Map Card
Map Cards are cards used to open the rooms contained within the various worlds in Kingdom Hearts: Chain of Memories.
There are five varieties of Map Cards and each type of Map Card synthesizes/creates a different type of room (see List of Map Cards below). Additionally, each card that is received is randomly numbered from 0 to 9. To open a door to a room, Map Cards must be matched to the number on the door and/or meet other special card requirements as stated by the door. Like all other 0 cards that can be used in the game, 0 value Map Cards function as 'break' cards, meaning that if no other card of a required value is available in the stockpile, a 0 numbered Map Card can be used to 'break' the door, which consequently resets the counter to start back at 1 for all following doors.
List of Map Cards
Enemy Map Cards
- Tranquil Darkness - A room where only a few Heartless appear.
- Teeming Darkness - A room where many Heartless appear. Enemies are more likely to drop enemy cards.
- Feeble Darkness - A room where Heartless with weak cards appear.
- Almighty Darkness - A room where Heartless with strong cards appear. Enemies are more like to drop enemy cards.
- Sleeping Darkness - A room where Heartless are drowsy and easy to ambush.
- Looming Darkness - A room where Heartless attack relentlessly. Enemies are more likely to drop enemy cards.
- Premium Room - A room where victory often leads to Premium Bonuses.
- White Room - A room where only White Mushrooms appear. But what happens when you help them out?
- Black Room - A room where only Black Fungi appear. But what happens when you defeat one?
- Premium Room - A room where victory often leads to Premium Bonuses.
- These Map Cards are colored Red.
Status Map Cards
- Martial Waking - A room where attack cards are more effective.
- Sorcerous Waking - A room where magic cards are more effective.
- Alchemic Waking - A room where item cards are more effective.
- Meeting Ground - A room where a friend card appears at the beginning of all battles (if your friends are with you).
- Stagnant Space - A room where the Heartless move slowly.
- Strong Initiative - A room where striking first in the field does additional damage to Heartless.
- Lasting Daze - A room where striking first in the field stuns all Heartless that join the battle.
- These Map Cards are colored Green.
Bounty Map Cards
- Calm Bounty - A room containing treasure.
- Guarded Trove - A room where treasure is guarded by Heartless.
- False Bounty - A room where only one treasure chest is real. Opening the wrong chest triggers a battle.
- Key to Rewards - A room containing special treasure.
- Moment's Reprieve - A room where you can save your progress.
- Moogle Room - A room where cards can be traded with moogles at the Moogle Shop.
- Mingling Worlds - A room where anything could happen.
- These Map Cards are colored Blue.
Keycards
Cards used to Unlock Special Rooms. Colored Gold.
Key of BeginningsKey of Beginnings - Usually the first Keycard obtained on that floor. A room where untold stories unfold.
Key of GuidanceKey of Guidance - Usually obtained after unlocking the Key of Beginnings card. A room where untold stories unfold.
Key to TruthKey to Truth - Usually obtained after unlocking the Key of Guidance card. A room where untold stories unfold.
Key to Rewards - A room containing special treasure.