guard against attacks (tap [] for guard; [] plus analog direction for Dodge Roll, only if both are equipped simultaneously)
Vortex When close to a locked on enemy, Sora spins forward to slash the opponent.

Support

Ability Description
Air combo plus Added attacks to prolong air combos.
Berserk Increase Sora's attack power when his HP is critical (flashes red).
Combo Plus Added attacks to prolong ground combos.
Critical Plus Increase percentage of dealing critical hits.
MP Haste Allows faster MP recovering.
MP Rage Regains MP relative to damage taken. Effect can be stacked.
Scan Allows enemy's HP to be viewable by locking on it.
Second Chance Retain 1 HP even after receiving a critical hit (provided that Sora has 2 or more HP left.)
Cheer Raises summoned ally's time

Drop-related

Ability Description
Treasure Magnet Attract nearby orbs and treasures dropped by defeated enemies. Effect can be stacked to attract drops from further away.
Jackpot Raises the amount of HP orbs, MP orbs, etc. dropped by defeated enemies.
Lucky Strike Raises percentage of enemy dropping rare items.

Special Abilities

Special abilities, as the name suggests, are special abilities not learnt by conventional means, but through storyline bosses and special conditions. Unlike normal abilities, special abilities require MP to execute, and all of them are capable of connecting into a series of combos. Later, in Kingdom Hearts II: Final Mix, Sora can execute these abilities again through Limit Form

Below are the list of special abilities present in Kingdom Hearts:

Kingdom Hearts: Final Mix abilities

Ability Description Sword Level Staff Level Shield Level Obtained
Encounter Up
(エンカウントアップ)
Increase the rate of spawning and encountering Heartless. eg: Once you cleared all the enemies in one section, leave the area and return. The Heartless will re-spawn. N/A N/A N/A Learnt after obtaining 15 "Mix" icons
Tech Plus
(テックアップ)
Increase the amount of tech points acquired. LV18,81 LV27,81 LV12,81 Additional Tech plus(es) can be learnt by:
*Beating Phill's Cup time challenge.
*Rescue 90 Dalmatians
Leaf Veil
(リーフベール)
Becomes invincible while casting Cure. LV69 LV39 LV24
Sliding Dash
(スライドダッシュ)
Sora does a quick slide, pulling himself near the enemy and damaging them. LV6 LV51 LV39
Stun Impact
(スタンインパクト)
Sora strikes his keyblade downwards, creating a small explosive sphere protecting him and stunning nearby enemies.(combo finisher) LV51 LV9 LV18
Hurricane Period
(ハリケーンピリオド)
Sora flips vertically, striking enemies near him.(air combo finisher) LV27 LV18 LV51
Slap Shot
(スラップショット)
When facing more than one enemy, Sora swings his keyblade with a large arc and finish it with a upward thrust. LV12 LV69 LV9
Ripple Drive
(リップルドライブ)
When several enemies surround Sora, this ability knocks them back.(combo finisher) LV39 LV12 LV69
Gravity Break
(グラビティブレーク)
Sora's keyblade casts a miniature gravity spell.(combo finisher) N/A N/A N/A In the Olympus, finish Hercules Cup's time trial tournament.
Zantetsuken
(ザンテツケン)
30%(?) chance of defeating heartless instantly. N/A N/A N/A Learnt after defeating Kurt Zisa

Ally Abilities

Ally abilities, unlike Sora's, act on A.I controls and therefore may result slight uncontrolable gameplay. Aside from that, there are also some ability exclusives to allies, meaning only certain ally from different worlds have access to this ability.

Ally only Abilities:
Second Wind
Description: Hasten the recovery of ally after being knockout'd.

Rocket (Goofy only)
Description: Goofy's exclusive attack where he perform a powerful air blast.

Tornado (Goofy only)
Description: Goofy's crowd control attack where he spirals in a circular fashion, damaging nearby enemies (hence the name)

Charge (Goofy only)
Description: A strong forward lunge that recoils opposing enemies.

MP Gift (Goofy only)
Description: Goofy gives an ally 3 MP.

Evolution (Goofy only-final mix)
Description: Goofy gives all allies 30 HP.

Donald

LV10: Berserk
LV15: MP Haste
LV20,40: MP Rage
LV30,45: Treasure Magnet

  • Donald learns cheer after defeating Maleficent(first encounter)

Goofy

LV9: Rocket
LV12: Jackpot
LV15: Charge
LV18,42: Treasure Magnet
LV21: Tornado
LV27: Lucky Strike
LV30: MP Gift
LV33: Second Wind
LV36: Second Chance
LV39,45: MP Rage
LV51: MP Haste
LV54: Berserk

  • Goofy learns Cheer after defeating Parasite Cage(first encounter)

Temporary Allies Abilities

Several other allies have fixed abilities the moment they join you, and all their EXPs will be invested in status growths.

Tarzan

  • Asp Bite

Description: Jump upon the enemy and delivers a spear blow.
MP cost: 1

  • Raging Boar

Description: Tarzan swings the spear wildly while lunging at the closest enemy in range, creating a large recoil(provided if the enemy is still alive)
MP Cost: 1

  • Healing Herb

Description: Tarzan uses a mixed herb to heal allies; equivalent to Cure magic.
MP Cost: 1

  • Wind Armour

Description: Tarzan creates a gust of wind surrounding himself, equivalent to Aero magic.
MP Cost: 2

Aladdin

  • Crescent

AP Cost: 2
Description: Aladdin makes a leap towards an aerial-typed enemy and delivers a series of sword strikes.
MP Cost: 1

  • Sandstorm

Description: Aladdin makes a forward charge while swinging his scimitar wildly, damaging all foes in range.
MP Cost: 1

Ariel

  • Spiral Wave

Description: Ariel spirals and lunge at the closest enemy in range, inflicting multiple hits.
MP Cost: 1

  • Aero Potion

Description: Ariel throws a potion on any of her allies, protecting them with a barrier of wind. (potion's quantity in the inventory is unaffected)
MP Cost: 2

  • Cure Potion

Description: Ariel throws a potion on any of her allies, healing them (potion's quantity in the inventory is unaffected)
MP Cost: 1

  • Thunder Potion

Description: Ariel throws a potion above her, releasing bolts of Thunder. (potion's quantity in the inventory is unaffected)
MP Cost: 1

Jack Skellington

  • Applause!

Description: Jack makes a forward slide, damaging all foes in range
MP Cost: 1

  • Blazing Fury

Descrption: Jack fires a fireball at a targeted enemy; equivalent to Fira
MP Cost: Zero to One (Doesn't always reduce MP)

  • Icy Terror

Description: Jack fires shards of ice crystals on a targeted enemy; equivalent to Blizzara
MP Cost: Zero to One (Doesn't always reduce MP)

  • Bolts of Sorrow

Description: Jack summons bolts of Thunder striking down, damaging nearby enemies; equivalent to Thundara
MP Cost: 1

  • Ghostly Scream

Description: Jack summons Dark spheres on a targeted enemy(ies), crushing down their HP; equivalent to Gravira
MP Cost: 1

Peter Pan

  • Hummingbird

Description: Peter flies and lunge in a circular fashion while swinging his knife, damaging enemy(ies) multiple times'
MP Cost: 1

  • Storm's Eye

Description: Peter casts a cloak of wind protecting his friends; equivalent to Aero MP Cost: 2

  • Time-Out

Description: Peter freezes enemies in their tracks, halting them. Equivalent to Stopra.
MP Cost: 2

Beast

  • Ferocious Lunge

Effect: Beast makes a powerful forward thrust, dealing massive damage upon enemies opposing his path.
MP Cost: 1

  • Furious Bellow

Description: Beast makes a ferocious growl, creating shockwaves and damaging nearby enemies.
MP Cost: 1

Shared Abilities

Shared abilities are supportive abilities enhancing movement related actions. Unlike normal abilities, it requires no AP to equip, and once it's equipped, Sora, Donald and Goofy will have the ability(s) selected equipped as well.

High Jump

Description: A higher leap where Sora performs a somersault in the air.
Learnt at: Monstro, after defeating Parasite Cage (first encounter)

Mermaid Kick

Description: A fast, powerful swim that allows Sora to swim through vortex(s). (Merman Form only)
Learnt at: Atlantica. after defeating Ursula (first encounter)

Glide

Description: Sora floats and glides in the air slowly.
Learnt at: Neverland, after sealing the keyhole in the clocktower.

Super Glide

Description: A faster, longer enhancement of Glide.
Learnt at: End of World, after defeating Chernabog.

  • Sora, Donald and Goofy can glide(fly) infinitely in Neverland.

See also